Framework for iOS Word Game [closed] - ios

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I'm developing an iOS Multiplayer word game and wondering whether I need to use cocos2d or a similar game engine? I do not need the physics engine but perhaps some animations and effects is all I would need from the engine. Will I be able to do these same effects from another library or with UIKit?
I do not want to use cocos2d unnecessarily(UIKit interfacing is faster) but if some things are just not possible without it. I'd rather be safe and use it. Any suggestions?

Apple released the new SpriteKit Framework, I recommend you to take a look at it. I would use it in your positon.
https://developer.apple.com/library/ios/documentation/GraphicsAnimation/Conceptual/SpriteKit_PG/Introduction/Introduction.html

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how demanding is it to transition from iOS 6 to iOS 7 programming? [closed]

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I learnt how to program in iOS 6(mid-scale apps) in a university course last year. I was wondering, how much challenging is it to make a transition to iOS 7? I tried to check out for an iOS 7 full change-log but I only found info related to added features.
Not challenging at all. If you want to use some of the new API's then you will need to learn them. Creating a 'mid-level' app however has remained very much the same.
The major differences are 'stock' element appearances but they are created the same way. Also views are now 'full screen' so that can be confusing at first if you aren't aware.

How can I create "QuizUp" similar graphics in ios? [closed]

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An application in AppStore's name "Quizup" probably know.
(https://itunes.apple.com/us/app/quizup-biggest-trivia-game/id718421443)
Kind of like game contest application. Competing with other people and if you know you will give points according to questions, you can skip levels etc. ..
I'm developing a game, like this game, but with a different concept, I am working on an educational game, but like the above images and animations in published application looks very soft and pleasant.
I'm wondering, exactly what tools using for developing this app?
Quartz 2d, UIKit, OpenGL-ES or game library(cocos2d etc.)?
What do you think I should use?
Thanks for your help.
Sorry poor english (I'm not native speaker)
You can implement all its UI/animations using UIKit & Quartz.

how to start creating game 2D for iOS [closed]

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I'm iOS development and I want to create one simple game for iOS and I don't know that how to start ?
please tell and guide me about it (for example guide me related sources books or tutorials movie)
I want to start creating simple game.... please help.
I recommend to you tutorial on http://www.raywenderlich.com , for example How To Make A Simple iPhone Game with Cocos2D 2.X Tutorial is good start. Using cocos2d-x will provide easy android porting.

Requirements for iOS game Development [closed]

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I've created apps using objective c. Now I want to develop some cool iOS games and I don't have any knowledge as far as game development is considered. So Can anyone please tell
1) What are the basic requirements for developing a iOS game, and
2) If possible can you guys suggest a tutorial to get started.
Thank You. Help is much appreciated.
Since Apple has brought their own framework "Sprite Kit" for making exciting 2D games I suggest you to go through Raywenderlich Sprite Kit tutorial,which I believe is an jump start for your consideration.

Starting 3d game development [closed]

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I want to try myself in 3d game development for iOS. And so I want to create a simple game just to see how the things work. In this game I want to have a level designed in max or blender and imported in my game. This level should include physics (for example some walls on a plane). I'm thinking about using Bullet phys engine. And I want to have a character that is able to move on this level (the walk have to be animated).
Please provide me some tutorials, source code or suggest some books.
Also it will be great suggesting some game engines to use!
Check out Unity for iOS http://unity3d.com/

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