I'm trying to understand why it seems the "Like" buttons built into iOS 6 don't seem to go anywhere. I've developed a couple of apps and have linked them to their own facebook page. I would expect that when a user like my app from the App Store or Game Center, that it would reflect their like on the app's facebook page... but it doesn't!
Anyone have any insight to this?
Related
I would like to change my logo for my app in Facebook Developers. But it seems that their is no way to make the change live even if I have updated my app details with the appropriate items.
Any suggestions on how to go about making the change?
I'm trying to set up App Invites on an iOS app I developed. However, when I invite others to use the app, they do not get any notifications.
Right now, the App Link I obtained redirects me to a link starting with itunes.apple.com, but the screen is blank. In addition, when I run the didCompleteWith Results function, I get "didComplete = 1;". I am not sure why the invitation is not working and why the person on the other end is not getting a notification. I have a hunch it could have to do with my App Link, but I am honestly not sure at all. I am trying to use Facebook's purely Mobile API since I do not have a website for my app. Also, it is not released on the App Store.
Any and all help is greatly appreciated.
Thanks!
I'm facing some unusual problem, I'm integrating Facebook SDK in my iOS app, The main purpose of the app is to access Wall Posts (public), I have successfully integrated SDK & everything works for me (for my facebook id) but when I give the app to someone else he/she can't access his/her wall posts access-token & everything is the same. The unusual part is if I add that same user in Roles Section of Facebook Developer section of my app, the apps works for them too.
Keep in mind I haven't released my app to public so I'm using a beta version of my app & so is every body else in my team.
My question is, is this the normal way of giving access to someone so that they can use our app or am I doing something wrong?
As long as your app is in development mode, only people having a Role in the app (Admins/Developers/Testers) will be able to use it.
I'm in the very early planning stages of building another iOS app. I'm hoping to be able to post tweets to my own account when users take specific actions from within an iOS 6 app. That is, I want to authenticate to twitter as a user that is not stored on the user's device. Is it possible to use the Social and Accounts frameworks to accomplish this, or should I be investigating another framework? If someone could point me in the right direction, I'd really appreciate it.
cheers,
a
I am really stuck on this problem and I need your help!
I'm doing an ipad game with unity and the social network plugin from prime31.
The situation:
When you arrive to the end of level, the game gives you your score and ask if you want to submit it to facebook. If you do, In my script I've done a system that checks if you are logged in, if you aren't it ask you to login and then the system checks if the app has the publish permissions and if not it ask you the permission. If all theses if are true it posts a message to your wall straight. So hopefully the login/asking part needs to be done only once.
The problem:
When the ipad swap between the game and the facebook app to login, the ipad shutdown the game for saving memory. I've tried to reduce the scene, but it's hard to reduce it more than it is. So I thought maybe I should open that facebook login and authorisation inGame. For that I tried working with this:
setSessionLoginBehavior(FacebookSessionLoginBehavior.ForcingWebView);
And it does exactly what I want, it opens a small window in game, doesn't crash all good really. But the problem, in this solution, is that it only works for the login, and when I ask the publish permission it switches back to the facebook app to ask the permission and therefore crashes.
After more research, it seems that it's not doable to control the ask permission behavior.
So back to square one, how can I prevent IOS to shutdown my game while the user connects to facebook. I'm still looking to reduce the scene.
I heard of using the app url and sending data for the app (my game) launch after leaving the facebook app and therefore ask the ipad to relaunch the app at a specific scene. But that would be really the last solution because it's going to take a lot of rework to make that happened.
If you have another suggestions to work around this problem I'm up for it. All I need is login -> ask for publish permissions -> post and come back to the end of level screen of my game.
Thanks for the help
Put simply, once your app is backgrounded, if iOS wants to shut it down, you can't prevent that from happening.
The best thing you can do is save the state of your app before handing over to the facebook app for the authentication side of things, and then reload your state when the app starts up again. You'll want to handle applicationWillResignActive:, applicationDidEnterBackground:, applicationDidBecomeActive: and applicationWillBecomeActive:.
The App States and Multitasking section of the iOS App Programming Guide explains how you can do this.
I think you should check for FBDialog for iOS 5 and beneath. And FBNativeDialogs for iOS 6.
These will pop a window on the top of your app, so I guess it will still be running. And for iOS 6's FBNativeDialogs
Provides methods to display native (i.e., non-Web-based) dialogs to
the user. Currently the iOS 6 sharing dialog is supported.