I am trying to update my app so that it properly works on iOs7.
in iOS 5 & 6 this worked perfectly:
if ([segue.identifier isEqualToString:#"popover"])
{
FavoritesViewController *vc = segue.destinationViewController;
CGFloat width = 200.0;
CGRect rect = [vc.tableView rectForSection:[vc.tableView numberOfSections] - 1];
CGFloat height = CGRectGetMaxY(rect);
if ([segue isKindOfClass:[UIStoryboardPopoverSegue class]])
{
_filterPopoverController = [(UIStoryboardPopoverSegue *)segue popoverController];
[_filterPopoverController setPopoverContentSize:CGSizeMake(width, height)];
[_filterPopoverController setDelegate:self];
}
}
}
I use this to check if its already on the screen
- (IBAction)touchedFilterButton:(UIBarButtonItem *)sender
{
if (_filterPopoverController == nil)
{
[self performSegueWithIdentifier:#"popover" sender:self];
}
else
{
[_filterPopoverController dismissPopoverAnimated:YES];
_filterPopoverController = nil;
}
}
if i remove this line
_filterPopoverController = [(UIStoryboardPopoverSegue *)segue popoverController];
It works but i cant set the width/height and there is no check if its on the screen.
The problem was iOS7 is not so "Forgiving"
i call
_filterPopoverController = [(UIStoryboardPopoverSegue *)segue popoverController];
after
CGFloat width = 200.0;
CGRect rect = [vc.tableView rectForSection:[vc.tableView numberOfSections] - 1];
CGFloat height = CGRectGetMaxY(rect);
height is always 0.000 because its not "shown" yet, so i had to replace the segue after calling the other view controller and set the width.
And i removed the subclass part because its already a subclass for sure
FavoritesViewController *vc = segue.destinationViewController;
_filterPopoverController = [(UIStoryboardPopoverSegue *)segue popoverController];
CGFloat width = 200.0;
CGRect rect = [vc.tableView rectForSection:[vc.tableView numberOfSections] - 1];
CGFloat height = CGRectGetMaxY(rect);
[_filterPopoverController setPopoverContentSize:CGSizeMake(width, height)];
[_filterPopoverController setDelegate:self];
Related
I've got a UIPageViewController in my app, set up like this:
self.pageViewController = [self.storyboard instantiateViewControllerWithIdentifier:#"MainPageViewController"];
self.pageViewController.dataSource = self;
self.pageViewController.delegate = self;
self.pageViewController.view.frame = CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height);
[self addChildViewController:self.pageViewController];
[self.view addSubview:self.pageViewController.view];
[self.pageViewController didMoveToParentViewController:self];
I've made my UIViewController conform to the UIScrollViewDelegate and added this code to set the scrollView delegate to self:
for (UIView *currentView in self.pageViewController.view.subviews) {
if ([currentView isKindOfClass:[UIScrollView class]]) {
UIScrollView *scrollView = (UIScrollView *)currentView;
scrollView.delegate = self;
break;
}
}
Then I'm trying to use this method to find the current page, though the contentOffset stays the same whenever I scroll the UIPageViewController:
-(void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView {
CGFloat pageWidth = scrollView.frame.size.width;
NSInteger page = scrollView.contentOffset.x / pageWidth;
NSLog(#"Content offset.x: %.f", scrollView.contentOffset.x);
}
Why is this?
I made it work using a delegate method of the UIPageViewController rather than the scrollView. This is my solution:
-(void)pageViewController:(UIPageViewController *)pageViewController didFinishAnimating:(BOOL)finished previousViewControllers:(NSArray<UIViewController *> *)previousViewControllers transitionCompleted:(BOOL)completed
{
if (completed) {
NSInteger currentIndex = [self.navViewControllers indexOfObject:pageViewController.viewControllers[0]];
}
}
I'd like to have an underline that indicates which item was selected. It slides to any other items whenever the item was tapped. Therefore, I added a subview to the custom UITabBarController and set the animation. Then I use hidesBottomBarWhenPushed to hide the tab bar when pushed. However, the underline seems not combined with the custom UITabBarController.
How to handle the subview so it is always on top even when using the back gesture? This Flipboard app capture is what I want to do.
Edit:
CustomTabBarController.m
- (void)viewDidLoad
{
[super viewDidLoad];
// create underline view
CGRect tabBarFrame = self.tabBar.frame;
CGFloat itemWidth = (CGFloat)CGRectGetWidth(tabBarFrame) / MIN(5, self.tabBar.items.count);
CGFloat originX = (CGFloat)itemWidth * self.selectedIndex;
CGRect underlineFrame = CGRectMake(originX, CGRectGetMaxY(tabBarFrame) - 3.0f, itemWidth, 3.0f);
self.underlineView = [[UIView alloc] initWithFrame:underlineFrame];
self.underlineView.backgroundColor = [UIColor redColor];
[self.view addSubview:self.underlineView];
}
#pragma mark - UITabBarDelegate
- (void)tabBar:(UITabBar *)tabBar didSelectItem:(UITabBarItem *)item
{
NSUInteger itemIndex = [tabBar.items indexOfObject:item];
CGRect underlineFrame = self.underlineView.frame;
CGFloat originX = (CGFloat)CGRectGetWidth(self.underlineView.frame) * itemIndex;
// underline shifting animation
[UIView animateWithDuration:0.25
animations:^{
self.underlineView.frame = CGRectMake(originX, underlineFrame.origin.y, CGRectGetWidth(underlineFrame), CGRectGetHeight(underlineFrame));
}];
}
CustomTableViewController.m
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
UIViewController *detailViewController = segue.destinationViewController;
detailViewController.hidesBottomBarWhenPushed = YES;
}
hidesBottomBarWhenPushed hides the tab bar but its subview (the underline view).
If I hide it by myself and show it in viewWillAppear, the underline view does not look like on top of the tab bar.
I finally found a workaround. To override the method hidesBottomBarWhenPushed, then you can add an alternative view for tab bar's subviews.
sourceViewController.m
- (BOOL)hidesBottomBarWhenPushed
{
[super hidesBottomBarWhenPushed];
CustomTabBarController *tabBarController = (CustomTabBarController *)self.tabBarController;
if (tabBarController.underlineView.isHidden) {
CGRect tabBarBounds = tabBarController.tabBar.bounds;
CGFloat underlineHeight = CGRectGetHeight(tabBarController.underlineView.frame);
CGFloat itemWidth = (CGFloat)CGRectGetWidth(tabBarBounds) / MIN(5, tabBarController.tabBar.items.count);
CGFloat originX = (CGFloat)itemWidth * tabBarController.selectedIndex;
UIView *alternativeView = [[UIView alloc] initWithFrame:CGRectMake(originX,
CGRectGetMaxY(tabBarBounds) - underlineHeight,
itemWidth,
underlineHeight)];
alternativeView.tag = tabBarController.underlineViewTag;
alternativeView.backgroundColor = tabBarController.underlineView.backgroundColor;
[tabBarController.tabBar addSubview:alternativeView];
}
return NO;
}
- (void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
CustomTabBarController *tabBarController = (CustomTabBarController *)self.tabBarController;
if (tabBarController.underlineView.isHidden) {
tabBarController.underlineView.hidden = NO;
NSInteger underlineViewTag = tabBarController.underlineViewTag;
UIView *alternativeView = [tabBarController.tabBar viewWithTag:underlineViewTag];
[alternativeView removeFromSuperview];
}
}
Don't forget the case that interactivePopGesture failure to popover view controller, the alternative view still be added to tab bar. So remove it at destination view controller if needed.
destinationViewController.m
- (void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
CustomTabBarController *tabBarController = (CustomTabBarController *)self.tabBarController;
NSInteger underlineViewTag = tabBarController.underlineViewTag;
UIView *alternativeView = [tabBarController.tabBar viewWithTag:underlineViewTag];
if (alternativeView) [alternativeView removeFromSuperview];
}
I am new to iPhone to iOS development. and I want a demo for zoom in and zoom out (symmetric zooming of image) a image within a scrollview in iOS.This is my code : in this code i have taken an image view within a scrollview(ZoomScrollView) and scrollview within a another Scrollview(scrollView_Gallery).Thanks in advance..
//ZoomGalleryViewController.m//
scrollView_Gallery.backgroundColor = [UIColor yellowColor];
scrollView_Gallery.delegate = self;
scrollView_Gallery.pagingEnabled = YES;
scrollView_Gallery.userInteractionEnabled = YES;
scrollView_Gallery.showsHorizontalScrollIndicator = NO;
scrollView_Gallery.showsVerticalScrollIndicator = NO;
[self.view addSubview:scrollView_Gallery];
if(UI_USER_INTERFACE_IDIOM()==UIUserInterfaceIdiomPhone)
{
[scrollView_Gallery setContentSize:CGSizeMake(self.view.frame.size.width*[arrayUrl count],self.view.frame.size.height)];
}
else if(UI_USER_INTERFACE_IDIOM()==UIUserInterfaceIdiomPad)
{
[scrollView_Gallery setContentSize:CGSizeMake([[UIScreen mainScreen] bounds].size.width*[arrayUrl count],[[UIScreen mainScreen] bounds].size.height)];
}
for (int i = 0; i < [arrayUrl count]; i++)
{
zoomScrollView = [[ZoomScrollView alloc]init];
zoomScrollView.backgroundColor = [UIColor redColor];
[zoomScrollView setContentSize:CGSizeMake(zoomScrollView.contentSize.width,zoomScrollView.frame.size.height)];
CGRect frame = scrollView_Gallery.frame;
frame.origin.x = (frame.size.width)* i;
frame.origin.y = 0;
zoomScrollView.frame = frame;
zoomScrollView.imageView.contentMode = UIViewContentModeScaleAspectFit;
NSMutableURLRequest *request = [NSMutableURLRequest requestWithURL:[NSURL URLWithString:[[arrayUrl objectAtIndex:i]objectForKey:#"photopath"]]];
__weak UIImageView *weakImageView = zoomScrollView.imageView;
zoomScrollView.imageView.tag = i;
zoomScrollView.ZOOM_VIEW_TAG = zoomScrollView.imageView.tag;
[zoomScrollView.imageView setImageWithURLRequest:request
placeholderImage:nil
success:^(NSURLRequest *request, NSHTTPURLResponse *response, UIImage *image)
{
NSLog(#"image=%f,imageheight=%f",image.size.width,image.size.height);
UIImageView *strongImageView = weakImageView; // make local strong reference to protect against race conditions
strongImageView.frame = CGRectMake(0,0,image.size.width*image.scale, image.size.height*image.scale);
strongImageView.center = scrollView_Gallery.center;
NSLog(#"image11 = %f, imageheight11 = %f",image.size.width*image.scale, image.size.height*image.scale);
NSLog(#"imageScale = %f",image.scale);
if (!strongImageView) return;
[UIView transitionWithView:strongImageView
duration:0.3
options:UIViewAnimationOptionTransitionCrossDissolve animations:^{
strongImageView.image = image;
}
completion:NULL];
//[scrollView_Gallery setContentOffset:CGPointMake(strongImageView.frame.size.width * (indexNumber+1), 0)];
}failure:^(NSURLRequest *request, NSHTTPURLResponse *response, NSError *error){
NSLog(#"Request failed with error: %#", error);
}];
[scrollView_Gallery addSubview:zoomScrollView];
[zoomScrollView setContentSize:CGSizeMake(zoomScrollView.contentSize.width,zoomScrollView.frame.size.height)];
if(UI_USER_INTERFACE_IDIOM()==UIUserInterfaceIdiomPhone)
{
[scrollView_Gallery setContentOffset:CGPointMake(self.view.frame.size.width * (indexNumber), 0)];
}
else if(UI_USER_INTERFACE_IDIOM()==UIUserInterfaceIdiomPad)
{
[scrollView_Gallery setContentOffset:CGPointMake([[UIScreen mainScreen] bounds].size.width * (indexNumber), 0)];
}
// ZoomScrollView.h//
#import <UIKit/UIKit.h>
#interface MRZoomScrollView : UIScrollView <UIScrollViewDelegate>
{
UIImageView *imageView;
}
#property (nonatomic, retain) UIImageView *imageView;
#end
// MRZoomScrollView.m//
#import "MRZoomScrollView.h"
#define MRScreenWidth CGRectGetWidth([UIScreen mainScreen].applicationFrame)
#define MRScreenHeight CGRectGetHeight([UIScreen mainScreen].applicationFrame)
#interface MRZoomScrollView (Utility)
- (CGRect)zoomRectForScale:(float)scale withCenter:(CGPoint)center;
#end
#implementation MRZoomScrollView
#synthesize imageView;
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
self.delegate = self;
self.frame = CGRectMake(0, 0, MRScreenWidth, MRScreenHeight);
[self initImageView];
}
return self;
}
- (void)initImageView
{
imageView = [[UIImageView alloc]init];
// The imageView can be zoomed largest size
imageView.frame = CGRectMake(0, 0, MRScreenWidth * 2.5, MRScreenHeight * 2.5);
imageView.userInteractionEnabled = YES;
[self addSubview:imageView];
[imageView release];
// Add gesture,double tap zoom imageView.
UITapGestureRecognizer *doubleTapGesture = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(handleDoubleTap:)];
[doubleTapGesture setNumberOfTapsRequired:2];
[imageView addGestureRecognizer:doubleTapGesture];
[doubleTapGesture release];
float minimumScale = self.frame.size.width / imageView.frame.size.width;
[self setMinimumZoomScale:minimumScale];
[self setZoomScale:minimumScale];
}
#pragma mark - Zoom methods
- (void)handleDoubleTap:(UIGestureRecognizer *)gesture
{
float newScale = self.zoomScale * 1.5;
CGRect zoomRect = [self zoomRectForScale:newScale withCenter:[gesture locationInView:gesture.view]];
[self zoomToRect:zoomRect animated:YES];
}
- (CGRect)zoomRectForScale:(float)scale withCenter:(CGPoint)center
{
CGRect zoomRect;
zoomRect.size.height = self.frame.size.height / scale;
zoomRect.size.width = self.frame.size.width / scale;
zoomRect.origin.x = center.x - (zoomRect.size.width / 2.0);
zoomRect.origin.y = center.y - (zoomRect.size.height / 2.0);
return zoomRect;
}
#pragma mark - UIScrollViewDelegate
- (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView
{
return imageView;
}
- (void)scrollViewDidEndZooming:(UIScrollView *)scrollView withView:(UIView *)view atScale:(float)scale
{
[scrollView setZoomScale:scale animated:NO];
}
You can do it by using UIScrollView and enable enabledZoom ON.
- (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView
{
return self.imageView;
}
in viewDidLoad method paste this code
- (void)viewDidLoad {
[super viewDidLoad];
self.scrollView.minimumZoomScale=0.5;
self.scrollView.maximumZoomScale=6.0;
self.scrollView.contentSize=CGSizeMake(1280, 960);
self.scrollView.delegate=self;
}
Look at this tutorial, it was helpful for me:
Assuming you have a property scrollView, try the following code in your view controller s viewDidLoad or viewWillAppear methods:
self.scrollView.minimumZoomScale=1.0;
self.scrollView.maximumZoomScale=2.0;
self.scrollView.contentSize=self.scrollView.frame.size;
self.scrollView.bounces=YES;
self.scrollView.delegate=self;
Let your view controller conform to the UIScrollViewDelegate protocol. And implement the delegate method :
- (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView
{
return self.imageView;// return the imageView inside the scrollview which has to be scaled.
}
I call an view with an imgView inside a scrollview like this from another view
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
[tableView deselectRowAtIndexPath:indexPath animated:YES];
ImageViewController *view = [[self.menus objectAtIndex:[indexPath row]] objectForKey:#"VIEW"];
view.imgPath = [[self.menus objectAtIndex:[indexPath row]] objectForKey:#"PATH"];
[self presentViewController:view animated:YES completion:nil];
}
Then I show the image in the new view like this
-(UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView
{
return self.imgView;
}
- (void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
NSString *path = [[NSBundle mainBundle] pathForResource:self.imgPath ofType:#"png"];
UIImage *image = [[UIImage alloc] initWithContentsOfFile:path];
self.imgView = [[UIImageView alloc] initWithImage:image];
self.imgView.frame = (CGRect){.origin=CGPointMake(0.0f, 0.0f), .size=image.size};
[self.scrollView addSubview:self.imgView];
self.scrollView.contentSize = image.size;
CGRect scrollViewFrame = self.scrollView.frame;
CGFloat scaleWidth = scrollViewFrame.size.width / self.scrollView.contentSize.width;
CGFloat scaleHeight = scrollViewFrame.size.height / self.scrollView.contentSize.height;
CGFloat minScale = MIN(scaleWidth, scaleHeight);
self.scrollView.minimumZoomScale = minScale;
self.scrollView.maximumZoomScale = 1.0f;
self.scrollView.zoomScale = minScale;
[self centerScrollViewContents];
}
- (void)viewDidLoad
{
[super viewDidLoad];
UITapGestureRecognizer *doubleTapRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(scrollViewDoubleTapped:)];
doubleTapRecognizer.numberOfTapsRequired = 2;
doubleTapRecognizer.numberOfTouchesRequired = 1;
[self.scrollView addGestureRecognizer:doubleTapRecognizer];
UITapGestureRecognizer *twoFingerTapRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(scrollViewTwoFingerTapped:)];
twoFingerTapRecognizer.numberOfTapsRequired = 1;
twoFingerTapRecognizer.numberOfTouchesRequired = 2;
[self.scrollView addGestureRecognizer:twoFingerTapRecognizer];
}
- (void)centerScrollViewContents {
CGSize boundsSize = self.scrollView.bounds.size;
CGRect contentsFrame = self.imgView.frame;
if (contentsFrame.size.width < boundsSize.width) {
contentsFrame.origin.x = (boundsSize.width - contentsFrame.size.width) / 2.0f;
} else {
contentsFrame.origin.x = 0.0f;
}
if (contentsFrame.size.height < boundsSize.height) {
contentsFrame.origin.y = (boundsSize.height - contentsFrame.size.height) / 2.0f;
} else {
contentsFrame.origin.y = 0.0f;
}
self.imgView.frame = contentsFrame;
}
This all works with no problems and I can dismiss the view like this
- (IBAction)BackBtnPress:(id)sender {
[self dismissViewControllerAnimated:YES completion:nil];
}
However when I want to go back to the image view again from didSelectRowAtIndexPath the app crashes and I get EXC_BREAKPOINT at
0x18e2756: calll 0x1a37a00 ; symbol stub for: getpid
I have tried debugging and it goes through viewWillAppear with seamingly no issues and then crashes
Any ideas on what the problem might be?
Thanks!
Edit
enabling zombies did not help, disabling arc changes nothing.
I fixed it by creating the new imageview when the row was selected instead of when the first view with the tableview was loaded, so my didselectrowatindexpath looks like this
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
[tableView deselectRowAtIndexPath:indexPath animated:YES];
ImageViewController *view = [ImageViewController alloc];
view.imgPath = [[self.menus objectAtIndex:[indexPath row]] objectForKey:#"PATH"];
[self presentViewController:view animated:YES completion:nil];
}
I have two Scroll View's in a xib, and they both contain a very large image that should start with it completely scaled down to fit. The first ScrollView works perfectly, objects are all moving around correctly when you zoom or scroll, but the second ScrollView starts completely zoomed in, unable to zoom out.
The ScrollView is now showing 25% of the image(completely zoomed in at 0,0) and also cannot be dragged to see the rest. If I pinch to zoom, the image moves diagonally up and left without zooming at all, I can now drag the image back to 0,0 and back down the the max point it scrolled diagonally.
.h file
UIScrollView *_scrollView;
UIScrollView *_miamiScrollView;
UIView *_mapImageView;
UIView *_mapMiamiView;
UIView *_mapContentView;
NSArray *_autoLayoutViews;
NSArray *_staticViews;
#property (strong, nonatomic) IBOutlet UIScrollView *scrollView;//(linked to working scrollview)
#property (strong, nonatomic) IBOutlet UIScrollView *miamiScrollView;//(Linked to 'broken' scrollview)
.m file
- (void)viewDidLoad
{
[self _customizeViews];
}
- (void) _customizeViews
{
UIImageView *mapImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"MainGameDisplay.jpg"]];
mapImageView.userInteractionEnabled = YES;
UIImageView *mapMiamiView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"miami.jpg"]];
mapMiamiView.userInteractionEnabled = YES;
_mapContentView = [[UIView alloc] initWithFrame:CGRectMake(0, 50, 568, 270)];
_mapContentView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth;
_mapContentView.clipsToBounds = YES;
_mapContentView.userInteractionEnabled = YES;
[_mapContentView addSubview:_scrollView];
[_mapContentView addSubview:_miamiScrollView];
[self.view addSubview:_mapContentView];
[self.view sendSubviewToBack:_mapContentView];
UIScrollView *scrollView = _scrollView;
CGRect scrollFrame = scrollView.frame;
scrollFrame.origin = CGPointZero;
scrollView.frame = scrollFrame;
scrollView.delegate = self;
scrollView.minimumZoomScale = 1;
scrollView.maximumZoomScale = 1.0;
[scrollView addSubview:mapImageView];
scrollView.contentSize = mapImageView.frame.size;
_scrollView = scrollView;
_mapImageView = mapImageView;
UIScrollView *miamiScrollView = _miamiScrollView;
CGRect miamiScrollFrame = CGRectMake(0 , 270, 568, 270);
scrollFrame.origin = CGPointZero;
miamiScrollView.frame = miamiScrollFrame;
miamiScrollView.delegate = self;
miamiScrollView.minimumZoomScale = 0.125;
miamiScrollView.maximumZoomScale = 1;
[miamiScrollView addSubview:mapMiamiView];
miamiScrollView.contentSize = mapMiamiView.frame.size;
_miamiScrollView = miamiScrollView;
_mapMiamiView = mapMiamiView;
[self _setupAutolayoutViews];
[self _setupStaticViews];
[self _zoomToFit: _scrollView];
[self _zoomToFit: _miamiScrollView];
[self _updatePositionForViews:_autoLayoutViews];
}
- (void) _zoomToFit: (UIScrollView*)view
{
CGFloat contentWidth = view.contentSize.width;
CGFloat contentHeigth = view.contentSize.height;
CGFloat viewWidth = view.frame.size.width;
CGFloat viewHeight = view.frame.size.height;
CGFloat width = viewWidth / contentWidth;
CGFloat heigth = viewHeight / contentHeigth;
CGFloat scale = MAX(width, heigth);
if ( scale < view.minimumZoomScale ) {
view.minimumZoomScale = scale;
} else if ( scale > view.maximumZoomScale ) {
view.maximumZoomScale = scale;
}
view.zoomScale = scale;
}
#pragma mark - Positions
- (void) _updatePositionForViews:(NSArray *)views
{
CGFloat scale = _scrollView.zoomScale;
CGPoint contentOffset = _scrollView.contentOffset;
contentOffset.x -= _scrollView.frame.origin.x;
contentOffset.y -= _scrollView.frame.origin.y;
for ( UIView *view in views ) {
CGPoint basePosition = [self _basePositionForView:view];
[self _updatePositionForView:view scale:scale basePosition:basePosition offset:contentOffset];
}
}
- (CGPoint) _basePositionForView:(UIView *)view
{
NSString *key = [NSString stringWithFormat:#"%d", view.tag];
NSString *stringValue = [_coordinates objectForKey:key];
NSArray *values = [stringValue componentsSeparatedByString:#":"];
if ( [values count] < 2 ) return CGPointZero;
CGPoint result = CGPointMake([[values objectAtIndex:0] floatValue], [[values objectAtIndex:1] floatValue]);
return result;
}
- (void) _updatePositionForView:(UIView *)view scale:(CGFloat)scale basePosition:(CGPoint)basePosition offset:(CGPoint)offset;
{
CGPoint position;
position.x = (basePosition.x * scale) - offset.x;
position.y = (basePosition.y * scale) - offset.y;
CGRect frame = view.frame;
frame.origin = position;
view.frame = frame;
}
//////////////////////////////////////////////////////////////////////////////////////
#pragma mark - UIScrollViewDelegate
- (void)scrollViewWillBeginDragging:(UIScrollView *)scrollView;
{
[self _lockInteraction];
}
- (void)scrollViewDidEndDragging:(UIScrollView *)scrollView willDecelerate:(BOOL)decelerate;
{
[self _unlockInteraction];
}
- (void)scrollViewWillBeginZooming:(UIScrollView *)scrollView withView:(UIView *)view
{
[self _lockInteraction];
}
- (void)scrollViewDidEndZooming:(UIScrollView *)scrollView withView:(UIView *)view atScale:(float)scale;
{
[self _unlockInteraction];
}
- (void) _lockInteraction
{
[self _setControls:_staticViews interacted:NO];
[self _setControls:_autoLayoutViews interacted:NO];
}
- (void) _unlockInteraction
{
[self _setControls:_staticViews interacted:YES];
[self _setControls:_autoLayoutViews interacted:YES];
}
- (void) _setControls:(NSArray *)controls interacted:(BOOL)interacted
{
for ( UIControl *control in controls ) {
if ( [control isKindOfClass:[UIControl class]]) {
control.userInteractionEnabled = interacted;
}
}
}
- (void)scrollViewDidZoom:(UIScrollView *)scrollView
{
[self _updatePositionForViews:_autoLayoutViews];
}
- (void)scrollViewDidScroll:(UIScrollView *)scrollView
{
[self _updatePositionForViews:_autoLayoutViews];
}
- (UIView *) viewForZoomingInScrollView:(UIScrollView *)scrollView;
{
return _mapImageView;
}
//DEFAULT BUTTONS.
- (void) _setupAutolayoutViews
{
UIButton *btn1 = [UIButton buttonWithType: UIButtonTypeDetailDisclosure];
[btn1 addTarget:self action:#selector(quickTest:) forControlEvents:UIControlEventTouchUpInside];
btn1.tag = kAddContactButton;
btn1.center = CGPointZero;
[_mapContentView addSubview:btn1];
_autoLayoutViews = [[NSArray alloc] initWithObjects:btn1, nil];
}
//CUSTOM BUTTONS.
- (void) _setupStaticViews
{
UIButton *openMiamiButton = [UIButton buttonWithType:UIButtonTypeCustom];
[openMiamiButton setBackgroundImage:[UIImage imageNamed:#"logo.png"] forState:UIControlStateNormal];
[openMiamiButton addTarget:self action:#selector(quickTest:) forControlEvents:UIControlEventTouchUpInside];
openMiamiButton.frame = CGRectMake(0.0 ,0.0, 50.0, 50.0);
openMiamiButton.tag = OpenMiamiButton;
openMiamiButton.enabled = YES;
openMiamiButton.alpha = 0.5;
[_mapImageView addSubview:openMiamiButton];
_staticViews = #[openMiamiButton,];
for ( UIView *view in _staticViews ) {
CGPoint point = [self _basePositionForView:view];
CGRect frame = view.frame;
frame.origin = point;
view.frame = frame;
}
}
//And for the transition between views:
-(void) quickTest: (UIButton *)button
{
/*
if (!openMiami)
openMiami = [[MiamiGameDisplay alloc] initWithNibName:nil bundle:nil];
openMiami.mainPage = self;
[self.navigationController pushViewController:openMiami animated:YES];
*/
if (!testBool){
[UIView animateWithDuration:0.5f
animations:^{
_scrollView.frame = CGRectMake(0 , -270, 568, 270);
}
completion:Nil];
[UIView animateWithDuration:0.5f
animations:^{
_miamiScrollView.frame = CGRectMake(0 , 0, 568, 270);
}
completion:Nil];
testBool=YES;
}
else {
[UIView animateWithDuration:0.5f
animations:^{
_miamiScrollView.frame = CGRectMake(0 , 270, 568, 270);
}
completion:Nil];
[UIView animateWithDuration:0.5f
animations:^{
_scrollView.frame = CGRectMake(0 , 0, 568, 270);
}
completion:Nil];
testBool=NO;
}
}
I've run into a similar issue with scrollViews. Basically, as far as I can tell, only the last scrollView added to the window will respond as a scrollView.
You can produce the same effect with any other type of object being added to the window before the scrollView.
Example :
[[self window] addSubview:logo];
[[self window] addSubview:scrollView];
Will work, but:
[[self window] addSubview:scrollView];
[[self window] addSubview:logo];
will not. (Currently running against iOS 6.1.2 and xCode 4.6.1)