Steps on how to push segue to tableviewcontroller - ios

I am having issues displaying data in a tableview from a push segue. How do you make data appear in the tableview from the push segue? Do I need to implement a delegate/protocol? What method would I add my logic to display the rows in the TableViewController from the push segue. I able to navigate to the tableview and back to the button sort view controllers.
Can someone show me the process similar how I wrote My Logic? I am stuck on step 4. If you have a easier way to execute please let me know.
Controllers I am trying to coordinate.
"EventFeedController.m " TableViewController executed from Tab Bar Controller. This shows the events.
" ButtonSort.m " to push segue to EventFeedController.m
AppDelegate.m has array.
My Logic...
In the storyboard.
Control drag from UIButton in ButtonSort directly to EventsFeedViewController (not to the navigationcontroller but directly to the view EventViewController itself. ). (Not sure if I should control drag to view controller or the navigation controller of EventsfeedViewController)
Select push segue from popup of the control drag
Give Button a identifier of Button01 (This would find items array where eventFeed.eventType = #"Festival";) So for clarity Button01 = Find events with eventFeed.eventType = #"Festival";
Step I am stuck on. Not sure how to access or display the array created in AppDelegate.m didFinishLaunchingWithOptions paragraph. I thought cellForRowAtIndexPath in EventsFeedViewController would be responsible for being called and displaying the rows again.
Sample of array code AppDelegate.m
Events array created AppDelegate.m. I need to pull the event when clicking the push button segue.
_events = [NSMutableArray arrayWithCapacity:20];
//***************************************
// Event feed related area
//***************************************
SDEventsFeed *eventFeed = [[SDEventsFeed alloc] init];
eventFeed.eventTitle = #"Event Fest Test 1";
eventFeed.eventDescription = #"This is not to be missed";
eventFeed.eventStartTime = #"2:00 PM";
eventFeed.eventImage = [UIImage imageNamed:#"fest.jpg"];
eventFeed.eventType = #"Festival";
[_events addObject:eventFeed];

In the table view controller that you want to push to display the data, you will need to add a property to hold that data. Something like the following:
#property (nonatomic, strong) MyDataClass *myData;
Then in the view controller that you're pushing from (the one with the button that pushes the table view controller), you'll want to add a method - (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender. You can implement it in a way like the following:
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if ([segue.identifier isEqualToString:#"YourSegueIdentifierFromStoryboard"]) {
YourTableViewControllerClass *viewController = segue.destinationViewController;
viewController.myData = self.myData;
}
}

To pull the data from the AppDelegate you would need to do the following.
Make sure you import the AppDelegate.h into your class doing the segue.
You can create a NSMutableArray property in AppDelegate.h to hold the array data "eventArray".
This is just one possible solution.
ButtonSort.m
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if ([segue.identifier isEqualToString:#"Button01"]) {
YourTableViewControllerClass *viewController = segue.destinationViewController;
YourAppDelegate *appDelegate = (YourAppDelegate *)[[UIApplication sharedApplication] delegate];
viewController.events = appDelegate.eventsArray;
}
}

Related

How to pass data from one view to the other in a navigation controller

Okay so I am creating an app for iPhone using a navigation controller and basically what I need to let my addviewcontroller know what the user selected on the addsettingsviewcontroller. So when the user hits the save button it opens the addviewcontroller and when that is opened it needs to check what value was selected on the previous view. I can get it to do all that for me but the only problem is that when the save button is pressed and the addviewcontroller loads the navigation bar is no longer there so the user cannot hit the back button and the view's title isn't showing.
Here is a picture of my storyboard.
Try this one
Addviewcontroller *controller = [self.storyboard instantiateViewControllerWithIdentifier:#"addView"];
controller.status = easy; // select as enum of easy, medium, hard
[self.navigationController pushViewController:controller animated:YES];
Hope this helps you !
If you are using storyboard, let it handles your push or modal as you specified in it. Don't disrupt it by using code that upset the flow.
Declare this in AddViewController.h
#property (nonatomic, strong) NSNumber *status;
Then, in your AddSettingsViewController.m
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if([segue.identifier isEqualToString:#"Add"])
{
AddViewController *addViewController = segue.destinationViewController;
addViewController.status = Selected_Status;
}
}
Selected_Status can be something like:
[NSNumber numberWithInteger:self.levelSegmentedControl.selectedSegmentIndex];

send an array to next view controller

In my app, I have 4 view controllers, (login,welcome,game view and results view). In the game view, I have two additional views (like this)[screen shot link to the views]. I am using a web api to get data, and my data is consist of items(each item has 1 image and 4 string). Item number is not constant so based on the amount of items(which I store it inside an array), I transition my views from one to another until I ran out of items.(The way I present is really similar to view transitions sample from apple. After displaying the last item, I use perform segue to go to next view.
The problem that I am trying to solve
I am trying to create an additional view/ or view controller that uses some part of the information from my items array.
my question
Why I am getting null for container views array ?(_results array is the array that has the items)
this is what I tried:
based on this question:
GameView
ContainerViewController *container = [[ContainerViewController alloc]init];
container.array = _results;
[self performSegueWithIdentifier:#"changetoResults" sender:self];
ContainerViewController.m
- (void)viewDidLoad
{
[super viewDidLoad];
NSLog(#"items in the array - containerviewcontroller.m %#",array);
}
this is the console:
2013-11-26 19:11:29.157 GuessTheImage[3664:70b] there are 8 , of items in the current index -gameviewcontroller.m
2013-11-26 19:12:44.439 GuessTheImage[3664:70b] items in the array - containerviewcontroller.m (null)
Thank you.
Because the ViewController that you create isn't the ViewController that you go to via the segue.
If you'd like to use a segue, you can get the destination ViewController (it already exists) in a prepareForSegue method and tune it however you want (in your case - add an array).
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if ([[segue identifier] isEqualToString:#"changetoResults"])
{
ContainerViewController *vc = (ContainerViewController *)[segue destinationViewController];
vc.array = _results;
}
}
There are two things that you are not doing correctly:
You are setting the array on a temporary view controller different from the instance activated by your segue, and
You are logging the array too early: viewDidLoad: is called before the segue code manages to put the array into the new view controller.
To fix the first problem, remove the two lines above the "perform segue" call, and add this method:
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if ([segue.identifier isEqualToString:#"changetoResults"]) {
ContainerViewController *container = segue.destinationViewController;
container.array = _results;
}
}
To fix the second problem, move the logging code into the viewDidAppear:. NSLog should start showing the correct number of items.

Multiple buttons to one Table View

Can someone point me in the right direction? I have one View Controller with multiple buttons. I want the button presses to open my custom one Table View Controller and load the data dynamically. I know I could make multiple Table View Controllers for each button press, but I was thinking there has to be a way to do this dynamically. Let me be clear that another view will determine which data to load into the Table View Controller. I'm new to iOS and Objective-C, but not programming, so take it easy on the rocket science answers. Let me know if you need to see some code.
Basically I have 4 buttons on one View Controller that when pressed will determine what data to load on the Table View. Let's keep it simple for now and just say that the data is 4 NSMutable Arrays.
EDIT:Based on babygau's post this is what I came up with:
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
if ([segue.identifier isEqualToString:#"allCattleSegue"]) {
CattleTableViewController *controller = segue.destinationViewController;
controller.cattleArray = [[NSMutableArray alloc] initWithObjects:#"cattle1",#"cattle2",#"cattle3", nil];
}
else if ([segue.identifier isEqualToString:#"bullsSegue"]){
CattleTableViewController *controller = segue.destinationViewController;
controller.cattleArray = [[NSMutableArray alloc] initWithObjects:#"bull1",#"bull2",#"bull3", nil];
}
}
- (IBAction)allCattleTouchUpInside:(UIButton *)sender {
[self performSegueWithIdentifier:#"allCattleSegue" sender:self];
}
- (IBAction)bullsTouchUpInside:(UIButton *)sender {
[self performSegueWithIdentifier:#"bullsSegue" sender:self];
}
this gets the job done but now my navigation doesn't work properly when I press the back button. It gives me a blank screen.
UPDATE: Debugging I see that it is calling the prepareForSegue twice; once with the Controller as the sender and again with the button as the sender. Still attempting to understand how this works and how to resolve this navigation issue.
RESOLVED: Apparently I don't need the actions (TouchUpInside) wired up. Thanks for all of the help.
Hi just create one Viewcontroller and TableViewController. Set the tag fro all button and then create one #property int variable in TableViewController then do like this below..
Create common method to trigger for all button in UIControlTouchUpInside .Then in UITableViewController create int variable like this.
TableViewController.h file you create like this.
#property (nonatomic, assign) int buttonSelected;
ViewController.m create common method like this.
-(IBAction)commonMethod:(id)sender
{
TableViewController *tableVc = [[TableViewController alloc]initWithNibName:#"TableViewController" bundle:nil];
if(button.tag==0)
{
tableVC.buttonSelected = 0;
}
if(button.tag==1)
{
tableVC.buttonSelected = 1;
}
[self.navigationController pushViewController:tableVc animated:YES];
}
TableViewConroller.m file do this
-(void)viewDidLoad
{
[super viewDidLoad];
if(buttonPressed == 0)
{
tableDataSourceArray = ...
}
else if (buttonPressed == 1)
{
tableDataSourceArray = ...
}
}
I hope it helpful for you..
Assume that your table has tableViewData is an array.
In each button action, you use the following pattern code:
[self performSegueWithIdentifier:#"YOUR_IDENTIFIER" target:sender];
Implement the following segue delegate method:
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
YOURCUSTOMTABLEVIEWCONTROLLER *tableVC= segue.destinationViewController;
tableVC.tableViewData = YOUR_CORRESSPONDING_MUTABLE_ARRAY;
[tableVC.tableView reloadData];
}
That's it, you will have tableView display dynamically based on which button you click.
Notice: you have to create 4 segue between View Controller corresponding to 4 buttons and name the identifier for each segue. e.g #"fromButton1toTableVC", #"fromButton2toTableVC" and so on...
You could pass something like the button label or an identifier telling which mutable array to use.
if your doing the transition in code using a segue in your prepareForSegue method you can pass the value to the destination TableViewController i.e.
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
UITableViewController *controller = segue.destinationViewController;
controller.buttonTitle = sender;
}
Then in the button handler
[self perfomSegue:#"segue" sender:buttonTitle];
assign tag for each button. according to tag you can populate different data in table.simply take only one array.populate data to that array according to tag
if(button.tag==0)
{
//array=#[..];
}
if(button.tag==1)
{
//array=#[..];
}
.
.
.
Now use this array in cellForRowWithIndexPath delegate method

New ways to transfer data between view controllers

I have a problem with transferring data between UIViewController and I don't find answers in former questions.
Situation : I have a first viewController ('CalViewController') which allows users to input data. Then I calculate with those datas a number (named 'calories' for example). The next views are two UIViewController (DrinksViewController & FoodViewController)displayed in a TabBarControllerand I need value of 'calories'.
What I've tried :
-prepareForSegue method : It doesn't work because segues (symbol in storyboard is a link between two points) in a TabBarControllerare not as others (symbol in storyboard is arrow through a door).
-'didSelectViewController' method : This method is not "activated" to display the first view of a TabBarController. So I succeed to transfer Calories to my second ViewController in the TabBarController (ie FoodViewController) but not to my first viewController in the TabBarController (ie DrinksViewController).
-call the "original" value : Here what I've done in CalViewController (after imported DrinksViewController.h)
DrinksViewController *dvc = [[DrinksViewController alloc] init];
dvc.caloriesImported = 456;
I don't know why this third way is not working.
Problem : My value of Caloriesis not transferred from CalViewController to DrinksViewControlller. Any ideas ?
If I understand your problem correctly, the following should work in the first
view controller CalViewController:
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if ([[segue identifier] isEqualToString:#"yourSegueToTabBarIdentifier"]) {
UITabBarController *tbc = [segue destinationViewController];
DrinksViewController *dvc = tbc.viewControllers[0];
dvc.caloriesImported = 456;
FoodViewController *fvc = tbc.viewControllers[1];
fvc.someProperty = someValue;
}
}
Note that
DrinksViewController *dvc = [[DrinksViewController alloc] init];
dvc.caloriesImported = 456;
cannot work because it allocates a new instance of DrinksViewController that
is completely unrelated to the instance used by the tab bar controller.
You need to get the instances that are already in the tab bar controller. You do that with self.tabBarController.viewControllers[n], where n would be 0,1, or 2 depending on which controller you're trying to access.

Best way to push additional UIViewControllers onto a UINavigationController

I'm working with the Master-Detail project template that comes with Xcode and referenced in http://developer.apple.com/library/ios/#documentation/iPhone/Conceptual/SecondiOSAppTutorial/
Problem: I am trying to figure out how to add additional UIViewControllers to the default UINavigationController that this template comes with.
Specifically, I would like to add a DetailEditViewController after DetailViewController. Here is what I've done to this effect so far:
In DetailViewController I added an edit button to the navigationItem:
- (void)viewDidLoad
{
[super viewDidLoad];
self.navigationItem.rightBarButtonItem =
[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemEdit
target:self
action:#selector(editDetailItem:)];
[self configureView];
}
You can see it specifies a message selector editDetailItem:, which I've implemented as:
- (void)editDetailItem:(id)sender
{
[self.navigationController pushViewController:
[[DetailEditViewController alloc] init] animated:YES];
}
I've created a DetailEditViewController on the Storyboard, and the code runs without crashing, producing a black, blank window with a navigation item to take me back to detail. From here on I am pretty confused:
When I drag a new View Controller to the Storyboard, no corresponding code files are created! Am I responsible for making code files for these controllers? I see that Storyboard View Controllers are associated with a Class in the Identity Inspector... but why on earth would it not create templates for a new UIViewController when I drag one onto the Storyboard?
Should I be using a seque instead of -pushViewController to get from DetailViewController to DetailEditViewController? If so, I'm not sure how to add one on the Storyboard, because the navigationItem's UIBarButtonItems are all added in-code. There's nothing to Ctrl-drag from.
How do I send information from DetailViewController to DetailEditViewController? When MasterViewController segues to DetailViewController, it specifies the sender via - prepareForSegue:sender:
You're right, no corresponding files are produced. How is the system supposed to know what class you want? You need to create a UIViewController subclass, and change the class of the controller you drag in, to that class. The easiest way to push the new controller is to use a push segue -- if you don't have a UI element in the storyboard to connect that to, you connect it directly from the controller and give the segue an identifier (which I call "GoToEdit" in my example). In the action method for the edit button, then perform the segue:
[self performSegueWithIdentifier:#"GoToEdit" sender:self];
If you want to pass information, then you implement prepareForSegue:, something like this:
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if ([[segue identifier] isEqualToString:#"GoToEdit"]) {
NSIndexPath *indexPath = [self.tableView indexPathForSelectedRow];
NSDate *object = _objects[indexPath.row];
[[segue destinationViewController] setDetailItem:object];
}
}
It's a good thing to check the segue identifier first. Then you can access your destinationViewController (you might have to cast it to your class, so the compiler will recognize any property of it you're trying to set), and pass what you want to it.

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