Has anyone found tutorials for RestKits that are actually up to date? Not prerelease but something 0.20.* +. I was following along RestKits own tutorial that is suppose to be current and xcode is giving me a deprecated warning on one of their methods.
https://github.com/RestKit/RKGist/blob/master/TUTORIAL.md
Think I'm ready to jump oof the RestKit ship as if they aren't keeping their docs up to date that is a big warning sign for me. Also tried to build their latest examples from github and got a build error right away. Looks like a great project but someone who knows that library well needs to update the wiki and docs.
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Alright, guys. I'm going freakin' crazy with this one. It is utterly ridiculous that the FacebookSDK causes so many issues. I know there are a couple questions on here regarding this issue, but they all seem to be outdated.
I pulled my Xcode project onto a new computer, and can't build it because I get the "FacebookSDK/FacebookSDK.h" file not found error. There are answers such as This one, but I've followed the steps in every single answer and haven't found one that works. I've just made a fresh pull from my working project from the original machine to the new one. I'll take some screenshots showing my current settings for various fields mentioned in other answers, and maybe I Just have something wonky that is interfering.
Here are the contents of the SDK that I just downloaded
Here are the contents of my Xcode project folder. There isn't anything else Facebook in here.
Here are the frameworks inside my Frameworks group and inside the Link Binary with Libraries section of Build Phases
There are a couple frameworks that are red, and that's OK for now. They were not in the repo, and are instead referenced from Documents or Downloads, and they played nice when I moved the files over and linked them. I just reset my repo to when I pulled it to make sure I didn't have anything from weird stuff I tried that prevents a proper solution from working.
Framework search paths. You can also see that my library search paths is empty. I labeled the stuff I wanted to hide, as it was identifying information
For some reason, my Documents for the new machine is already under the framework search paths. I did not add this myself.
Any ideas on what I can try? This is endlessly frustrating. I've wasted an entire day of development on trying to get Facebooks SDK re-integrated on a new machine.
I was also face the same problem every time I got the checkout for new version from svn.What I did was just removed the Facebook SDK and add again from the backup.It taken me out that time.Please try this might be it works for you.
I have developed an application it worked fine, I have released a version to client , he came back with some changes in UI, now when I opened that project after 15 days to complete the changes I am getting Reference to 'X' is ambiguous error, that X is mainly KCGImage related properties like the one mentioned in Title. I am using Xcode and used cocoa pods for adding two frameworks. I have tried the other questions on this category but they are related to xcode4 and Xcode5. I have different check points of code which worked fine previously, but now I tried with 3 old versions of code, all are giving the same problem, if you can provide some insights on this, would be helpful thank you.
I want to make plugin for Xcode6 but i don't know how to start and make that.Any one please share any link that explains this in detail for Xcode 6? I find for Xcode 4 but that method is not working for xcode6
I am the creator of IntelliPaste for Xcode.
Plugin development for Xcode is fun but will also be hard at times. There is no documentation that can be found, at least not from Apple. A lot is guess work and look at how other people's plugins are made.
To get started, I would recommend using this template. I haven't used it myself but I wished something like that was around when I got started.
I've been trying to get AllJoyn to work on iOS for quite some time now. I've tried a couple of different tutorials (obviously including the official one), but always got stuck at various errors that I've lost track of.
I am asking here if somebody knows a tutorial that I can follow exactly step-by-step and get it to compile at least or if somebody has a working (self-contained, 64 Bit if possible) XCode project template. Any help is very much appreciated.
I would like to appologize in advance however I think this question is overlooked. I have a project I have been working on and I would like to incorporate coco2d. How can I implement the coco2d-iphone-2.0 download. All the tutorials I have tried have either been outdated or left me with errors.
I keep getting ARC Semantic Issue and ARC Restriction once I follow steps of other tutorials to add coco2d to an existing project.
Thus, could someone be so kind as to put a step but step approach to adding the latest stable version of coco2d to an already existing project.
Sorry if this seems trivial.
I think the easiest way would be through cocoapods. have a look at this web site http://cocoapods.org/