I have one UIScrollView with a UIImageView inside from where I obtain a cropped UIImage (considering scale, offset, bounds,...). On the other hand, I have a UILabel which I can rotate, pinch and pan anywhere over the UIScrollView. The problem comes when I try to generate the final image with the label text inside (with it's original/equivalent position, rotation,...) on the cropped UIImage (bigger than screen size).
I've tried everything. This is my last attempt trying to position the text, but it's always misplaced.
// Compute rect to draw the text inside
CGSize imageSize = inImage.size;
NSDictionary *attr = #{NSForegroundColorAttributeName: fontColor, NSFontAttributeName: textFont};
CGSize textSize = [text sizeWithAttributes:attr];
CGRect textRect = CGRectMake(labelCenterPoint.x, labelCenterPoint.y, textSize.width, textSize.height);
// Create the image
UIGraphicsBeginImageContext(imageSize);
[inImage drawInRect:CGRectMake(0, 0, imageSize.width, imageSize.height)];
// Rotate text from center
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextTranslateCTM( context, 0.5f * textSize.width, 0.5f * textSize.height ) ;
CGContextRotateCTM(context, rotation);
[text drawInRect:CGRectIntegral(textRect) withAttributes:attr];
UIImage *resultingImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
I think the problem is the textRect origin. Do I have to make the UILabel a subView of the UIScrollView too and make the textRect origin relative to the UIScrollView parameters? or am I missing something?. Is there a better way?.
Thanks in advance!.
Edit:
I have finally found an acceptable solution (although is not too much precise). I think the problem was about the two existing coordinate systems, so I tried a different approach:
// Calculate the relative position of the UILabel with respect
// to the ScrollView that contains the image
float xPosition = label.frame.origin.x - scrollView.frame.origin.x;
float yPosition = label.frame.origin.y - scrollView.frame.origin.y;
// Calculate the proportion to apply to the position
// (the image is bigger than screen)
float xProportion = image.frame.size.width / scrollView.frame.size.width;
float yProportion = image.frame.size.height / scrollView.frame.size.height;
UIImageView *testView = [[UIImageView alloc] initWithImage:image];
UILabel *tempLabel = [[UILabel alloc] initWithFrame:
CGRectMake((xPosition*xProportion),
(yPosition*yProportion),
label.frame.size.width*xProportion,
label.frame.size.height*yProportion)];
tempLabel.text = label.text;
tempLabel.font = [UIFont fontWithName:label.font.fontName
size:label.font.pointSize*3];
tempLabel.textColor = label.textColor;
tempLabel.textAlignment = NSTextAlignmentCenter;
tempLabel.transform = CGAffineTransformMakeRotation(rotation);
tempLabel.adjustsFontSizeToFitWidth = YES;
tempLabel.minimumScaleFactor = 0.05;
[testView addSubview:tempLabel];
UIGraphicsBeginImageContext(testView.image.size);
[testView.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *imageWithText = UIGraphicsGetImageFromCurrentImageContext();
I hope this may help someone. All suggestions are welcome of course.
Related
I have a custom UIImageView class which has the following method:
- (void) cutOutText:(NSString*)stringToStencil;
I want the method to mask the image in a way in which the text is cut out of the image. The result of the method is to have an opaque image with a the transparent text in the centre. So far I have the following:
NSMutableParagraphStyle *textStyle = [NSMutableParagraphStyle new];
[textStyle setAlignment:NSTextAlignmentCenter];
NSAttributedString *initialsString = [[NSAttributedString alloc] initWithString: stringToStencil,attributes:#{NSFontAttributeName:_initialsFont, NSForegroundColorAttributeName:_initialsTextColor, NSParagraphStyleAttributeName: textStyle}];
UIGraphicsBeginImageContextWithOptions(self.image.size, NO, 0.0f);
[self.image drawAtPoint:CGPointMake(0, 0)];
CGFloat fontHeight = _initialsFont.lineHeight;
CGFloat yOffset = (self.frame.size.height - fontHeight) / 2.0;
[initialsString drawInRect:CGRectMake(self.frame.origin.x, yOffset, self.frame.size.width, self.frame.size.height)];
UIImage *result = UIGraphicsGetImageFromCurrentImageContext();
self.image = result;
However this just prints the text onto the image. How do I create a mask and remove the text from the image instead?
Thanks
D
I have a UIImage and I want to adjust what is shown on the device based on a UIImageView.
The UIImage is:
UIImage *image = // a PNG I have
// width = 1200
CGFloat width = image.size.width;
// height = 900
CGFloat height = image.size.height;
And I have an UIImageView
UIImageView *iview = [[UIImageView alloc] initWithFrame:CGRectMake(0.0, 0.0, 675.0, 900.0)];
How do I get my UIImage into the UIImageView without adjust the aspect ratio? I want the UIImage to be cropped off the edges?
hope this helps
-(UIImage*)crop:(CGRect)frame
{
// Find the scalefactors UIImageView's widht and height / UIImage width and height
CGFloat widthScale = self.bounds.size.width / self.image.size.width;
CGFloat heightScale = self.bounds.size.height / self.image.size.height;
// Calculate the right crop rectangle
frame.origin.x = frame.origin.x * (1 / widthScale);
frame.origin.y = frame.origin.y * (1 / heightScale);
frame.size.width = frame.size.width * (1 / widthScale);
frame.size.height = frame.size.height * (1 / heightScale);
// Create a new UIImage
CGImageRef imageRef = CGImageCreateWithImageInRect(self.image.CGImage, frame);
UIImage *croppedImage = [UIImage imageWithCGImage:imageRef];
CGImageRelease(imageRef);
return croppedImage;//(return value is uiimage)
}
and then add it to uiimageview
If u want to crop off the edges and center the position of ur image then
Set the Imageview properties to AspectFill
myImageView.contentMode = UIViewContentModeScaleAspectFill;
myImageView.clipsToBounds = YES;
Hope this helps
Try setting the contentMode property of your UIImageView to UIViewContentModeScaleAspectFill, which according to the documentation is:
The option to scale the content to fill the size of the view. Some portion of the
content may be clipped to fill the view’s bounds.
You can see the other options in the UIView documentation.
I am creating an iPhone app which has image cropping feature. In this, I am getting the photos from the UIImagePickerController and passing it for cropping. There it has a scrollview and the selected image will be added as a subview to the scrollview. And I am using a UIButton for selecting the area for cropping. User can move the button over the imageview and place it anywhere, and when click on CROP button, the area similar to the frame size of the button should be cropped from the imageview.
I used the following code, but it is not returning the actual image.
CGRect clippedRect = CGRectMake(self.scrollView.frame.origin.x+90, self.scrollView.frame.origin.y, self.scrollView.frame.size.width-180, self.scrollView.frame.size.height-220);
CGImageRef imageRef = CGImageCreateWithImageInRect([self.myPhoto CGImage], clippedRect);
UIImage *newImage = [UIImage imageWithCGImage:imageRef];
CGImageRelease(imageRef);
self.imageView.image = newImage;
also used
- (UIImage *)cropImage:(UIImage *)oldImage {
CGSize imageSize = self.cropFrame.frame.size;
UIGraphicsBeginImageContextWithOptions( CGSizeMake( imageSize.width, imageSize.height), NO, 0.);
[oldImage drawAtPoint:CGPointMake( xPosition, yPosition)
blendMode:kCGBlendModeCopy
alpha:1.];
UIImage *croppedImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return croppedImage;
}
but the result image is not the exact image as per the button frame. I am getting the image from another area.
Updated code
- (void)loadPhoto{
CGFloat w = self.myPhoto.size.width;
CGFloat h = self.myPhoto.size.height;
CGRect imageViewFrame = CGRectMake(0.0f, 0.0f, roundf(w / 2.0f), roundf(h / 2.0f));
self.scrollView.contentSize = imageViewFrame.size;
UIImageView *iv = [[UIImageView alloc] initWithFrame:imageViewFrame];
iv.contentMode = UIViewContentModeScaleAspectFit;
iv.image = self.myPhoto;
[self.view addSubview:iv];
self.imageView = iv;
[iv release];
}
CGRect crop;//= CGRectMake(10, 10, 360, 360);
crop.origin.x = self.cropFrame.frame.origin.x;
crop.origin.y = self.cropFrame.frame.origin.y;
crop.size.width = roundf(self.cropFrame.frame.size.width * 2.0f); //self.cropFrame.frame.size.width * 2;
crop.size.height = roundf(self.cropFrame.frame.size.height * 2.0f); //self.cropFrame.frame.size.height * 2;
NSLog(#"Rect: %#", NSStringFromCGRect(crop));
self.imageView.image = [self croppedImage:crop];
- (UIImage *)croppedImage:(CGRect)bounds {
CGImageRef imageRef = CGImageCreateWithImageInRect([self.imageView.image CGImage], bounds);
UIImage *croppedImage = [UIImage imageWithCGImage:imageRef scale:1.0 orientation:self.myPhoto.imageOrientation];
CGImageRelease(imageRef);
return croppedImage;
}
Please help to find a solution.
The iOS has a default feature for cropping images.Try this code.
picker.allowsEditing = YES;
and also check this controller for cropping..this is exactly the one you are looking for I think https://github.com/barrettj/BJImageCropper .Hope this helps you..
Since you are using a scrollView that allows the image to be scrolled, you need to adjust your crop rect to the scrollView's position:
float zoomScale = self.scrollView.zoomScale;
int cropX = (self.scrollView.contentOffset.x-imageView.frame.origin.x)/zoomScale;
int cropY = (self.scrollView.contentOffset.y-imageView.frame.origin.y)/zoomScale;
You could use this crop tool that I made. It essentially gives you an interface to allow the user to select the crop area. I think it is in line with that you are looking for.
https://github.com/nicholjs/BFCropInterface
Believing you have solve this problem. Me too had this when tried cropping functionality
Set image.size as the imageView.size & scrollView.contentSize. Below code will give the rect to crop
cropRect.origin = scrollView.contentOffset;
cropRect.size = scrollView.bounds.size;
cropRect.origin.x /= scrollView.zoomScale;
cropRect.origin.y /= scrollView.zoomScale;
cropRect.size.width /= scrollView.zoomScale;
cropRect.size.height /= scrollView.zoomScale;
If planning to show the full image first on visible rect. Setting the imageView.size & scrollView.contentSize to visible view size will give crop image of some other area. Instead try finding the zoom scale by
CGFloat dxWidth = viewCrop.frame.size.width / imageView.image.size.width;
CGFloat dxHeight = viewCrop.frame.size.height / imageView.image.size.height;
CGFloat zoomScale = fmaxf(dWidth, dHeight)
and apply (if by adding subView then after addSubView)
scrollView.minimumZoomScale = zoomScale; // to disable further zoom-out
[scrollView setZoomScale: zoomScale];
I am using this github image cropper: https://github.com/iosdeveloper/ImageCropper
In this image cropper, in the init method they have these lines:
CGRect rect;
rect.size.width = image.size.width;
rect.size.height = image.size.height;
[imageView setFrame:rect];
Beforehand, I resize the image to the screens resolution not points. So if I leave the code above the way it is, my UIImage will not fill the UIImageView for some odd reason, and I have tried to adjust the contentModes also.
But if I adjust it to this (the size of the UIPopover that the image cropper is in):
[imageView setFrame:CGRectMake(0, 0, 320, 480)];
The UIImage will fill the UIPopover.
The real issue is here:
If I zoom into a certain part of the image and execute the code below, it will take screenshot of the top left part of the UIImage no where near to where I have cropped the image to. Although it does abide by the scrollView's zoomScale.
Here is the screenshot code:
- (void)finishCropping {
float zoomScale = 1.0 / [scrollView zoomScale];
CGRect rect;
rect.origin.x = [scrollView contentOffset].x * zoomScale;
rect.origin.y = [scrollView contentOffset].y * zoomScale;
rect.size.width = [scrollView bounds].size.width * zoomScale;
rect.size.height = [scrollView bounds].size.height * zoomScale;
CGImageRef cr = CGImageCreateWithImageInRect([[imageView image] CGImage], rect);
UIImage *cropped = [UIImage imageWithCGImage:cr];
CGImageRelease(cr);
[delegate imageCropper:self didFinishCroppingWithImage:cropped];
}
Does anyone know why this is happening?
Thanks!
I think you have at first to use [UIImage imageWithCGImage:cr scale:self.scale orientation:self.imageOrientation] instead [UIImage imageWithCGImage:cr] to create UIImage, this will take off many problems with orientation and double check the width and height are in the right direction in rect.
Please give ideas for how to crop UIImage on oval shape or circle shape. Please share your ideas.
#import <QuartzCore/QuartzCore.h>
CALayer *imageLayer = YourImageview.layer;
[imageLayer setCornerRadius:5];
[imageLayer setBorderWidth:1];
[imageLayer setMasksToBounds:YES];
by increasing radius it will become more round-able.
As long as the image is a square, you can get a perfect circle by taking half the width as the corner radius:
[imageView.layer setCornerRadius:imageView.frame.size.width/2];
You also need to add
[imageView.layer setMasksToBounds:YES];
Swift 4.2
import QuartzCore
var imageLayer: CALayer? = YourImageview.layer
imageLayer?.cornerRadius = 5
imageLayer?.borderWidth = 1
imageLayer?.masksToBounds = true
I started looking into this a couple of weeks back. I tried all the suggestions here, none of which worked well. In the great tradition of RTFM I went and read Apple's documentation on Quartz 2D Programming and came up with this. Please try it out and let me know how you go.
The code could be fairly easily altered to crop to an elipse, or any other shape defined by a path.
Make sure you include Quartz 2D in your project.
#include <math.h>
+ (UIImage*)circularScaleAndCropImage:(UIImage*)image frame:(CGRect)frame {
// This function returns a newImage, based on image, that has been:
// - scaled to fit in (CGRect) rect
// - and cropped within a circle of radius: rectWidth/2
//Create the bitmap graphics context
UIGraphicsBeginImageContextWithOptions(CGSizeMake(frame.size.width, frame.size.height), NO, 0.0);
CGContextRef context = UIGraphicsGetCurrentContext();
//Get the width and heights
CGFloat imageWidth = image.size.width;
CGFloat imageHeight = image.size.height;
CGFloat rectWidth = frame.size.width;
CGFloat rectHeight = frame.size.height;
//Calculate the scale factor
CGFloat scaleFactorX = rectWidth/imageWidth;
CGFloat scaleFactorY = rectHeight/imageHeight;
//Calculate the centre of the circle
CGFloat imageCentreX = rectWidth/2;
CGFloat imageCentreY = rectHeight/2;
// Create and CLIP to a CIRCULAR Path
// (This could be replaced with any closed path if you want a different shaped clip)
CGFloat radius = rectWidth/2;
CGContextBeginPath (context);
CGContextAddArc (context, imageCentreX, imageCentreY, radius, 0, 2*M_PI, 0);
CGContextClosePath (context);
CGContextClip (context);
//Set the SCALE factor for the graphics context
//All future draw calls will be scaled by this factor
CGContextScaleCTM (context, scaleFactorX, scaleFactorY);
// Draw the IMAGE
CGRect myRect = CGRectMake(0, 0, imageWidth, imageHeight);
[image drawInRect:myRect];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
Include the following code in your UIView class replacing "monk2.png" with your own image name.
- (void)drawRect:(CGRect)rect {
UIImage *originalImage = [UIImage imageNamed:[NSString stringWithFormat:#"monk2.png"]];
CGFloat oImageWidth = originalImage.size.width;
CGFloat oImageHeight = originalImage.size.height;
// Draw the original image at the origin
CGRect oRect = CGRectMake(0, 0, oImageWidth, oImageHeight);
[originalImage drawInRect:oRect];
// Set the newRect to half the size of the original image
CGRect newRect = CGRectMake(0, 0, oImageWidth/2, oImageHeight/2);
UIImage *newImage = [self circularScaleAndCropImage:originalImage frame:newRect];
CGFloat nImageWidth = newImage.size.width;
CGFloat nImageHeight = newImage.size.height;
//Draw the scaled and cropped image
CGRect thisRect = CGRectMake(oImageWidth+10, 0, nImageWidth, nImageHeight);
[newImage drawInRect:thisRect];
}
To have imageView in oval shape is not difficult.
You can do the following
UIBezierPath *path = [UIBezierPath bezierPathWithOvalInRect:yourImageView.bounds];
CAShapeLayer *maskLayer = [CAShapeLayer layer];
maskLayer.path = path.CGPath;
yourImageView.layer.mask = maskLayer;
If the rect passed to bezierPathWithOvalInRect is Square the image will be cropped to circle.
Swift Code
let path = UIBezierPath(ovalIn: yourImageView.bounds)
let maskLayer = CAShapeLayer()
maskLayer.path = path.cgPath
yourImageView.layer.mask = maskLayer
To make a RoundShape Image
Step1: in .h file
#property (strong, nonatomic) IBOutlet UIImageView *songImage;
Step2: in .m file
- (void)viewDidLoad
{
self.songImage.layer.cornerRadius = self.songImage.frame.size.width / 2;
self.songImage.clipsToBounds = YES;
//To give the Border and Border color of imageview
self.songImage.layer.borderWidth = 1.0f;
self.songImage.layer.borderColor = [UIColor colorWithRed:249/255.0f green:117/255.0f blue:44/255.0f alpha:1.0f].CGColor;
}
OR For Swift
cell.songImage.layer.cornerRadius = cell.songImage.frame.size.width / 2;
cell.songImage.clipsToBounds = true
//To give the Border and Border color of imageview
cell.songImage.layer.borderWidth = 1.0
cell.songImage.layer.borderColor = UIColor(red: 50.0/255, green: 150.0/255, blue: 65.0/255, alpha: 1.0).CGColor
After a long search I found the correct way to circle the image
Download the Support archive file from URL http://vocaro.com/trevor/blog/2009/10/12/resize-a-uiimage-the-right-way/
#import "UIImage+RoundedCorner.h"
#import "UIImage+Resize.h"
Following lines used to resize the image and convert in to round with radius
UIImage *mask = [UIImage imageNamed:#"mask.jpg"];
mask = [mask resizedImage:CGSizeMake(47, 47) interpolationQuality:kCGInterpolationHigh ];
mask = [mask roundedCornerImage:23.5 borderSize:1];
SWIFT
var vwImage = UIImageView(image: UIImage(named: "Btn_PinIt_Normal.png"))
vwImage.frame = CGRectMake(0, 0, 100, 100)
vwImage.layer.cornerRadius = vwImage.frame.size.width/2
If you only need a perfect circle, changing the shape of the UIImageView could help.
Simply add the QuartzCore framework to your project and add these lines of code somewhere in the lifecycle before the imageView is displayed:
#import <QuartzCore/QuartzCore.h>
.
.
.
//to crop your UIImageView to show only a circle
yourImageView.layer.cornerRadius = yourImageView.frame.size.width/2;
yourImageView.clipsToBounds = YES;
Check out CGImageCreateWithMask. Create a mask of your oval shape, then apply it to the image.
you should refer This ...
// Create the image from a png file
UIImage *image = [UIImage imageNamed:#"prgBinary.jpg"];
UIImageView *imageView = [[UIImageView alloc] initWithImage:image];
// Get size of current image
CGSize size = [image size];
// Frame location in view to show original image
[imageView setFrame:CGRectMake(0, 0, size.width, size.height)];
[[self view] addSubview:imageView];
[imageView release];
// Create rectangle that represents a cropped image
// from the middle of the existing image
CGRect rect = CGRectMake(size.width / 4, size.height / 4 ,
(size.width / 2), (size.height / 2)); //oval logic goes here
// Create bitmap image from original image data,
// using rectangle to specify desired crop area
CGImageRef imageRef = CGImageCreateWithImageInRect([image CGImage], rect);
UIImage *img = [UIImage imageWithCGImage:imageRef];
CGImageRelease(imageRef);
// Create and show the new image from bitmap data
imageView = [[UIImageView alloc] initWithImage:img];
[imageView setFrame:CGRectMake(0, 200, (size.width / 2), (size.height / 2))];
[[self view] addSubview:imageView];
[imageView release];
SWIFT 3 answer comes from #Mohammad Sadiq
let path = UIBezierPath.init(ovalIn: workingImgaeView.bounds)
let maskLayer = CAShapeLayer(layer: layer)
maskLayer.path = path.cgPath
workingImgaeView.layer.mask = maskLayer
This should work,
Try pasting below code in viewDidLoad().
self.myImage.layer.cornerRadius = self.myImage.frame.size.width / 2;
self.myImage.clipsToBounds = YES;