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I am creating a Unity Game and the game works, but it takes ages to load! When I start the game on my iPhone it takes 10-15 minutes to load. I dont have any textures now, I will add those later. The player control is a first person CharacterControler, with a default script from the Unity website.
And a Blender world model (room).
What can I do to make my game load faster?
This may help
Unity Iphone Optimisation
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With Oculus Rift, Project Morpheus from Sony I think VR is going to be next big thing. I am kinda stuck about where and how to start getting my feet wet in VR application development. Any inputs on the same is really appreciated.
I always recomend the practicle approach. First, try it, then think about what you can do with it.
Oculus VR Development Kit 2 is available, you can order it and try it by yourself.
https://www.oculusvr.com/order/
With the development kit you will probably have access to some technical documentation to help you on how to use it.
Concerning Sony's Project Morpheus, I don't see any links to order a development kit, so you're pretty stuck regarding this one.
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I would like to replicate the default clock app in my app. Is there any way i can use the default app in my application or i should create a new one inside my app.I would be needing the world clock function in my app , What is the best method to implement it? Thanks in advance.
No, you cannot re-use the current 'World Clock' app within your own. You are going to have to replicate this functionality yourself.
CocoaControls does have a number of open source 'clock' controls that you might find useful.
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So I am planning to build a basic app that does the following:
When app is turned on:
track the speed
once speed is over threshold
play sound
the 'sound' is randomly picked from an array of sound.
I know iOS is known for being restrictive so I've planned my app
using as less resources as possible.
Thanks in advance!
If you just want a YES/NO answer then the answer is YES, you can do all of those things...
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I already search around the forum. People said that it takes almost 2 weeks, but all these topics are quite old and it is for the old Blackberry OS (5,6,7).
So just wonder how long it takes for BBOS 10 apps?
Thanks in advance.
It depends. Sometimes, it gets approved in a couple of days, sometimes, in a couple of weeks. Depends mainly on the number of applications they have to evaluate at that time.
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I want to try myself in 3d game development for iOS. And so I want to create a simple game just to see how the things work. In this game I want to have a level designed in max or blender and imported in my game. This level should include physics (for example some walls on a plane). I'm thinking about using Bullet phys engine. And I want to have a character that is able to move on this level (the walk have to be animated).
Please provide me some tutorials, source code or suggest some books.
Also it will be great suggesting some game engines to use!
Check out Unity for iOS http://unity3d.com/