How/when to push a view controller immediately after popping another? - ios

I have master view controller (derived from UINavigationController) which seques to view controller A.
When the user exits A an unwind seque returns to the master controller which then seques to view controller B.
The problem I am facing is that if I have the following code in the master view controller:
- (IBAction)unwindToMasterViewController:(UIStoryboardSegue *)segue
{
[self performSegueWithIdentifier:#"SequeToViewControllerB" sender:self];
}
Then I get the error: "nested push animation can result in corrupted navigation bar Unbalanced calls to begin/end appearance transitions for View Controller B".
However if I remove the call to the performSeque from within the unwind seque and trigger it manually from a button on the master view controller then everything is ok. Therefore this suggests the problem is timing related, and in fact I've seen similar problems like this in the past which were related to animation timing (trying to call pushViewControllerAnimated:YES before a previous call to push has totally completed etc.).
So bearing that in mind I tried putting the seque in the code below, expecting didPopItem wouldn't get called until view controller A had completed being popped off the stack.
- (void)navigationBar:(UINavigationBar *)navigationBar didPopItem:(UINavigationItem *)item
{
[self performSegueWithIdentifier:#"HomeSeque" sender:self];
}
However that didn't solve it.
So how can I tell when view controller A has finished being popped off the stack so I know its safe to seque to view controller B? (Assuming that is indeed the problem, but seems like it is due to my button experiment).
Alternatively is there a way I can get the OS to transition from VC A to VC B for me?

You can use the approach discussed here: popping and pushing view controllers in same action
In other words, instead of using the canned unwind segue, which will call popViewControllerAnimated:YES, you pop by calling popViewControllerAnimated:NO and now you can go straight on to a push segue.
An even cleaner way is to call setViewControllers:animated: with the new stack of view controllers.

Related

UIStoryboard Show (e.g. push) simple inverse action to go back

In storyboard we have great feature that allow us to make Show (e.g. push). So seems the logic is next:
If we don't have navigation controller then view controller will use present modal logic. My question is there any inverse action that I can use with Show?
I have a UIButton that close current view controller screen:
- (IBAction)onTappedCloseButton:(id)sender
{
[self.navigationController popViewControllerAnimated:YES];
}
But in case if I don't have navigation controller, how can I simple use inverse action to go back? So my solution is to check if self.navigationController is nil then use dismissing option:
[self dismissViewControllerAnimated:YES completion:nil];
But maybe there is another cool solution like Show (e.g push). But Close (e.g. pop)?
Yes, you can use an unwind segue to go back, and it will be the reverse of whatever the forward segue was.
You have two options on how to do this:
1) The Unwind segue
To make an unwind segue you have to add a method in the view controller you want to "unwind" to with the following format:
-(IBAction)someSelectorName:(UIStoryboardSegue *)sender;
You will then be able to drag from your UIButton up to the "exit" icon in your storyboard.
Wire it up to the selector you just defined and UIKit will figure out how to get back to that view controller without you having to write any code. This can be especially useful as it can figure out when it needs to call -dismissViewControllerAnimated: more than once and can call those methods successfully. It can even unwind from within a view controller embedded in a navigation controller when the view controller you're unwinding to has the navigation controller presented on top of it. (i.e. it will do a dismissViewController instead of a pop to unwind)
2) The Custom unwind method
Say you don't want to or cant trigger this action from a storyboard. There is still an option and its detailed over at this question here:
Whats the programmatic opposite of showViewController:sender:
The gist is you can write your own generic dismiss method by implementing categories on the UIKit container View controllers (or on your own container)

viewDidLoad happens on every return to first view controller?

I'm working with three view contollers, the first called "menuVC" embedded in a navigation controller, and then "viewVC" and "resultsVC". I'm using push segues from VC to VC.
Now, my problem is, that every time I return to the first "menuVC" from the last "resultsVC", both viewDidLoad and viewDidAppear is envoked. As far as I can read everywhere, a navigation controller scene with push segues will never "pop" the rootviewcontroller, or any view controller for that matter, when I use push segues...? Or is there something I'm missing?
So, my question is - why is my first view controller "MenuVC" loading a new instance every time, when I should actually just be returning to the same instance of the "MenuVC"?
it depends on how to came back to the rootview controller from the last view controller.
you should better use
UIViewController *vc=[nav viewControllers].lastObject;
[vc.navigationController popToRootViewControllerAnimated:FALSE];

Popping view controller immediately after pushing it

I want the view controller to check something, and if it's true it would allow the user to use the view controller, and if it's false it would show an alert to the user and send the user back where he/she came from.
So I tried adding this to an if-statement at the end of viewDidLoad:
[self.navigationController popViewControllerAnimated:YES]
However, I got the error:
2014-08-09 20:12:59.731 ProjectName[1978:60b] nested pop animation can
result in corrupted navigation bar
2014-08-09 20:13:00.118 ProjectName[1978:60b] Finishing up a
navigation transition in an unexpected state. Navigation Bar subview
tree might get corrupted.
I learned from this StackOverflow question that calling pushViewController or popViewController before viewDidLoad finishes is unsafe. Are there any ways around this?
TLDR: I'm trying to push a view controller onto the stack, show an alert, then pop the view controller off of the stack.
EDIT: Added code.
This should be fairly easy provided you want to show the alert.
1 - Call [UIAlertView show] method from within viewDidAppear. It would be advisable to use viewDidAppear as it would be last in the view life cycle, when the view controller is fully pushed on the stack. So popping will be harmless.
2 - In clickedButtonAtIndex delegate method, call popViewControllerAnimated.

Why isn't my segue being performed?

I have a segue that should take place when one of a number of things happen, so it's called programatically, like so:
- (void)unwindAway
{
NSLog(#"Let's segue");
[self performSegueWithIdentifier:#"mySegue" sender:self];
NSLog(#"We should have just performed the segue");
}
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
NSLog(#"Let's do a segue");
}
but the output I get in the console is:
2014-05-29 22:20:30.173 My App[7848:60b] Let's segue
2014-05-29 22:20:30.178 My App[7848:60b] We should have just performed the segue
so as you can see, it's not even calling prepareForSegue.
The segue name is correct - if I give an invalid segue name it errors as you'd expect.
Any ideas?
For unwind segues, prepareForSegue:sender: is called on the view controller that was the source of the segue, in other words the one you're exiting from.
As per Rob's suggestion in the comments I checked the name of the method in the destination View Controller in the segue. It looked right (and was selected in IB rather than typed) but pasting over it and recompiling fixed the problem. Something must have been messed up in the source code of the storyboard, perhaps an artefact of renaming methods.
It's worth noting if anyone has a similar issue that the app won't generate any error if the destination method of a segue isn't found anywhere (I've confirmed this by typing a nonsense method name).
I know that your issue has been fixed, but for future reference I just want to say that similar problems might be caused by the way the unwind process works (zie the technical note link above).
As soon as the segue has been triggered in a certain view controller, its parent (!) view controller is called with the message: viewControllerForUnwindSegueAction:fromViewController:withSender:. The implementation checks if the parent wants to handle the unwind action. If not, it's array with child view controllers is searched for a view controller that wants to handle the action.
My problem was that the unwind action was implemented in a child view controller of a view controller that was embedded in a navigation controller. So, when te segue began, the navigation controller (the parent) was asked: will you handle the action? It returned NO. Then, it's children were asked the same. It returned NO. Because the message isn't sent to a child view controller of a child of the parent view controller, there isn't a view controller that will handle the unwind action and it is aborted without an error message.
My solution was to implement the unwind action in the view controller itself and not in it's child view controller.

IOS Navigation Non Heiarchical

I have an iOS app using iOS 5 and Xcode 4.3.2 that is made up of 7 view controllers. VC1 links to VC2, VC2 can link to VC3-VC7 and each of those controllers can link to each other (think of it as a side bar navigation). If I use segues the views are repeatedly added to the stack and if a user goes back and forth it can use a large amount of memory. How can I implement this navigation where I release the previous controller? They are all small controllers so loading them takes little time/processor/memory. Can I presentViewController and then release the presentingViewController somehow? Thanks.
If you implement a UINavigationController, you can use the push and pop view controller methods to go back and forth. popToViewController:animated: is described here, along with 3 other helpful methods.
Well seems like there should be no problem from VC1 to VC2. For the VC3 - VC7 you could:
Present as modalViewController instead of pushing that to the stack.
Or:
- Use the popToViewController:animated: function of your UINavigationController if the Controller is already present in the stack of controllers, otherwise push it. Like
// Assuming u need to push VC6
for(UIViewController *controller in [urNavController viewControllers]){
if([controller isKindOfClass:[VC6 class]])
{
[urNavController popToViewController:controller animated:YES];
}
else{
VC6 *VC6controller = [[VC6 alloc] init];
[urNavController pushViewController:VC6controller];
}
}
You could use UINavigationController's - (void)setViewControllers:(NSArray *)viewControllers animated:(BOOL)animated method to remove any view controllers below the topmost one. Since the navigation controller's viewControllers array is an immutable one, you could not use any NSMutableArray's removeObject... methods directly on the viewControllers array. You would have to make a mutableCopy into a mutable array, remove any (hidden) view controllers you wish to discard from the mutable array, and pass the resulting slimmed-down stack of view controllers to the above method. Since your topmost view controller would be unchanged, there would be no transition animation in your case (see discussion below), so you could also set the viewControllers property directly without bothering with the animated: argument.
From Apple's documentation:
Discussion
You can use this method to update or replace the current view controller stack without pushing or popping each controller explicitly. In addition, this method lets you update the set of controllers without animating the changes, which might be appropriate at launch time when you want to return the navigation controller to a previous state.
If animations are enabled, this method decides which type of transition to perform based on whether the last item in the items array is already in the navigation stack. If the view controller is currently in the stack, but is not the topmost item, this method uses a pop transition; if it is the topmost item, no transition is performed. If the view controller is not on the stack, this method uses a push transition. Only one transition is performed, but when that transition finishes, the entire contents of the stack are replaced with the new view controllers. For example, if controllers A, B, and C are on the stack and you set controllers D, A, and B, this method uses a pop transition and the resulting stack contains the controllers D, A, and B.

Resources