Ant The best way of excluding sensitive class files - ant

Ant Best way of excluding sensitive class files
After a few trials, I found that if the class is mentioned in the code javac will ignore the exclude list and still compile the class if it can find it rather than throwing an error.
I would prefer an error was thrown than it compiling with my sensitive class.
I also noticed that conditional compilation is ignored so if the code is like
static final boolean DEBUG = false;
//interface which TestSensitive & NormalClass implement
ITestWrapper testWrapper = null;
if(DEBUG){
testWrapper = new TestSensitive();
}else{
testWrapper = new NormalClass();
}
testWrapper.print_Msg();
In build.xml in javac
<src path="${source.absolute.dir}" />
<exclude name="**/Test*.java" />
<src path="${gen.absolute.dir}" />
TestSensitive is still being compiled even though the call to testWrapper = new TestSensitive() should be ignored by the conditional compile.
http://docs.oracle.com/javase/specs/jls/se7/html/jls-14.html#jls-14.21
http://www.javapractices.com/topic/TopicAction.do?Id=64
At the moment the only way I think can achieve what I want is to copy out the TestSensitive class and copy in a dummy hollow TestSensitive class. Is there a better way of doing this.

Let me answer to the non-ant part of the question (anyway, till you solve it you can't progress any further):
Seems you're contradicting youself, your DEBUG is true, so why do you wonder about TestSensitive? It's the if branch which is chosen.
However I believe for references to other classes, you need to have these during compilation on your classpath. I believe you can't prevent that this way.
However there are ways to achieve the behaviour expected. For example:
via reflection - you would load class using it's name and instantiate/use it later, or
as you already have common interface ITestWrapper:
and use some IOC (inversion of control) concept using framework like Spring or
via some self registration of classes (like listeners)

Related

Why is this Groovy AST transformation within a Grails app only being applied during class reloading?

In an attempt to develop a global AST transformation to add a new method to an Enum class within my app, I've set up this example project using Grails 5.
https://github.com/davebrown1975/grails_enum_experiment
The expected behaviour is that on compilation/building, the AST transform will be applied to the single enum class in the project ('tst.ExampleEnum'). I can see the 'visit' method being called in my Transformer ('tst.EnumTranslationTransformation'), however the sourceunit ast classes passed as a parameter to the visit method never include my Enum class.
Once the app is running however, if I make the simplest change to the Enum class, e.g. pressing space somewhere and saving it to trigger compilation and reloading, then this time I will see output in the console informing me the visit method was called AND the enum class was detected and AST has been applied.
Things I've tried, as per Grails docs, established the transforming class in it's own 'plugin', putting the class into a sub package of org.grails.compiler. Neither of these made a difference and I didn't see the AST being called at ever until I referenced the EnumTranslatorTransformation class from within a new file META-INF/services/org.codehaus.groovy.transform.ASTTransformation
Any thoughts as to what I'm missing here would be greatly appreciated.
The solution I found that ensures the AST is compiled and applied to the Enums at build time was to place the transformation into an inline plugin. What was critical at this point was to ensure that the META-INF/services/org.codehaus.groovy.transform.ASTTransformation file was moved to the plugin and not the main app. Only then would I see the transformation applied after a clean and build of the project.

How to configure Simple Injector depending on build configuration

I want to be able, to configure Simple Injector differently for each developer (for prototyping purposes for example).
The default configuration should be hardcoded, of course.
I have used Unity before, and there I was able to overwrite the hardcoded registrations by an XML configuration file. This config file was not under source control, and so other developers could overwrite the hardcoded registrations with their custom registrations without interfering with others.
The developers should not need to submit their configuration to source control.
Is such a scenario supported by Simple Injector ?
Is there any best practice for such a scenario ?
Does this make sense at all, or is there a better way to achieve what I want?
One of the design decisions for Simple Injector is to not support XML based configuration out-of-the-box. This decision is described here but can be summarizes as:
XML based configuration is brittle, error prone and always provides a
subset of what you can achieve with code based configuration. General
consensus is to use code based configuration as much as possible and
only fall back to file based configuration for the parts of the
configuration that really need to be customizable after deployment.
These are normally just a few registrations since the majority of
changes would still require developer interaction (write unit tests or
recompile for instance). Even for those few lines that do need to be
configurable, it’s a bad idea to require the fully qualified type name
in a configuration file. A configuration switch (true/false or simple
enum) is more than enough. You can read the configured value in your
code based configuration, this allows you to keep the type names in
your code. This allows you to refactor easily, gives you compile-time
support and is much more friendly to the person having to change this
configuration file.
This however doesn't completely satisfy your requirements, since you don't want to "customizable after deployment". Instead, you want to customize per developer.
For this particular case, you shouldn't fall back on XML based configuration IMO. Just as you can exclude xml files using .gitignore, you can do the same with code based configuration files that developers can change, and that will compile with the rest of the application. Here's an example:
// Global.cs
public void Application_Start() {
var container = new Container();
// Default configuration here
container.Options.AllowOverridingRegistrations = true;
DeveloperOverrides.ApplyOverrides(container);
container.Options.AllowOverridingRegistrations = false;
DependencyResolver.Current = new SimpleInjectorDependencyResolver(container);
}
// DeveloperOverrides.cs
public static class DeveloperOverrides {
public static void ApplyOverrides(Container container) {
}
}
These two files can be checked in, where the DeveloperOverrides.ApplyOverrides method is left blank. After that you add the exclusion of the DeveloperOverrides.cs to your .gitignore file.
After this, developers can add their own overrides that are checked by the compiler, but are never checked in into source control:
// DeveloperOverrides.cs
public static class DeveloperOverrides {
public static void ApplyOverrides(Container container) {
container.Register<IMailSender, FakeMailSender>(Lifestyle.Singleton);
}
}

What its the first, the annotated class (egg) or used class (chicken)?

certainly I have not read something fundamental, and it seems very strange, but I wonder.
Suppose you use
#SharedPref
public interface SharedPreferencesInterface {
#DefaultBoolean(true)
boolean showDeviceName();
I have the IDE (idea) configured with Gradle, and I generated the SharedPreferencesInterface_ class that I can use in another class as
#Pref
SharedPreferencesInterface_ prefs;
But suppose someone now download the project, how can the use? Because the class where used SharedPreferencesInterface_ not compile because the class does not exist, and the class does not exist because compilation errors ...
How it's made? Surely there is a way ... configured to compile certain classes first?
Help is appreciated.
A greeting.
But suppose someone now download the project, how can the use? Because
the class where used SharedPreferencesInterface_ not compile because
the class does not exist, and the class does not exist because
compilation errors ...
This is the same situation when you compile a project in a full build (when no classes are generated yet). Actually Gradle always does a full build currently in Android projects. No configuration is needed at all in addition to the standard AndroidAnnotaions config.
Actually this works because the compiler does not fully compiles your class before passing it to annotations processing. It is clear it should not to, because the class may reference generated classes, which are only available after the processing. So first the compiler creates a model of the classes, only parses the structure of the them (fields, methods, return types, parameter types, etc), but not the implementations. Also it allows missing types even on fields. If it finds a missing type, it assigns to TypeKind.ERROR, but the name of the type is still available for the annotation processor. After the processor is done, it generates the missing class, so the kind of the class is no longer TypeKind.ERROR, and the compilation can succeed.

How to test a private function, in Dart?

Say I defined a private function in a dart file hello.dart:
_hello() {
return "world";
}
I want to test it in another file mytest.dart:
library mytest;
import 'dart:unittest/unittest.dart';
main() {
test('test private functions', () {
expect(_hello(), equals("world"));
}
}
But unfortunately, the test code can't be compiled. But I do need to test that private _hello function. Is there any solution?
While I agree that private methods/classes shouldn't be part of your tests, the meta package does provide an #visibleForTesting attribute, and the analyzer will give you a warning if you attempt to use the member outside of its original library or a test. You can use it like this:
import 'package:meta/meta.dart';
#visibleForTesting
String hello() {
return "world";
}
Your tests will now be able to use it without error or warning, but if someone else tries to use it they'll get a warning.
Again, as to the wisdom of doing this is another question - usually if it's something worth testing, it's something that's worth being public (or it'll get tested through your public interfaces and that's what really matters anyway). At the same time, you might just want to have rigorous tests or test driven principles even for your private methods/classes so - Dart lets you this way.
Edit to add: If you're developing a library and your file with #visibleForTesting will be exported, you are essentially adding public API. Someone can consume that with the analyzer turned off (or just ignore the warning), and if you remove it later you may break them.
Several people believe we shouldn't test private directly: it should be tested through the public interface.
An advantage of following this guidance, is that your test won't depend on your implementation. Said differently: if you want to change your private without changing what you expose to the world, then you won't have to touch your tests.
According to this school of though, if your private is important enough to justify a unit test, then it might make sense to extract it in a new class.
Putting all this together, what you could do here, is:
Create a kind of helper class with this hello method as public. You can then easily unit test it
Let your current class use an instance of this helper class
Test the public methods of your current class which relies on _hello: if this private has a bug, it should be catch by those higher level tests
I don't like either of the above answers. dart's private variable test design is very bad. dart's private visibility is based on library, and each .dart file is a library by default, similar language is rust, but rust can write test code directly in the file, there is no private visibility problem, while dart does not allow this.
Again, I don't think #visibleForTesting is a valid solution,
Because #visibleForTesting can only be used to decorate public declarations, it serves as a mere analysis reminder that developers cannot invoke these declarations in other files,
But from a syntax point of view, developers can't use the _ prefix either, so the form, public, private, becomes confusing. and violates dart's own naming rules.
The argument that one should not test private, or that they should be separated into other classes, is like a justification that is completely unacceptable.
First, private exist because they belong to a business logic/model etc. in a contextual relationship, and it does not make logical sense to separate it into another class.
Second, if you must do this, it will greatly increase the complexity of the code, for example, you move to other classes will lose access to the context variables, or you have to pass a separate reference, or have to create an instance of the class, indeed, then you can finally do some mocks, but you also add a layer of abstraction,
It's hard to imagine that if you were to do this for the whole project, you'd probably double your entire code layers.
For now, If you want your dart package to get more than 90% coverage,
you should not define any private.
It sounds harsh, but that's the real story.
[Alternative] No one seems to have mentioned this yet,
Using part / part of to expose the privates, you can define a test-specific .dart file as the public interface to the library(file) to be tested, and use it to expose all the private declarations that need to be tested. you can name them xxx.fortest.dart
But this is more of a psychological solution, since you are still essentially exposing all private variables/methods
But at least, it's better than splitting class,
Also, if one day dart finally solves this problem, we can simply delete these .fortest.dart files.
A suggestion would be to NOT make methods/classes private but to move code, where you want to hide implementation details, to the lib/src folder.
This folder is considered private.
I found this approach on the fuchsia.dev page in this section under "Testing".
If you want to expose those private methods/classes, that are located in the src folder, to the public, you could export them inside your lib/main file.
I tried to import one of my libraries A (projects are libraries) into another library B and couldn't import code that was in the src folder of library A.
According to this StackOverflow answer it could still be possible to access the src folder from A in library B.
From the dart documentation
As you might expect, the library code lives under the lib directory and is public to other packages. You can create any hierarchy under lib, as needed. By convention, implementation code is placed under lib/src. Code under lib/src is considered private; other packages should never need to import src/.... To make APIs under lib/src public, you can export lib/src files from a file that’s directly under lib.

Groovy AST Transformation does not get applied during Grails Compile, only during Auto-Reloading

I have written a Groovy AST Transformation which only runs for me when Grails auto-reloads the class it is to be applied to. If I clean the project and start the application using run-app, the AST transformation does not run. Touching the class so that grails auto-reloads results in the transformation running.
The annotation and ASTTransformation implementation are groovy classes located in the src/groovy directory in my Grails application. The annotation is used on domain classes, written in groovy in the domain directory.
Is it possible this is caused by the order the groovy files get compiled or when they are loaded by the classloader? If so, how do I ensure my ast transforamtion is compiled/loaded before the domain classes?
The annotation:
#Target([ElementType.TYPE])
#Retention(RetentionPolicy.RUNTIME)
#GroovyASTTransformationClass(["com.abc.annotation.SecuredObjectASTTransformation"])
public #interface SecuredObject {
}
The ASTTransforamtion implementation:
#GroovyASTTransformation(phase = CompilePhase.CANONICALIZATION)
class SecuredObjectASTTransformation implements ASTTransformation {
#Override
public void visit(ASTNode[] nodes, SourceUnit sourceUnit) {
// add some new properties...
}
}
The Grails version is 2.1.0.
All the various src/groovy, src/java and grails-app/* files get compiled together in one go so the AST transform isn't available to the compiler at the point where it compiles your domain classes. However plugins get compiled in a separate pass before the app so one option might be to create a very simple plugin just to contain the annotation and the AST transform class and declare that as an inline plugin in BuildConfig
grails.plugin.location.'secured-objects' = '../secured-objects'
The transform will then be built in the plugin compilation pass and will be on the compiler classpath when it comes to build your domains.
The AST Transformations need to be compiled before your project code. The simplest way to do this is to hook into the grails compile event with a script. Check out this blog post for how to create a script with new ant task to precompile source in src/ast folder.
http://reinhard-seiler.blogspot.com.au/2011/09/grails-with-ats-transformation-tutorial.html
If you only have a few AST Transformations then this is by far the best approach. Creating a plugin or separate project with compiled jar is too much work for my needs.
Also if you want to avoid the Annotations and apply it to every class possible, you can checkout my answer here!
The answer describes how to apply Global ASTTransforms. You can apply transform in all classes that get compiled after the Transformer.

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