Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
Questions asking us to recommend or find a tool, library or favorite off-site resource are off-topic for Stack Overflow as they tend to attract opinionated answers and spam. Instead, describe the problem and what has been done so far to solve it.
Closed 8 years ago.
Improve this question
I have been looking around for a while now, trying to find some easier 3D framework for iOS. Cocos3D looks cool to work with in iOS, but I seems quite beta(?) and the documentation provided seems not enough to understand how to work with it.
So I have been searching the web for similar libs without any luck, even for something close to a tutorial. Does anyone know an easy library for creating some basic 3D demos?
I would like to create a demo simulating flying over some simple terrain/ground and somehow be using GL for this. Any directions are appreciated.
cocos3d is actively developed and supported, and is currently being used in dozens of apps and games. It now supports the iOS, OSX and Android platforms.
cocos3d 2.0 is recommended for new development. It is stable, actively supported, and is nearing its first formal release as a packaged distribution, which is planned for end Dec 2013/early Jan, 2014.
As for documentation, I agree that it is woefully deficient. We will be introducing a new website and Wiki around the time of the formal 2.0 release, which should help to remedy this moving forward.
Right now, your best bet for learning cocos3d is to review the implementation of the CC3DemoMashUp demo app, which demos almost all of the major features of cocos3d.
Relevant to your specific demo idea, the CC3DemoMashUp demo includes a dragon flying over a scene. The dragon also demonstrates blending between animation tracks.
Related
Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
Questions asking us to recommend or find a tool, library or favorite off-site resource are off-topic for Stack Overflow as they tend to attract opinionated answers and spam. Instead, describe the problem and what has been done so far to solve it.
Closed 8 years ago.
Improve this question
It begins my third month with XCode, iOS, objective-c and mac as well, I can tell that so far I'm disappointed to be as kind as I can be with my opinion. Maybe because I was spoiled by things that I had in hand when developing for other platforms like Android?
In any programming tasks where visuals are presented layout functionality is a MUST from the beginning, and like I could get functionality for layout in FLEX, JAVA or JAVA for Android (also have seen it working for Metro, XNA for Windows phones) but in iOS everything seems to be up-hill.
After this long introduction my question is quite simple, did someone tried to overcome this issue, namely are there any layout container components that can be brought to the Xcode project and use it e.g. linear layout?
People have written some Layout managers - you will find some here - https://www.cocoacontrols.com/search?q=layout but I agree with the commenters above, properly setting up layout constraints, although a little more time consuming at first, gives quite predictable and stable layout and you get quicker once you get familiar with them.
Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
Questions asking us to recommend or find a tool, library or favorite off-site resource are off-topic for Stack Overflow as they tend to attract opinionated answers and spam. Instead, describe the problem and what has been done so far to solve it.
Closed 9 years ago.
Improve this question
As an old C/C++, C#, Java, JS, PHP programer, I just couldn't get used to Objective-C. The reasons are obvious. I want to continue developing iOS applications and continue using Xcode storyboards. But I seriously need an alternative to Objective-C, is there any powerful tool or framework alternatives that could help me get away from Objective-C?
By powerful alternative, I mean useful enough to use most of the device methods/functions easily and has a lot of online resources, tutorials, examples on it.
I would very, very strongly recommend that you get a good Objective-C book, or work through the Stanford iOS development course on iTunes U. Without Objective-C, you will get a lot less help with other languages, you won't be able to understand code samples, you won't understand the iOS documentation.
Try http://xamarin.com/ios - this allows you to write in C#. Personally I've used all those languages as well (other than C#) but actually prefer Objective-C.
You might want to consider RubyMotion - http://www.rubymotion.com
Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
Questions asking us to recommend or find a tool, library or favorite off-site resource are off-topic for Stack Overflow as they tend to attract opinionated answers and spam. Instead, describe the problem and what has been done so far to solve it.
Closed 9 years ago.
Improve this question
I want to learn objective C and adapt to xcode. I also want a reference with tutorials and examples to help me improve and become faster at ios app development. I am wasting too much time even for simple syntax errors. As there are several sources, I am quiet confused.
I have good C/C++ and C# background. I have significant UI design experience. I can also adapt well to open source libraries as I worked with opencv, opencvsharp, gtkmm, and qt for a long time. However, couldn't adapt to obj. C easily.
Where to start?
Best way to learn is (since you have massive programming experience),
Play with XCode a while. Create a view based, tabbed, master-view application. See how xcode create the background code etc.
Learn Xcode - how Interface builder and storyboard works. How to link UI components with generated class files.
2.1. Learn more about common UIComponents - UIView, Tabbar, TableView, SplitView etc.
Syntax of Objective c, message passing, property etc.
This tutorial is kinda popular and good,
http://www.raywenderlich.com/tutorials
Books:
To start with UI concept, Beginning iPhone Development is best to me.
Further you learn more about objective c in Programming in objective c
Apple tutorials on different topics,
https://developer.apple.com/videos/wwdc/2010/
https://developer.apple.com/videos/wwdc/2011/
https://developer.apple.com/videos/wwdc/2012/
https://developer.apple.com/videos/wwdc/2013/
Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
Questions asking us to recommend or find a tool, library or favorite off-site resource are off-topic for Stack Overflow as they tend to attract opinionated answers and spam. Instead, describe the problem and what has been done so far to solve it.
Closed 9 years ago.
Improve this question
The issue I'm having is I can't find an actively developed open-source AR library for iOS.
I don't need 3D support or maker based recognition. Just the ability to place icons/labels like Yelp's famous monocle feature.
My goal is to integrate AR into my app so that users can view POI's near their location. My app already has a map view doing this and I thought it would be cool to use an AR view too.
I've looked at:
Mixare (iOS version not very smooth, is buggy, and code is chaotic. Also does not seem to be supported anymore, there's not been an update for 5 months).
ARKit (not been updated in 4 years and has a warning about it being a bit rough).
Anyone had an experience or know of a good all round library that I can drop into my application?
Alternatively if anyone can recommend any books or tutorials on how to write your own that would be appreciated.
For a simple integration you can use the Junaio plugin or the Wikitude SDK. They are not open-source solution but sufficient if you are not interested to modify the layout, representation or internal computation for transforming POIs into an AR view.
There is an example for GPS-based AR from the Professional iOS programming Book available from github, as well as PanicAR (just search on github.com).
Finally Apples provides a basic implementation in the iOS developer library: look for pARK.
Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
Questions asking us to recommend or find a tool, library or favorite off-site resource are off-topic for Stack Overflow as they tend to attract opinionated answers and spam. Instead, describe the problem and what has been done so far to solve it.
Closed 9 years ago.
Improve this question
I am looking for good tutorials that go through every step of creating an AR application. It would be beneficial if it also covers some of the theory behind optics and such.
A good setup is to use ARToolKit plus osgART.
The tutorial of ARToolKit also explains also some of the principles of Computer Vision:
http://www.hitl.washington.edu/artoolkit/documentation/
osgART is the ARToolKit for OpenSceneGraph and abstracts some of the principles of using a computer vision based tracking in a scenegraph application
Both toolkits have a large and vibrant development community.
MXRToolkit have good documentation and is suitable for beginner. There are some other toolkits too.
http://mxrtoolkit.sourceforge.net/
Not a trivial learning curve but OpenScenegraph is probably the main FOSS app for large applications like flight simulators.
I haven't used it but it might be worth looking at: http://developer.qualcomm.com/ar