OCMockito capturing primitive types? - ocmockito

How do I use OCMockito to capture argument with primitive values?
MKTArgumentCaptor seems to be able to capture only object types? Xcode says "Incompatible pointer to integer conversion".

For primitive arguments, you have to do a little dance. Let's say we mocked NSMutableArray and wanted to verify calls to
- (void)replaceObjectAtIndex:(NSUInteger)index withObject:(id)anObject;
Instead of
[verify(mockArray) replaceObjectAtIndex:[argument capture] withObject:anything()];
which gives you the type conflict, we just have a dummy value (0 will do fine) but add an OCMockito call to override the matcher at a given argument index:
[[verify(mockArray) withMatcher:[argument capture] forArgument:0]
replaceObjectAtIndex:0 withObject:anything()];
The argument index for -withMatcher:forArgument: is 0-based for the first argument, so this says, "For the first argument, ignore whatever was passed in and use this matcher instead."
There is also a method -withMatcher: which just does this on the first argument, so this example could be simplified to
[[verify(mockArray) withMatcher:[argument capture]]
replaceObjectAtIndex:0 withObject:anything()];

Related

Understand one edge case of block memory management in objc

the code below will crash because of EXC_BAD_ACCESS
typedef void(^myBlock)(void);
- (void)viewDidLoad {
[super viewDidLoad];
NSArray *tmp = [self getBlockArray];
myBlock block = tmp[0];
block();
}
- (id)getBlockArray {
int val = 10;
//crash version
return [[NSArray alloc] initWithObjects:
^{NSLog(#"blk0:%d", val);},
^{NSLog(#"blk1:%d", val);}, nil];
//won't crash version
// return #[^{NSLog(#"block0: %d", val);}, ^{NSLog(#"block1: %d", val);}];
}
the code runs in iOS 9 with ARC enabled. And I was trying to figure out the reason that lead to crash.
by po tmp in lldb I found
(lldb) po tmp
<__NSArrayI 0x7fa0f1546330>(
<__NSMallocBlock__: 0x7fa0f15a0fd0>,
<__NSStackBlock__: 0x7fff524e2b60>
)
whereas in the won't crash version
(lldb) po tmp
<__NSArrayI 0x7f9db481e6a0>(
<__NSMallocBlock__: 0x7f9db27e09a0>,
<__NSMallocBlock__: 0x7f9db2718f50>
)
So the most possible reason I could come up with is when ARC release the NSStackBlock the crash happen. But why would so?
First, you need to understand that if you want to store a block past the scope where it's declared, you need to copy it and store the copy instead.
The reason for this because of an optimization where blocks which capture variables are initially located on the stack, rather than dynamically allocated like a regular object. (Let's ignore blocks which don't capture variables for the moment, since they can be implemented as a global instance.) So when you write a block literal, like foo = ^{ ...};, that's effectively like assigning to foo a pointer to a hidden local variable declared in that same scope, something like some_block_object_t hiddenVariable; foo = &hiddenVariable; This optimization reduces the number of object allocations in the many cases where a block is used synchronously and never outlives the scope where it was created.
Like a pointer to a local variable, if you bring the pointer outside the scope of the thing it pointed to, you have a dangling pointer, and dereferencing it leads to undefined behavior. Performing a copy on a block moves a stack to the heap if necessary, where it is memory-managed like all other Objective-C objects, and returns a pointer to the heap copy (and if the block is already a heap block or global block, it simply returns the same pointer).
Whether the particular compiler uses this optimization or not in a particular circumstance is an implementation detail, but you cannot assume anything about how it's implemented, so you must always copy if you store a block pointer in a place that will outlive the current scope (e.g. in a instance or global variable, or in a data structure that may outlive the scope). Even if you knew how it was implemented, and know that in a particular case copying is not necessary (e.g. it is a block that doesn't capture variables, or copying must already have been done), you should not rely on that, and you should still always copy when you store it in a place that will outlive the current scope, as good practice.
Passing a block as an argument to a function or method is somewhat complicated. If you pass a block pointer as an argument to a function parameter whose declared compile-time type is a block-pointer type, then that function would in turn be responsible for copying it if it were to outlive its scope. So in this case, you wouldn't need to worry about copying it, without needing to know what the function did.
If, on the other hand, you pass a block pointer as an argument to a function parameter whose declared compile-time type is a non-block object pointer type, then that function wouldn't be taking responsibility for any block copying, because for all it knows it's just a regular object, that just needs to be retained if stored in a place that outlives the current scope. In this case, if you think that the function may possibly store the value beyond the end of the call, you should copy the block before passing it, and pass the copy instead.
By the way, this is also true for any other case where a block-pointer type is assigned or converted to a regular object-pointer type; the block should be copied and the copy assigned, because anyone who gets the regular object-pointer value wouldn't be expected to do any block copying considerations.
ARC complicates the situation somewhat. The ARC specification specifies some situations where blocks are implicitly copied. For example, when storing to a variable of compile-time block-pointer type (or any other place where ARC requires a retain on a value of compile-time block-pointer type), ARC requires that the incoming value be copied instead of retained, so the programmer doesn't have to worry about explicitly copying blocks in those cases.
With the exception of retains done as part of initializing a
__strong parameter variable or reading a __weak variable, whenever
these semantics call for retaining a value of block-pointer type, it
has the effect of a Block_copy.
However, as an exception, the ARC specification does not guarantee that blocks only passed as arguments are copied.
The optimizer may remove such copies when it sees that the result is
used only as an argument to a call.
So whether to explicitly copy blocks passed as arguments to a function is still something the programmer has to consider.
Now, the ARC implementation in recent versions of Apple's Clang compiler has an undocumented feature where it will add implicit block copies to some of the places where blocks are passed as arguments, even though the ARC specification doesn't require it. ("undocumented" because I cannot find any Clang documentation to this effect.) In particular, it appears that it defensively always adds implicit copies when passing an expression of block-pointer type to a parameter of non-block object pointer type. In fact, as demonstrated by CRD, it also adds an implicit copy when converting from a block-pointer type to a regular object-pointer type, so this is the more general behavior (since it includes the argument passing case).
However, it appears that the current version of the Clang compiler does not add implicit copies when passing a value of block-pointer type as varargs. C varargs are not type-safe, and it is impossible for the caller to know what types the function expects. Arguably, if Apple wants to error on the side of safety, since there's no way of knowing what the function expects, they should add implicit copies always in this case too. However, since this whole thing is an undocumented feature anyway, I wouldn't say it's a bug. In my opinion, then programmer should never rely on blocks that are only passed as arguments being implicitly copied in the first place.
Short Answer:
You have found a compiler bug, possibly a re-introduced one, and you should report it at http://bugreport.apple.com.
Longer Answer:
This wasn't always a bug, it used to be a feature ;-) When Apple first introduced blocks they also introduced an optimisation in how they implemented them; however unlike normal compiler optimisations which are essentially transparent to the code they required programmers to sprinkle calls to a special function, block_copy(), in various places to make the optimisation work.
Over the years Apple removed the need for this, but only for programmers using ARC (though they could have done so for MRC users as well), and today the optimisation should be just that and programmers should no longer need to help the compiler along.
But you've just found a case where the compiler gets it wrong.
Technically you have a case a type loss, in this case where something known to be a block is passed as id - reducing the known type information, and in particular type loss involving the second or subsequent argument in a variable argument list. When you look at your array with po tmp you see the first value is correct, the compiler gets that one right despite there being type loss, but it fails on the next argument.
The literal syntax for an array does not rely on variadic functions and the code produced is correct. However initWithObjects: does, and it goes wrong.
Workaround:
If you add a cast to id to the second (and any subsequent) blocks then the compiler produces the correct code:
return [[NSArray alloc] initWithObjects:
^{NSLog(#"blk0:%d", val);},
(id)^{NSLog(#"blk1:%d", val);},
nil];
This appears to be sufficient to wake the compiler up.
HTH

How to call a method from an object in an array?

I'm new to Objective-c and I think this should be really easy but somehow I can't figure it out.
I need to call a method from an object which is stored in an NSArray.
The Java code would be: myArray[0].getMyValue();
So I read on the internet that in Objective-c it should look like this: [[myArray objectAtIndex: 0] getMyValue]. Unfortunately this didn't work.
I found other solutions on the internet but none of them worked.
So I hope you guys could help me out?
Update
I'm getting these two error messages:
No known instance method for selector 'getMyValue'
Sending 'id' to parameter of incompatible type 'CGFloat' (aka 'double')
This doesn't work because Objective-C doesn't know what is the type of the object in the array.
Luckily, Apple has added lightweight generics in Xcode 7, which allow you to create typed arrays. This will of course work only if you intend to have one type of object in the array. The syntax looks like this:
NSArray<NSString *> *stringArray;
If you plan to have objects with different types in the array, then you need to cast the object to your type, to be able to call your method. That would look like this:
[((YourObject *)[myArray objectAtIndex: 0]) getMyValue];
And as #Michael pointed out in the comment, another and nicer way to do this would be:
[((YourObject *)myArray[0]) getMyValue];
Objects are stored with id type in NSArray, so you can cast this object to the object type you want. For instance :
NSNumber *myNumber = (NSNumber *)[NSArray objectAtIndex:0];
[myNumber myMethod];

Using makeObjectsPerformSelector with an object

I have an NSArray of objects and I want to perform the selector pinInBackgroundWithName:(NSString *) on each object. I know that I can use [arr makeObjectsPerformSelector:#selector(selector_name) withObject:obj]; but how does passing in the string to the withObject: argument work? For example, what if the selector I wanted to perform on the objects in the array had multiple arguments? Then would the withObject: argument we an NSArray of objects?
From the docs:
A selector that identifies the message to send to the objects in the array. The method must take a single argument of type id
So you can't use this for a selector with multiple arguments.
If you want to send a message with multiple arguments to each object in the array, you could roll your own version that takes an array, and then fills out an NSInvocation object that it then invokes on each object, or, if you wanted to be really fancy, use higher order messaging.
I would suggest ditching the selector-based calls and using enumerateObjectsUsingBlock or one of it's variants.
Blocks inherit their enclosing scope, so you can invoke a block of code that uses as many variables as you want from the scope of the call.

What is get used for in Swift?

Code: https://github.com/acani/Chats/blob/master/Chats/Chats/ChatViewController.swift
The inputAccessoryView method uses get { }. Any reason why?
If I put a "println" on the line before get, it says use of unresolved identifier 'get'. I'm trying to see if the code before get is being called because the println I have inside is not being called.
What exactly is get used for here?
See Properties in the reference. Scroll down to "Computed Properties".
In addition to stored properties, classes, structures, and enumerations can define computed properties, which do not actually store a value. Instead, they provide a getter and an optional setter to retrieve and set other properties and values indirectly.
So that syntax lets the value returned by a property to be caluclated on the value rather than just fetching a value. Code other than a get or set block in a property definition is not valid, which is why you get that error.

What does it mean that objc_msgSend() is passed "a pointer to the reciever's data"?

In Apple's ObjC Runtime Guide, it describes what the objc_msgSend() function does for dynamic dispatch:
It first finds the procedure (method implementation) that the selector refers to. Since the same method can be implemented
differently by separate classes, the precise procedure that it finds
depends on the class of the receiver.
It then calls the procedure, passing it the receiving object (a pointer to its data), along with any arguments that were specified
for the method.
Finally, it passes on the return value of the procedure as its own return value.
I was confused in the second step, where it mentioned "receiving object (a pointer to its data)
What is that?
Can somebody give me a illustration to clarify it?
This will explain it in detail: http://www.friday.com/bbum/2009/12/18/objc_msgsend-part-1-the-road-map/
In short, every Objective-C method is really a C function that has two mandatory arguments and then whatever arguments are passed to the method.
I.e. this:
- (void) foo:sender;
- (void) foo:(id)sender;
Is really this C function:
void foo(id self, SEL _cmd, id sender);
The pointer to the data refers to the self parameter. Through that pointer to an object, the compiler generates all references to any instance variables of self.

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