Is there any way through which a flash content can be run on iOS devices?
I am getting two different view.
The link below says that it is possible that we can develop some flash application and run it on iOS devices.
http://www.adobe.com/inspire/2012/12/ios-apps-flash-cs6.html
But on the Apple website link it says running flash applications is not possible on iOS devices.
Can someone clarify if it is possible to run the flash applications on iOS?
You cannot run flash natively on iOS devices. Adobe does, however, provide a tool to run software built with flash on iOS devices.
This works in a similar way to Cordova/ Phonegap in that it takes your code and crosscompiles it into iOS code using other plugins and librarys.
As shown here:
http://www.infoworld.com/article/2623251/mobile-development/escape-the-ios-sdk--building-iphone--and-android--apps-via-flash.html
Safari on Mac OS will support Flash
Safari on iOS won’t support Flash.
We will need to write a native iOS app to deliver the functionality
Related
I am developing an application by using React-Native. My operating system is Windows 10. I want the application to be competible with both iOS and Android. I am using Expo for the development. In expo,
There are above choices, since I don't have an iOS simulator, the second choice gives an error. How can I install an iOS simulator to my computer?
As of now, you can not create a simulator inside windows but there are many browser-based iOS stimulations available you can use them.
one of them is Appetize.io here It is free for use but you have to upload your app manually. There are many other options available. read here.
Which is the WebView of a PhoneGap app, is the Safari mobile or desktop one?
Is it possible to use WebGL in PhoneGap apps? If not which they work around to use them being able to submit the app to the Apple Store and Android Store
Will I be able to submit to Apple Store a PhoneGap app that uses WebGL?
UPDATE:
iOS 8 brought WebGL support on the UIWebView and WKWebView, so if you don't want to support previous versions you can use it without CocoonJS
See more details on ludei's website
OLD:
If you want to create HTML5 apps with WebGL for iOS and android, try CocoonJS
Right now it's the only way to create WebGL apps that run on iOS and android
I just figured out your issues in two points.They are-
phonegap build app links won't open in safari. For More details Please check HERE
Neither the iOS nor Android browsers support WebGL so it is pretty much a non-starter in PhoneGap.
Apple are clearly working towards supporting WebGL in a more general sense, as can be seen in their support for it in iAds.
It’s possible to take advantage of WebGL using standard embedded web views ( using private APIs).
check HERE too fro browser support.
I personally recommend Ejecta for it being open source:
https://github.com/phoboslab/Ejecta
The Android port doesn't seem widely active, but the main ios port seems well maintained, supporting WebGl.
The latest Android versions support webGL directly - if using older Android versions, Crosswalk can also be used along with phonegap to utilize webgl support.
https://crosswalk-project.org/
I have a JQuery Mobile app. I'm curious how it looks/runs within an iPhone. I do not have an iPhone. I also, do not have a MAC. Are there any downloadable tools that I can use on a Windows 7 machine to see how the app looks within iPhone?
Thank you!
If you just need to see how your JQM app looks on iPhone you can try iphonetester.com.
You can also might be interested in much more advanced web based tool BrowserStack.
And finally if you need more than that (for example attach to iOS Safari instance to debug your mobile app code) than you need real or virtualized OSX and xCode iOS Simulator.
You can't do that in the Windows environment.
But you can use your computer to create a hackinntosh. A hackintosh is simply any non-Apple hardware that has been made—or "hacked"—to run Mac OS X. This could apply to any hardware, whether it's a manufacturer-made or personally-built computer.
Than you can use it to test an iPhone jQM app in the XCode iPhone emulator. Only downside of this method is that you can not use it to deploy final all into Apple app store.
Here's a short tutorial on what is a hackintosh and how you can deploy it on your computer: http://lifehacker.com/5841604/the-always-up+to+date-guide-to-building-a-hackintosh
And here's an youtube "how to" video: http://www.youtube.com/watch?v=pEW6d7m5Zc0
I'm building an air application (using adt packager) for iPad. I would like tracking some informations in my app so is it possible to embed Google Analytics library for Flash (.swc) in my packaged app ?
otherwise are there alternatives ways ?
Note: Currently, Flash tracking is available for any Flash content embedded in a web page. Tracking of data sent from Adobe Air, Shockwave, or via the Flash IDE (e.g. using Test Movie) is not supported at this time.
got this from https://developers.google.com/analytics/devguides/collection/other/flashTrackingIntro
I am having better luck with this alternative native extension (ANE) for iOS and Android:
https://github.com/alebianco/ANE-Google-Analytics
GAForFlash (http://code.google.com/p/gaforflash/) v1.0.1.319 did work for me when compiling with AIR and running in ADL on Windows, but seems to work intermittently when compiling and running it on an Android or iOS device. The visual debug feedback reports it always sending correctly, but half the time GA never receives the data.
Both solutions can send both pageViews and events, but neither (currently) works with the new mobile app GA profiles so you need to use a classic web profile.
It is possible. I have it running in my pure AS3 AIR project for mobile.
See http://code.google.com/p/gaforflash/ there is a swc you can use there.
i see tons of articles on why apple doesn't support flash in iOS and why flash won't work on ipads and ipods. I see lots of flash sites not work properly when i launch them with mhy ipad but now i see articles about flash supporting iOS so are all of those other articles wrong. Can i now write an application and flash and have it work on the web in ipad and iphones ??
Flash is not supported in the browser, however, you can package up a Flash application and install it on your iOS device. This should clear things up:
http://tv.adobe.com/watch/cs-55-web-premium-feature-tour-/flash-professional-cs55-publishing-content-to-ios-devices/
No. iOS does not support flash. What's more likely is that Adobe has released a crosscompiler that translates a flash binary into a native iOS application.
As far as I'm reading it, it means you can develop applications in flash and export them for iOS, not that flash is coming to iOS.