Why Can't I delete or Remove iPhone / iPad Duplicate Enterprise App Icon Copy? - ios

I created an enterprise app in Xcode 4.6.3 and posted it on a website. The app succesfully downloads to iPhone5 and iPad3 (both running iOS 7). The app runs just fine. However, it created a duplicate "ghosted" app icon on both devices that cannot be removed See Screen Capture.
I tried removing it by long-pressing the app icon and touching the "X" on the device. I also tried removing it in iTunes. No luck. I updated to Xcode 5.0.1, developed for iOS 7, recompiled and repeated the process. No luck. The duplicate icon remains!
This is not an issue on devices not running iOS 7.

A similar thing happened to me while trying to delete an app that was being built at the same time with XCode.
Try restarting the phone by pressing and holding the button on the top and the circle button on the bottom.
When the OS repopulates the dashboard on the next launch, it should detect the discrepancy and either not display the bad icon or make it available for removal.

If your Apps don't includ iOS, you are surely able to delete Apps from iPhone, do all of your 3rd party apps no longer show the delete "x" when wiggling? If so, try the following steps as needed:
Restart phone
Reset phone (no data loss): press both home and power buttons for at least 10 seconds, releasing when the Apple logo appears
Settings > General > Reset > Reset All Settings
Restore iOS using iTunes, also restoring a backup
Restore iOS as new, without using a backup

Related

Installing apps on my own device through Xcode

I’m quite new to Xcode and I’m only interested in making apps as a hobby. I would like to install my own apps that I make on my own devices without using the App Store (without paying the £99/year developer fee). So I would like to know the following:
How can I install an app through Xcode so that the app remains on my iPhone after disconnecting it from my Mac?
How long will the app remain on my iPhone i.e. how long until I have to manually reinstall it? (I’ve seen some websites that say 7 days and some that say 1 year)
This is something else really but am I right in thinking to use the TestFlight app I’d need to pay the £99/year developer fee?
If it helps all my devices are running the latest software versions.
Yes, you can use your own device for testing purposes and it will remain on your phone after you disconnect it.
To set this up, connect your device to your Mac. Then, click the simulator selection dropdown in the top left of Xcode. It might say Generic iOS Device if you haven't selected a simulator since opening Xcode. At the bottom of that dropdown menu, you should see a button that says Add additional simulators...
At the top of the window that comes up after you click Add additional simulators.. there should be a Devices tab. Select that tab and add your device via the + icon in the bottom left of the window. Once connected and paired, you can travel back to the simulator dropdown menu and scroll up. Your device should be listed there if it's plugged in and paired. Select the device and run your app - Xcode will take care of installation.
Without purchasing the Apple Developer Program, your app will function on your phone for one week after the most recent run.
Yes, you are correct. TestFlight is something that comes with the Apple Developer Program.

iOS app showing old app icon even after change

I am changing app icon for my app and had below issue.
Even though I changed app icon still at times when I quit the app the animation shows old app icon and then transforms to new app icon. And also in Siri suggestion I still see old app icon. Will this be there even after app release or is it just a issue with running through Xcode. Is there anyway I can remove this app icon caching? I tried deleting old app and restarting device and then installing new app that solves this issue, but actual users won’t be doing this. Can anyone suggest any solution for this issue?
I am using Xcode 11 and I am on iOS 13.
Clean build and delete derived data, and that should take care of your issue. But users downloading app from App Store will not experience this issue.
1) Product > Clean build folder
2) XCode > Preferences > Locations > click on arrow for derived data
The iOS Springboard caches the app icon. So as soon as you change the app icon it won’t reflect in Siri suggestions and few app quit animation may still show old app icon. Gradually as user starts using the app with new logo and when iOS springboard caches the app icon again it will start showing the new app icon. So, don’t worry gradually all your users will start seeing the new app icon.

iOS launch screen does not update

I've updated launch screen on an enterprise app, but it won't update when installed on an iPad with the existing app. I've tried completely deleting the app before installing a new version, but it still launches with the old launch screen image.
I've tried installing the new app on another iPad where this app was never installed and the new launch screen appears as expected. Both iPads run the same iOS v9. The app was built with xCode 7.2
In summary I've tried the following scenarios:
updating existing app (version 1) on iPad A - with a new app (version 2)
iPad A, loads the new app v2 with launch screen from version 1
installed new app (version 2) on iPad B, which never had this app.
iPad B, loads the new app v2 with correct launch screen
then I installed old app version 1 on iPad B
iPad B, now loads the old app v1 with launch screen from version 2
It seems the iPad somehow caches the launch screen from the very fist install regardless which version it is. Deleting the app and reinstalling does not seem to help and it does not look code related as the correct launch screen images was loaded on iPad B
I just had this problem and i found that deleting the app off the device or simulator, then restarting the device or simulator seems to fix the issue.
I found just restarting the device didn't work.
I had tried many kinds of solutions and restart your iPhone is the only way.
In xcode, under Assets.xcassets, I clicked on LaunchImage and then unchecked Universal, checked iPhone, unchecked iPhone, and checked Universal again. Then ran build and it cleared the old image.
Simulators and iPhone caches the launch images.
this can help you
1>Clear the derived data under your developer/xcode folder
2>reset the device by pressing home button and lock button at same time
3>Push your code to device and it will work, if this doesnt work then creat ipa file and install using itunes after resetting the device and it will show the new launch images
The answer by Steve still holds as of iOS 13.2.3, but I wanted to add a few more items just to back up this point that otherwise exceed the restrictions of a comment.
For starters, I did delete the app, restart the device, etc but because this issue occurs when a user updates through the app store, those fixes are simply not viable.
Then, I decided to take more drastic actions within the app to try and remedy this. These actions were taken with TestFlight builds.
In my particular case, the problem stems from a version string that misrepresents the installed version.
Step 1 then was to simply remove the UILabel in question. Re-running the app would still cause the label to appear in the app.
Step 2 then was to create an entirely new LaunchScreen storyboard and set it as seen here:
Launching the app still presents the old launch screen.
This leads me to believe that something in the project structure is the source of the caching, and no reasonable changes to the LaunchScreen by the developer are going to get around this.
Update
The app has been released to the Appstore, and using the official store release, the app presents the correct launch screen.
Solution
Again, thanks to the thread I have referenced above I found a way to solve this issue - name your new image differently from the one there was before in case your new one has the same name as the old one and put it out of the *.xcassets folder to the project directory and reference it in your UIImageView. And that's it.
Just delete app from simulated iPhone home screen.
On iPhone 11 Max version 2-finger click and drag up from outer margin of the iPhone which will bring you to the home screen and exit your simulated app.
Then 2-finger click and hold your app, delete app and close simulator.
Open Xcode and click play button to run your simulation and the launch screen should be updated.
P.S. Deleting Xcode cache and derived data couldn't hurt.
See Rambo's post about the issue. At least on iOS 13 you can clear this cache yourself:
import UIKit
public extension UIApplication {
func clearLaunchScreenCache() {
do {
try FileManager.default.removeItem(atPath: NSHomeDirectory()+"/Library/SplashBoard")
} catch {
print("Failed to delete launch screen cache: \(error)")
}
}
}

How to cancel a Slide Over secondary app and choose a different app?

I did an iOS 9 app using Xcode 7.0 beta 3. As shown at Doing a SlideOver, I did a Slide Over and chose the Calendar app. In the simulator the device was set to iPad Air 2. Everything worked fine. But, when I do a different iOS 9 app and a Slide Over, the Calendar app appears! How can things be reset so that I can choose any secondary app when doing a Slide Over? I tried some obvious things like quitting and restarting Xcode, and restarting my Mac Book Pro.
Pull down from the top of the slideover window.

How can I re-enable the letterbox mode using the iPhone 5 and Xcode 4.5.2 without deleting the app?

I'd like to re-enable the letterbox mode on the iPhone 5 for my app. Using Xcode 4.5.2 and building an app for iPhone 5, I generated an 1136x640 launch image and it was named Default-568h#2x.png. I have sinced removed the launch screen and in the project summary the space for that image is empty. Also, I have removed any instances I found within the project folder. However, my app continues to be displayed using the full screen on the iPhone 5 and what I want is to be able to use the letterbox mode again. I believe this can be accomplished by deleting the app, but how can I re-enable the letterbox mode using the iPhone 5 and Xcode 4.5.2 without deleting the app from the phone?
Tap 'Product'->'Clean' in Xcode and remove the application from your phone. Then rebuild your project and there shouldn't be any cached version of the Default-568h#2x.png anywhere.
Have you tried deleting the app from the device and redeploying it? I have had issues with icon files etc not being refreshed unless the app is removed and freshly deployed.
Alternatively you can connect your iPhone and open organiser. Select the device and app and hit 'Download'.
Then add the archive you just saved back to your project. Then go to the Project Scheme Drop Down Edit Schemes>Run and select the app data package.
Redeploy your app from scratch and it will contain the saved state.
I had the same problem.
I disconnected my iPhone, removed the App from the iPhone's installed Apps, did a Project Clean in XCode, reconnected the iPhone and did a full build and redeploy to the iPhone.
Success! Letterboxing!

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