shouldAutorotate is not locking the screen orientation - ios

I ma trying to lock screen orientation to only landscape orientation when a certain image is still visible, then when the image is hidden, unlock all orientations (targeting iOS 6):
-(BOOL)shouldAutorotate{
if (self.splashImageView.hidden == NO) {
return UIInterfaceOrientationMaskPortrait;//gets called when image is visible
}else{
return UIInterfaceOrientationMaskAll;//gets called when image is hidden
}
}
- (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {
[self shouldAutorotate];
}
As you may notice, shouldAutorotate is called properly but the screen is always supporting landscape orientation even when the image is still visible, is there something missing?
P.S: Please note I am trying to get that to work on a tabbar view controller (a UIViewController subclass).

In your appdelegate you have those two methods.but do you have setting like in your project settings -> go to summary tab and see if orientation is set to only landscape or all.Just try to set those.

Related

Landscape orientation for one view controller ios

I want to show one view controller in both orientation in iPhone. And when the screen is opening the preferred orientation should be portrait only. Then according to the device orientation it'll rotate. I found some solution and the screen is rotating too. But when I'm entering the screen it is auto rotating to landscape and than I've to manually rotate it to portrait.
Is there a simple solution to this problem?
You should implement preferredInterfaceOrientationForPresentation and
supportedInterfaceOrientations like:
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation
{
return UIDeviceOrientationPortrait;
}
//You don't actually need to implement this as UIInterfaceOrientationMaskAllButUpsideDown is the default for iPhone
- (UIInterfaceOrientationMask)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskAllButUpsideDown;
}

Force UiInterfaceOrientation from Landscape to Portrait?

I know may be it's a duplicate question, but I tried many answers described here and I can't get it working from hours.
I'm working on an application for IOS 6 and IOS 7, just I need to move from my first viewController "A" which is on Landscape orientation, to a second viewController "B" which is on Portrait orientation.
I configured the project to enable all desired orientation, set the "appropriate" code, but still get the second view displayed vertically on a landscape orientation..
here is the code I set for first controller :
- (BOOL)shouldAutorotateToInterfaceOrientation: (UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation == UIInterfaceOrientationLandscapeRight);
}
-(BOOL)shouldAutorotate
{
return YES;
}
-(NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskLandscape ;
}
Plz help.
If you use the UINavigationViewController methods(pushViewController:animated: and popViewControllerAnimated:), the views will inherit the previous view's orientation.
On the other hand, if you use presentModalViewController:animated: and dismissModalViewControllerAnimated: methods, everything works perfectly.
Also here is a sample project which is also changing orientation as required by you

Force first screen of ios application to be portrait but other screens landscape ios 6+

I used this code for forcing my Home screen (first screen of my application) be portrait while other screens remain supporting all orientations:
public class RltNavigationController : UINavigationController
{
public RltNavigationController () : base ()
{
}
public override UIInterfaceOrientationMask GetSupportedInterfaceOrientations ()
{
if(this.TopViewController is HomeScreen )
return UIInterfaceOrientationMask.Portrait ;
else
return UIInterfaceOrientationMask.AllButUpsideDown ;
}
public override bool ShouldAutorotateToInterfaceOrientation (UIInterfaceOrientation toInterfaceOrientation)
{
// Return true for supported orientations
if(this.TopViewController is HomeScreen )
return (toInterfaceOrientation == UIInterfaceOrientation.Portrait );
else
return (toInterfaceOrientation != UIInterfaceOrientation.PortraitUpsideDown) ;
}
}
Now, suppose that the device is on the landscape orientation at home screen (Device is lanscape but screen just show portrait). Now if user go to other views, other views now show portrait while it should show landscape. What solution I can choose in order to load second views with theirs actual rotation?
EDIT
Thanks for all answers, Just notice that already the problem is not that I can not force the screen to be portrait. For understanding the problem please follow the scenario:
-> First screen forced to be portrait.
-> Device is landscape right and I'm in home screen(so home screen show portrait)
-> Now I switch to another screen that support all orientation
-> at another screen because the parent screen was portrait it show portrait (while because device is landscape it should show landscape)
You can also directly select from the XIB a particular viewController be Landscape or Portrait and the same loads.
You can not explicitly say, viewController be landscape and the view will be landscape. The way it works is, you ask the controller that is controller the screen, this may be a navigation controller, tab view controller, a modal, how they want to be able to rotate. If you have a navigation controller then all viewController will only have the rotation of your navigation controller.
There were a few tricks like subclassing the navigation controller and over the should auto rotate method, call [self.visibleViewController shouldAutoRotate]; which works for making screens rotate and not rotate, but if you have only 1 screen that supports all orientations and all the others do not, then you have a pushing/popping error where if you push or pop while in that different orientation the next viewController will be in that orientation.
Since you can't directly tell the rootViewController to explicitly rotate, the next best solutions are,
A: Use QuartzCore to manually rotate the view yourself
B: have a separate xib file for each orientation so when you rotate to landscape you see the landscape viewController and vice versa
The easiest way to do this is to create a custom navigation controller (subclass of UINavigationController) that inherits its rotation based on the currently visible view controller
Inside your custom navigation controller:
-(NSUInteger) supportedInterfaceOrientations {
return UIInterfaceOrientationMaskAllButUpsideDown;
}
-(BOOL) shouldAutorotate {
return self.topViewController.shouldAutorotate;
}
Then inside any of the view controllers within that, add these methods:
-(BOOL)shouldAutorotate{
return NO;
}
-(NSUInteger)supportedInterfaceOrientations{
return UIInterfaceOrientationMaskPortrait;
}
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation{
return UIInterfaceOrientationPortrait;
}
That's for a view you DON'T want to autorotate. Modify that accordingly for views you do want to rotate.
Make sure your project settings have rotation in the orientations you want enabled, and make sure to use your custom navigation controller instead of the regular one for any view hierarchies that contain multiple possible rotations.
Note that you may run into problems if a view that is rotated is popped and the previous view is not rotatable. Off the top of my head, I'm not sure whether this will work properly.

Why does UIView (on iPad) default to portrait even if set to landscape in storyboard

This topic has come up before (iPad modal view controller acting in portrait even though it's landscape) but I haven't found a clear answer - so I don't know if this is a duplicate or not.
In new single view project, I set the main view to landscape in xcode:
And the Property Inspector confirms this (as well as how the view is displayed in the storyboard):
And the ViewController orientation property is set to landscape:
Yet when I check the view frame in 'viewDidLoad' it reports portrait mode:
- (void)viewDidLoad
{
[super viewDidLoad];
CGRect theRect = self.view.frame;
NSLog(#" frame %f %f %f %f", theRect.origin.x,
theRect.origin.y,
theRect.size.width,
theRect.size.height);
}
2012-08-26 16:42:45.045 Test[2320:f803] cell 0.000000 20.000000
768.000000 1004.000000
I also force landscape in shouldAutorotateToInterfaceOrientation:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return UIInterfaceOrientationIsLandscape(interfaceOrientation);
}
I've encountered this many times before and have had to set the frame explicitly to landscape but I have never understood why all the storyboard settings have no effect.
Am I missing something basic here?
Every application in iOS starts in portrait mode inititally, even if you specified the supported device orientations and give the right "answers" at shouldAutorotateToInterfaceOrientation:. It will always start in portrait and will the rotate to landscape if the device. The user maybe won't see it cause its so fast.
Because of this your app has to be able to rotate via shouldAutorotateToInterfaceOrientation even if your only supported orientations are landscape ones.
So to get a landscape orientation after start you should:
set the supported interface orientations in Xcodes Interface Builder
overide shouldAutorotateToInterfaceOrientation:
- (BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)io {
return (io == UIInterfaceOrientationLandscapeRight);
}
give the interface a chance to rotate and do your view configuration afterwards
Regarding your question about the Xcode configuration of the the viewcontroller to landscape: Notice the title of the menu in the storyboard - it says: Simulated Metrics
This means that every modification you do there is just for the purpose to simulate it in the storyboard. But unless you do the necessary modifications to get to this state in the code it will have no effect.
Add below code in your view controller with swift 4.2
override var shouldAutorotate: Bool {
return true
}
override var supportedInterfaceOrientations: UIInterfaceOrientationMask {
return .landscapeRight
}

Selectively disable rotation on views managed by UITabBarViewController

In my App, I have a tabbarController and 5 view controllers managed by it.
I only want one UIView rotate to landscape and make the tabbar invisible when rotate to landscape. In current condition, all my views autorotate themselves which is not what I expect.
The code of UIView which I dont want it rotate is:
- (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration
{
if (UIInterfaceOrientationLandscapeLeft) {
// stop the rotation, keep it as portrait orientation
// from app document, it says for UITabbarController, rootview which is uitabbarcontroller and views managed by it should all agree on the same orientation otherwise they wont rotate.
// how can i do this?
}
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown);
}

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