Using the Graph API we are already successfully retrieving calendar views for a user's calendar (on behalf of the user). Now users would also like to be able to retrieve room calendars. So I tried the following:
https://graph.microsoft.com/beta/users/room1#ourdomain.com/calendarView
https://graph.microsoft.com/v1.0/users/room1#ourdomain.com/calendarView
https://graph.microsoft.com/beta/users/room1#ourdomain.com/events
https://graph.microsoft.com/v1.0/users/room1#ourdomain.com/events
Unfortunately all of them return a ErrorServiceUnavailable error.
App permissions and OAuth2 scopes are set to: openid email profile offline_access https://graph.microsoft.com/Calendars.Read https://graph.microsoft.com/Calendars.Read.Shared https://graph.microsoft.com/User.Read https://graph.microsoft.com/User.ReadBasic.All https://graph.microsoft.com/User.Read.All, so that should not be an issue.
Am I doing something wrong or is this simply not supported?
https://graph.microsoft.com/v1.0/users/room1#ourdomain.com/calendarView is the approach I've used successfully. I had an issue with permissions and gave my app every permission in Azure, and it worked for me. I can't help with which specific permissions it is, but for testing this is how I resolved an issue I had.
Am I doing something wrong or is this simply not supported?
For your current question: Obviously you did wrong or the Service - side temporary exception. The api is supported.
You should provide the code you have used, and based on the code, we can check what is wrong on your side.
I am using instagram to recieve the list of people i follow and although api returns the status code 200 I recieve absolutely no data.I tried using postman client instead of my code and even from there no data is being returned I am hitting the following service.
https://api.instagram.com/v1/users/self/follows?access_token=token
one thing to be noted is my application is in sandbox mode and this same access token is working and fetching other information about the user including media shared by the user and its basic information etc and user follows and is followed by several users.
Please suggest the solution thanks in advance.
I may have answer to this question since I was facing the same issue on my WinRT project yesterday.
You may need the relationship scope instead of 'follower_list' scope.
I am assuming that you have provided the scope as 'follower_list' in the authorization URL and logged in as yourself or through your own Instagram account(the same account with which you have created your Instagram app). And now if you are hitting the above service it will return nothing in data since you are requesting if the user is following you or not(so obviously you are not following yourself)!! So if you try logging in with someone else's Instagram account and hit the above service with follower_list scope it will return your Instagram account in data if the logged in person is following you.
EDIT
The above service will return all the users that are following you AND present in your sandbox users list. (Or at least that is my conclusion on this)
For further clarification try https://apigee.com/console/instagram for hitting this service there they are using the relationship scope.
I am aware that the Instagram API was down a few hours ago, but it seems to be back up now. The problem is, when we post data to Instagram saying to like a specific photo, we get this error:
{"meta":{"error_type":"APINotAllowedError","code":400,"error_message":"you cannot like this media"}}
We have gotten this error before, but we don't understand why we are getting it. Keep in mind, we logged into an alternate account which means that account hasn't even liked the media yet.
If it helps at all to know, we are running the like command by requesting the url https://api.instagram.com/v1/media/{media-id}/likes with {media-id} being replaced by the image id, and we are including the user's access token in the body of the http request. This is obviously a post request
There is no Instagram documentation on why we would get this message. Does anyone have a solution?
See API Terms of Use:
Do not abuse the API. Too many requests too quickly will get your access turned off
I've waited another day and the problem didn't go away. Also I've tried creating a new client with the current user with no avail. So by your I guess they mean "all clients from this user". You'll have to get another user and create a brand new client with it. Worked for me.
One the one hand it's a bug, on the other I realize that if a picture gehts liked to often in a short time also the error occurs.
Try it with another token, create new one from another client.
You probably hit a rate limit more than once and they've classified you as an API abuser. Most likely you'll need to wait up to a week without making any likes via that access token for the timeout to expire.
** UPDATE **
It truly seems that Google has just screwed every single person on the planet by absolutely requiring user interaction to upload a video. Of course I know, they are free. Exactly what I warned the client years ago about, so I don't need to be reminded. Thank You.
So I would like to try to take this in a different direction and just find a loophole and a workaround to still keep doing what we are doing in spite of Google's complete lack of support or caring in any way about the developers and what they have to deal with.
It would be different if you can actually call a phone number and talk to a human being about YouTube Partner access, but you can more quickly get access to the Illuminati.
OAuth 2.0 is now the only supported authentication method period. It does require user interaction.
But what about that token? Does anybody know how long the token lasts?
If I can obtain a token just once using user interaction and place it in the database, I can automate possibly hundreds or thousands of interactions afterwards.
In other words, I'm trying to turn the user interaction into a speed bump instead of a concrete wall.
If anybody has any examples of obtaining that token, caching it, and using it afterwards, that would be a godsend to me right now.
Thanks for the comments and the help. I'm not surprised that the YouTube Developers Forum just folded and said to come here instead :)
It seems that Google has completely pulled the plug on the existing dashboard.
https://code.google.com/apis/youtube/dashboard/gwt/index.html
That link is now 404'd. Tried from several different browsers on different systems.
Registered under the new Google APIs Console already, but still get the problem.
// Set the authentication URL for this connection object
$authenticationURL= 'https://www.google.com/youtube/accounts/ClientLogin';
// Try to connect to YouTube with the channel credentials passed
try {
$httpClient =
Zend_Gdata_ClientLogin::getHttpClient(
$username = $channelfields['EMAIL_ADDRESS'],
$password = $channelfields['PASSCODE'],
$service = 'youtube',
$client = null,
$source = 'Redacted Data',
$loginToken = $channelfields['CACHED_TOKEN'],
$loginCaptcha = '',
$authenticationURL);
} catch (Zend_Gdata_App_HttpException $httpException) {
$update_error['response_body'] = $httpException->getRawResponseBody();
$update_error['error'] = 1;
} catch (Zend_Gdata_App_Exception $e) {
$update_error['message'] = $e->getMessage();
$update_error['error'] = 1;
}
This code has worked perfectly fine before, but does not work with the older API key, or the newer one generated inside the Google APIs console.
I'm attempting a simple upload and this concerns me greatly:
"The service account flow supports server-to-server interactions that do not access user information. However, the YouTube Data API does not support this flow. Since there is no way to link a Service Account to a YouTube account, attempts to authorize requests with this flow will generate a NoLinkedYouTubeAccount error."
From all reports it seems that Google has forced YouTube uploads to become interactive in all cases precluding all possibility of platforms that automatically upload generated content from working at all.
Any help or insights into the process is appreciated.
P.S - Ohhh, it's been awhile since I looked at that system and Google shut down the YouTube Developer Forums and said "YOU" were responsible for their support now :)
OAuth2 does support the ability to avoid user interaction through the offline access type parameter (ie, using access_type=offline). Check out Google documentation for details.
The solution is really rather simple. Your app needs to use oauth to request offline access. It will be given an access cide which you convert to a refresh token, which is the thing you store in your database. This doesn't expire. Well actually it sometimes does, but that's another story. Whenever you need to access the api, use the stored refresh token to request an access token which you include in each api call.
See https://developers.google.com/accounts/docs/OAuth2WebServer for details.
I don't know what you did but https://code.google.com/apis/youtube/dashboard/gwt/index.html works perfectly fine for me. Maybe it was a temporary issue. If you want no user interaction you HAVE to use YouTube API v2 OR you have to use v3 with methods that don't require authentification OR you have to provide your own youtube account credentials which is not recommended and probably not appropriate for you situation.
Several issues to respond here, I think.
1) The older API console has not been removed, but I've noticed intermittent outages to it and to the newer API console while Google is rolling out their new "cloud console."
2) ClientLogin was officially deprecated in April of 2012, not just 48 hours ago. Jeff Posnick has detailed all the changes over the months (and related ones, such as AuthSub, Youtube Direct, etc.) at his blog (apiblog.youtube.com).
3) You're right that, with v3 of the APIs, you cannot do automatic uploads across the board, as the oAuth2 flow requires user interaction. However, given the limited description of your use case, using refresh tokens is probably your best bet. If the content is user generated, somewhere they must be logging into your app, correct? (so that your app knows which credentials to leverage to do the uploads). At the point they're logging into your app, and you're starting the oAuth2 flow, you just have to hit the first oAuth endpoint and pass it the parameter access_type=offline (along with any other parameters). This will ensure that, when they grant that initial permission, you're returned a refresh token instead of an access token. With that refresh token, you can exchange it for multiple access tokens as needed (an access token lives for about an hour. I don't know how long a refresh token lives, but I've never had one expire before my own login cookies did, and then I just get a new one when my users re-login to my app).
Here's some more info on how to use the refresh token; note, too, that the various google api client libraries make it pretty smooth.
https://developers.google.com/accounts/docs/OAuth2WebServer#refresh
Also, this video tutorial from a Google Developers Live broadcast a couple of months ago might help illustrate the point: http://www.youtube.com/watch?v=hfWe1gPCnzc -- it's using the oAuth playground rather than a client library, but the concept is the same.
The answer is to use google-api-php-client, create an interactive auth page, and set up YouTube API v3 correctly with the new API console.
You can create a very simple page that will authenticate for the supplied channel and then store the correct token in your database. Is already working and uploading hundreds of videos on one channel. You do need to remember to fully activate yourself under the new API console and add the services required. Just keep authenticating and adding the services it says it needs. After that, the regular v3 upload process works just fine. On failure send a group an email and they can get a new token in 10 seconds.
Not the most elegant solution, but the documentation from Google is far from elegant anyways that Stack Overflow is now their front line support.
Just hang in there, a solution is always found. Don't give up!
I didn't get here by myself either, the other answers on this page helped me get all the way to this point. Thanks guys.
P.S - Don't forget the scopes
$client->setScopes("https://www.googleapis.com/auth/youtube https://www.googleapis.com/auth/youtube.upload");
Problem : I am facing difficulties in getting user's birthday from api calls and I am new to OAuth.
Steps followed : (Have followed all steps required for implementing login with google+)
1. Created an app.
2. Obtained app_id and secret_key.
3. Did not make use of SDK, implemented the process without SDK in php.
4. Obtained "CODE" by calling accounts[dot]google[dot]com/o/oauth2/auth?
5. Using the code from the URL parameters requested for access token by HTTPS POST method to https://accounts.google.com/o/oauth2/token, using CURL
6. When accessing the login page, user is asked for permissions to access the information such as email, profile, DOB etc., but I am not able to find a way to get that date of birth
7. I have tried access www[dot]googleapis[dot]com/plus/v1/people/User_ID?key={THE_API_KEY} . Still no luck
Please guide or suggest me on how to get the DOB. Also let me know if there is any other information I missed to share.
Thanks in advance.
Cheers!
Farhan
Well Well Ofcourse.. It has to be a security thing from google.
I got to know after I did a part of unit testing with different scenarios and missed out on a simple thing that google only responds with the b'day information if the user has allowed to in his profile settings.
all if the birth year is hidden, it will throw 0000 as year in the response of the HTTPS Post method.
If I am wrong in any of the information provided, Please do correct me.
Cheers!
Farhan.