My app is working fine in iOS 7 , but when I simulate it in iOS 6 simulator , it seems , that it only loads top half of the screen. How can I solve this ?
This is an screenshot of how the view is in the storyboard builder and in the simulator :
set your iPhone retina 4 launch image 640*1136
You have to add a splash screen (Default.png) of (640 × 1136)... without this app treated app as its iphone 4s & below device
You need to set the UI for iOS7 as well as iOS6.
Just open your storyboard and then click on assistant editor.
Now open storyboard preview in assistant editor.
There is a button in assistant editor at right hand bottom corner which says iOS7 or later, click on it and select iOS6 or earlier.
Now you can see the UI for both iOS7 and iOS6 side by side on the screen.
Now select a particular view controller and then select size inspector.
In size inspector you just need to set the iOS6/7 Deltas for iOS6 screens.
That's it.
check this url too :
https://developer.apple.com/library/IOs/documentation/UserExperience/Conceptual/TransitionGuide/SupportingEarlieriOS.html
If you have any problem then let me know.
This happens because of the resolution of iOS6 is lesser than iOs 7 simulator. You can use Autolayout option to solve this issue.
Related
My application is compatible for iPad only but on View as console over xib its showing only iPhone IB.
Please suggest me how can we replace iPad IB manually.
Note-I am not using Auto-layout in this Application
I have found solution:
1:If you are using Auto-layout and want to use iPhone and iPad both
Enable to Use Auto-Layout and Use trail variations.
Now check your view as section iPhone and iPad both are visible.
2: If you are not using Auto-Layout and want to change from iPhone to iPad or Vise Versa
Enable to Use Auto-Layout and Use trail variations. (Same as above section).
And again disable to both then one popup will appear as below image from that you can select you compatible device(iPhone or iPad).
My app was acting fine till I updated my Xcode. For some odd reason, my UINavigationBar is no longer covering the entire width of the screen for devices iPhone6 and above.
For iPhone 5:
For iPhone 6 and above:
I think you didn't used autolayout. Okay no problem..
Follow below steps:
1. you need to keep it empty on Launch Screen file.
2. Create Launch image source and then add iPhone 6 and 6+ splash screens
Then it will work your navigation bar automatically fit based on device.
We have an iPod app built with base SDK as 5.1.
App has a tabBarController with three tabs and each tab has a UIViewController to load a different view.
The app works fine for iOS 6.1 and iOS 7 (3.5 inch display) simulator and device but when we run the app on
iOS 7 (4 inch display simulator) or device we are getting black bars at the top and bottom of the view screen in all three tabs.
If anyone can suggest reason for this or some feasible solution to this problem, it would be really helpful for us.
Thanks
First thing is that you must add the required default image for 4 inch screen display. Check Properly in you project have image with name Default-568h#2x.png (640 × 1136 pixels)
This Default-568h#2x.png is Necessary for Support app in 4 inch Screen display
Ones you add this image in to you working Project, Remove old Build from device or Simulatore, clear Project and re build and check Hope you issue will solve.
Edit:-
After fix the black Bar issue you can check the device like my answer Give here check this:-
Detect device type
you have two choice if you can't use AutoLayout
First
Create two xib with same class one for 3.5 inch screen and one for 4 inch screen set using macro with checking which screen appear.
Second
Set Self.view frame using macro with checking which screen appear.
There are also other methods you can use for set self.view frame as using window frame or UIScreen
My problem was I accidentally deleted the value found here:
I added back LaunchScreen, and made sure there was a LaunchScreen.xib. Maybe it will help some others.
Ive had the same problem - black bars at the top and bottom. It was simply solved by setting the drop down in "App Icons and Launch Images" to Main_iPhone:
App Icons and Launch Images Screen Shot
I was facing same problem . I just added launch image and it worked for me.
XCode->Click on Project File -> Select Target-> App Icons and Launch Images -> Add launch image source
This worked!
Pay attention to Step#5 and Step#6 below:
1.In xcode, Click on the Project file in Project Navigator
2.Click General tab
3.Type "Main_iPhone" in the Launch Screen File field
4.Save
5.Remove the app from device or simulator
6.Then in Xcode go to Product Menu and then select Clean
7.Build again
I have run an application in iPhone 5 device it doesn't comes in full screen. remaining top and bottom comes in black color.
In simulator it is working fine.
Edit :
I he used this side menu, RESidemenu
While using this having the problem with the window. The window is resizing.
I am using Xcode 6.1
I think that you must have your LaunchScreen.xib missing or deleted. Add your LaunchScreen.xib or Default-568h#2x.png to your project and set it to the Asset Catlog.
I am using Xcode 4.5.1 to create a very simple, single view iPhone app. I've laid out the view as you can see in the IB image. (UIViewController, UIView, UIButton, UITextView).
When I run the app in the simulator (or my phone) it looks like the second screen shot.
I don't understand why the simulator UI doesn't look like the one I created in IB.
What am I missing?
Thanks!
If you look you are using the iPhone 5 size layout in your storyboard file. To change the dimensions between iPhone 5 layout and the standard iPhone size
Click on the icon in the lower right hand corner of the storyboard:
Alternatively, if you want to see the layout in a iPhone 5 simulator. In the iOS simulator go to Hardware > Device > iPhone (Retina 4-inch). This is the iPhone 5 layout. However, if you do not have a retina displayed computer. The iPhone will look like a really big iPad.
It looks like you have an iPhone 5 sized layout in Xcode and a iphone 4 in simulator. Check the constraints on the dark grey vs bottom views and make sure that they'll resize how you want.
Hey so here is another method.
My Problem:
1.My Storyboard was showing a fat rectangle that didnt look anything like a iPhone. Then when I'd run the simulator all the element were cut off and not in the right position.
2.Simulator took up the whole screen.
Resolution:
1. Make sure you Storyboard is open and displayed, click on the frame so that it has a blue highlighted border. Then on the Utilities manager (on the right) click on "Show the Attributes menu". The very first item should be Simulated Metrics. Choose the size that best fits your screen/needs.
2.Follow Adjusting the XCode iPhone simulator scale and size I scaled it down to 33%
Best,
Nate