UIKeyboard not automatically translucent in iOS7 - ios

I understand that when developing in Xcode 5 with and iOS 7 project, the keyboard that pops up when interacting with a UITextField should be translucent and show through any colors in the background. This is not the case in both my projects. I have a colored & blurred background and I'm hoping for that to transpire through the keyboard; however the keyboard remains the default white/gray.
This is what I have so far as a demo:
UIColor *tintColor = [UIColor colorWithWhite:0.21 alpha:0.4];
UIColor *background = [[UIColor alloc] initWithPatternImage:[[UIImage imageNamed:#"universe.jpg"] applyBlurWithRadius:19
tintColor:tintColor
saturationDeltaFactor:1.8
maskImage:nil]];
self.view.backgroundColor = background;
UITextField *text = [[UITextField alloc] initWithFrame:CGRectMake(200, 200, 300, 60)];
[self.view addSubview:text];
I have even tried to set the keyboard appearance type to both UIKeyboardAppearanceDefault and UIKeyboardAppearanceLight
Can someone please guide/tell me on how can I achieve the keyboard translucent effect? Should this be automatic?
Thanks
EDIT 1:
I have the iPad mini, I have the iPad 3rd generation and the iPad 4th generation both with retina displays.
Running iOS 7.0.2

Your code, setup and example worked fine on my xCode. I tried first only setting the background color to something obvious like red.
self.view.backgroundColor = [UIColor redColor];
This showed through the keyboard. Afterwards I tried an image without a blur effect.
UIImageView* img = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"images.jpeg"]];
img.frame = self.view.frame;
[self.view addSubview:img];
This to showed through, but not as much as the red because the image I used was one similar to a galaxy as you stated, and therefore had a lot of black in it.
Lastly I tried your exact code, using the gaussian blur effect to create a color.
UIColor *tintColor = [UIColor colorWithWhite:0.21 alpha:0.4];
UIColor *background = [[UIColor alloc] initWithPatternImage:[[UIImage imageNamed:#"images.jpeg"] applyBlurWithRadius:19 tintColor:tintColor saturationDeltaFactor:1.8 maskImage:nil]];
self.view.backgroundColor = background;
This to also worked, but it was extreamly hard to notice. The combined affect of dark colors being blurred once by the gaussian and being blurred again by the keyboard made it almost unnoticeable. I suggest you try a similar approach to see if you are actually getting a transparent keyboard, because if the code and info you have given are correct, then it seems like you are and maybe can not see it.
Also the keyboard is only slightly transparent, so if you are expecting a full transparency then that is not the case. This slight transparency gets minimized the more uniform the background color is for instance if you had an all black or white background it would be unnoticeable.
Edit: I confirmed that this is not the case on the iPad running iOS7.0.x I get the standard all grey keyboard, even using standard apps like Safari. It seems that Apple had not optimized the transparency for such large screens and it was causing lag issues. It also seems that this is partially fixed in iOS7.1 and there are more transparent iPad features in iOS7.1, but people are recommending turning them off as they cause the iPad to run slower than normal.

iOS 7.0.3 reduced much of the translucency in navigation bars, toolbars, and the keyboard.
For navigation bars and toolbars, starting in iOS 7.0.3, you can adjust the alpha property of the UIColor set as barTintColor if you want it more translucent.
As far as public APIs go, keyboards in iOS 7, however, still have only these options:
textField.keyboardAppearance = UIKeyboardAppearanceDefault; // the default (same as light)
textField.keyboardAppearance = UIKeyboardAppearanceDark; // dark look (previously UIKeyboardAppearanceAlert)
textField.keyboardAppearance = UIKeyboardAppearanceLight; // light look
So I assume you're not getting the translucency you'd like because you're using iOS 7.0.3 or later. You can verify this by downloading an older version of Xcode and running your app in that version's simulator.
As far as private APIs, the keyboard background is made up of UIKBBackdropView and UIKBBackgroundView. You can take a look at their extracted header files here, but you should not modify these if you're submitting to the App Store. (These modifications are grounds for rejection, and also aren't documented so they could be changed in any iOS update.)

I built a simple app to test to try to find this issue, but I've been unable to replicate it except by setting IPHONEOS_DEPLOYMENT_TARGET to a lower version number like 6.0, then running on iOS 6.0. In all cases, on all iOS 7 devices and simulator, the default keyboard has a translucent blur of the content underneath it.
Perhaps you could share a picture, or a sample project?

Related

How to change navigation bar button color on iOS 7.1.1 / iPhone 5s

I want to change color of bar buttons to white.
Example:
[UINavigationBar appearance].barTintColor = [UIColor colorWithRed:251/255.0 green:108/255.0 blue:108/255.0 alpha:1.0];
[UINavigationBar appearance].tintColor = [UIColor whiteColor];
[UINavigationBar appearance].titleTextAttributes = #{NSForegroundColorAttributeName: [UIColor whiteColor]};
But, when run on iOS 7.1.1, the buttons is displayed with gray, NOT WHITE.
This problem does not occur on the simulator.
In addition, the same problem occurs UISegmentedControl.
How to use white for tintColor?
I figure out it is caused by your Settings of your iPhone...
I once freak out by this problem too...
Check out your setting at:
General -> Accessibility -> Increase Contrast -> Darken Colors
Make sure you turn off Darken Colors.
You'll find the button turned to pure white again.
To Craig Otis:
It is iPhone's feature, some people don't like pure white, so you don't want to force them use pure white. It is a global setting for all apps. Turning it on/off depends on users themselves.
I just point out what is the trick.

Use iOS 6 Style Segmented Control in iOS 7?

Is it possible to have a segmented control on an iOS 7 device show up as the iOS 6 version of the control?
We really aren't ready for an interface redesign and the new flat control doesn't jive with the rest of our UI. It would definitely be best to keep the iOS 6 style for now, if possible.
To clarify, I am compiling using the iOS 6.1 Base SDK. I am aware that this is the "obvious" answer to my question, but it does not work. Most other UI elements will show up with iOS 6 styling by doing this, but like the UIAlertView and UIActionSheet, the UISegmentedControl does not. However, unlike the UIAlertView and UIActionSheet, UISegmentedControls do not feel like a "system" item; they should be able to display in iOS 6 mode.
Edit: I thought it would be helpful if I finally included a picture with this (probably should have done this from the start). However, the answer I provided did fix the issue. Also, in retrospect, it looks like this might be the iOS 6 style after all, it's just displaying so wrong that it appears like iOS 7 style.
I manage to do a pretty good job of solving this problem by setting all the attributes manually, but it is not quite perfect.
This is what I ended up doing:
- (void)fixSegmentedControlForiOS7
{
NSInteger deviceVersion = [[UIDevice currentDevice] systemVersion].integerValue;
if(deviceVersion < 7) // If this is not an iOS 7 device, we do not need to perform these customizations.
return;
NSDictionary *attributes = [NSDictionary dictionaryWithObjectsAndKeys:
[UIFont boldSystemFontOfSize:12], UITextAttributeFont,
[UIColor whiteColor], UITextAttributeTextColor,
nil];
[self.segmentedControl setTitleTextAttributes:attributes forState:UIControlStateNormal];
NSDictionary *highlightedAttributes = [NSDictionary dictionaryWithObject:[UIColor whiteColor] forKey:UITextAttributeTextColor];
[self.segmentedControl setTitleTextAttributes:highlightedAttributes forState:UIControlStateHighlighted];
self.segmentedControl.segmentedControlStyle = UISegmentedControlStyleBar;
self.segmentedControl.tintColor = [UIColor colorWithRed:49.0 / 256.0 green:148.0 / 256.0 blue:208.0 / 256.0 alpha:1];
}
To fix images assigned with InterfaceBuilder use this code:
- (void)fixImagesOfSegmentedControlForiOS7
{
NSInteger deviceVersion = [[UIDevice currentDevice] systemVersion].integerValue;
if(deviceVersion < 7) // If this is not an iOS 7 device, we do not need to perform these customizations.
return;
for(int i=0;i<toSegmentedControl.numberOfSegments;i++)
{
UIImage* img = [toSegmentedControl imageForSegmentAtIndex:i];
UIImage* goodImg = [img imageWithRenderingMode:UIImageRenderingModeAlwaysOriginal];
// clone image with different rendering mode
[toSegmentedControl setImage:goodImg forSegmentAtIndex:i];
}
}
I just ran into this problem today myself. The app I'm working on updating is quite old, and still uses xib files, so I do not know if this works on storyboards or not. As others suggested above, you still need to use the iOS 6.1 SDK, but this alone is not enough. After performing the following steps, I was able to get the old UISegmentedControl appearance back:
Open the interface builder document in question
Go to the file inspector (first inspector tab; has a document icon)
Under the "Interface Builder Document" section, change "Opens in" to Xcode 4.6
I do believe this is a bug, and I would not be surprised if there isn't a workaround for UISegmentedControl instances created in code. I'm guessing this is somewhat related to the deprecation of the segmentedControlStyle property in iOS 7 (see https://developer.apple.com/library/ios/documentation/uikit/reference/UISegmentedControl_Class/DeprecationAppendix/AppendixADeprecatedAPI.html#//apple_ref/occ/instp/UISegmentedControl/segmentedControlStyle).
Hope this helps someone out there.
If you save the iPhoneOS6.1.sdk file from the previous version of XCode and add it to Xcode 5 in the same path you can then build an app against the 6.1 SDK so that when it runs on 7 everything is like 6. Linking against iOS7 SDK tells iOS to make everything look like iOS7 if possible. Essentially then you have an iOS6 app but building it with XCode 5.
If you use images on any of your UISegmentedControl segments, you'll need to add some code to set those properly on iOS 7, otherwise they'll be used as a template image and the selected segment will be a cutout of the segment's background.
UISegmentedControl under iOS 7 interprets its images as being in rendering mode UIImageRenderingModeAlwaysTemplate unless otherwise specified. I had to use -[UIImage imageWithRenderingMode:UIImageRenderingModeAlwaysOriginal] on each segment's image for iOS 7 to achieve the previous behavior.
Either you could:
Not update your app at all for iOS7 until you're ready to make some UI changes. Apps compiled against the iOS6 SDK will run in iOS6 Compatibility mode on iOS7 and will look exactly the same as they did in iOS6.
Apply custom background, separator, etc images to your segmented controls that mimic the look they had in iOS6.
Yes, it is possible if you recreate the control by your own. Create a fake segmented control that looks like and work like one.
In my app, I have set the Segmented control to "Bar" style. It renders in ios6 style on my ios7 iphone5 (whoa, 5,6,7). However, the text inside the segments are cut and have the three dots "..." added, no matter how wide the view is.
So the ios6 segmented control rendering in ios7 seems really buggy
Is it possible? Not really...
You could make your own custom segmented control.
Or you could use the UIAppearance proxy to customise your segmented control with images but then it's your responsibility to make it look like it was on iOS 6.

Back button is not visible in iOS 7

I have some weird trouble about iOS 7. I have an UINavigationBar in my app and it works perfect for iOS 6;
-- IOS 6 --
However, when i try to run it on iOS 7, my back button disappeared. It's there, still working and clickable but not visible;
-- IOS 7 --
How can I fix this problem ?
Setting BackButtonBackgroundImage via UIAppearance currently has some odd behavior in iOS 7. This is probably related to the updated design, which replaces the rect-style button with a backIndicatorImage (an arrow).
This leaves 3 options for customizing the back button's appearance:
Change the color of the backIndicatorImage by setting the tintColor property on UINavigationBar (or one of its superclasses).
Set the new backIndicatorImage property on UINavigationBar to a custom image. (don't forget to set the backIndicatorTransitionMaskImage as well or it won't work)
Create a custom UIBarButtonItem and manually assign it as UINavigationItem's leftBarButtonItem. (See the answer mentioned above by Mashhadi)
By the way, if you have to keep support ios 6 version like me, use that;
if (floor(NSFoundationVersionNumber) <= NSFoundationVersionNumber_iOS_6_1)
{
// My iOS 6 back button background
self.navigationController.navigationBar.tintColor = [UIColor colorWithRed:39.0f/255.0f green:184.0f/255.0f blue:199.0f/255.0f alpha:1.0];
}
else
{
self.navigationController.navigationBar.tintColor = [UIColor whiteColor];
}
I used Wes Dearborn's answer and implemented a nice way of supporting both iOS5+'s back button and iOS7's backIndicatorImage:
Back button strangely disappearing in UINavigationController but keeps working

Background Images On iOS

I'm created a Master Detail app on Xcode 4.x for iPad. I've tried adding a custom background image to the detail part of it which works fine the problem is the background image is appearing pixalated. The image is of size 2048 x 1546 (for the Retina screen on my iPad) and if I view it as a photo on the iPad it doesn't appear pixalated so why does it when it's being used as a background?
The code I'm using to set it is,
UIColor *background = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:#"leather.png"]];
self.view.backgroundColor = background;
The only thing I could think of is because a Master Detail app has the scroll bar at the side but how would I fix that? Or what is the real cause? It appears pixalated or any orientation.
Add an image with the filename "leather#2x.png", otherwise UIImage won't recognize that it's supposed to be a high-resolution image. Alternatively, you may want to use a regular UIImageView instead of a pattern color.

Has the scrollviewTexturedBackgroundColor changed in iOS 5?

I am trying to make a table have a twitter-like background color. Please see: http://cocoacontrols.com/posts/how-to-build-the-twitter-ipad-user-experience
All they do is they use the scrollView Texture background and increase the alpha to 0.8 or so. This darkens it from the default apple shade. In my code, the following line of code works fine in iOS 4.3 and gives me a darker texture indeed. Moving to iOS 5, however, it's no longer darker, or for some reason it's not possible for me to darken the texture to be quite as dark. Is this a known problem?
Thanks!
conversationTable.backgroundColor =
[[UIColor scrollViewTexturedBackgroundColor] colorWithAlphaComponent:0.5];
Try to change the background color of the underlaying view (perhaps the window) to black.
The default window background color is (now?) white and so your code will do exactly the opposite.
self.window.backgroundColor = [UIColor blackColor];

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