Ios default icon for open view from list - ios

In every ios app you can have a list that contains elements with subelements.
Tapping on the element will open a new page and you can usually press back to return.
This is indicated with a grey ">" symbol on the right.
Is this symbol downloadable somewhere? I know i can just type a > but it doesn't look exactly like the default icon used by ios.
I'm using Xamarin dialog and a standard RootElement embedded as a list item looks exactly like the default ios but i need to customize it with an icon placed left of the text(which is no problem except that i now lose the default > icon).
Googling for ios system icons, ios default icons and ios sdk did not yield the wanted result. I'm hoping that these icons are somewhere embedded on the device.
I hope you guys can help me out, thanks !

As far as I know there is no way to access a UIImage instance of the chevron during run time. Most likely there is private API for this, but I am not aware of it, and since it's private you are not allowed to use it anyway.
You could probably instantiate a cell that has the disclosure indicator as accessoryType and walk the view hierarchy to find it. But that will break easily, so don't do it.
The best way is to add an image and update it with every new iOS release.
There's the iOS Artwork Extractor which basically gets you every piece of artwork that is used in iOS.
The artwork you are looking for should be named UITableNext. (at least that's the name in iOS6, I don't have an extracted archive of iOS7 yet)
Strictly speaking you are violating Apples rules and their copyright if you use their artwork without Apples written consent.
As far as I know this has never been enforced, and lots of people do it, but it's good to keep it in mind.

Related

Editing the LaunchScreen.storyboard on Google Place Picker Demo

I have been trying to implement the Google Places API and stumbled upon the Place Picker Demo provided by Google. I have been trying to edit the code and tailor it to my project but to no avail. For example I tried changing the launchscreen.storyboard file to fit my needs, but in the simulator it shows up for about a second before it goes back the original app screen. So is it even possible to edit the demo code that Google has created or transfer it to my project somehow? I am also quite new to Swift and Xcode so any help would be appreciated.
This is the link to where I obtained the code from:
https://developers.google.com/places/ios-api/code-samples
The LaunchScreen.storyboard interface is only shown for a split second while the app is loading and should not contain any actual content besides a logo or a barebones preview interface (Apple discourages logos) so that the app appears to have a fast start time.
On the Human Interface Guidelines:
A launch screen appears instantly when your app starts up. The launch
screen is quickly replaced with the first screen of your app, giving
the impression that your app is fast and responsive. The launch screen
isn’t an opportunity for artistic expression. It’s solely intended to
enhance the perception of your app as quick to launch and immediately
ready for use.
If you want to have a different starting screen, add a View Controller to the Main.storyboard and set it as the Initial View Controller (a checkbox in the right sidebar).

What is this popup object called in iOS?

What is the pop-up object used in the Apple's "Clock" app for iPad called?
The popup looks similar to a MapKit callout, but often comes out of the side of a clicked button. Apple uses the pop-up often to display pickerViews on iPad. I am wanting to use it also for iPad applications in Swift, but I cannot find the name anywhere in documentation or on StackOverflow--because I don't know what it is called and it is thus hard to find.
I already know that some may not like the simplicity of this question, but I have seriously tried and have looked through books and other documentation trying to identify what the name of it, but it is so hard to find it without knowing the name! (I've included an image of the object just to be clear, but, unfortunately, I don't have the 'reputation' for the image to show up automatically in StackOverflow)
Image: The Object/PopUp item used in the "Clock" App.
The object is a Popover, as identified by Dan.
Thank you those who contributed.
You must be talking about UIDatePicker.

Where do I get the iOS toolbar icons for up/down arrow?

I'm looking for these button icons,
, that I found in the Apple developer's guide for working with toolbars (almost half way down the page, but I can't find them in the storyboard.
I found a bunch of other icons in the storyboard for images, as shown here on the right, and I expected they would be there but they weren't.
Where do I get all these icons that Apple suggests I use? I would really like to use the up/down arrows for casting votes in my app.
Specifically, where can I get all of the images found in this guide
(source: apple.com)
They are not available. They're just a list of icons they have developed for iOS as a showcase. You should look into making them yourself and applying them as a UIButtonTypeCustom. Small drawback is that if the iOS style changes (like iOS6 -> iOS7) you need to manually update your custom buttons while the rest is automatically upgraded.

How can I build a large version of the info-button on iOS?

For my next iOS app, I'd like to include a button to access an info screen - the typical use case for the infoButton. However I'd like to have it displayed larger than its stock size. Is there a way to do that using standard iOS icons or do I have to roll my own?
(Please note that I'm not interested in increasing the tap area, the "i" should also be larger.)
You can easily just find some art that is a bigger 'i' and use it as a custom button but I don't think you can adjust the button from Apple.

Is there a way to have a different Default.png (splash image) for different languages/locales in iOS? [duplicate]

This question already has answers here:
Closed 10 years ago.
Possible Duplicate:
Localization of Default.png is not working
My splash screen has English text in it, so I would like to be able to have a different splash image when users have a different language set.
Is this possible?
Yes, it's possible. Pretty much the same way you localize all your resources.
You just need to provide a Default.png image and then enable all the languages you're interested in. The result is that you'll get a copy of the image for each language into the respective folders. Then edit (or overwrite) each image as you need. I have tested it right now and it works fine (on iOS 5 but I believe is the same for older versions). Here is a screenshot for easy reference:
EDIT:
Regarding any doubts about whether or not this is a good practice, this is straight from Apple's documentation:
In addition to including the launch images at the top level of your
bundle, you can also include localized versions of your launch images
in your app’s language-specific project subdirectories. For more
information on localizing resources in your app, see Table 6-2.
No.
Edit: Indeed, I'm dumbfounded. Like nevan-king I'm going to leave my answer nevertheless, since I still think that's the way it is intended to be done by the iOS guidelines (and my personal opinion about localizing whole images in order to localize its text...).
A splash screen is not intended to provide information. Splash screens are only shown for like a second or so, so it would be unfeasible to show text anyway.
Common practice for what you want to do is to use your image without text as splashscreen, and after that show a custom view with your image and localized text for a few seconds.
That way it will seem like you had a localized splash screen (and the text appears shortly after the image, which is fine).
However, keep in mind that the idea of iOS apps is fast responsiveness, so only show a "startup screen" if you must (for marketing reasons or whatever).
Read this for further information: http://developer.apple.com/library/ios/#documentation/userexperience/conceptual/mobilehig/IconsImages/IconsImages.html#//apple_ref/doc/uid/TP40006556-CH14-SW5
There's no way to do this. Instead, make a Default.png with no text.
Edit: I stand corrected. Just tried Alladinian's method and it worked. I'll leave my answer, as it's a useful technique to know.
You can do this pretty easily in Photoshop by selecting a square, then copying it and pasting it over the text. Use Marquee to select a square of your graphic (say an empty part of a navigation bar). Then hit "v" for the move tool. Use cmd-opt and move the square a little to the left, then cmd-opt-shift so that it doesn't move up or down. Move the square over the text and let go of the mouse button. Repeat as necessary.
If you want to see how Apple handles multi-language splash screens, open Maps or Mail. They have a Default screen with no text, then the text appears (in whatever language) when the app has loaded.

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