The class JsObject does not have a constructor jsify - dart

I am trying to execute a map example using Dart. But I am getting an error
The class JsObject does not have a constructor jsify
The dart code that I am using is
library google_maps;
import 'dart:html' show query;
import 'dart:js' show context, JsObject;
void main() {
// The top-level getter context provides a JsObject that represents the global
// object in JavaScript.
final google_maps = context['google']['maps'];
// new JsObject() constructs a new JavaScript object and returns a proxy
// to it.
var center = new JsObject(google_maps['LatLng'], [-34.397, 150.644]);
var mapTypeId = google_maps['MapTypeId']['ROADMAP'];
// new JsObject.jsify() recursively converts a collection of Dart objects
// to a collection of JavaScript objects and returns a proxy to it.
var mapOptions = new JsObject.jsify({
"center": center,
"zoom": 8,
"mapTypeId": mapTypeId
});
// Nodes are passed though, or transferred, not proxied.
new JsObject(google_maps['Map'], [query('#map-canvas'), mapOptions]);
}
The pubspec.yaml is
name: google_maps_api_with_dart_js
description: An app that displays a location using the JavaScript
Google Maps API that is called using the dart:js library.
dependencies:
browser: ">=0.9.0 <0.10.0"
environment:
sdk: ">=0.8.10+6 <2.0.0"

I got this resolved by shifting to new version
Dart Editor version 1.0.0_r30188 (STABLE)
Dart SDK version 1.0.0.3_r30188
Now it's all working fine.
Thank you!

Related

Dart How to load file in runtime

I'm writing a discord bot using the nyxx library and want use dynamic file import for load command info and handler. But, after 5 hours of searching with Google, I didn't find anything to help me do that.
In Node.js, I can use require() or import() for it: Does the dart have something like that?
A small code snippet, showing what I want do:
this.commands = new Collection();
fs.readdirSync('./src/commands').filter(( f ) => f.endsWith( '.js' )).forEach((file) => {
const command = require(`../commands/${file}`);
this.commands.set( command.info.name, command );
});
Is it possible to do this or not? (I don't like to write many imports for commands and register it in lib.)
You can in theory use Isolate.spawnUri to spawn external Dart programs to run in its own Isolate instances that can then communicate back to the main program using SendPort.
It does, however, come with some limitations. E.g. it is very limited what types of objects you can send though SendPort when using spawnUri since the two programs does not share any type information (compared to Isolate.spawn which does allow you to send your own custom types). The documented types you can send can be found here:
Null
bool
int
double
String
List or Map (whose elements are any of these)
TransferableTypedData
SendPort
Capability
https://api.dart.dev/stable/2.17.6/dart-isolate/SendPort/send.html
But it does allow us to make some kind of protocol and you can create some helper class around this to handle the conversion of a known object structure into e.g. Map<String, Object>.
A small example that works with Dart VM would be:
Your command implemented as: command.dart
import 'dart:isolate';
void main(List<String> arguments, Map<String, Object> message) {
final userName = message['username'] as String;
final sendPort = message['port'] as SendPort;
sendPort.send('Hi $userName. '
'You got a message from my external command program!');
}
Your server that calls your command: server.dart
import 'dart:isolate';
void main() {
final recievePort = ReceivePort();
recievePort.listen((message) {
print('Got the following message: $message');
recievePort.close();
});
Isolate.spawnUri(Uri.file('command.dart'), [], {
'username': 'julemand101',
'port': recievePort.sendPort,
});
}
If running this with: dart server.dart you, hopefully, get:
Got the following message: Hi julemand101. You got a message from my external command program!
If you want to compile your application, you can do so by doing the following. You need to compile the command.dart, since a compiled Dart program does not understand how to read Dart code.
dart compile exe server.dart
dart compile aot-snapshot command.dart
You should here change Uri.file('command.dart') to Uri.file('command.aot') since the file-extension for aot-snapshot are .aot.
If everything works, you should be able to see:
> .\server.exe
Got the following message: Hi julemand101. You got a message from my external command program!

Using Futures to load config.json in Flutter

Being new to Dart/Flutter I am using this snippet to try and load a config.json file that I have stored in my assets folder. In trying to read this file, I am using models on the Dart language Futures documentation and in the Flutter docs on reading local text files:
import 'dart:async' show Future;
import 'package:flutter/services.dart' show rootBundle;
import 'dart:convert';
Future<List> loadAsset() async {
String raw = await rootBundle.loadString('assets/config.json');
List configData = json.decode(raw);
return configData;
}
Then, inside my class, I try to load the config into a List, like this:
Future<List> configData = loadAsset();
print(configData.toString());
// prints out: Instance of 'Future<List<dynamic>>'
The result of all this seems to work. Yet I can find no way of using the data I have loaded. Any effort to access elements in the List, e.g. configData[0] results in an error:
The following _CompileTimeError was thrown building
HomePage(dirty, state: HomePageState#b1af8):
'package:myapp/pages/home_page.dart': error:
line 64 pos 19: lib/pages/home_page.dart:64:19:
Error: The method '[]' isn't defined for the class
'dart.async::Future<dart.core::List<dynamic>>'.
Try correcting the name to the name of an existing method,
or defining a method named '[]'.
I would like to convert the configData Future into a normal object that I can read and pass around my app. I am able to do something very similar, and to get it to work inside a widget's build method, using a FutureBuilder and the DefaultAssetBundle thus...
DefaultAssetBundle
.of(context)
.loadString('assets/config.json')
...but I don't want the overhead of reloading the data inside all the widgets that need it. I would like to load inside a separate Dart package and have it available as a global configuration across all my app. Any pointers would be appreciated.
I have tried the suggestion by RĂ©mi Rousselet:
List configData = await loadAsset();
print(configData[0]);
In this case, I get a compiler error:
compiler message: lib/pages/home_page.dart:55:21: Error: Getter not found: 'await'.
compiler message: List configData = await loadAsset();
compiler message: ^^^^^
You can't do configData[0] as configData is not a List but a Future.
Instead, await the future to have access to the List inside
List configData = await loadAsset();
print(configData[0]);
You can only use await INSIDE async methods.
If you want to you your assets in entire application you want to load the asset in the main method similar like this.
void main() async {
StorageUtils.localStorage = await SharedPreferences.getInstance();
}
Now you can use localStorage synchronously in entire application and you don't need to deal with another asynchronous calls or load it again.
Different example, same principle.

Returning anonymous JS function which returns javascript plain object from Dart

Dart Code
import 'dart:html' as html;
import 'dart:js' as js;
import 'package:js/js.dart';
void main() {
var data = new AddLocationData(locationName: "Location1", locationPath: "ThisFolder");
var func = () => data;
html.window.console.log(func);
html.window.console.log(func());
}
#JS("")
#anonymous
class AddLocationData {
external String get locationName;
external String get locationPath;
external factory AddLocationData({String locationName, String locationPath});
}
You would assume that func will be a js function but its not. Its type/name is main_closure. See the screenshot
So the first two lines were printed from Dart code then I used Chrome Inspect Element window and right clicked on main_closure' and selected "Store as global variable" which then printedtemp1` and then I used it to display some information about the generated code.
So it is clear Dart returned an object and not a js function and so is the reason of asking this question.
So I want temp1 to be a function instead of temp1.call$0 so that I can get the data by calling temp1() and not temp1.call$0().
See js package doc:
Passing functions to JavaScript.
If you are passing a Dart function to a JavaScript API, you must wrap it using allowInterop or allowInteropCaptureThis.

using core.Resource in a Dart transformer leads to Build error

i started with the simple_transformer example on how to write a simple Dart Pub Transformer simple_transformer.
This example defines the content to insert into files by specifying it in code
String copyright = "Copyright (c) 2014, the Example project authors.\n";
instead i wanted to use the new (Dart 1.12) Resource class from the core package in order to load this copyright message from a local file (lib/copyright.txt):
static Future<String> loadCopyright() {
var copyrightRessource = new Resource("package:simple_resource_loading_transformer/copyright.txt");
return copyrightRessource.readAsString();
}
While invoking this method from the main function works
main() {
print('load copyright.txt');
//this loads the resource as expected
InsertCopyright.loadCopyright().then(
(String code)=>print(code)
);
}
, invoking it in the Transformer's apply-method fails when trying to transform another package (which is what Transformers are for). You'll get a
Build error: Transform InsertCopyright on {your project} threw error: Load Error for "package:simple_resource_loading_transformer/copyright.txt": SocketException: OS Error: Connection refused
How do i make Resource work in a Pub Transformer? Or is this missing functionality that still should be added to Dart?
Update
so here is the working solution based on the proposed usage of the Transform API
static Future<String> loadCopyright(Transform transform) {
var copyrightAssetId = new AssetId('simple_resource_loading_transformer', 'lib/copyright.txt');
return transform.readInputAsString(copyrightAssetId);
}
The Transform instance comes from the parameter of your Transformer.apply method.
See https://github.com/dart-lang/barback/issues/65#issuecomment-142455056
You should really be using the Barback Transform APIs to load assets anyway. That's what it's for.

Using dart:js to stream audio through the SoundCloud JavaScript API

I'm trying to write a library that will make it easer for dartisans to use the SoundCloud JavaScript SDK (http://developers.soundcloud.com/docs/api/sdks#javascript).
I'm using the 'dart:js' library, and
I'm only using one class to handle the proxy.
class SCproxy {
JsObject proxy = context['SC'];
String client_id;
SCproxy(this.client_id) {}
initialize() {
proxy.callMethod('initialize', [client_id]);
}
stream(String track_id){
var track = new JsObject(proxy.callMethod('stream',[track_id]));
print(track); // track should be the soundmanager2 object that we can call '.play' on.
}
The repo I'm hosting this from is (https://github.com/darkkiero/scproxy)
My problem occurs when I try to run my 'stream' method.
main() {
SCproxy SC = new SCproxy('Your SoundCloud API client_ID');
SC.initialize();
SC.stream('/tracks/111477464');
}
When I try to grab and use the soundmanager2 object returned by the javascript 'SC.stream' method, the dart editor gives me this exception :
Breaking on exception: type 'ScriptElement' is not a subtype of type 'JsFunction' of 'constructor'.
I am under the impression that I should be able to get the dart JsObject for the soundmanager2 object by collecting the callback of the 'SC.stream', But I'm not sure how.However I could be completely misusing 'dart:js' and that would be helpful information as well.
You don't seem to follow the SoundCloud JavaScript SDK documentation. Particularly for the stream method that takes a callback as parameter and doesn't return.
The following Dart code :
context['SC'].callMethod('stream', ['/tracks/293', (sound) {
sound.callMethod('play');
}]);
will do the same as this JS code :
SC.stream("/tracks/293", function(sound){
sound.play();
});
You can have a look at Using JavaScript from Dart for more explanations.

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