Adjust Subviews Size To Superview Frame - ios

I'm trying to understand the following issue.
I create a view like that:
UIView *subNavigation = [[UIView alloc] initWithFrame:CGRectMake(0.0 0.0, 0.0, 70.0)];
Afterwards I'm running through a loop to add buttons to that subNavigation view but I don't want to display the buttons right away:
for (int i = 0; i < 5; i++) {
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
button.frame = CGRectMake(leftOrigin, 0.0, 145.8, MENU_BUTTON_HEIGHT);
leftOrigin += 145.8;
[button setBackgroundColor:[UIColor whiteColor]];
[button setTitle:#"Button Content" forState:UIControlStateNormal];
[button setTitleColor:[UIColor yellowColor] forState:UIControlStateNormal];
[button setTitleColor:[UIColor greenColor] forState:UIControlStateHighlighted];
[button setTag:i];
[subNavigation addSubview:button];
}
So the subNavigation was created with a width of 0.0. I do not want to see the buttons when I add the subNavigation but I do. How can I make all subviews adjust to the frame width/height of their superview?
Thank you very much for your help!

I wouldn't mess around with the superview's frame like that if your only intention is to keep its subviews hidden. Instead, I suggest you use [subNavigation setHidden:YES];. This will hide its subviews as well.
If however you are insistent on this approach, I suggest you do as #rokjarc said in his comment and work on the superview's bounds. You should also look into clipping the subviews of subNavigation.
[subNavigation setClipsToBounds:YES];

Related

How to show buttons as grid on scroll view and tapped on button show more labels on beneath

I have scroll view with buttons and i want to show more labels on beneath of selected button tapped and remaining buttons are moved to next position
I am objective c
Please any one can help me
My Code is here
UIScrollView *scrollView = [[UIScrollView alloc]initWithFrame:self.view.frame];
[self.view addSubview:scrollView];
for (int i = 0; i<83; i++){
imageButton = [UIButton buttonWithType:UIButtonTypeCustom];
[imageButton setTranslatesAutoresizingMaskIntoConstraints:YES];
// [imageButton setBackgroundColor:[UIColor blackColor]];
[imageButton setBackgroundImage:[UIImage imageNamed:#"books"] forState: UIControlStateNormal];
[imageButton setTitle:[NSString stringWithFormat:#" %d",i] forState:UIControlStateNormal];
[imageButton setFrame:CGRectMake(xPossion, yPossion, 70, 60)];
imageButton.highlighted=YES;
[imageButton addTarget:self
action:#selector(butnSelected:)
forControlEvents:UIControlEventTouchUpInside];
[scrollView addSubview:imageButton];
xPossion += imageButton.frame.size.width+35;
temp++;
if (temp==3) {
yPossion = imageButton.frame.origin.y+imageButton.frame.size.height+20;
temp = 0;
xPossion = 20;
yPossion += imageButton.frame.size.width-15;
[scrollView setContentSize:CGSizeMake(scrollView.frame.size.width ,yPossion-50)];
}
}
My target is set to screen as like below enter image description here
and when I click on one image i want to display sub categories like belowenter image description here
You can use UISTackView for your purpose. Add circular / category buttons as well as all other buttons in one stackview. Hide / show the sub categories button on click of circular / category button. One of the main advantages of the stack view is that it will automatically create Auto Layout constraints for each subview that's added to it. You also have finite control over how those subviews are sized and positioned. There are options to configure the sizing of the views, where they should be arranged, as well as how much padding should be between the subviews.
I would also give a try and let you know.

Positioning UILabel just after text ending of UIButton?

I have a view which has a label on extreme left, then a button with username and then his comment after the button on the right. What I want to do is to position Label where text of UIButton is ending. In this case, if username is long or short, comment will start without any space between the username button and comment label. I am currently doing hard coded like this, how can I achieve dynamic position of UILabel depending upon size of text of UIButtion?, PfButton is subclass of UIButton Thanks
PfButton *button = [PfButton buttonWithType:UIButtonTypeRoundedRect];
[button setTitle:name forState:UIControlStateNormal];
[button setContentHorizontalAlignment:UIControlContentHorizontalAlignmentLeft];
[button setContentEdgeInsets:UIEdgeInsetsMake(0, 13, 0, 0)];
[button setObjectId:objId];
[button addTarget:self action:#selector(profilePhotoButtonPressed:) forControlEvents:UIControlEventTouchUpInside];
[button setFrame:CGRectMake(30, -7, 130, 20)];
[[button titleLabel] setTextAlignment:NSTextAlignmentLeft];
[view addSubview:button];
UILabel *messageLabel = [[UILabel alloc] initWithFrame:CGRectMake(160, -7, 150, 20)];
[messageLabel setFont:[UIFont systemFontOfSize:15]];
[messageLabel setText:msg];
[messageLabel setTextAlignment:NSTextAlignmentLeft];
[view addSubview:messageLabel];
[messageLabel release];
sizeToFit doesn't work well if you want to have your button be wider than the label, or if you change one of the many sizing properties on the button. A better solution is to simply translate the titleLabel's coordinate system to the buttons superview.
CGRect buttonTitleFrame = button.titleLabel.frame;
CGRect convertedRect = [button convertRect:button.titleLabel.frame toView:button.superview];
CGFloat xForLabel = convertedRect.origin.x + buttonTitleFrame.size.width;
CGRect currentLabelFrame = label.frame;
CGRect labelFrame = CGRectMake(xForLabel, currentLabelFrame.origin.y, currentLabelFrame.size.width, currentLabelFrame.size.height);
label.frame = labelFrame;
The second line is the key one here. You ask the button to convert a rectangle that is within it (in this case the title labels) to what it would be in another view (in this case the buttons superview, which is probably your view controllers self.view).
Line 3 takes the translated origin and adds the labels exact width, and 5 uses the values from the labels frame except the x, which is our calculated value.
Got it to work by using
[button sizeToFit];
It gave me the exact frame, then calculated the position of label by taking into account button's x position and width

Adding Button from loop into UIScrollView

i am writing this code to create buttons from loop and adding them into UIScrollView but somehow its not working , please can someone help.
the code is
scroll = [[UIScrollView alloc]init];
[self createurdulistfordisplay];
for(int i = 1;i<[urdulist count];i++)
{
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
[button setBackgroundImage:[UIImage imageNamed:#"2.png"] forState:UIControlStateNormal];
[button addTarget:self
action:#selector(playurduaudio:)
forControlEvents:UIControlEventTouchDown];
button.frame = CGRectMake(80.0, 210.0 + (30*i), 213.0, 46.0);
[scroll addSubview:button];
}
I think you have forgotten to add scroll to view. add like his at last line
[self.view addSubView:scroll];
Here you have created scroll but not added to your view that means until you adds this scrollView to main view i.e. to self.view ,you will not get it display on screen

UIButton Image + Text IOS

I need a UIButton with image & text. Image should be in the top & text comes under the image both should be clickable.
I see very complicated answers, all of them using code. However, if you are using Interface Builder, there is a very easy way to do this:
Select the button and set a title and an image. Note that if you set the background instead of the image then the image will be resized if it is smaller than the button.
Set the position of both items by changing the edge and insets. You could even control the alignment of both in the Control section.
You could even use the same approach by code, without creating UILabels and UIImages inside as other solutions proposed. Always Keep It Simple!
EDIT: Attached a small example having the 3 things set (title, image and background) with correct insets
I think you are looking for this solution for your problem:
UIButton *_button = [UIButton buttonWithType:UIButtonTypeCustom];
[_button setFrame:CGRectMake(0.f, 0.f, 128.f, 128.f)]; // SET the values for your wishes
[_button setCenter:CGPointMake(128.f, 128.f)]; // SET the values for your wishes
[_button setClipsToBounds:false];
[_button setBackgroundImage:[UIImage imageNamed:#"jquery-mobile-icon.png"] forState:UIControlStateNormal]; // SET the image name for your wishes
[_button setTitle:#"Button" forState:UIControlStateNormal];
[_button.titleLabel setFont:[UIFont systemFontOfSize:24.f]];
[_button setTitleColor:[UIColor blackColor] forState:UIControlStateNormal]; // SET the colour for your wishes
[_button setTitleColor:[UIColor redColor] forState:UIControlStateHighlighted]; // SET the colour for your wishes
[_button setTitleEdgeInsets:UIEdgeInsetsMake(0.f, 0.f, -110.f, 0.f)]; // SET the values for your wishes
[_button addTarget:self action:#selector(buttonTouchedUpInside:) forControlEvents:UIControlEventTouchUpInside]; // you can ADD the action to the button as well like
...the rest of the customisation of the button is your duty now, and don't forget to add the button to your view.
UPDATE #1 and UPDATE #2
or, if you don't need a dynamic button you could add your button to your view in the Interface Builder and you could set the same values at there as well. it is pretty same, but here is this version as well in one simple picture.
you can also see the final result in the Interface Builder as it is on the screenshot.
Xcode-9 and Xcode-10 Apple done few changes regarding Edge Inset now, you can change it under size-inspector.
Please follow below steps:
Step-1:
Input text and select image which you want to show:
Step-2:
Select button control as per your requirement as shown in below image:
Step-3:
Now go-to size inspector and add value as per your requirement:
swift version:
var button = UIButton()
newGameButton.setTitle("Новая игра", for: .normal)
newGameButton.setImage(UIImage(named: "energi"), for: .normal)
newGameButton.backgroundColor = .blue
newGameButton.imageEdgeInsets.left = -50
In my case, I wanted to add UIImage to the right and UILabel to the left. Maybe I can achieve that by writing code (like the above mentioned), but I prefer not to write code and get it done by using the storyboard as much as possible. So this is how did it:
First, write down something in your label box and select an image that you want to show:
And that will create a button looking like this:
Next, look for Semantic and select Force Right-to-Left (If you don't specify anything, then it will show the image to the left and label to the right like the above image):
Finally, you'll see UIImage to the right and UILabel to the left:
To add space between a label and an image, go to the Size inspector and change those values depending on your requirement:
That's it!
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
button.imageView.image = [UIImage imageNamed:#"your image name here"];
button.titleLabel.text = #"your text here";
but following code will show label above and image in background
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
button.background.image = [UIImage imageNamed:#"your image name here"];
button.titleLabel.text = #"your text here";
There is no need to use label and button in same control because UIButton has UILabel and UIimageview properties.
Use this code:
UIButton *sampleButton = [UIButton buttonWithType:UIButtonTypeCustom];
[sampleButton setFrame:CGRectMake(0, 10, 200, 52)];
[sampleButton setTitle:#"Button Title" forState:UIControlStateNormal];
[sampleButton setFont:[UIFont boldSystemFontOfSize:20]];
[sampleButton setBackgroundImage:[[UIImage imageNamed:#"redButton.png"]
stretchableImageWithLeftCapWidth:10.0 topCapHeight:0.0] forState:UIControlStateNormal];
[sampleButton addTarget:self action:#selector(buttonPressed)
forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:sampleButton]
You should create custom imageview for image and custom label for text and you add to your button as subviews. That's it.
UIButton *yourButton = [UIButton buttonWithType:UIButtonTypeCustom];
yourButton.backgroundColor = [UIColor greenColor];
yourButton.frame = CGRectMake(140, 40, 175, 30);
[yourButton addTarget:self action:#selector(yourButtonSelected:) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:yourButton];
UIImageView *imageView1 = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, yourButton.frame.size.width, yourButton.frame.size.height/2)];
imageView1.image =[UIImage imageNamed:#"images.jpg"];
[yourButton addSubview:imageView1];
UILabel *label=[[UILabel alloc] initWithFrame:CGRectMake(0, yourButton.frame.size.height/2, yourButton.frame.size.width, yourButton.frame.size.height/2)];
label.backgroundColor = [UIColor greenColor];
label.textAlignment= UITextAlignmentCenter;
label.text = #"ButtonTitle";
[yourButton addSubview:label];
For testing purpose, use yourButtonSelected: method
-(void)yourButtonSelected:(id)sender{
NSLog(#"Your Button Selected");
}
I think it will be helpful to you.
Use this code:
UIButton *button=[UIButton buttonWithType:UIButtonTypeRoundedRect];
button.imageView.frame=CGRectMake(0.0f, 0.0f, 50.0f, 44.0f);///You can replace it with your own dimensions.
UILabel *label=[[UILabel alloc] initWithFrame:CGRectMake(0.0f, 35.0f, 50.0f, 44.0f)];///You can replace it with your own dimensions.
[button addSubview:label];
I encountered the same problem, and I fix it by creating a new subclass of UIButton and overriding the layoutSubviews: method as below :
-(void)layoutSubviews {
[super layoutSubviews];
// Center image
CGPoint center = self.imageView.center;
center.x = self.frame.size.width/2;
center.y = self.imageView.frame.size.height/2;
self.imageView.center = center;
//Center text
CGRect newFrame = [self titleLabel].frame;
newFrame.origin.x = 0;
newFrame.origin.y = self.imageView.frame.size.height + 5;
newFrame.size.width = self.frame.size.width;
self.titleLabel.frame = newFrame;
self.titleLabel.textAlignment = UITextAlignmentCenter;
}
I think that the Angel García Olloqui's answer is another good solution, if you place all of them manually with interface builder but I'll keep my solution since I don't have to modify the content insets for each of my button.
Make UIImageView and UILabel, and set image and text to both of this....then Place a custom button over imageView and Label....
UIImageView *imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"search.png"]];
imageView.frame = CGRectMake(x, y, imageView.frame.size.width, imageView.frame.size.height);
[self.view addSubview:imageView];
UILabel *yourLabel = [[UILabel alloc] initWithFrame:CGRectMake(x, y,a,b)];
yourLabel.text = #"raj";
[self.view addSubview:yourLabel];
UIButton * yourBtn=[UIButton buttonWithType:UIButtonTypeCustom];
[yourBtn setFrame:CGRectMake(x, y,c,d)];
[yourBtn addTarget:self action:#selector(#"Your Action") forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:yourBtn];
It's really simple,just add image to background of you button and give text to titlelabel of button for uicontrolstatenormal.
That's it.
[btn setBackgroundImage:[UIImage imageNamed:#"img.png"] forState:UIControlStateNormal];
[btn setContentVerticalAlignment:UIControlContentVerticalAlignmentBottom];
[btn setTitle:#"Click Me" forState:UIControlStateNormal];

How to force button to stay at tableView cell's bottom?

I add a button as a subview to my tableviewcells. Works fine. But I can't seem to figure out, how to force it to always be at the bottom of the cell. (On top of the separator line if you will). The cell height varies, so a fixed position is not smart. But I have no clue how to add it with a dynamic position. Here's the code for adding the button:
UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[button addTarget:self
action:#selector(buttonPressed:)
forControlEvents:UIControlEventTouchDown];
[button setTitle:#"+1" forState:UIControlStateNormal];
button.frame = CGRectMake(0.0f, 70.0f, 160.0f, 15.0f);
[cell addSubview:button];
Set the autoresizing mask when adding the button. I think the setting you want is:
button.autoresizingMask = UIViewAutoResizingFlexibleTopMargin;
Do this after adding the button to the cell.
You can always check the height of the cell and put the button's frame like this.
button.frame=CGRectMake(0,cellHeight-15,160,15);

Resources