My problem is for my webpage designed for iOS. When testing on iPhone 5 (Safari) it loads fine in portrait mode then flips fine to landscape mode. But when going back to Portrait from Landscape it zooms in. I don't have this issue with iOS Chrome thought.
I've tried lots of different meta tags like :
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" >
But they seem to only cover the opposite issue of going from portrait to landscape zooming.
Some help would be greatly appreciated. I've spend many hours searching without success.
Here's a link if you wish to try it on a mobile device: http://www.blueberry-studio.co.uk/Robomoco_Websites/Device_iPhone_5/
and here's the code used:
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<meta http-equiv="X-UA-Compatible" content="chrome=1,IE=edge" />
<meta name="viewport" content="user-scalable=no, width=1280" />
<meta name="apple-mobile-web-app-capable" content="yes"/>
<style type="text/css">
#media screen and (orientation:portrait)
{
#robomocomobileportrait_hype_container {
display: block;
}
#robomocomobilelandscape_hype_container{
display: none;
}
}
#media screen and (orientation:landscape)
{
#robomocomobileportrait_hype_container {
display: none;
}
#robomocomobilelandscape_hype_container {
display: block;
}
}
</style>
<div id="robomocomobileportrait_hype_container" style="position:relative;overflow:hidden;width:1280px;height:2260px;">
<script type="text/javascript" charset="utf-8" src="Robomoco_mobile_portrait.hyperesources/robomocomobileportrait_hype_generated_script.js?71837"></script>
</div>
<div id="robomocomobilelandscape_hype_container" style="position:relative;overflow:hidden;width:1280px;height:720px;">
<script type="text/javascript" charset="utf-8" src="Robomoco_mobile_landscape.hyperesources/robomocomobilelandscape_hype_generated_script.js?17049"></script>
</div>
I've found a way that resolves my problem:
var alsoenlarge = true;
$(function(){
if(isScalePossible()){
$('body').css({overflow:'hidden'}); //geen scrollbars
$('#scalecontainer').css({position: 'absolute', margin: 0}); //centreren met de hand na resize
// Run scale function on start
scaleSite();
scaleSite();
// run scale function on browser resize
$(window).resize(scaleSite);
}
});
function scaleSite()
{
windoww = $(window).width();
sitew = $('#scalecontainer').width();
f = windoww/sitew;
if(!alsoenlarge && f>1) f = 1;
$('#scalecontainer').css({
"-moz-transform" : "scale("+f+")",
"-webkit-transform" : "scale("+f+")",
"-ms-transform" : "scale("+f+")",
"-o-transform" : "scale("+f+")",
"transform" : "scale("+f+")",
"left" : ((windoww-(sitew*f))/2)+"px"
});
}
function isScalePossible()
{
can = 'MozTransform' in document.body.style;
if(!can) can = 'webkitTransform' in document.body.style;
if(!can) can = 'msTransform' in document.body.style;
if(!can) can = 'OTransform' in document.body.style;
if(!can) can = 'transform' in document.body.style;
if(!can) can = 'Transform' in document.body.style;
return can;
}
And my content in this div:
<div id="scalecontainer"> </div>
Related
I am trying to load HTML content to WKWebView, It does not load properly the same as screen height/width, same code is working fine with UIWebView, See the following code
webView.loadHTMLString(htmlString!, baseURL: nil)
HTML string content <style type="text/css"> #container { width: 667px; height: 375px; margin: 0 auto } </style> 667px is screen height and 375px is screen width.
<!DOCTYPE HTML>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Highcharts Example</title>
<style type="text/css">
#container {
width: 667px;
height: 375px;
margin: 0 auto
}
</style>
</head>
<body>
<script src="https://code.highcharts.com/highcharts.js"></script>
<div id="container"></div>
<script type="text/javascript">
Highcharts.chart('container', {
//Chart code.
});
</script>
</body>
</html>
What can I do to solve this issue?
Add headerString before your html code and try it Like below
let description = "<p> HTML content <p>"
var headerString = "<header><meta name='viewport' content='width=device-width,
initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0'></header>"
headerString.append(description)
self.webView.loadHTMLString("\(headerString)", baseURL: nil)
I can't seem to get the canvas+ webview engine within Cocoon to use a PIXI.WebGLRenderer no matter what I try. Here is a simple example:
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<meta name="format-detection" content="telephone=no" />
<meta name="msapplication-tap-highlight" content="no" />
<meta name="viewport" content="user-scalable=no, initial-scale=1, maximum-scale=1, minimum-scale=1, width=device-width, height=device-height, target-densitydpi=device-dpi" />
<script type="text/javascript" src="http://pixijs.download/release/pixi.js"></script>
<title>Simple Test</title>
</head>
<body style="background-color: #99ff99; margin: 0; padding: 0;" onload="runTest()">
<script>
function runTest() {
var renderer = PIXI.autoDetectRenderer( 500, 200 );
document.body.appendChild( renderer.view );
var stageContainer = new PIXI.Container();
var text = new PIXI.Text( 'renderer.type='+renderer.type, { fontFamily: "Arial", fontSize: '12px', fill: "white" } );
text.x = text.y = 50;
stageContainer.addChild( text );
renderer.render( stageContainer );
}
</script>
</body>
</html>
With the Cocoon Launcher app I've tested this on:
iPhone5 (iOS 10.2)
iPad2 (iOS 9.3.5)
HP 10 Plus (android 4.4.2)
With webview+, all display "renderer=1" (which means PIXI.WebGLRenderer)
But with canvas+, all display "renderer=2" (which means PIXI.CanvasRenderer)
Is it possible to get canvas+ mode to work with WebGL in Pixi.js?
I have also tried forcing the renderer to be WebGL by replacing the autoDetectRenderer line with:
var renderer = new PIXI.WebGLRenderer( 500, 200 );
In this case my Cocoon Launcher on iphone and ipad crashes!
On the android, it just shows a black screen.
I have also tried with Pixi.js v3.0.1 with the same results.
So, is it possible to use WebGL with Cocoon's Canvas+ mode with Pixi.js?
Any help much appreciated, thanks
I managed to get it working, but not with the latest Pixi.js (v4.2.3), only with an old version - v3.0.10.
The key was to add cordova.js and use the document.addEventListener( "deviceready", runTest, false );
Here is some updated code:
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<meta name="format-detection" content="telephone=no" />
<meta name="msapplication-tap-highlight" content="no" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0">
<script type="text/javascript" src="cordova.js"></script>
<script src="js/pixi-3.0.10.js"></script>
<title>Simple Test</title>
</head>
<body style="background-color: #99ff99; margin: 0; padding: 0;">
<script>
function runTest() {
var renderer = new PIXI.WebGLRenderer( 300, 100 );
document.body.appendChild( renderer.view );
var stageContainer = new PIXI.Container();
var text = new PIXI.Text( 'rrr.type='+renderer.type, { fontFamily: "Arial", fontSize: '12px', fill: "white" } );
text.x = text.y = 50;
stageContainer.addChild( text );
renderer.render( stageContainer );
}
document.addEventListener( "deviceready", runTest, false );
</script>
</body>
</html>
This is only a partial answer because it only works with an outdated version of Pixi.js
As for me, I'm abandoning canvas+ for now because what I got working showed poor and erratic results compared with the webview+ mode. Also, as an aside, according to various performance tests I've made, it seems that the old Pixi.js v3.0.10 is dramatically out performing v4.2.3 as well.. so looks like I'll be sticking with that also.
we are making an HTML5 app where width is not know at design time.
So we change the viewport tag at runtime to match the desidered size.
e.g.
<meta name="viewport" id="viewport-meta" content="width=' + params.mobilePortraitWidth + ', initial-scale=1.0, maximum-scale=1.0, user-scalable=no" />
The problem on iOS is that after we change the viewport size, view is not correctly scaled until we double tap the screen.
EDIT, after double tap is all fine, so: how can we "DOUBLE TAP" programmatically?
Thank you very much
NSString *js = #"var t=document.createElement('meta'); t.name="viewport"; t.content="initial-scale=1.0, maximum-scale=3.0"; document.getElementsByTagName('head')[0].appendChild(t);";
[myWebView stringByEvaluatingJavaScriptFromString:js];
EDIT
Thanks for update.
I had very similar issue and remember that setting viewport meta tag solved it.
If you are trying to modify this meta tag just after loading html, try doing that in webViewDidFinishLoad (loadRequest is asynchronous).
Another solution would be to read your html file into NSString and replace that meta tag before loading it to webView.
Hope it helps!
Thank you very much for your replies, I would like to share the solution we found after some test on iPhone 5s with iOS 9.2 and iPad Air with iOS 8.4.
Basically, to make it work, we didn't set initial-scale=1.0, maximum-scale=1.0, user-scalable=no
Following a working example
<html>
<head>
<meta name="viewport" id="viewport-meta" content="width=device-width, user-scalable=no" />
<style>
html, body { -webkit-text-size-adjust: 100%; }
h1 { padding: 1em; background-color: #FF80BB; }
</style>
</head>
<body>
<h1>I am the page content</h1>
<button id="s320">Set 320</button><br />
<button id="s640">Set 640</button><br />
<button id="s960">Set 960</button>
<script>
function setViewportWidth(newWidth) {
var m = document.getElementById("viewport-meta");
m.setAttribute('content', 'width=' + newWidth + ', user-scalable=no');
}
document.getElementById("s320").onclick = function () { return setViewportWidth(320); };
document.getElementById("s640").onclick = function () { return setViewportWidth(640); };
document.getElementById("s960").onclick = function () { return setViewportWidth(960); };
</script>
</body>
</html>
I have a problem that the text inside the content-div is scrollable. Happens on iOS 6 with iPhone 4 and only if native title is set.
Video: http://www.youtube.com/watch?v=8ARaDQzBqOM
Demo:
<!DOCTYPE html>
<html>
<head>
<script>
forge.topbar.setTitle('Test App', function() {
forge.logging.log("Topbar image set");
}, function(e) {
forge.logging.log("Topbar image error: " + e);
});
</script>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Single page template</title>
<link rel="stylesheet" href="http://code.jquery.com/mobile/1.2.0/jquery.mobile-1.2.0.min.css" />
<script src="http://code.jquery.com/jquery-1.8.2.min.js"></script>
<script src="http://code.jquery.com/mobile/1.2.0/jquery.mobile-1.2.0.min.js"></script>
</head>
<body>
<div data-role="page">
<div data-role="content">
<p>this text is scrollable</p>
</div>
</div>
</body>
</html>
You might want to try to reset all the margins, paddings and border for all elements using CSS. Add this right before the closing </head>:
<style type="text/css">
* { /* reset */
margin: 0;
padding: 0;
border: 0;
}
</style>
On my jQuery Mobile project I'm using the following code:
<meta name="viewport" content="width=device-width, minimum-scale=1, maximum-scale=1">
I'm getting the Safari browser address bar and nav footer. How can I hide those so I can just have my app showing?
You can setup a few meta tags to tell iOS that your site can be added to the Home Screen as a web app. Once launched from there, all of the Safari elements are hidden.
Check out the section titled "Hiding Safari User Interface Components" here.
You can specify start up splash screen images and custom icons for the app as it appears on the home screen.
<meta name="viewport" content="width=device-width, minimum-scale=1, maximum-scale=1">
<meta name="apple-mobile-web-app-capable" content="yes" />
<meta name="apple-mobile-web-app-status-bar-style" content="black" />
<link rel="apple-touch-icon" href="apple-touch-icon-57x57.png" />
<link rel="apple-touch-icon" sizes="72x72" href="apple-touch-icon-72x72.png" />
<link rel="apple-touch-icon" sizes="114x114" href="apple-touch-icon-114x114.png" />
<link rel="apple-touch-startup-image" href="apple-touch-startup-image-320x460.png" />
<link rel="apple-touch-startup-image" sizes="768x1004" href="apple-touch-startup-image-768x1004.png" />
You should not need a <meta> tag. jQuery mobile should take care of hiding the address bar on iOS. Never been able to get the nav footer disappear myself.
Rob,
try adding below script. This should do the trick of opening new request in the same window
<script type="text/javascript">
window.onload = function () {
var a = document.getElementsByTagName("a");
for (var i = 0; i < a.length; i++) {
if (a[i].className.match("noeffect")) {
// Does nothing
}
else {
a[i].onclick = function () {
window.location = this.getAttribute("href");
return false;
};
}
}
};
</script>