iAd ads not appearing regardless of app used - ios

Recently I no longer receive test ads on both the simulator and devices and I can't figure out why. To test I've used Apple's iAd suite and it does not appear on there either. I've changed the fill rate to 100% and yet didFailToReceiveAdWithError is called 100% of the time so I'm starting to think it's a problem with Xcode, bearing in mind these same apps were working absolutely fine last week. I downloaded a fresh set from Apple just in case I inadvertently tweaked something.
The only change I can think of is I've set up provisioning profiles but I should think that has nothing to do with it?
Any one have any ideas?
Thanks,

I've run Apple sample code (both on simulator and device) and ad doesn't appear too (I got the error code 3).
I've also tried to run the app with a AppID and mobile provision for an app on which I've enable iAD Network on itunesconnect, it didn't change anything.
Seems to be an Apple's server problem, the server is unable to send ads.

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Admob stopped showing ads after app transfer

I cannot seem to find the answer to this problem. I really hope someone will be able to help. I recently transferred my App from one developer account to another. Everything went fine except that Ads have now stopped showing. my request rate is still the same as it was, but my match rate and revenue have dropped to 0. I tested in the simulator and was getting this error.
load ad failed with error: Request Error: No ad to show.
Everything on the AdMob website is working fine, It says my app is active and that ad serving is enabled. Furthermore, I know I have implemented the code properly because ads were working perfectly fine before. Now they don't show in the simulator or in the app. I have waited a few days and nothing has changed. This problem started right after I transferred the app between developer accounts. I have reached out to google support and no one has responded. Am I missing something? is there something I have to do on AdMob after transferring an App?

Why am I getting admob clicks before iphone app is released

The past couple of iphone apps I have released have gotten clicks on admob before they even get released to the appstore! I do not know what's going on. Every time I test I always use the xcode simulator which uses test ads and I never install on my iphone! I do not want to get my admob account banned. Does anybody have any ideas about what is going on? I tried using different phones to archive and upload my build but still this problem persists. I have looked everywhere and I have not found anybody who has had this same problem. Is it maybe incorrectly displaying where the revenue is coming from? Also any time a test interstitial popped up on the simulator, I never clicked on it, always x'ed it out.
There are various possibilities:
It is possible that also the test ads are counted.
Apple review team may be playing with the app.
You are not always connected to the test Ad service.
i think that making sure that test ads are turned on and not counted on Admob's side would be a solution. also this link might be useful https://support.google.com/admob/answer/2753860?hl=en

Will iAd test ads disappear in Xcode after app approval?

I'm updating my app and although iAds are still not being served to my app due to its recent approval, the test ads aren't showing anymore in xCode. Will the test advertisements disappear after approval even in the simulator?
Ok so i talked to developer support on the phone and got the answer and the problem has actually been solved today. Once your app is accepted, iAd most likely will not be implemented immediately; and contrary to popular belief this does effect how it shows on your xCode testing as well. Its been about 24 hours since it was accepted and iAd just appeared. So hopefully that can help someone in the future.
iAds are only shown if there are iAds available to be shown. Apple has to sell ads to make them available. I rarely see iAds in my apps. My guess is that there are more people displaying iAds than have been sold.
I use ad AdMob aggregator to show both iAds and Google Ads. Makes beer money that way at least.
He has a thread going in the Apple developer forums as well:
https://devforums.apple.com/message/939808#939808
iAds will show test ads in a debug build on occasion (based on a setting). In the simulator or a test device, you can go into Settings - Developer - and change the Fill Rate or other settings as appropriate if you want to test always or never getting an ad. By default, it's around 50% or so.
Having your app released in the store has nothing to do with the test ads that get displayed in the debug builds not from the store.
So, the issue is most likely a bug in the code if ads, not even test ones, never appear.

Chartboost behaving weird IOS

I'm trying to integrate chartboost to my app, I'm testing it on device, I added the device to the app on chartboost. If I set the app on chartboost to test mode it runs well, it always shows the test interestial ad, if I disable test mode it shows live ads (interestial and more aps as well) very rarely, most of the time it just not showing anything. In the campaign it also shows that I already had 1 install and 1 click on my campaign so I think I did everything well, but still the ads shows up very rarely, is that some kind of network issue or what?
please help
I tested on simulator, there it works well, what should be the problem on device?
There are few things you should know to help diagnose this issue:
Users only see each ad once per 24 hours. This means that after you've seen all ads currently targeting your conditions (country, language, device model, OS version, etc.) - no more ads will display.
The simulator automatically runs as a test device - this means that ad logic and targeting is ignored and you are guaranteed to see ads every time.
You can add a test device following these instructions to make your device behave the same as the simulator.
Because many advertisers target by country, there may be fewer ads available for your country. Chartboost has great fill rates for the North American markets, so this (probably) won't be a problem for most of your players.
Hope that helps!
Full Disclosure: I work at Chartboost

Revmob adds not recieving in iphone os 6.0

When I am integrating RevMob In my App With RevMob_ios-sdk-4. i am getting a console message "No Ads available for this device/country at this moment, or your App ID is paused. (204)".
But the RevMob is doing fine in testing mode. Previously it was working fine. The adds were showing but from couple of days there is a problem in my App and console message is being shown.
A new version of RevMob that is RevMob 5.2.7 has been released recently. Upgrading to this version might solve your problem.
EDIT:-
RevMob is working absolutely fine in Testing mode but giving the same error as you mentioned above in production mode. I have tested it on device as well as on simulator.
EDIT2: I contacted to RevMob team regarding the issues and got the below reply:
This message is normal. Don't worry.
It either means that currently there are no apps to be promoted in your device or you have already downloaded all the available apps at the moment.
If you want to make sure integration was done properly, you can use our Testing Mode (http://sdk.revmob.com/). But make sure to turn it off before submitting the app ;)
The idea of testing mode is testing, so when start testing mode with ads it'll display ads no matter what.
This message usually reflect what it says, or your app is paused on RevMob Console, or there is no ads available for your device at the moment.
If you app is not paused, you can try in another device. It's also possible that they don't have ads for your device at your country.
EDIT: This usually is a temporary issue and there is nothing that you can do if this case, this also don't mean that your app won't show ads on premium markets like US.

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