Device is not detecting in iOS - ios

I am new to iOS,
I built a code in Xcode 6.1 deployment Target, but it is not working in 6.1.3 simulator or with 6.1.3 device OS.
Thanks in advance

There might be following reasons for your problem:
Your deployment target is greater than your device iOS version.
Provisioning profile is not configured properly for your device.
You don't have a developer certificate in XCode to work with the device.
You Device is not ready for development.
What you can do:
1. Just quit iTunes, and disconnect - reconnect your device.
2. you could try removing the device from Organizer and re-adding it.
3. Try clicking "Use for Development" on your device in the Xcode Organizer.
4. Stupid but try this also closing and re-opening xcode.
And for simulator problem, You might have to reset contents & settings for particular simulator. Worked for me...

Related

Xcode error: Failed to prepare device for development

I have updated to Xcode 12.3 beta. device version is 14.2, but Xcode complaining:
Errors were encountered while preparing your device for development. Please check the Devices and Simulators Window.
Failed to prepare device for development
iPhone directly connected to MacBook.
I have tried all mumbo jumbos on the web. but no success any idea?
Unable to prepare DEVICE for development
Please check the connection to the device, and review all errors in the Devices and Simulators window.
A simple phone restart will fix it
I have had to come back to this SO question twice in the past couple weeks. First time, I did have to update my Xcode and iOS versions, which fixed the issue. Now, the issue has returned, but there are no updates. I tried disconnecting and reconnecting my phone from my laptop, but to no avail.
What fixed it the second time was merely restarting my phone. I am curious if that would have fixed it the first time too, without needing to have updated.
I know this is just echoing the other answers here, but at the very least, I would recommend just starting with a simple phone restart and seeing if that fixes your problem. Here is the specific screenshot that I encountered, in case yours is the same (pro tip: you can open up the "Devices and Simulators" window by going to Window -> Devices and Simulators shift-command-2).
This error shows because of iPhone OS version is not supported by Xcode that's why this warning popped up, so check which max ios version is supported by Xcode which you are using.
In my case, the Xcode version is 13.1 and my iOS version is 15.4 so what I did, First downloaded device support version 15.4 from here (Download according to your device version) and added this to my Xcode.
steps to add the file in Xcode:-
Go to Applications > Right click on Xcode and Select Show Package Contents > Contents > Developer > Platforms > iPhoneOS.platform > DeviceSupport.
Extract your device support file to DeviceSupport Folder.
Restart Xcode and unplug and plug in your device.
Exact same problem here, this solved the issue for me:
Delete the app from the phone
Clean the Build Folder with: ⌘ + shift + K
Delete derived data
Unpair device (from ⌘ + shift + 2 window)
Disconnect iPhone
Restart iPhone
Restart Mac
Trust
After this, it worked for me.
I restarted my iPhone(14.2); now both Xcode 12.3 beta and 12.2 can run app on my device.
I could not get the phone to authorize until I had the paired Apple Watch trust the computer as well.
A more helpful error message could be imagined.
Both the iPhone and the paired Apple Watch must trust the computer before the phone can be successfully prepared for development.
If u are looking this because, your ios 15.7 device (latest for iPdas at the moment) show this error on xcode 14.0 (latest at the moment) it is a bug related with the xcode version.
Check Here.
Update
This issue is fixed in Xcode 14.0.1
In my case was to keep the iOS version with my Xcode version in sync.
Xcode 12.3 with iOS 14.3
What worked for me was to go to Xcode Devices and Simulators window, then ...
right click on the Connected device, and select "Show Provisioning Profiles" menu item, then delete all the provisioning profiles,
right click on the Connected device, and select "Unpair Device" menu item
Unplug and reboot the phone
I tried most suggestions here. The only thing that ended up working was unpairing my phone in Xcode then unpairing my apple watch from my iPhone. Connects just fine now. iOS (14.3) Xcode (12.3)
Thanks Matt for hint:
Updating device iOS to 12.3 beta fixed the problem.
if you updated you iOS to latest beta version, you should also use latest Xcode beta version.
Exact the same problem with Xcode 12.3 beta ; for me, just have to:
Disconnect the phone
Restart the phone still on ios14.2
-> data cable off
-> data cable on
and it works :)
Solution: Update your Xcode to a newer release date than your iOS Release Date.
I experienced this problem when using the iPhone's personal hotspot on my Mac. The fix was to disconnect the phone from the computer, then disconnect from the personal hotspot and reconnect again. Apparently this makes the mac use the wifi hotspot (and not the usb hotspot on the iPhone, which messes things up when debugging).
As many people mentioned/suggested, restarting my iPhone solved the problem.
My setups are: Catalina 10.15.7, Android Studio 4.0, Flutter 2.01,and Xcode 12.4.
I think having an apple watch paired to your iphone causes some issues.
I had trusted from my apple watch, but was still having this issue. Unparing my apple watch from my iphone was the only thing that worked for me:
unpair apple watch from iphone
unpair iphone from xcode
Restart both, and don't pair apple watch until the iphone is paired.
and, if you have any other problems, and are using flutter, run flutter doctor, and ensure you have cocoapods installed.
and once again, if Flutter issues, follow the details here to ensure you have your signing setup correctly
also, if things aren't working, then do a flutter clean, and then try again.
Updating Xcode is a fix because old versions of Xcode can't talk to new versions of iOS (see https://developer.apple.com/support/xcode/ for compatibility).
If you're stuck on an old version of Xcode you can use something like https://github.com/iGhibli/iOS-DeviceSupport or https://github.com/filsv/iPhoneOSDeviceSupport which installs the newer device support files into older versions of Xcode.
I just solved my issue removing the iPhone cable and putting it back.
This solved the issue for me:
Delete the app from the phone
Clean the Build Folder with: ⌘ + shift + K
Unpair device ⌘ + shift + 2
Disconnect iPhone
cmd + shift + 2
Click the red cross to check error detail
In most cases, the error message shows your xcode supported iOS version is lower than your iPhone's iOS version.
Update your xcode.
In my case, after updating iPhone to a newer iOS version then got this issue.
The solution is needed to update XCode to the latest version and everything is ok.
If other answers don't work, try updating Xcode.
For me I was using Xcode 14.0.0. The release notes for 14.0.1 say
This update fixes an issue that prevents development with devices running iOS 15.7.
Indeed my phone is on iOS 15.7.
Nothing from the above listed helped me and also I have encountered this problem when the app was removed for a while. But turning off the phone for 10 mins solved the problem.
My Current Setting and Versions:
XCode 12.4 and iOS 14.4
I had to update XCode since my iOS was updated. This fixed the compiler error in Unity and then the same message popped up during deployment. All I did was disconnect/re-connect.
Restarting the iPad works for me every time!
We encountered this error and determined it was due to a damaged iPhone cable. New cable, problem solved.
I just had to unpair the phone from Xcode's Devices and Simulators screen and then tap Trust when connecting it to the computer to make my Watch work with Xcode
I had to change the iOs Deployment target to "iOs 15". Then it worked. After that, I just set it back to iOS 12, and everything keeps working.
If nothing worked for you, try the below steps.
Update the Xcode
Update the iOS version
Connect mac and iPhone to the same wifi
just Clean the Build Folder with: ⌘ + shift + K

Iphone4 development device xcode6

I have just started developing iOS apps with xCode 6.3. I only have 1 physical device with me, an iPhone 4 (no S). In order to work with Push notifications I need to register at least one device for development but xCode sees my iPhone4 as ineligible device (it runs IOS 7.1.2). I tried adjusting the building target to 7.1, restarting the device and the mac, but nothing has worked.
is there any way I can register the iPhone4 as development device without buying a new iOS device?
That was actually very stupid. I had tried this solution but I didn't clean and rebuild the project. After a clean, rebuild and restart (!!!) I can now run the apps on a Physical iPhone4
Try to download Xcode 5.1.1 from
https://developer.apple.com/downloads/
It's based on iOS 7.1 SDK. It should work with your iPhone4.
your device not detected Xcode 6.0 because hardware requrement not match. you must check it iPhones 4s or above. Also Xcode 6 not detect our iPhone.
there is no problem with your device.you can test with this device.follow these steps i hope u will get your problem solved.
1.remove device from xcode from window>device.
now link iphone and press trust from iphone when it asks to trust.
3.Keep your target sdk version 7.0 or 7.1.
now run your project.

iOS Device not showing for iOS 8.2 and Xcode 6.2

Despite this:
iOS Devices do not show up on Xcode 6.1.1 - until after rebooting the Mac
and restarting my Mac, replugging my iOS device I cannot see my iOS device in Xcode.
Any further suggestions?
Does your device appears in iTunes ?
if it doesn't show make sure you trusted your mac from your device.
if it shows, try quitting your Xcode entirely and replugging your device into deferent port then open Xcode again.
if problem still persists you will have to reinstall your Xcode

Xcode 6.1.1, Yosemite, cannot add iOS device for testing

Since updating to Xcode 6.1, I cannot add any iOS devices to run on. Clicking add in the device window only asks to install more simulators. Itunes is 'seeing' the devices connected to the computer, but not Xcode.
Normally the devices I have on hand are an ipad2 running ios 7 and an older ipod touch running ios 5.1. I have set the build targets in the xcode project to include at least ios7.x but still can't see any device.
I have reviewed all my certificates and provisioning profiles in the developer portal. The ones generated by Xcode 6 seem to all start with "XC:..." If I generate and then download any of the older ones, they are greyed out in the add provisioning profile window from devices in Xcode.
Obviously, its critical that I can run on attached devices. Any suggestions would be appreciated.
thanks
r
Go to Windows -> Devices (or ⌘Shift2). Click on the device in the left column, and then "Use for development." If you don't see it there, you may need to restart Xcode, the device, and/or your computer.

I can not test iOS 7.0.3 device on Xcode 5.0.1

I have iOS 7.0.3 device. I plug in to my computer and Xcode does not recognise my device. But i plug in iOS 6.0.1 device to computer and i can run on device.
How can i test iOS 7.0.3 device ?
Connect the 7.0.3 device, open organizer in xcode (shift+cmd+1), go to tha devices tab and click "use for development" to make the device a development device.
I think Xcode has a bugs. My device is using iOS 7.0.3, it works fine. Can you reset the Xcode, quite simulator and build it again ? If No, please res install your Xcode.

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