How do i get the value (the selected state) from my segmentedcontrols in the tableviewcells?
When i press the button "Get states" it should return the value for each of the segmented controls. I have tried different methods, but I can't find one that works :(
My code so far:
- (void)viewDidLoad
{
[super viewDidLoad];
tableData = [[NSMutableArray alloc] initWithCapacity:0];
tableData = [NSArray arrayWithObjects:#"First", #"Second", #"Third", nil];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
// Return the number of rows in the section.
return [tableData count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell *cell = nil;
cell = [tableView dequeueReusableCellWithIdentifier:#"StateCell"];
if (cell == nil)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:#"StateCell"];
}
//Config cell..
cell.textLabel.text = [tableData objectAtIndex:indexPath.row];
NSArray *itemArray = [NSArray arrayWithObjects: #"1", #"2", #"3", nil];
UISegmentedControl *segmentedControl = [[UISegmentedControl alloc] initWithItems:itemArray];
segmentedControl.frame = CGRectMake(110, 7, 100, 28);
[cell.contentView addSubview:segmentedControl];
return cell;
[[self tableView] reloadData];
}
- (IBAction)getStates:(id)sender {
// Ruturn the current selected statement, for the individual cell's segmentedcontrol..
// Ex. First = SelectedState 1, Second = SelectedState 0 & Third = SelectedState 2..
}
So what I'm really is asking for; is what the "Get states" button action has to do..
Thanks for your time!
Your code has a couple of problems. Most of them happen because a UITableView reuses its cells.
You are creating a new UISegmentedControl each time a cell is displayed, which you should not. You should create the UISegmentedControl only if you create the cell, move that code into the cell == nil).
You don't have a dataSource that saves the state of the segments. You should not save states in views, especially not if you are dealing with a tableView, because cells are reused.
Here's an example that will get the functionality you need.
// this is an object of your model, it has a title and saves the selected index
#interface MBFancyObject : NSObject
#property (strong, nonatomic) NSString *title;
#property (assign, nonatomic) NSInteger selectedIndex;
#end
#implementation MBFancyObject
#end
#interface MasterViewController () {
NSMutableArray *_objects; // stores instances of MBFancyObject
}
#end
#implementation MasterViewController
- (void)viewDidLoad {
[super viewDidLoad];
// set up the model
_objects = [NSMutableArray array];
for (NSInteger i = 0; i < 6; i++) {
MBFancyObject *object = [[MBFancyObject alloc] init];
object.title = [NSString stringWithFormat:#"Object #%ld", (long)i];
object.selectedIndex = i % 3;
[_objects addObject:object];
}
UIBarButtonItem *button = [[UIBarButtonItem alloc] initWithTitle:#"Get States" style:UIBarButtonItemStyleBordered target:self action:#selector(logStates:)];
self.navigationItem.rightBarButtonItem = button;
}
#pragma mark - Table View
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return _objects.count;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:#"FancyCell"];
if (!cell) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:#"FancyCell"];
// add the segmentedControl when you create a new cell
UISegmentedControl *segmentedControl = [[UISegmentedControl alloc] initWithItems:#[#"1", #"2", #"3"]];
segmentedControl.frame = CGRectMake(110, 7, 100, 28);
[cell.contentView addSubview:segmentedControl];
// add an action so we can change our model if the view changes
[segmentedControl addTarget:self action:#selector(didChangeSegmentedControl:) forControlEvents:UIControlEventValueChanged];
// use a tag so we can retrieve the segmentedControl later
segmentedControl.tag = 42;
}
// either if the cell could be dequeued or you created a new cell,
// segmentedControl will contain a valid instance
UISegmentedControl *segmentedControl = (UISegmentedControl *)[cell.contentView viewWithTag:42];
MBFancyObject *object = _objects[indexPath.row];
cell.textLabel.text = object.title;
segmentedControl.selectedSegmentIndex = object.selectedIndex;
return cell;
}
- (IBAction)didChangeSegmentedControl:(UISegmentedControl *)sender {
// transform the origin of the cell to the frame of the tableView
CGPoint senderOriginInTableView = [self.tableView convertPoint:CGPointZero fromView:sender];
NSIndexPath *indexPath = [self.tableView indexPathForRowAtPoint:senderOriginInTableView];
NSAssert(indexPath, #"must have a valid indexPath");
MBFancyObject *object = _objects[indexPath.row];
object.selectedIndex = sender.selectedSegmentIndex;
}
- (IBAction)logStates:(id)sender {
// query the model, not the view
for (NSInteger i = 0; i < [_objects count]; i++) {
MBFancyObject *object = _objects[i];
NSLog(#"Object \"%#\" - %ld", object.title, (long)object.selectedIndex);
// since you have only one section, each indexPath is 0,i
NSIndexPath *indexPath = [NSIndexPath indexPathForRow:i inSection:0];
}
}
#end
Use an array to store all the segment control values, and when click one segment control then just change the value correspondingly.
You have serious problem with reusing here
Do not ever allocate a new UI element in tableView:cellForRowAtIndexPath: method unless it is in the if condition if (cell == nil)
Change What in Your tableView:cellForRowAtIndexPath: to be
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:#"StateCell"];
if (cell == nil)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:#"StateCell"];
// Add the Segmented Control
NSArray *itemArray = [NSArray arrayWithObjects: #"1", #"2", #"3", nil];
UISegmentedControl *segmentedControl = [[UISegmentedControl alloc] initWithItems:itemArray];
segmentedControl.frame = CGRectMake(110, 7, 100, 28);
segmentedControl.tag = 1;
[cell addSubview:segmentedControl];
}
//Config cell..
cell.textLabel.text = [tableData objectAtIndex:indexPath.row];
// Get that Segmented Control
UISegmentedControl *segmentedControl = (UISegmentedControl *)[cell viewWithTag:1];
segmentedControl.selectedSegmentIndex = 0; // Set your default value here or add your data in an array and read from that array
return cell;
Then in the action of the button do that
for (UITableViewCell *cell in [tableView visibleCells]) {
UISegmentedControl *segmentedControl = (UISegmentedControl *)[cell viewWithTag:1];
NSLog(#"%d",segmentedControl.selectedSegmentIndex);
}
However this code is not perfect unless you have only 3 cells in your table to avoid reuse or visibility problem
Related
I am facing issue regarding Dynamic cell in UITableView. I want to create dynamic rows while user clicked on button in tableview.
E.g.: in mytableview there are two rows as following :
Car :+
Bike :+
When user clicked add button then I have to show two more rows below car cell same thing as while user clicked on in front of bike add button then I have to show two more cells.
I think you need to have 2 sections, a bike and a car section with two data arrays to manage content of all cells. You may need to have two types of cell, an "add" cell and a "standard" cell.
Here is an example:
-In your viewDidiLoad:
self.bikeArray = [NSMutableArray arrayWithArray:#[#"Add bike"]]; // Aray to fill section 0
self.carArray = [NSMutableArray arrayWithArray:#[#"Add car"]]; // Aray to fill section 1
self.typeOfVehicleArray = #[#"Bike", #"Car"];
self.dataArray = #[self.bikeArray, self.carArray];
To create two types of cell, check indexPath.row:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
UITableViewCell *cell;
switch (indexPath.row) {
case 0:{
NSString *addIdentifier = #"addIdentifier";
cell = [tableView dequeueReusableCellWithIdentifier:addIdentifier];
if (!cell){
// Add button...
CGFloat buttonWidth = 60.f;
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:addIdentifier];
UIButton *b = [[UIButton alloc] initWithFrame:CGRectMake(cell.frame.size.width - buttonWidth - 10.f , 5.f, buttonWidth, cell.frame.size.height - 10.f)];
[b setTitle:#"ADD" forState:UIControlStateNormal];
// ...with a wonderful color
b.backgroundColor = [UIColor greenColor];
[b addTarget:self action:#selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside];
[cell addSubview:b];
[cell setSelectionStyle:UITableViewCellSelectionStyleNone];
}
break;
}
default:{
NSString *standardIdentifier = #"standardIdentifier";
cell = [tableView dequeueReusableCellWithIdentifier:standardIdentifier];
if (!cell){
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:standardIdentifier];
[cell setSelectionStyle:UITableViewCellSelectionStyleNone];
}
break;
}
}
NSArray *vehicleArray = self.dataArray[indexPath.section];
cell.textLabel.text = [vehicleArray objectAtIndex:indexPath.row];
return cell;
}
Don't forget number of cells / sections:
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
return [self.dataArray count];
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
NSArray *vehicleArray = self.dataArray[section];
return [vehicleArray count];
}
Then you can implement buttonPressed:
- (void) buttonPressed: (id)sender{
// Find the section
UIButton *b = (UIButton *)sender;
UITableViewCell *cell = (UITableViewCell *)[b superview];
NSInteger section = [self.tableView indexPathForCell:cell].section;
// Get vehicle array (bikeArray or carArray)
NSMutableArray *vehicleArray = self.dataArray[section];
NSString *vehicleType = [self.typeOfVehicleArray objectAtIndex:section];
NSInteger nextVehicle = [vehicleArray count];
NSString *firstRowToAdd = [NSString stringWithFormat:#"%# %lu", vehicleType, (long)nextVehicle];
NSString *secondRowToAdd = [NSString stringWithFormat:#"%# %lu", vehicleType, (long)(nextVehicle + 1)];
// Add object in vehicle array
[vehicleArray addObject:firstRowToAdd];
[vehicleArray addObject:secondRowToAdd];
// Create array of corresponding indexPath and update tableview
NSArray *indexPathArray = #[[NSIndexPath indexPathForRow:nextVehicle inSection:section],
[NSIndexPath indexPathForRow:(nextVehicle + 1) inSection:section]];
[self.tableView beginUpdates];
[self.tableView insertRowsAtIndexPaths:indexPathArray withRowAnimation:UITableViewRowAnimationRight];
[self.tableView endUpdates];
}
You can control number rows in UITableView's tableView:numberOfRowsInSection: function that is defined in UITableViewDataSource Protocol. Just define an integer variable that holds the number rows user should see. On every Add button click increase the value of variable.
#implementation ViewController {
int numberOfRows;
}
- (void)viewDidLoad {
[super viewDidLoad];
numberOfRows = 3;
}
-(IBAction) addButtonClicked
{
numberOfRows++;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return numberOfRows;
}
I'm developing a shopping app, in which i'm implementing a shopping cart. In my app, i need to increase the product quantity when the plus button is clicked and reduce the product quantity when the minus button is clicked. Here my problem is, when i click the plus button, all text field value is changing in the tableviewcell. Help me,below is
plus button action method
-(IBAction)plusBtn:(UIButton*)plus
{
[self.tbleView beginUpdates];
UITableViewCell *clickedCell = (UITableViewCell *)[[plus superview] superview];
NSIndexPath *clickedButtonIndexPath = [self.tbleView indexPathForCell:clickedCell];
plus.tag = clickedButtonIndexPath.row;
quantity.tag = clickedButtonIndexPath.row;
_curr =_curr+1;
quantity.text = [NSString stringWithFormat:#"%d",_curr];
[self.tbleView endUpdates];
[self.tbleView reloadData];
}
like this
getting..
can u check this functionality. it will useful for you. i hope it.
- (void)viewDidLoad
{
[super viewDidLoad];
quantity =[NSMutableArray new];
occu_list = [[NSArray alloc] initWithObjects:#"Occupation", #"two", #"three", #"four", #"five", #"six", #"seven", #"eight", nil];
for(int i=0;i<[occu_list count];i++)
{
[quantity addObject:#"0"];
}
click_textView=[[UIView alloc]init];
click_textView.frame=self.view.frame;
[self.view addSubview:click_textView];
[self tableviewone];
}
-(void)tableviewone
{
tbl_view = [[UITableView alloc] initWithFrame:self.view.frame style:UITableViewStylePlain];
tbl_view.delegate = self;
tbl_view.dataSource = self;
tbl_view.backgroundColor = [UIColor whiteColor];
tbl_view.layer.borderColor=[[UIColor orangeColor]CGColor];
tbl_view.layer.borderWidth=2.0f;
tbl_view.layer.cornerRadius=5.0f;
tbl_view.layer.masksToBounds=YES;
[click_textView addSubview:tbl_view];
}
-(IBAction)check_btn_action:(id)sender
{
UIButton *btntag=(UIButton*)sender;
NSLog(#"%li",(long)btntag.tag);
NSLog(#"%#",[quantity objectAtIndex:btntag.tag]);
int ad=[[quantity objectAtIndex:btntag.tag]integerValue];
ad=ad+1;
[quantity removeObjectAtIndex:btntag.tag];
[quantity insertObject:[NSString stringWithFormat:#"%i",ad] atIndex:btntag.tag];
[tbl_view reloadData];
}
Write action method for your button and then inside that just use this one line of code for setting your value to the textfield:-
self.yourTxtFld.text=#"yourString"
Don`t write the Button action in ViewController,
write it in the CustomCell class.
example:
in the CustomCell.m
- (IBAction)plusButtonDidClicked:(UIButton *)sender {
int i = [self.textField.text intValue];
i++;
self.textField.text = [NSString stringWithFormat:#"%d", i];
}
Then back to the ViewController.m
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
CustomCell *cell = [tableView dequeueReusableCellWithIdentifier:CustomCellIdentifier];
return cell;
}
It will be work well.
-(IBAction)plusBtn:(UIButton*)plus
{
UITableViewCell *clickedCell = (UITableViewCell *)[[plus superview] superview];
_curr=_curr+1;
UITextField *qty = (UITextField *) [clickedCell viewWithTag:90];
qty.text=[NSString stringWithFormat:#"%d",_curr];
}
I have 7 rows in my database. I confirmed that all of the data is successfully coming over to the iOS side by NSLog the postArray which gives 7. However when I run my app, it will only display the first 5 rows, and then the first 2 rows instead of the 6th and 7th row from my database. Also when I NSLog the actual text from my 6th and 7th text view the correct text is in there... Why is it repeating after 5 rows? Thank you. Here is my code:
#import "DailyViewController.h"
#import "Post.h"
#interface DailyViewController ()
#end
#implementation DailyViewController
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
// View background
[self.view setBackgroundColor:[UIColor colorWithRed:(255/255.0) green:(221/255.0) blue:(85/255.0) alpha:1.0f]];
NSURL *url = [NSURL URLWithString:[NSString stringWithFormat:#"http://example.org/getPosts.php"]];
NSData *data = [NSData dataWithContentsOfURL:url];
jsonArray = [NSJSONSerialization JSONObjectWithData:data options:kNilOptions error:nil];
postArray = [[NSMutableArray alloc] init];
for(int i = 0; i < jsonArray.count; i++)
{
NSString *nickname = [[jsonArray objectAtIndex:i] objectForKey:#"nickname"];
NSString *squeal = [[jsonArray objectAtIndex:i] objectForKey:#"squeal"];
[postArray addObject:[[Post alloc] initWithNickname:nickname andSqueal:squeal]];
}
viewArray = [[NSMutableArray alloc] init];
for(int i = 0; i < postArray.count; i++)
{
Post *postObject;
postObject = [postArray objectAtIndex:i];
UILabel *nicknameLabel = [[UILabel alloc]initWithFrame:CGRectMake(30, 15, 320, 30)];
nicknameLabel.text = postObject.nickname;
nicknameLabel.font = [UIFont boldSystemFontOfSize:20];
UITextView *textView = [[UITextView alloc] initWithFrame:CGRectMake(25, 42, 320, 0)];
textView.font = [UIFont systemFontOfSize:15];
textView.text = postObject.squeal;
textView.editable = false;
[textView setScrollEnabled:false];
[textView sizeToFit];
[textView layoutIfNeeded];
UIView *view = [[UIView alloc] initWithFrame: CGRectMake (0, 0, 320, 30+textView.frame.size.height)];
[view addSubview:nicknameLabel];
[view addSubview:textView];
[viewArray addObject:view];
}
[self.tableView reloadData];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return postArray.count;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if(cell == nil)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
[cell.contentView addSubview:[viewArray objectAtIndex:indexPath.row]];
}
return cell;
}
- (CGFloat)tableView:(UITableView *)tableView heightForHeaderInSection:(NSInteger)section
{
return 0;
}
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
return 1;
}
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
UIView *view = [viewArray objectAtIndex:indexPath.row];
return view.frame.size.height+30;
}
#end
UITableView reuses the cells with the same reuse identifier, which means that when you scroll so that a row is scrolled out of the visible area, it will be used to show new rows. That's why when your 1st and 2nd rows were scrolled out of the view, they were used to show the 5th and 6th row.
You need to modify how you load cells.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if(cell == nil)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
// Add and setup views here.
}
//Add content to view here
// e.g. cell.textLabel.text = #"Some text";
return cell;
}
BTW You can use the property textLabelof UITableViewCellinstead of creating a new label and adding it as as subview. If you need to have more control over your custom cell, then you should create a custom class and use a Storyboard file or a Xib file.
if(cell == nil)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
else
{
[[cell.contentView subviews] makeObjectsPerformSelector:#selector(removeFromSuperview)];
}
[cell.contentView addSubview:[viewArray objectAtIndex:indexPath.row]];
In your cellForRowAtIndexPath method, you are adding a subview to the cell's content view only if the cell is being initialized for the first time.
Rather, you should add/replace the subview on each call to cellForRowAtIndexPath.
In my iOS app, I want to fresh the entire contents of a tableView when the viewController is loaded. Each cell of a tableView has a textLabel that is the name of a step object.
I've ensured that when I return to the viewController, the correct stepNames are loaded (I know this by logging the names of the steps). However, the name of the step is not updated in the tableView.
How can I ensure that the labels of the tableView cells are loading properly?
How I try to trigger a refresh of the TableView:
-(void)viewWillAppear:(BOOL)animated{
[super viewWillAppear:YES];
if(reloadSteps == YES){
NSLog(#"reloading steps");
NSData * stepsData = [NSData dataWithContentsOfURL:stepsURL];
[self fetchProjectSteps:stepsData];
[self.projectInfo reloadData];
int numRows = [stepNames count];
NSLog(#"numRows %i", numRows);
for(int i =0; i<numRows; i++){
[self tableView:self.projectInfo cellForRowAtIndexPath:[NSIndexPath indexPathForRow:i inSection:0]];
}
}
}
How each cell of the tableView is rendered:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
NSLog(#"in cellForRowAtIndexPath");
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:#"StepCell"];
}
if (indexPath.row ==0) {
cell.textLabel.font = [UIFont systemFontOfSize:16];
cell.textLabel.textColor = [UIColor colorWithRed:0.0 green:122.0/255.0 blue:1.0 alpha:1.0];
cell.textLabel.text = #"Project Description";
cell.textAlignment = NSTextAlignmentCenter;
} else {
cell.userInteractionEnabled = YES;
cell.textLabel.font = [UIFont systemFontOfSize:16.0];
cell.textLabel.text = [stepNames objectAtIndex:indexPath.row];
NSLog(#"textLabel: %#", cell.textLabel.text); // THIS IS CORRECT, BUT DOES NOT APPEAR TO BE UPDATED IN THE TABLEVIEW
if(![[stepImages objectAtIndex:indexPath.row] isEqual: #""]) {
cell.accessoryView = [stepImages objectAtIndex:indexPath.row];
}
}
return cell;
}
Here is my header file:
#interface EditProjectViewController : UIViewController <UIActionSheetDelegate, UITableViewDelegate, UITableViewDataSource, UIAlertViewDelegate>{
#property (strong,nonatomic) IBOutlet UITableView *projectInfo;
}
and then in my implementation file:
-(void) viewDidLoad{
self.projectInfo = [[UITableView alloc]init];
self.projectInfo.delegate = self;
}
Delete all this:
int numRows = [stepNames count];
NSLog(#"numRows %i", numRows);
for(int i =0; i<numRows; i++){
[self tableView:self.projectInfo cellForRowAtIndexPath:[NSIndexPath indexPathForRow:i inSection:0]];
}
Your reloadData call will call cellForRowAtIndexPath: for every cell in your table view. Just make sure you're returning stepNames.count for numberOfRowsInSection:.
EDIT
I've looked over your updated code. A couple things (including what your problem most likely is):
Your projectInfo outlet should be weak, not strong (since it's an IBOutlet)
Even though you have your table view linked up in the interface file, you're initializing it in viewDidLoad, creating a new instance
Change the following:
-(void) viewDidLoad{
self.projectInfo = [[UITableView alloc]init];
self.projectInfo.delegate = self;
}
To this:
-(void) viewDidLoad{
self.projectInfo.dataSource = self;
self.projectInfo.delegate = self;
}
Hi im coding an awesome menu button on each cell, the problem is that I need to know which Awesome Menu view I´m clicking
This is my function to add the Awesome Menu view to each cell
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *simpleTableIdentifier = #"ActivasTableViewCell";
ActivasTableViewCell *cell = (ActivasTableViewCell *)[tableView dequeueReusableCellWithIdentifier:simpleTableIdentifier];
if (cell == nil)
{
NSArray *nib = [[NSBundle mainBundle] loadNibNamed:#"ActivasTableViewCell" owner:self options:nil];
cell = [nib objectAtIndex:0];
}
UIImage *storyMenuItemImage = [UIImage imageNamed:#"bg-menuitem.png"];
UIImage *storyMenuItemImagePressed = [UIImage imageNamed:#"bg-menuitem-highlighted.png"];
UIImage *starImage = [UIImage imageNamed:#"icon-star.png"];
AwesomeMenuItem *starMenuItem1 = [[AwesomeMenuItem alloc] initWithImage:storyMenuItemImage
highlightedImage:storyMenuItemImagePressed
ContentImage:starImage
highlightedContentImage:nil];
AwesomeMenuItem *starMenuItem2 = [[AwesomeMenuItem alloc] initWithImage:storyMenuItemImage
highlightedImage:storyMenuItemImagePressed
ContentImage:starImage
highlightedContentImage:nil];
NSArray *menus = [NSArray arrayWithObjects:starMenuItem1, starMenuItem2,nil];
AwesomeMenuItem *startItem = [[AwesomeMenuItem alloc] initWithImage:[UIImage imageNamed:#"bg-addbutton.png"]
highlightedImage:[UIImage imageNamed:#"bg-addbutton-highlighted.png"]
ContentImage:[UIImage imageNamed:#"icon-plus.png"]
highlightedContentImage:[UIImage imageNamed:#"icon-plus-highlighted.png"]];
AwesomeMenu *menu = [[AwesomeMenu alloc] initWithFrame:self.view.bounds startItem:startItem optionMenus:menus];
menu.delegate = self;
menu.menuWholeAngle = M_PI_2*3;
menu.farRadius = 50.0f;
menu.endRadius = 50.0f;
menu.nearRadius = 30.0f;
menu.animationDuration = 0.3f;
menu.startPoint = CGPointMake(290.0,166.0);
[cell addSubview:menu];
return cell;
}
This are my functions for detecting a click on the view
- (void)awesomeMenu:(AwesomeMenu *)menu didSelectIndex:(NSInteger)idx
{
NSLog(#"Select the index : %d",idx);
}
- (void)awesomeMenuDidFinishAnimationClose:(AwesomeMenu *)menu {
NSLog(#"Menu was closed!");
}
- (void)awesomeMenuDidFinishAnimationOpen:(AwesomeMenu *)menu {
NSLog(#"Menu is open!");
}
There are a couple of approaches you could take.
If you only have one section in your table, you could assign the tag property of each AwesomeMenu object to the value of whatever indexPath.row is in -tableView:cellForRowAtIndexPath:.
You could add a property to AwesomeMenu for the purpose of identifying the row or indexPath it is located at:
#interface AwesomeMenu : NSObject
...
#property (nonatomic) int rowIndex; // If you only need the row index
#property (nonatomic, strong) NSIndexPath *indexPath; // If you need row and section
...
#end
Or, you could get the cell for the AwesomeMenu and then get its indexPath from the table:
- (void)awesomeMenuDidFinishAnimationClose:(AwesomeMenu *)menu {
UITableViewCell *cell = [self getTableViewCellForView: menu];
NSIndexPath *indexPath = [self.myMenuTable indexPathForCell: cell];
}
- (UITableViewCell *) getTableViewCellForView: (UIView *) view {
UIView *parentView = view;
while (parentView) {
if ([parentView isKindOfClass: [UITableViewCell class]]) {
return (UITableViewCell *) parentView;
}
parentView = parentView.superview;
}
return nil;
}