I am localizing an app and while the process seems straight forward (I followed http://www.raywenderlich.com/2876/localization-tutorial-for-ios with minor adjustments for new Xcode interface), and worked for strings with no issues, I cannot get my localized images to show up.
In Xcode, I already have a set of images in the original language and clicked the "Localize..." button for each of them. Accepted the default selection of "English" and noted that all the images were moved into a new "en.lproj" folder. All these images are used by calling [UIImage imageNamed:#"image1"] within the code.
Then I collected all my localized, French versions of these images and placed them into a folder "fr.lproj" at the same level as the "en.lproj" Xcode created. File -> Add Files to "Project" and point it to that folder. At this point Xcode actually automatically detected that these are French localized files and the right side bar correctly identifies them as such when I select any of those files. Project info tab correctly shows the expected number of localized files for each language. Yet when I run the app with French language selected in the simulator, it shows me localized French text, but English versions of images.
Am I missing any steps that should have been performed, or should something be done differently?
This happens often due to caching. Make sure to
A) delete the app from the simulator. You can also "Reset content and settings" on the simulator, but that shouldn't normally be needed
B) run Project > Clean
Sometimes it is also necessary to
C) run Project > Clean Build Folder (use Ctrl key)
D) delete the Derived Data from your project. To do this, open Organizer and choose your Project. Sometimes you even have to do this manually, i.e. navigate in finder to the folder and delete all files and folders.
Usually, this should do it. Sometimes a little trick works as well to quickly refresh index and cache, especially precompiled headers - open the .pch file in your project, and "break" it (e.g. comment out a line) so that it fails to compile. This will trigger headers to recompile as well.
Hope this helps.
Image localization doesn't worked correctly for me when there are 2(or more) PREFERRED LANGUAGE ORDER in the simulator Settings.
I'm new to iOS localization so.. I don't know why it is working like that.
Anyways try to maintain only 1 PREFERRED LANGUAGE ORDER to resolve the issue.
Related
I have an app that I want to translate to Spanish. The app is very simple and uses a basic UINavigation Controller. The title is set in the main story board:
To add Spanish I did the followings:
Added Spanish in the project Localizations
My first question to you all is why is showing 4 files in English and 3 Files in Spanish, when I actually have 2 files for English and 2 Files for Spanish
I enabled location to the view controller
I added string file to the project as well. This is for labels and dynamic text within the views, and this is working as expected.
Edited the Main.strings (Spanish)
When running the app, I edited the scheme, and set the application Language to Spanish.
When the app launched and got to the main screen, I still see Welcome instead of "Bienvenidos" What am I missing?
Other things you should know, when adding localization I enabled and disabled this feature a few times for the storyboard trying different options. Also, when testing the app, I change the settings language to Spanish, I deleted and installed the app multiple times as well.
I'm using Xcode 10.1, Project Format is Xcode 9.3-compatible, iOS deployment target is 12.1
Hope someone can help.
Hope this helps someone else. With Xcode 10 the recommended way to do any localization is by selecting your project and perform an export for localization, just go to Editor > Export For Localization
Once you exported the project, make any changes to the .xliff files, images, etc.
In the .xliff file, each translation should have a <source>, <target> and <note> tag. In my case, many tags are missing. I manually added them, did the translation and import the translation into my project.
To import the localization just select your project and go to Editor > Import Localizations. Now everything should work as expected.
This video from WWDC helped me resolve my issue
https://developer.apple.com/videos/play/wwdc2018/404/
Hope this helps
For your first question, you probably have also localized your LaunchScreen.storyboard file. So you should have 3 localized files in total, except that for your Main.storyboard you have checked all three checkboxes (Base, English and Spanish) and since English is your development language, it counts for two.
As for your second question, if you're running in the simulator, just editing the scheme should be fine. Since you told that you enabled and disabled localization for your project something might have broken with Xcode. I've been there as well when I tried to remove a localization. Try to clean you project (Product -> Clean Build Folder) before running the app or even start the project from the scratch (if possible) without this adding/removing flow. Hope this helps.
The given version is described here: How do I rename a project in Xcode 5?
But, as you can see from the following screenshot^, not everything gets renamed, and if one opens package contents, directory names etc. to try to manually change all the references, the project is broken afterwards, so you have to keep the old project name for sub directories etc., which granted is not a massive problem, but is intensely irritating, and I'm not enjoying being intensely irritated at work.
^ apologies for a screenshot, but there's too much information in it to transcribe to written text. Top two-thirds of screenshot is XCode project, bottom third a Finder window.
Renaming projects in xcode in one of the most annoying things in iOS development. I assume you want to rename your app. I faced this problem once and figured out a simple, clean way to do it.
Go back to the point where everything worked.
Open project in xcode and click on the project icon in the project structure( first file)
Go to the info tab
Search for Bundle Name. Most probably it will automatically be set to $(PRODUCT_NAME) which is a shell variable that will set your app name the same as the project name.
Set it to whatever you want your app name to be
Done
Notes :
If you use custom URL Schemes this might produce an error when redirecting.
ALWAYS git or some other SVN in your projects. This will come in handy in this kind of situations
Basically I can't add Localizations from the project > info > Localizations section.
When i try to do so, i can see the languages and select the one I want. But when the "Choose files and reference language..." screen appears it is completely empty. When i press finish nothing happens as well.
My goal is to localize the app name, so i have to add the InfoPlist.strings files to the languages I need.
If i try just selecting the file and pressing the localize button i get a prompt asking me to select the language, if i try any of the languages shown there i get this message error:
“Info.plist” couldn’t be moved to “ja.lproj” because either the former
doesn't exist, or the folder containing the latter doesn't exist.
I even tried manually adding the .lproj folders and adding the files there but the app name doesn't change. I suspect that it is because the project is configured to look for those in a different place.
This project was originally created with cocos2dx so it came with many things preconfigured, that was a long time ago with an old version of cocos2dx, so i suppose the folder structure has something to do. Still i don't know where to fix to at least be able to add more localizations.
The solution I found was to first create the "InfoPlist.strings" manually as a file inside the project directory. Then add the file from xcode. Then clicked on localization and select at least 1 language. Then i could add/remove localizations from my project settings.
I am working on a Unity3d game for iOS which uses the Helpshift plugin for customer support.
Unity version : 4.6.4p1.
Xcode version : 6.1.1
The problem is that the popup for the plugin appears without any buttons.
But this gets fixed if one selects the .strings file on the plugin and click on the localize button. It then places the files in the lproj folder of that language.
But the localize functionality is surely doing more than just putting it in the correct folder, as even if you put it in the folder before hand the problem persists.
One can also see that after pressing the localize button, the number of files localized in the info panel of the project in Xcode increases by one.
I cannot have this setup as the build is automated, one cannot have any manual steps in the process as it will completely break the work flow.
Do let me know if you have any leads, if not the complete solution.
You are correct, clicking the localize button does do more than just put a strings file in a folder. That is the main part, but it will also wire that folder and file up into the project as a resource that gets included during the build process and will likely add some reference in the storyboard as well.
See Internationalizing the User Interface
I'm starting to get confused..I've wanted to finally add my translation file for all strings to my app according to ray wenderlich's tutorial. But somehow now everything got messed up. I removed now every localization again, which deleted my strings file, the storyboard etc. And now I have no localization language set in the project settings and I've copied all files back from the trash.
But my localized string (NSLocalizedString(..)) somehow don't load..or load something else. I've changed some of them to check if my strings file in the project explorer is actually used but it still uses the old strings and I have no idea from where..I've checked the project folder and there aren't any other files.
How can I set up everything again that it works? How can I set the strings file it should use? And how should I set up then the localization, with or without base language?
Edit: And in the simulator I cannot get my app running..it's showing only a black screen. Whereas on my iphone it still works (if I use my iphone from Xcode).
I guess I've deleted all my languages in project settings and now I cannot add any localization anymore :-(
Here's what I would try:
Check your project folder for any leftover .lproj folders / .strings file and delete
Clean / Build
Start localization from scratch following SmoothLocalize's Tutorial
This should delete all old files and create a new default localizable.strings, and then you can add more languages.