Reading long characteristic values using CoreBluetooth - ios

I have a characteristic value which contains the data for an image. In the peripheral I setup the value like this:
_photoUUID = [CBUUID UUIDWithString:bPhotoCharacteristicUUID];
_photoCharacteristic = [[CBMutableCharacteristic alloc] initWithType:_photoUUID
properties:CBCharacteristicPropertyRead
value:Nil
permissions:CBAttributePermissionsReadable];
My understanding is that when this value is requested, the didReceiveReadRequest callback will be called:
-(void) peripheralManager:(CBPeripheralManager *)peripheral didReceiveReadRequest:(CBATTRequest *)request {
if ([request.characteristic.UUID isEqual:_photoUUID]) {
if (request.offset > request.characteristic.value.length) {
[_peripheralManager respondToRequest:request withResult:CBATTErrorInvalidOffset];
return;
}
else {
// Get the photos
if (request.offset == 0) {
_photoData = [NSKeyedArchiver archivedDataWithRootObject:_myProfile.photosImmutable];
}
request.value = [_photoData subdataWithRange:NSMakeRange(request.offset, request.characteristic.value.length - request.offset)];
[_peripheralManager respondToRequest:request withResult:CBATTErrorSuccess];
}
}
}
This comes pretty much from Apple's documentation. On the Central side in the didDiscoverCharacteristic callback I have the following code:
if ([characteristic.UUID isEqual:_photoUUID]) {
_photoCharacteristic = characteristic;
[peripheral readValueForCharacteristic:characteristic];
}
Which in turn calls the didUpdateValueForCharacteristic callback:
- (void)peripheral:(CBPeripheral *)peripheral didUpdateValueForCharacteristic:(CBCharacteristic *)characteristic error:(NSError *)error {
NSLog(#"updated value for characteristic");
if ([characteristic.UUID isEqual:_photoUUID]) {
NSArray * photos = [NSKeyedUnarchiver unarchiveObjectWithData:characteristic.value];
}
}
All of the callbacks are called but when I try to re-construct the array, it's corrupted because not all of the data is transferred correctly. I would expect the didRecieveReadRequest callback to be called multiple times with a different offset each time. However it's only called once.
I was wondering if anyone knew what I'm doing wrong?

I'm guessing you're bumping up against the 512 byte limit on characteristic length. You'll need to move to subscriptions to characteristics and processing of updates to get around this:
On the central:
Subscribe to the characteristic by calling -[CBPeripheral setNotifyValue:forCharacteristic] (with YES as the notify value).
In -peripheral:didUpdateValueForCharacteristic:error, every update will either be data to append, or something you choose to use on the peripheral side to indicate end-of-data (I use an empty NSData for this). Update your -peripheral:didUpdateValueForCharacteristic:error code so that:
If you're starting to read a value, initialize a sink for the incoming bytes (e.g. an NSMutableData).
If you're in the middle of reading a value, you append to the sink.
If you see the EOD marker, you consider the transfer complete. You may wish to unsubscribe from the characteristic at this state, by calling -[CBPeripheral setNotifyValue:forCharacteristic] with a notify value of NO.
-peripheral:didUpdateNotificationStateForCharacteristic:error: is a good spot to manage the initialization and later use of the sink into which you read chunks. If characteristic.isNotifying is updated to YES, you have a new subscription; if it's updated to NO then you're done reading. At this point, you can use NSKeyedUnarchiver to unarchive the data.
On the peripheral:
In -[CBMutableCharacteristic initWithType:properties:value:permissions], make sure the properties value includes CBCharacteristicPropertyNotify.
Use -peripheralManager:central:didSubscribeToCharacteristic: to kick off the chunking send of your data, rather than -peripheral:didReceiveReadRequest:result:.
When chunking your data, make sure your chunk size is no larger than central.maximumUpdateValueLength. On iOS7, between an iPad 3 and iPhone 5, I've typically seen 132 bytes. If you're sending to multiple centrals, use the least common value.
You'll want to check the return code of -updateValue:forCharacteristic:onSubscribedCentrals; if underlying queue backs up, this will return NO, and you'll have to wait for a callback on -peripheralManagerIsReadyToUpdateSubscribers: before continuing (this is one of the burrs in an otherwise smooth API, I think). Depending upon how you handle this, you could paint yourself into a corner because:
If you're constructing and sending your chunks on the same queue that the peripheral is using for its operations, AND doing the right thing and checking the return value from -updateValue:forCharacteristic:onSubscribedCentrals:, it's easy to back yourself into a non-obvious deadlock. You'll either want to make sure that you yield the queue after each call to -updateValue:forCharacteristic:onSubscribedCentrals:, perform your chunking loop on a different queue than the peripheral's queue (-updateValue:forCharacteristic:onSubscribedCentrals: will make sure its work is done in the right place). Or you could get fancier; just be mindful of this.
To see this in action, the WWDC 2012 Advanced Core Bluetooth video contains an example (sharing VCards) that covers most of this. It doesn't however, check the return value on the update, so they avoid the pitfalls in #4 altogether.
Hope that helps.

I tried the approach described by Cora Middleton, but couldn't get it to work. If I understand her approach correctly, she would send all partial data through the update notifications. The problem for me seemed to be that there was no guarantee each update would be read by the central if the values in these notifications would change often in short succession.
So because that approach didn't work, I did the following:
There's some characteristic that I use to keep track of the state of the peripheral. This characteristic would only contain some flags and would send out notifications if one or more flags change. Interactions by the user on the peripheral would change the state and there's one action on the peripheral that the user can perform to trigger a download from a connected central.
The data to be downloaded from the central is added to a stack on the peripheral. The last item on the stack is a terminator indicator (an empty NSData object)
The central registers to receive notifications of the aforementioned state characteristic. If some flag is set, a download is triggered.
On the peripheral side, every time I receive a read request for a certain characteristic, I remove 1 item from the stack and return this item.
On the central side I add all data that is returned from the read requests. If the empty data value is retrieved, then I create an object from the returned data (in my case it's a JSON string).
On the peripheral side I also know the download is finished after returning the empty NSData object, so afterwards I can change the state once again for the peripheral.

Related

What will the flow be like for connecting two BLE Peripherals?

I have been reading a lot of posts here on the forum and I saw quite a few relating to my case. However I still don't have the clarity that I was looking for.
I want to connect to two CBPeripherals and to write data to both of them. From what I have read, I have the idea that before connecting to a second device I have to disconnect the current peripheral. Okay, so suppose I were to write a command onto one of the peripherals and then I want to write another command to the other one, will I have to disconnect from the current peripheral? If I did disconnect to connect to the other, will the previous command still hold effect? What are the best practises for this on iOS?
my bluetooth friend, first of all it isn't necessary to disconnect current Peripheral to connect another if u want to send both messages. But many apps limit number of connected devices(CBPeripheral) to 5 - 10, because more than 5-10 connected devices, can spontaneously be lost, I know about it a little (I worked only with 4 devices). For example:
[[RKCentralManager sharedManager] scanForPeripheralsWithServices:nil options:#{CBCentralManagerScanOptionAllowDuplicatesKey:#NO} onUpdated:^(RKPeripheral *peripheral)
{
//first of all u should start a scan
[[RKCentralManager sharedManager] connectPeripheral: peripheral options:nil onFinished:^(RKPeripheral * connectedperipheral, NSError *error)
{
//after u can connect to Peripheral immediately
[connectedperipheral discoverServices:nil onFinish:^(NSError *error)
{
// services - a collection of data and associated behaviors for accomplishing a function or feature of a device
[connectedperipheral discoverCharacteristics:nil forService: [connectedperipheral.services lastObject] onFinish:^(CBService *service, NSError *error)
{
//after u should take a characteristic - Represents a service's characteristic
CBCharacteristic * characteristic = service.characteristics[0];
//and at last u can write value in characteristic in which you are going to write down something
NSData * data = [NSData dataWithHexString: newstring];
CBCharacteristicWriteType type = CBCharacteristicWriteWithoutResponse;
[connectedperipheral writeValue:data forCharacteristic:characteristic type:type onFinish:nil];
}];
}];
}];
}];
The approximate scheme of sending the message for bluetooth device, it isn't obligatory to do an investment of methods, they can be distributed on actions.
You shouldn't worry about connection and sendings data
to several devices because it is work for CBCentralManager, if U use it correctly.
CBCentralManager objects are used to manage discovered or connected remote peripheral devices (represented by CBPeripheral objects), including scanning for, discovering, and connecting to advertising peripherals.
You can connect at once some devices and send them messages, and all be ok.
If you have questions, will try to answer.
This is good example, u can see how its work : https://github.com/ruiking/ble
About max count of devices https://stackoverflow.com/a/17282862/4912496

Reading Bluetooth LE CBCharacteristic returns a smaller value on iOS 7 [duplicate]

I have a characteristic value which contains the data for an image. In the peripheral I setup the value like this:
_photoUUID = [CBUUID UUIDWithString:bPhotoCharacteristicUUID];
_photoCharacteristic = [[CBMutableCharacteristic alloc] initWithType:_photoUUID
properties:CBCharacteristicPropertyRead
value:Nil
permissions:CBAttributePermissionsReadable];
My understanding is that when this value is requested, the didReceiveReadRequest callback will be called:
-(void) peripheralManager:(CBPeripheralManager *)peripheral didReceiveReadRequest:(CBATTRequest *)request {
if ([request.characteristic.UUID isEqual:_photoUUID]) {
if (request.offset > request.characteristic.value.length) {
[_peripheralManager respondToRequest:request withResult:CBATTErrorInvalidOffset];
return;
}
else {
// Get the photos
if (request.offset == 0) {
_photoData = [NSKeyedArchiver archivedDataWithRootObject:_myProfile.photosImmutable];
}
request.value = [_photoData subdataWithRange:NSMakeRange(request.offset, request.characteristic.value.length - request.offset)];
[_peripheralManager respondToRequest:request withResult:CBATTErrorSuccess];
}
}
}
This comes pretty much from Apple's documentation. On the Central side in the didDiscoverCharacteristic callback I have the following code:
if ([characteristic.UUID isEqual:_photoUUID]) {
_photoCharacteristic = characteristic;
[peripheral readValueForCharacteristic:characteristic];
}
Which in turn calls the didUpdateValueForCharacteristic callback:
- (void)peripheral:(CBPeripheral *)peripheral didUpdateValueForCharacteristic:(CBCharacteristic *)characteristic error:(NSError *)error {
NSLog(#"updated value for characteristic");
if ([characteristic.UUID isEqual:_photoUUID]) {
NSArray * photos = [NSKeyedUnarchiver unarchiveObjectWithData:characteristic.value];
}
}
All of the callbacks are called but when I try to re-construct the array, it's corrupted because not all of the data is transferred correctly. I would expect the didRecieveReadRequest callback to be called multiple times with a different offset each time. However it's only called once.
I was wondering if anyone knew what I'm doing wrong?
I'm guessing you're bumping up against the 512 byte limit on characteristic length. You'll need to move to subscriptions to characteristics and processing of updates to get around this:
On the central:
Subscribe to the characteristic by calling -[CBPeripheral setNotifyValue:forCharacteristic] (with YES as the notify value).
In -peripheral:didUpdateValueForCharacteristic:error, every update will either be data to append, or something you choose to use on the peripheral side to indicate end-of-data (I use an empty NSData for this). Update your -peripheral:didUpdateValueForCharacteristic:error code so that:
If you're starting to read a value, initialize a sink for the incoming bytes (e.g. an NSMutableData).
If you're in the middle of reading a value, you append to the sink.
If you see the EOD marker, you consider the transfer complete. You may wish to unsubscribe from the characteristic at this state, by calling -[CBPeripheral setNotifyValue:forCharacteristic] with a notify value of NO.
-peripheral:didUpdateNotificationStateForCharacteristic:error: is a good spot to manage the initialization and later use of the sink into which you read chunks. If characteristic.isNotifying is updated to YES, you have a new subscription; if it's updated to NO then you're done reading. At this point, you can use NSKeyedUnarchiver to unarchive the data.
On the peripheral:
In -[CBMutableCharacteristic initWithType:properties:value:permissions], make sure the properties value includes CBCharacteristicPropertyNotify.
Use -peripheralManager:central:didSubscribeToCharacteristic: to kick off the chunking send of your data, rather than -peripheral:didReceiveReadRequest:result:.
When chunking your data, make sure your chunk size is no larger than central.maximumUpdateValueLength. On iOS7, between an iPad 3 and iPhone 5, I've typically seen 132 bytes. If you're sending to multiple centrals, use the least common value.
You'll want to check the return code of -updateValue:forCharacteristic:onSubscribedCentrals; if underlying queue backs up, this will return NO, and you'll have to wait for a callback on -peripheralManagerIsReadyToUpdateSubscribers: before continuing (this is one of the burrs in an otherwise smooth API, I think). Depending upon how you handle this, you could paint yourself into a corner because:
If you're constructing and sending your chunks on the same queue that the peripheral is using for its operations, AND doing the right thing and checking the return value from -updateValue:forCharacteristic:onSubscribedCentrals:, it's easy to back yourself into a non-obvious deadlock. You'll either want to make sure that you yield the queue after each call to -updateValue:forCharacteristic:onSubscribedCentrals:, perform your chunking loop on a different queue than the peripheral's queue (-updateValue:forCharacteristic:onSubscribedCentrals: will make sure its work is done in the right place). Or you could get fancier; just be mindful of this.
To see this in action, the WWDC 2012 Advanced Core Bluetooth video contains an example (sharing VCards) that covers most of this. It doesn't however, check the return value on the update, so they avoid the pitfalls in #4 altogether.
Hope that helps.
I tried the approach described by Cora Middleton, but couldn't get it to work. If I understand her approach correctly, she would send all partial data through the update notifications. The problem for me seemed to be that there was no guarantee each update would be read by the central if the values in these notifications would change often in short succession.
So because that approach didn't work, I did the following:
There's some characteristic that I use to keep track of the state of the peripheral. This characteristic would only contain some flags and would send out notifications if one or more flags change. Interactions by the user on the peripheral would change the state and there's one action on the peripheral that the user can perform to trigger a download from a connected central.
The data to be downloaded from the central is added to a stack on the peripheral. The last item on the stack is a terminator indicator (an empty NSData object)
The central registers to receive notifications of the aforementioned state characteristic. If some flag is set, a download is triggered.
On the peripheral side, every time I receive a read request for a certain characteristic, I remove 1 item from the stack and return this item.
On the central side I add all data that is returned from the read requests. If the empty data value is retrieved, then I create an object from the returned data (in my case it's a JSON string).
On the peripheral side I also know the download is finished after returning the empty NSData object, so afterwards I can change the state once again for the peripheral.

IOS BLE communication write value;

I am writing my first IOS App, to communicate with the Bluegiga BLE chip. I need to read and write values. The issue I am having is that, I am not able to write the value the first time I run the program. I do not get any error. It shows the last value which was written as the current value. When I re-run the program the correct value is updated correctly. Its delaying my project. Any suggestion will be of great help. I am using the following code snippet.
CBPeripheral *servicePeripheral;
NSData *readIndex;
CBCharacteristic *readIdxCharacteristic;
[servicePeripheral writeValue:readIndex forCharacteristic:readIdxCharacteristic type:CBCharacteristicWriteWithResponse];
- (void) peripheral:(CBPeripheral *)peripheral didWriteValueForCharacteristic:(CBCharacteristic *)characteristic error:(NSError *)error
{
if ([characteristic isEqual:readIdxCharacteristic] ){
[peripheral readValueForCharacteristic:readIdxCharacteristic];
NSLog(#"Read Index Characteristic Written Check%#",characteristic.value);
}
}
Your problem is that you are accessing the characteristic.value immediately after the call to readValueForCharacteristic, but it takes some time for Core-Bluetooth to contact the peripheral, request a value for the characteristic and for the peripheral to reply.
If you refer to the documentation for this method you will see -
Discussion
When you call this method to read the value of a
characteristic, the peripheral calls the
peripheral:didUpdateValueForCharacteristic:error: method of its
delegate object. If the value of the characteristic is successfully
retrieved, you can access it through the characteristic’s value
property.
So, you need to access characteristic.value in your didUpdateValueForCharacteristic: CBPeripheral delegate method

Correct way to send data through a socket with NSOutputStream

I am just getting started with socket programming on iOS and I am struggling to determine the use of the NSStreamEventHasSpaceAvailable event for NSOutputStreams.
On the one hand, Apple's official documentation (Listing 2) shows that in the -stream:handleEvent: delegate method, data should be written to the output buffer with -write:maxLength: message, passing data continually from a buffer, whenever the NSStreamEventHasSpaceAvailable event is received.
On the other hand, this tutorial from Ray Wenderlich and this iOS TCP socket example on GitHub ignore the NSStreamEventHasSpaceAvailable event altogether, and just go ahead and -write:maxLength: to the buffer whenever they need to (even ignoring -hasSpaceAvailable).
Thirdly, there is this example code which appears to do both...
My question is therefore, what is the correct way(s) to handle writing data to an NSOutputStream that is attached to a socket? And of what use is the NSStreamEventHasSpaceAvailable event code if it can (apparently) be ignored? It seems to me that there is either very fortunate UB happening (in examples 2 and 3), or there are several ways of sending data through a socket-based NSOutputStream...
You can write to a stream at any time, but for network streams, -write:maxLength: returns only until at least one byte has been written to the socket write buffer. Therefore, if the socket write buffer is full (e.g. because the other end of the connection does not read the data fast enough),
this will block the current thread. If you write from the main thread, this will block
the user interface.
The NSStreamEventHasSpaceAvailable event is signalled when you can write to the stream
without blocking. Writing only in response to that event avoids that the current thread
and possibly the user interface is blocked.
Alternatively, you can write to a network stream from a separate "writer thread".
After seeing #MartinR's answer, I re-read the Apple Docs and did some reading up on NSRunLoop events. The solution was not as trivial as I first thought and requires some extra buffering.
Conclusions
While the Ray Wenderlich example works, it is not optimal - as noted by #MartinR, if there is no room in the outgoing TCP window, the call to write:maxLength will block. The reason Ray Wenderlich's example does work is because the messages sent are small and infrequent, and given an error-free and large-bandwidth internet connection, it will 'probably' work. When you start dealing with (much) larger amounts of data being sent (much) more frequently however, the write:maxLength: calls could start to block and the App will start to stall...
For the NSStreamEventHasSpaceAvailable event, Apple's documentation has the following advice:
If the delegate receives an NSStreamEventHasSpaceAvailable event and does not write anything to the stream, it does not receive further space-available events from the run loop until the NSOutputStream object receives more bytes. ... ... You can have the delegate set a flag when it doesn’t write to the stream upon receiving an NSStreamEventHasSpaceAvailable event. Later, when your program has more bytes to write, it can check this flag and, if set, write to the output-stream instance directly.
It is therefore only 'guaranteed to be safe' to call write:maxLength: in two scenarios:
Inside the callback (on receipt of the NSStreamEventHasSpaceAvailable event).
Outside the callback if and only if we have already received the NSStreamEventHasSpaceAvailable but elected not to call write:maxLength: inside the callback itself (e.g. we had no data to actually write).
For scenario (2), we will not receive the callback again until write:maxLength is actually called directly - Apple suggest setting a flag inside the delegate callback (see above) to indicate when we are allowed to do this.
My solution was to use an additional level of buffering - adding an NSMutableArray as a data queue. My code for writing data to a socket looks like this (comments and error checking omitted for brevity, the currentDataOffset variable indicates how much of the 'current' NSData object we have sent):
// Public interface for sending data.
- (void)sendData:(NSData *)data {
[_dataWriteQueue insertObject:data atIndex:0];
if (flag_canSendDirectly) [self _sendData];
}
// NSStreamDelegate message
- (void)stream:(NSStream *)aStream handleEvent:(NSStreamEvent)eventCode {
// ...
case NSStreamEventHasSpaceAvailable: {
[self _sendData];
break;
}
}
// Private
- (void)_sendData {
flag_canSendDirectly = NO;
NSData *data = [_dataWriteQueue lastObject];
if (data == nil) {
flag_canSendDirectly = YES;
return;
}
uint8_t *readBytes = (uint8_t *)[data bytes];
readBytes += currentDataOffset;
NSUInteger dataLength = [data length];
NSUInteger lengthOfDataToWrite = (dataLength - currentDataOffset >= 1024) ? 1024 : (dataLength - currentDataOffset);
NSInteger bytesWritten = [_outputStream write:readBytes maxLength:lengthOfDataToWrite];
currentDataOffset += bytesWritten;
if (bytesWritten > 0) {
self.currentDataOffset += bytesWritten;
if (self.currentDataOffset == dataLength) {
[self.dataWriteQueue removeLastObject];
self.currentDataOffset = 0;
}
}
}

How to Throttle CoreMIDI in Objective-C

My CoreMIDI connection on iOS is apparently fast enough to handle ANYTHING that hits it... if I'm just doing some simple object creation and NSLog. In the UI, I don't have time to handle everything that comes in. The UI would blow up, or just finish processing too late.
However, I need to do real processing and UI display in response to CoreMIDI inputs. What I'd like is to process the latest messages every, say, 1ms or 2ms. I've been doing this with a collection that gets emptied by a timer-fired method every 1ms (processFromServerAsync). One problem is that some messages might fall through the cracks, I think, if I grab and substitute:
NSDictionary *queueCopy = [self.queue copy];
// here the dictionary could get messages not in the queue copy!
self.queue = [NSMutableDictionary dictionary];
I realize that I could handle this by synchronizing with a lock, which is easy to screw up:
-(NSMutableDictionary *)messageQueue {
#synchronized(self) {
if (!messageQueue_)
self.messageQueue = [NSMutableDictionary dictionary];
return messageQueue_;
}
}
-(NSDictionary*)clearMessageQueueAndReturnCopy {
#synchronized(self) {
if (!messageQueue_)
return [NSDictionary dictionary];
NSDictionary *retVal = [messageQueue_ copy];
self.messageQueue = [NSMutableDictionary dictionary];
return retVal;
}
}
However, I'm not convinced that I'm even handling this in the correct way. How is throttling typically done (even outside of Obj-C)? I surely cannot process all those messages in the UI nor the program.
There are some well-established patterns for throttling streams of incoming data. This comes up a lot in finance, where you might have a data feed throwing 100K messages/sec at a system.
You employ a sliding window mechanism to discard redundant messages while ensuring that the client has the latest possible copy of the data. You set your window up over some time period (a few milliseconds) then set up a queue for each data stream (meaning a particular CC, midi note etc.) You start a global timer when the first message comes in. You send that message to the client immediately. If anything else comes in during the window you push it to its queue. The queue has just one entry - the latest value - so you overwrite the queued value with each subsequent update. When the timer ticks (the window is over) you send the latest message out to the client. Then, you send the next message out as soon as it comes in, start a new window and repeat. This gives a reasonable balance between swamping the client and avoiding aliasing of update intervals to the timer window. Aliasing is less of an issue with 1-2ms intervals so a cruder rigid timer approach might work for you.
The critical thing is ensuring that you have separate windows for each data stream. You can't risk overwriting or ignoring, say, a note off because a control change came in. One timer, one single-entry queue per Midi message number.

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