iOS: how to change current UIViewController from custom singleton class - ios

I have a common trouble but can't find a right way to solve it, I'll start from beginning.
I'm making a game app with game center and matchmaking. I want to receive and handle invitation from friends. I made singleton class that handle all the Game Center stuff. Right now, I'm in doubt about how to handle invitations (I mean in entire app).
My singleton does handle it and I made additional protocol that calls a delegate method when invitation has been received. So, I decide to implement this protocol in all of my UIViewControllers (I don't know how to do this in a better way, if you know I would very appreciate if you share your experience). But now, I'm stuck with a problem that is in a title. I need to change my UIViewController from current view controller to "game view controller" (it must be shown for the game). I use Navigation View Controller for my app.
So, is there a way to change current view controller to a particular view controller from my "Game Center stuff" singleton class or at least from current ViewController?
For example, I'm in options view controller, that is come from main menu view controller(MainMenuVC→OptionsVC) and I'm receive invitation and I'm accept it. Right now I want to go to "game view controller or GameVC", that is places in another segue path (MainMenuVC→Game ModesVC→GameVC).
I hope my question is clear, if not, I'll provide images to explain, just let me know in the comments below. I think that this question is quite trivial and there are some common practices. Thanks.

Not sure if I understand the issue exactly, but have a look at UINavigationController:setViewControllers: and see if it might be what you are after.
It will allow you to swap one stack of view controllers for another stack. To create your new stack you can use [self.storyboard instantiateViewControllerWithIdentifier: #"whatever"]

Maybe your need is the notification.
add this to OptionVC, after you accept invitation, send this message:
[[NSNotificationCenter defaultCenter] postNotificationName:#"AcceptInvitationNofity" object:self];
and add this to your MainMenuVC:
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(receiveEvent:)
name:#"AcceptInvitationNofity"
object:nil];
in receiveEvent function, navigate to GameVC.

I think you have 2 questions from what I've read. Correct me if I'm wrong.
1st question, you're asking if there's a better way to handle a singleton that deals with background stuff such as invites and etc.
So right now, you have a singleton with delegation in every single controller. We don't know if what these delegates do and how specializes they are to your controllers. Since it's in all controllers, I suspect that all controllers have to do mostly the same things once the delegation is called? In that case, you should have a BaseController that implements the delegation methods and have all subsequent controllers be a subclass of that BaseController. Any specialized logic can be overridden in the subclass and [super delegateMethod] can be called.
2nd question is you're asking if you can go from one segue stream to another segue stream within the same UINavigationController. That one is easy. You need to give your Controllers on the storyboard an identifier, instantiate those controllers using the identifier, put it all into an array, then set the navigationcontroller's Controller array to that new array. Here's some code to illustrate that.
-(void)someButtonPressed {
NSMutableArray *viewControllers = [self.navigationController viewControllers].mutableCopy;
[viewController removeLastObject];
[viewController addObject:[self.storyboard instantiateViewControllerWithIdentifier:#"GameModes"]];
[viewController addObject:[self.storyboard instantiateViewControllerWithIdentifier:#"GameVC"]];
[self.navigationController setViewControllers:viewControllers];
}
This will pop your current view controller and make you land on the GameVC controller while preserving the GameModes controllers.

After having received an invitation, you can call this from your current UIViewController:
UIViewController *controller = [self.storyboard instantiateViewControllerWithIdentifier:#"GameVCIdentifier"];
[self.navigationController pushViewController:controller animated:YES];
where "GameVCIdentifier" is the identifier of the UIViewController you want to show. You can set the identifier inside your Storyboard.

Related

How to notify navigation controller it should push a viewcontroller, from a subview of n layers?

I have a view that I want to reuse in different situations. It is a user view that, when touched, will have the viewcontroller push a user detail viewcontroller.
So basically I have a view that can any number of superviews until the viewcontroller. I want that view to be able to notify whatever viewcontroller that is currently being displayed to push the user detail view.
Is there a way besides using NSNotificationCenter to do this? Is NSNotificationCenter my best option? I've tried to put in a protocol/delegate, but that isn't working out for me.
Thanks!
------------------------Response to a comment----------------
I would like to have it so it is dynamic. That is partially my problem. I will use this view throughout my code and when I make updates/changes, I don't want to have to change the actual user view to make things work
An example would be adding this user view on the following hierarchy: viewcontroller->tableview->tableviewcell->userview. But then I'd also like to add it like this: viewcontroller->userview.
navigationController.topViewController may be helpful in this case. Or if your app is using a single navigation stack, you could handle this notification in the appDelegate
#interface AppDelegate
#property (nonatomic, strong) UINavigationController *nav;
...
[nav pushViewController:userVC animated:YES];
I think it does make sense to use an NSNotification in this case. Per MVC, the UIView handling the touch event should not need to know much about the View Controller hierarchy it lives in. Notifications handle that issue.
I am thinking that I will subclass a UINavigationController and register for my NSNotification there, then i won't have to worry about registering on each UIViewController in my app. I'll leave this answer here for a bit without checking it as the answer to see what kind of side effects this might have.

MVC Design Pattern - Can a Controller have multiple views which have their own controller?

I have a UIViewController which contains the base view. The view should differ based on the Model, such as load different subviews dependant on the type from a Book Model.
If the Book Model could be of type Paperback or Magazine, then should the current object be of type Magazine the current view should display a subscription box subview.
The subscription box subview contains various UIKit elements which require a controller (e.g. UITextfield, UITableView), the subscription box should only report back to the main controller with an abstracted and simplified results (such that the main controller shouldn't need to control the UITextField and UITableView directly), example of target-action could be didRequestSubscription:(SubscriptionRequest *)subscription which SubscriptionRequest contains their card details and subscription period taken from the input on UITextField and the selected row from UITableView.
Am I right in thinking that a controller can add a subview which itself has a controller? Would this be against the MVC design pattern?
I have attempted to visualise the possibility of this
Yes. That is exactly what childViewControllers is for. Any UIViewController can act as the host to views it directly controls and views that are controlled by other UIViewController instances.
From an MVC point of view, the idea is to separate the data from the control from the display. If the control and display are separated into multiple parts that's just (hopefully good) compartmentalisation.
This was just asked here: iOS - Using several view controllers for a single screen
In iOS5+ APIs got added to address this. Before iOS5 it was hacky to use a viewController to manage other viewControllers.
Take a look at the UIViewController instance method for -addChildViewController
You can do this and it's perfectly valid. But you might want to add your controller as an observer. "Read Observer design pattern".
Pretty much you will subscribe the viewController to the views and the viewController will be notified of the events happening in your view. you will push the notification from the view and observe it from any viewController that has to know about the event.
For example your view controllers will subscribe as follows:
NSNotificationCenter *notificationCenter = [NSNotificationCenter defaultCenter];
[notificationCenter addObserver:self selector:#selector(infoReceived:) name:#"data saved" object:nil];
And your view will be pushing the events as follows:
NSNotification *registerNotification = [NSNotification notificationWithName:#"data saved" object:self userInfo:registerInfo];
NSNotificationCenter *notificationCenter = [NSNotificationCenter defaultCenter];
[notificationCenter postNotification:registerNotification];
Notice that the name of the notification is "data saved" then I can register as much view controllers as I want to that event that occurs in a given view.
I hope this helps and it doesn't break MVC it's a really popular design pattern call "Observer" really useful you can work a similar solution using delegates.

Storyboards create modal view accessible from anywhere

I need to create a modal "flow" within my app. It is made of two "scenes", these are both UITableViewController subclasses.
The user will be able to push and pop between these two table views.
At any point they will be able to press "Done" (in a nav bar) and dismiss the entire modal view to go back to where they were.
This whole modal flow needs to be accessible from several places in the app. I don't really want to create multiple modal segues to this.
My question is, creating this in a storyboard, would you create a whole new storyboard for this flow (I don't like this).
Would you just create multiple modal segues?
Should I create this flow in the same storyboard file but as a separate entity accessible by the identifier?
Or something else?
Sounds like it would be easier to use a single storyboard, but not create multiple segues everywhere. You can programmatically present the view controller pretty easily:
MyViewController *vc = [self.storyboard instantiateViewControllerWithIdentifier:#"MyViewController"];
// set any properties on vc here, if necessary to pass it any data
[self.window.rootViewController presentModalViewController:vc animated:YES];
You could place all this code in a helper method to reuse this code more easily, maybe a class method like this:
#interface MyViewController ...
+ (void)presentNewViewControllerModally;
...
#end
Tapping the done button:
[self.window.rootViewController dismissModalViewControllerAnimated:YES];
Note that if there's a good chance you'll never see this modal view controller, you could place that view controller in a separate xib file instead of in the storyboard, and I think that could make things more efficient (storyboard remains more lightweight). In this case, just replace the instantiteViewControllerWithIdentifier message above with:
[[MyViewController alloc] initWithNibName:#"SomeNib" bundle:nil];
...and the rest of the code is the same. I've used this technique for a "login" view controller that would only occasionally need to be presented.

How do I present a View Controller and dismiss all others?

I have about 20 View Controllers, chained together with Modal and Push segues. Now, at the last View Controller I want to switch back again to the first View Controller, as if the user has restarted the app. Unfortunately when I do this with
[UIViewController *viewController = [self.storyboard instantiateViewControllerWithIdentifier:#"InitViewController"]];
[self presentViewController:viewController animated:YES completion:nil];
all of the previous view controllers are not unloaded. Not a single viewDidUnload method is called. How can this be done?
The instantiateViewController method creates a new copy of your view controller. Your existing view controllers aren't unloaded because iOS doesn't know that you want to 'go back', so to speak. It can't unload any of your existing view controllers because they're still in the navigation hierarchy. What you really want to do is 'rewind' your storyboard in some way.
Fortunately from iOS 6 there's a much improved way to do this, through unwinding. This lets you 'backtrack' in your storyboard right back to the start, which it sounds like you want to do. The WWDC videos have some examples and walk throughs, and you might also want to look at this existing SO question:
What are Unwind segues for and how do you use them?
I found that it can be done easily by calling dismissViewControllerAnimated:completion: on the first view controller in the hierarchy. Fortunately that's all it is needed to accomplish what I wanted :-)

viewWillAppear, viewDidAppear not called with pushViewController [duplicate]

I've read numerous posts about people having problems with viewWillAppear when you do not create your view hierarchy just right. My problem is I can't figure out what that means.
If I create a RootViewController and call addSubView on that controller, I would expect the added view(s) to be wired up for viewWillAppear events.
Does anyone have an example of a complex programmatic view hierarchy that successfully receives viewWillAppear events at every level?
Apple's Docs state:
Warning: If the view belonging to a view controller is added to a view hierarchy directly, the view controller will not receive this message. If you insert or add a view to the view hierarchy, and it has a view controller, you should send the associated view controller this message directly. Failing to send the view controller this message will prevent any associated animation from being displayed.
The problem is that they don't describe how to do this. What does "directly" mean? How do you "indirectly" add a view?
I am fairly new to Cocoa and iPhone so it would be nice if there were useful examples from Apple besides the basic Hello World crap.
If you use a navigation controller and set its delegate, then the view{Will,Did}{Appear,Disappear} methods are not invoked.
You need to use the navigation controller delegate methods instead:
navigationController:willShowViewController:animated:
navigationController:didShowViewController:animated:
I've run into this same problem. Just send a viewWillAppear message to your view controller before you add it as a subview. (There is one BOOL parameter which tells the view controller if it's being animated to appear or not.)
[myViewController viewWillAppear:NO];
Look at RootViewController.m in the Metronome example.
(I actually found Apple's example projects great. There's a LOT more than HelloWorld ;)
I finally found a solution for this THAT WORKS!
UINavigationControllerDelegate
I think the gist of it is to set your nav control's delegate to the viewcontroller it is in, and implement UINavigationControllerDelegate and it's two methods. Brilliant! I'm so excited i finally found a solution!
Thanks iOS 13.
ViewWillDisappear, ViewDidDisappear, ViewWillAppear and
ViewDidAppear won't get called on a presenting view controller on
iOS 13 which uses a new modal presentation that doesn't cover the
whole screen.
Credits are going to Arek Holko. He really saved my day.
I just had the same issue. In my application I have 2 navigation controllers and pushing the same view controller in each of them worked in one case and not in the other. I mean that when pushing the exact same view controller in the first UINavigationController, viewWillAppear was called but not when pushed in the second navigation controller.
Then I came across this post UINavigationController should call viewWillAppear/viewWillDisappear methods
And realized that my second navigation controller did redefine viewWillAppear. Screening the code showed that I was not calling
[super viewWillAppear:animated];
I added it and it worked !
The documentation says:
If you override this method, you must call super at some point in your implementation.
I've been using a navigation controller. When I want to either descend to another level of data or show my custom view I use the following:
[self.navigationController pushViewController:<view> animated:<BOOL>];
When I do this, I do get the viewWillAppear function to fire. I suppose this qualifies as "indirect" because I'm not calling the actual addSubView method myself. I don't know if this is 100% applicable to your application since I can't tell if you're using a navigation controller, but maybe it will provide a clue.
Firstly, the tab bar should be at the root level, ie, added to the window, as stated in the Apple documentation. This is key for correct behavior.
Secondly, you can use UITabBarDelegate / UINavigationBarDelegate to forward the notifications on manually, but I found that to get the whole hierarchy of view calls to work correctly, all I had to do was manually call
[tabBarController viewWillAppear:NO];
[tabBarController viewDidAppear:NO];
and
[navBarController viewWillAppear:NO];
[navBarController viewDidAppear:NO];
.. just ONCE before setting up the view controllers on the respective controller (right after allocation). From then on, it correctly called these methods on its child view controllers.
My hierarchy is like this:
window
UITabBarController (subclass of)
UIViewController (subclass of) // <-- manually calls [navController viewWill/DidAppear
UINavigationController (subclass of)
UIViewController (subclass of) // <-- still receives viewWill/Did..etc all the way down from a tab switch at the top of the chain without needing to use ANY delegate methods
Just calling the mentioned methods on the tab/nav controller the first time ensured that ALL the events were forwarded correctly. It stopped me needing to call them manually from the UINavigationBarDelegate / UITabBarControllerDelegate methods.
Sidenote:
Curiously, when it didn't work, the private method
- (void)transitionFromViewController:(UIViewController*)aFromViewController toViewController:(UIViewController*)aToViewController
.. which you can see from the callstack on a working implementation, usually calls the viewWill/Did.. methods but didn't until I performed the above (even though it was called).
I think it is VERY important that the UITabBarController is at window level though and the documents seem to back this up.
Hope that was clear(ish), happy to answer further questions.
As no answer is accepted and people (like I did) land here I give my variation. Though I am not sure that was the original problem. When the navigation controller is added as a subview to a another view you must call the viewWillAppear/Dissappear etc. methods yourself like this:
- (void) viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
[subNavCntlr viewWillAppear:animated];
}
- (void) viewWillDisappear:(BOOL)animated
{
[super viewWillDisappear:animated];
[subNavCntlr viewWillDisappear:animated];
}
Just to make the example complete. This code appears in my ViewController where I created and added the the navigation controller into a view that I placed on the view.
- (void)viewDidLoad {
// This is the root View Controller
rootTable *rootTableController = [[rootTable alloc]
initWithStyle:UITableViewStyleGrouped];
subNavCntlr = [[UINavigationController alloc]
initWithRootViewController:rootTableController];
[rootTableController release];
subNavCntlr.view.frame = subNavContainer.bounds;
[subNavContainer addSubview:subNavCntlr.view];
[super viewDidLoad];
}
the .h looks like this
#interface navTestViewController : UIViewController <UINavigationControllerDelegate> {
IBOutlet UIView *subNavContainer;
UINavigationController *subNavCntlr;
}
#end
In the nib file I have the view and below this view I have a label a image and the container (another view) where i put the controller in. Here is how it looks. I had to scramble some things as this was work for a client.
Views are added "directly" by calling [view addSubview:subview].
Views are added "indirectly" by methods such as tab bars or nav bars that swap subviews.
Any time you call [view addSubview:subviewController.view], you should then call [subviewController viewWillAppear:NO] (or YES as your case may be).
I had this problem when I implemented my own custom root-view management system for a subscreen in a game. Manually adding the call to viewWillAppear cured my problem.
Correct way to do this is using UIViewController containment api.
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.
UIViewController *viewController = ...;
[self addChildViewController:viewController];
[self.view addSubview:viewController.view];
[viewController didMoveToParentViewController:self];
}
I use this code for push and pop view controllers:
push:
[self.navigationController pushViewController:detaiViewController animated:YES];
[detailNewsViewController viewWillAppear:YES];
pop:
[[self.navigationController popViewControllerAnimated:YES] viewWillAppear:YES];
.. and it works fine for me.
A very common mistake is as follows.
You have one view, UIView* a, and another one, UIView* b.
You add b to a as a subview.
If you try to call viewWillAppear in b, it will never be fired, because it is a subview of a
iOS 13 bit my app in the butt here. If you've noticed behavior change as of iOS 13 just set the following before you push it:
yourVC.modalPresentationStyle = UIModalPresentationFullScreen;
You may also need to set it in your .storyboard in the Attributes inspector (set Presentation to Full Screen).
This will make your app behave as it did in prior versions of iOS.
I'm not 100% sure on this, but I think that adding a view to the view hierarchy directly means calling -addSubview: on the view controller's view (e.g., [viewController.view addSubview:anotherViewController.view]) instead of pushing a new view controller onto the navigation controller's stack.
I think that adding a subview doesn't necessarily mean that the view will appear, so there is not an automatic call to the class's method that it will
I think what they mean "directly" is by hooking things up just the same way as the xcode "Navigation Application" template does, which sets the UINavigationController as the sole subview of the application's UIWindow.
Using that template is the only way I've been able to get the Will/Did/Appear/Disappear methods called on the object ViewControllers upon push/pops of those controllers in the UINavigationController. None of the other solutions in the answers here worked for me, including implementing them in the RootController and passing them through to the (child) NavigationController. Those functions (will/did/appear/disappear) were only called in my RootController upon showing/hiding the top-level VCs, my "login" and navigationVCs, not the sub-VCs in the navigation controller, so I had no opportunity to "pass them through" to the Nav VC.
I ended up using the UINavigationController's delegate functionality to look for the particular transitions that required follow-up functionality in my app, and that works, but it requires a bit more work in order to get both the disappear and appear functionality "simulated".
Also it's a matter of principle to get it to work after banging my head against this problem for hours today. Any working code snippets using a custom RootController and a child navigation VC would be much appreciated.
In case this helps anyone. I had a similar problem where my ViewWillAppear is not firing on a UITableViewController. After a lot of playing around, I realized that the problem was that the UINavigationController that is controlling my UITableView is not on the root view. Once I fix that, it is now working like a champ.
I just had this problem myself and it took me 3 full hours (2 of which googling) to fix it.
What turned out to help was to simply delete the app from the device/simulator, clean and then run again.
Hope that helps
[self.navigationController setDelegate:self];
Set the delegate to the root view controller.
In my case problem was with custom transition animation.
When set modalPresentationStyle = .custom viewWillAppear not called
in custom transition animation class need call methods:
beginAppearanceTransition and endAppearanceTransition
For Swift. First create the protocol to call what you wanted to call in viewWillAppear
protocol MyViewWillAppearProtocol{func myViewWillAppear()}
Second, create the class
class ForceUpdateOnViewAppear: NSObject, UINavigationControllerDelegate {
func navigationController(_ navigationController: UINavigationController, willShow viewController: UIViewController, animated: Bool){
if let updatedCntllr: MyViewWillAppearProtocol = viewController as? MyViewWillAppearProtocol{
updatedCntllr.myViewWillAppear()
}
}
}
Third, make the instance of ForceUpdateOnViewAppear to be the member of the appropriate class that have the access to the Navigation Controller and exists as long as Navigation controller exists. It may be for example the root view controller of the navigation controller or the class that creates or present it. Then assign the instance of ForceUpdateOnViewAppear to the Navigation Controller delegate property as early as possible.
In my case that was just a weird bug on the ios 12.1 emulator. Disappeared after launching on real device.
I have created a class that solves this problem.
Just set it as a delegate of your navigation controller, and implement simple one or two methods in your view controller - that will get called when the view is about to be shown or has been shown via NavigationController
Here's the GIST showing the code
ViewWillAppear is an override method of UIViewController class so adding a subView will not call viewWillAppear, but when you present, push , pop, show , setFront Or popToRootViewController from a viewController then viewWillAppear for presented viewController will get called.
My issue was that viewWillAppear was not called when unwinding from a segue. The answer was to put a call to viewWillAppear(true) in the unwind segue in the View Controller that you segueing back to
#IBAction func unwind(for unwindSegue: UIStoryboardSegue, ViewController subsequentVC: Any) {
viewWillAppear(true)
}
I'm not sure this is the same problem that I solved.
In some occasions, method doesn't executed with normal way such as "[self methodOne]".
Try
- (void)viewWillAppear:(BOOL)animated
{
[self performSelector:#selector(methodOne)
withObject:nil afterDelay:0];
}
You should only have 1 UIViewController active at any time. Any subviews you want to manipulate should be exactly that - subVIEWS - i.e. UIView.
I use a simlple technique for managing my view hierarchy and have yet to run into a problem since I started doing things this way. There are 2 key points:
a single UIViewController should be used to manage "a screen's worth"
of your app
use UINavigationController for changing views
What do I mean by "a screen's worth"? It's a bit vague on purpose, but generally it's a feature or section of your app. If you've got a few screens with the same background image but different overlays/popups etc., that should be 1 view controller and several child views. You should never find yourself working with 2 view controllers. Note you can still instantiate a UIView in one view controller and add it as a subview of another view controller if you want certain areas of the screen to be shown in multiple view controllers.
As for UINavigationController - this is your best friend! Turn off the navigation bar and specify NO for animated, and you have an excellent way of switching screens on demand. You can push and pop view controllers if they're in a hierarchy, or you can prepare an array of view controllers (including an array containing a single VC) and set it to be the view stack using setViewControllers. This gives you total freedom to change VC's, while gaining all the advantages of working within Apple's expected model and getting all events etc. fired properly.
Here's what I do every time when I start an app:
start from a window-based app
add a UINavigationController as the window's rootViewController
add whatever I want my first UIViewController to be as the rootViewController of the nav
controller
(note starting from window-based is just a personal preference - I like to construct things myself so I know exactly how they are built. It should work fine with view-based template)
All events fire correctly and basically life is good. You can then spend all your time writing the important bits of your app and not messing about trying to manually hack view hierarchies into shape.

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