I am looking how to make a sum of all the cells in my tableview.
Each cell crated by user have a number on a label. This number is diferent in each cell.
How can i make the sum of all the numbers in all the cells?
I think its important to say im using Core Data.
Thanks, hope anyone can help me.
Be free to ask any other detail.
EDIT:
#synthesize fetchedResultsController = __fetchedResultsController;
#synthesize managedObjectContext = __managedObjectContext;
#synthesize selectedYear;
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
self.view.backgroundColor = [UIColor colorWithPatternImage:[UIImage imageNamed:#"fondo.png"]];
self.navigationItem.leftBarButtonItem = self.editButtonItem;
[self.tableView setSeparatorColor:[UIColor brownColor]];
}
- (void)setupFetchedResultsController
{
// 1 - Decide what Entity you want
NSString *entityName = #"Years"; // Put your entity name here
NSLog(#"Setting up a Fetched Results Controller for the Entity named %#", entityName);
// 2 - Request that Entity
NSFetchRequest *request = [NSFetchRequest fetchRequestWithEntityName:entityName];
// 3 - Filter it if you want
//request.predicate = [NSPredicate predicateWithFormat:#"Years.name = Blah"];
// 4 - Sort it if you want
request.sortDescriptors = [NSArray arrayWithObject:[NSSortDescriptor sortDescriptorWithKey:#"subject"
ascending:YES
selector:#selector(localizedCaseInsensitiveCompare:)]];
// 5 - Fetch it
self.fetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:request
managedObjectContext:self.managedObjectContext
sectionNameKeyPath:nil
cacheName:nil];
[self performFetch];
}
- (void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
[self setupFetchedResultsController];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"My Cell";
MarksCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[MarksCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
Year *years = [self.fetchedResultsController objectAtIndexPath:indexPath];
cell.celltitlelabel.text = years.subject;
return cell;
}
Assuming that the Year entity has an attribute value which is an NSNumber:
NSArray *myNumbers = self.fetchedResultsController.fetchedObjects;
NSNumber *sum = [myNumbers valueForKeyPath:#"#sum.value"];
Related
I'm attempting to build a game scoring app that utilizes a custom table cell with player photos, names, buttons etc... There are add/subtract buttons directly in the custom cell of the tableview that are hitting my save method, and it's storing it back in Core Data for that specific user.
The problem is with the on-screen score not updating and reflecting the change. After the save action to Core Data is complete, I'm calling the [self.tableView reloadData];... nothing. However, if I restart the app, then the change in score (for any of the players I've clicked on), appears.
Maybe I'm making this harder than it needs to be, either that, or I'm just not grasping the real problem.
Thoughts / comments?
Thanks a load in advance.
:-)
Sorry if this is overkill, but here is the majority of my implementation file:
- (void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
[self resetViews];
}
- (void)viewDidLoad {
[super viewDidLoad];
AppDelegate *appDelegate = [[UIApplication sharedApplication] delegate];
NSManagedObjectContext *context = [appDelegate managedObjectContext];
[context setUndoManager:nil];
_managedObjectContext = context;
self.tableView.delegate = self;
[self setNeedsStatusBarAppearanceUpdate];
}
-(void)resetViews {
NSLog(#"\n\n\nresetViews()");
[self setupFetchedResultsController];
[self.tableView reloadData];
[self.view setNeedsDisplay];
}
- (void)setupFetchedResultsController {
NSString *entityName = #"Players";
NSLog(#"Setting up a Fetched Results Controller for the Entity named %#", entityName);
NSFetchRequest *request = [NSFetchRequest fetchRequestWithEntityName:entityName];
request.sortDescriptors = [NSArray arrayWithObject:
[NSSortDescriptor
sortDescriptorWithKey:#"playerName"
ascending:YES
selector:#selector(localizedCaseInsensitiveCompare:)]];
self.fetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:request
managedObjectContext:self.managedObjectContext
sectionNameKeyPath:nil
cacheName:nil];
NSError *error;
NSArray *results = [_managedObjectContext executeFetchRequest:request error:&error];
_playerArray = [[NSMutableArray alloc]initWithArray:results];
NSLog(#"_playerArray count: %i", [_playerArray count]);
NSLog(#"\n");
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return _playerArray.count;
}
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
return 1;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *cellIdentifier = #"playerCell";
ScoringCell *cell = [tableView dequeueReusableCellWithIdentifier:cellIdentifier];
// Configure the cell...
Players *player_info = [_playerArray objectAtIndex:indexPath.row];
NSSet *score = player_info.scores;
for (Scoring *perObj in score){
cell.lblPlayerScore.text = [perObj.score stringValue];
NSLog(#"\n\n\n score for %#: %#", player_info.playerName, perObj.score);
}
cell.lblPlayerName.text = player_info.playerName;
cell.lblPlayerNickName.text = player_info.playerNickName;
cell.btnIncreaseScore.tag = indexPath.row;
cell.btnDecreaseScore.tag = indexPath.row;
cell.imgPlayerPhoto.image = [UIImage imageNamed:#"tmp_playerImage"];
return cell;
}
- (IBAction)increaseScore:(id)sender {
NSLog(#"PageContentViewController: increaseScore()");
UIButton* btn=(UIButton*)sender;
int selectedPlayerInt = btn.tag;
//NSLog(#"Selected row is: %d",btn.tag);
Players *player_info = [_playerArray objectAtIndex:selectedPlayerInt];
[self updateRowScore:player_info:#"add"];
}
- (IBAction)decreaseScore:(id)sender {
NSLog(#"PageContentView: decreaseScore()");
UIButton* btn=(UIButton*)sender;
int selectedPlayerInt = btn.tag;
//NSLog(#"Selected row is: %d",btn.tag);
Players *player_info = [_playerArray objectAtIndex:selectedPlayerInt];
[self updateRowScore:player_info:#"subtract"];
}
-(void)updateRowScore: (Players *)player_info :(NSString *)modifier {
NSLog(#"\n\nupdateRowScore()");
NSLog(#"Update score (%#) for: %#\n", modifier, player_info.playerName);
NSArray *scoreDataArray;
if ([self playerScoreCount:player_info] == 0) {
// NEW score... we've never scored before.
Scoring *scoring_data = [NSEntityDescription
insertNewObjectForEntityForName:#"Scoring"
inManagedObjectContext:_managedObjectContext];
//Since this is the first score, always set it to 1
scoring_data.score = [NSNumber numberWithInt:1];
scoring_data.holeNumber = [NSNumber numberWithInt:_pageIndex];
scoring_data.scoredBy = player_info;
} else {
//Update existing player score..
NSError *error = nil;
NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init];
NSEntityDescription *BEntity = [NSEntityDescription entityForName:#"Scoring" inManagedObjectContext:_managedObjectContext];
[fetchRequest setEntity:BEntity];
NSPredicate *predicate = [NSPredicate
predicateWithFormat:#"(scoredBy = %#)", [player_info objectID]];
[fetchRequest setPredicate:predicate];
NSArray *results = [_managedObjectContext executeFetchRequest:fetchRequest error:&error];
scoreDataArray = [[NSMutableArray alloc]initWithArray:results];
Scoring *score_update = [scoreDataArray objectAtIndex:0];
int currentScore = [score_update.score intValue];
NSLog(#"current score: %d", currentScore);
if ([modifier isEqual: #"add"]) {
currentScore++;
} else {
// Don't allow negative scores.
if (currentScore >= 1) {
currentScore--;
} else {
currentScore = 0;
}
}
NSLog(#"NEW score: %d", currentScore);
score_update.score = [NSNumber numberWithInt:currentScore];
}
// write to database
[self.managedObjectContext save:nil];
[self resetViews];
}
UPDATE:
Thanks for the tip bbarnhart... I had read through that post before and had used that for a basis from which I had started. Decided to take it a step further and refactor a chunk of code using more of the Ray Wenderlich example.
I've seen some improvements to what's being recorded, and reported back through the NSLog's... but the view just still is not changing.
The action is increasing the score, and then I'm resetting the cell using [self configureCell:cell atIndexPath:path]; In there... the method that is responsible for sending text to the display... the NSLog is showing 2014-12-04 22:40:40.199 appName[7153:150248] Score for Tim: 4 when the display still only shows 3.
I know this is some stupid rookie move... I'm just doing something dead wrong that I can't figure out. Here's a snippet of the amended code.
- (NSFetchedResultsController *)fetchedResultsController {
if (_fetchedResultsController != nil) {
return _fetchedResultsController;
}
NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init];
NSEntityDescription *entity = [NSEntityDescription
entityForName:#"Players"
inManagedObjectContext:_managedObjectContext];
[fetchRequest setEntity:entity];
NSSortDescriptor *sort = [[NSSortDescriptor alloc]
initWithKey:#"playerName" ascending:YES];
[fetchRequest setSortDescriptors:[NSArray arrayWithObject:sort]];
NSFetchedResultsController *theFetchedResultsController =
[[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest
managedObjectContext:_managedObjectContext
sectionNameKeyPath:nil
cacheName:#"Root"];
self.fetchedResultsController = theFetchedResultsController;
_fetchedResultsController.delegate = self;
NSError *error;
NSArray *results = [_managedObjectContext executeFetchRequest:fetchRequest error:&error];
_playerArray = [[NSMutableArray alloc]initWithArray:results];
NSLog(#"_playerArray count: %i", [_playerArray count]);
return _fetchedResultsController;
}
-(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
id sectionInfo = [[_fetchedResultsController sections] objectAtIndex:section];
return [sectionInfo numberOfObjects];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *cellIdentifier = #"playerCell";
ScoringCell *cell = [tableView dequeueReusableCellWithIdentifier:cellIdentifier];
if (!cell) {
cell = [[ScoringCell alloc] initWithStyle:UITableViewCellStyleSubtitle
reuseIdentifier:cellIdentifier];
}
[self configureCell:cell atIndexPath:indexPath];
return cell;
}
- (void)configureCell:(ScoringCell *)cell atIndexPath:(NSIndexPath *)indexPath {
Players *player_info = [_fetchedResultsController objectAtIndexPath:indexPath];
NSSet *scoreSet = player_info.scores;
NSString *cell_score;
for (Scoring *scoreObj in scoreSet) {
cell_score = [scoreObj.score stringValue];
}
NSLog(#"Score for %#: %#", player_info.playerName, cell_score);
if (cell_score != nil) {
cell.lblPlayerScore.text = cell_score;
}
cell.lblPlayerName.text = player_info.playerName;
cell.lblPlayerNickName.text = player_info.playerNickName;
cell.btnIncreaseScore.tag = indexPath.row;
cell.btnDecreaseScore.tag = indexPath.row;
cell.imgPlayerPhoto.image = [UIImage imageNamed:#"demo_playerb"];
[self resetViews];
NSLog(#"\n");
}
- (IBAction)increaseScore:(id)sender {
NSLog(#"PageContentViewController: increaseScore()");
UIButton *senderButton = (UIButton *)sender;
int selectedPlayerInt = senderButton.tag;
NSIndexPath *path = [NSIndexPath indexPathForRow:senderButton.tag inSection:0];
Players *player_info = [_playerArray objectAtIndex:selectedPlayerInt];
[self updateRowScore:player_info:#"add":selectedPlayerInt:path];
}
-(void)updateRowScore:(Players *)player_info :(NSString *)modifier :(int)selectedPlayerInt :(NSIndexPath *)path {
NSArray *scoreDataArray;
if ([self playerScoreCount:player_info] == 0) {
// NEW score... we've never scored before.
Scoring *scoring_data = [NSEntityDescription
insertNewObjectForEntityForName:#"Scoring"
inManagedObjectContext:_managedObjectContext];
//Since this is the first score, always set it to 1
scoring_data.score = [NSNumber numberWithInt:1];
scoring_data.holeNumber = [NSNumber numberWithInt:_pageIndex];
scoring_data.scoredBy = player_info;
} else {
//Update existing player score..
NSError *error = nil;
NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init];
NSEntityDescription *BEntity = [NSEntityDescription entityForName:#"Scoring"
inManagedObjectContext:_managedObjectContext];
[fetchRequest setEntity:BEntity];
NSPredicate *predicate = [NSPredicate
predicateWithFormat:#"(scoredBy = %#)", [player_info objectID]];
[fetchRequest setPredicate:predicate];
NSArray *results = [_managedObjectContext executeFetchRequest:fetchRequest error:&error];
scoreDataArray = [[NSMutableArray alloc]initWithArray:results];
Scoring *score_update = [scoreDataArray objectAtIndex:0];
int currentScore = [score_update.score intValue];
NSLog(#"current score: %d", currentScore);
if ([modifier isEqual: #"add"]) {
currentScore++;
} else {
// Don't allow negative scores.
if (currentScore >= 1) {
currentScore--;
} else {
currentScore = 0;
}
}
NSLog(#"NEW score: %d", currentScore);
score_update.score = [NSNumber numberWithInt:currentScore];
}
// write to database
[self.managedObjectContext save:nil];
static NSString *cellIdentifier = #"playerCell";
ScoringCell *cell = [_tableView dequeueReusableCellWithIdentifier:cellIdentifier];
[self configureCell:cell atIndexPath:path];
[self resetViews];
}
----------
UPDATE:
Been awhile since I've had a chance to revisit, and just noticed a new problem since enabling your tips. When scrolling down or up in the list and pulling beyond the normal boundaries, the tableview data seems to overwrite the display for the row either above or below the current line. Weird... Not sure if this animated Gif will show up in Stack. Here's an example:
The main reason your table view is not updating dynamically is NSFetchedResultsController uses a delegate for notification when changes occur. You'll need to set that delegate, self.fetchedResultsController.delegate = self and then add the delegate methods.
Here is a link to an example for managing a UITableView with a NSFetchedResultsController.
Update
Implement these NSFetchResultsController delegate methods to allow your table to be dynamically updated.
- (void)controllerWillChangeContent:(NSFetchedResultsController *)controller
- (void)controller:(NSFetchedResultsController *)controller didChangeObject:(id)anObject atIndexPath: (NSIndexPath *)indexPath forChangeType:(NSFetchedResultsChangeType)type newIndexPath:(NSIndexPath *)newIndexPath
- (void)controller:(NSFetchedResultsController *)controller didChangeSection:(id )sectionInfo atIndex:(NSUInteger)sectionIndex forChangeType:(NSFetchedResultsChangeType)type
Generally, these methods contain boilerplate code for updating your table which you will also find in the link above.
in my IOS project i using Core Data. I have 1000 elements
First of all, I need to show in UITableView 30 elements. When the user scrolls and reaches the bottom of an UITableView (5 elements to the end) so I can load new data into the table.
How can i do that
I used this code but it does not work the way I wanted
#import "HomeViewController.h"
#import "GDMnLineRKObjectManager.h"
#import "CoreData+MagicalRecord.h"
#import "CinNames.h"
#import "Event.h"
#interface HomeViewController ()<UITableViewDataSource, UITableViewDelegate, NSFetchedResultsControllerDelegate>
#property (weak, nonatomic) IBOutlet UITableView *tableView;
#property NSUInteger dpc;
#property BOOL is_load;
#property BOOL process_loading;
#property NSFetchRequest *fetchRequest;
#property (nonatomic) BOOL loadingMoreTableViewData;
#property (nonatomic) NSUInteger inf_counter;
#end
#implementation HomeViewController
//#synthesize tableView;
- (IBAction)showMenu
{
// Dismiss keyboard (optional)
//
[self.view endEditing:YES];
[self.frostedViewController.view endEditing:YES];
// Present the view controller
//
[self.frostedViewController presentMenuViewController];
[self.tableView reloadData];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
}
- (void)saveToStore
{
// Saving to persistent store for further usage.
}
- (void)viewDidLoad {
[super viewDidLoad];
self.dpc = 0;
self.inf_counter = self.dpc;
self.is_load = NO;
self.process_loading = NO;
self.fetchRequest = [NSFetchRequest fetchRequestWithEntityName:NSStringFromClass([Event class])];
// Do any additional setup after loading the view, typically from a nib.
/*
*/
[self loadElements];
////
[self.tableView setDelegate:self];
[self.tableView setDataSource:self];
///
}
- (void)loadElements
{
// Get an array of remote "character" objects. Specify the offset.
[[GDMnLineRKObjectManager manager] getMnLineObjectsAtPath:SERVER_PATH_LOAD
parameters:#{#"someval" : #("564")}
success:^(RKObjectRequestOperation *operation, RKMappingResult *mappingResult) {
}
failure:^(RKObjectRequestOperation *operation, NSError *error) {
// Failed to load characters.
/*
[self animateActivityIndicator:NO];
[bottomPullView finishedLoading];
*/
[[[UIAlertView alloc] initWithTitle:#"Marvel API Error" message:operation.error.localizedDescription delegate:self cancelButtonTitle:#"Cancel" otherButtonTitles:#"Retry", nil] show];
}];
}
#pragma mark - Table View
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
return [[self.fetchedResultsController sections] count];
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
id <NSFetchedResultsSectionInfo> sectionInfo = [self.fetchedResultsController sections][section];
return [sectionInfo numberOfObjects];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
NSLog(#"III = %#", indexPath);
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:#"HuCell" forIndexPath:indexPath];
[self configureCell:cell atIndexPath:indexPath];
if (indexPath.row > self.inf_counter - 5) {
// User has scrolled to the bottom of the list of available data so simulate loading some more if we aren't already
if (!self.loadingMoreTableViewData && self.process_loading == NO) {
self.loadingMoreTableViewData = YES;
self.process_loading = YES;
[self performSelector:#selector(addSomeMoreEntriesToTableView) withObject:nil afterDelay:0.0f];
}
}
if (indexPath.row < self.inf_counter) {
[self configureCell:cell atIndexPath:indexPath];
} else {
cell.textLabel.text = #"Loading more data...";
}
return cell;
}
- (void)configureCell:(UITableViewCell *)cell atIndexPath:(NSIndexPath *)indexPath {
NSManagedObject *object = [self.fetchedResultsController objectAtIndexPath:indexPath];
NSString * string3 = [NSString stringWithFormat:#"%# - %ld", [[object valueForKey:#"name"] description], (long)indexPath.row];
cell.textLabel.text = string3;//[[object valueForKey:#"name"] description];
}
#pragma mark - Fetched results controller
- (NSFetchedResultsController *)fetchedResultsController
{
NSLog(#"Skolko");
if ((!_fetchedResultsController || self.process_loading == YES)) {
self.process_loading = NO;
self.is_load = NO;
NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:#"timeStamp" ascending:NO];
self.fetchRequest.sortDescriptors = #[sortDescriptor];
self.fetchRequest.fetchLimit = self.dpc;
//self.fetchRequest.fetchBatchSize = 30;
self.fetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:self.fetchRequest managedObjectContext:[RKManagedObjectStore defaultStore].mainQueueManagedObjectContext sectionNameKeyPath:nil cacheName:nil];
self.fetchedResultsController.delegate = self;
NSError *error;
[self.fetchedResultsController performFetch:&error];
NSLog(#"%#",[self.fetchedResultsController fetchedObjects]);
NSLog(#"Counta: %lu",(unsigned long)[self.fetchedResultsController.fetchedObjects count]);
NSAssert(!error, #"Error performing fetch request: %#", error);
self.inf_counter = [self.fetchedResultsController.fetchedObjects count];
[self.tableView reloadData];
}
return _fetchedResultsController;
}
- (void)addSomeMoreEntriesToTableView {
self.dpc += 20;
[self fetchedResultsController];
self.loadingMoreTableViewData = NO;
[self.tableView reloadData];
}
- (void)scrollViewDidScroll: (UIScrollView*)scroll {
// UITableView only moves in one direction, y axis
CGFloat currentOffset = scroll.contentOffset.y;
CGFloat maximumOffset = scroll.contentSize.height - scroll.frame.size.height;
NSLog(#"hui = %f", (maximumOffset - currentOffset));
// Change 10.0 to adjust the distance from bottom
if (maximumOffset - currentOffset <= 10.0) {
self.is_load = YES;
self.dpc += 10;
[self fetchedResultsController];
//[self.tableView reloadData];
}
}
#end
What you are looking for is the fetchBatchSize property on NSFetchRequest. I hope you are also using an NSFetchedResultsController, it goes fantastically well with Table Views and Collection Views. Here's the description:
You use a fetched results controller to efficiently manage the results
returned from a Core Data fetch request to provide data for a
UITableView object.
So before you setup your fetched results controller just ensure you set the fetchBatchSize of the fetch request and let the framework handle all the optimizations for you.
EDIT
The OP wanted the original fetch to only include 30 items and then only if the user scrolled it should repopulate the fetch. In most cases fetchBatchSize should be the solution as Core Data will seek to fault all the results and thus avoid the overhead of fetching all the objects, preferring to lazily fault them instead. To stick with the OP, the solution might be like this:
- (NSFetchRequest *)createFetchRequest {
NSFetchRequest *fetch = [NSFetchRequest fetchRequestWithEntityName:NSStringFromClass([MyEntity class])];
fetch.predicate = //set up your fetch
return fetch;
}
And then when you instantiate your controller you can set the fetch limit:
NSFetchRequest *fetchRequest = [self createFetchRequest];
fetchRequest.fetchLimit = 30;
NSFetchedResultsController *controller = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest
managedObjectContext:context
sectionNameKeyPath:nil cacheName:nil];
self.controller = controller;
since the fetchRequest property on the controller is readOnly you are forced to re-assign your controller when you want to fetch everything:
NSFetchRequest *fetchRequest = [self createFetchRequest];
NSFetchedResultsController *controller = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest
managedObjectContext:context
sectionNameKeyPath:nil cacheName:nil];
[controller performFetch:nil];
self.controller = controller;
If you want even more to go on, head on over to Ray Wenderlich, they provide awesome tutorials for everything iOS.
Happy Coding
Options:
Watch the session Advanced ScrollView Techniques from WWDC 2011.
Tutorial: http://mobiledevelopertips.com/user-interface/creating-circular-and-infinite-uiscrollviews.html
I experience memory usage increasing each time I scroll up and down my UITableView. I use dequeueReusableCellWithIdentifier, but it doesn't seem it optimizes memory usage. Here's the code:
I thought it was because of UIImageView allocated each time, but when I comment these lines of code and leave only standard UITableViewCell implementation, the problem with memory doesn't go away. Though after leaving the view memory releases (obv it happens only thanks to [self.tableView removeFromSuperview]; method). But while I stay in the view and keep scrolling up and down memory just increases.
#interface ArtistsViewController ()
#property (weak, nonatomic) IBOutlet UITableView *tableView;
#end
#implementation ArtistsViewController
#synthesize fetchedResultsController = _fetchedResultsController;
- (void)viewDidLoad
{
[super viewDidLoad];
NSError *error;
if (![[self fetchedResultsController] performFetch:&error]) {
// Update to handle the error appropriately.
NSLog(#"Unresolved error %#, %#", error, [error userInfo]);
exit(-1); // Fail
}
self.tableView.delegate = self;
self.tableView.dataSource = self;
self.tableView.backgroundColor = [UIColor colorWithRed:11/255.0 green:12/255.0 blue:20/255.0 alpha:1.0];
self.tableView.opaque = NO;
self.tableView.backgroundView = nil;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
- (void)viewDidDisappear:(BOOL)animated {
[super viewDidDisappear:YES];
[self.tableView removeFromSuperview];
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
// Return the number of sections.
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
// Return the number of rows in the section.
id sectionInfo =
[[_fetchedResultsController sections] objectAtIndex:section];
return [sectionInfo numberOfObjects];
}
- (void)loadCellData:(UITableViewCell *)cell atIndexPath:(NSIndexPath *)indexPath {
Artist *artist = [_fetchedResultsController objectAtIndexPath:indexPath];
NSLog(#"%#", artist.name);
cell.textLabel.text = [NSString stringWithFormat:#"%#", artist.name];
cell.detailTextLabel.text = [NSString stringWithFormat:#"%lu songs", (unsigned long)[artist.songs count]];
NSString *fileName = [NSString stringWithFormat: #"%#/%#.png", [[NSBundle mainBundle] resourcePath], artist.name];
UIImageView *imgView = [[UIImageView alloc]initWithFrame:CGRectMake(20, 2, 55, 55)];
imgView.image=[UIImage imageWithContentsOfFile:fileName];
[cell.contentView addSubview:imgView];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (!cell) {
NSLog(#"NOCELL");
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier];
}
//Load cell data
[self loadCellData:cell atIndexPath:indexPath];
//customization
cell.contentView.backgroundColor = cell.selectedBackgroundView.backgroundColor = [UIColor colorWithRed:11/255.0 green:12/255.0 blue:20/255.0 alpha:1.0];
cell.textLabel.textColor = [UIColor colorWithWhite:222/255.0 alpha:1.0];
cell.detailTextLabel.textColor = [UIColor colorWithRed:62/255.0 green:103/255.0 blue:115/255.0 alpha:1.0];
return cell;
}
#pragma mark - fetchedResultsController
- (NSFetchedResultsController *)fetchedResultsController {
if (_fetchedResultsController != nil) {
return _fetchedResultsController;
}
NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init];
NSEntityDescription *entity = [NSEntityDescription
entityForName:#"Artist" inManagedObjectContext:self.managedObjectContext];
[fetchRequest setEntity:entity];
NSSortDescriptor *sort = [[NSSortDescriptor alloc]
initWithKey:#"name" ascending:YES];
[fetchRequest setSortDescriptors:[NSArray arrayWithObject:sort]];
NSFetchedResultsController *theFetchedResultsController =
[[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest
managedObjectContext:self.managedObjectContext sectionNameKeyPath:nil
cacheName:#"Root"];
self.fetchedResultsController = theFetchedResultsController;
_fetchedResultsController.delegate = self;
return _fetchedResultsController;
}
Add Custom Cell instead of using the default cell properties.
static NSString *MyIdentifier = #"MyIdentifier";
MyCustomCell *cell = (MyCustomCell *)[tableView dequeueReusableCellWithIdentifier: MyIdentifier];
if (cell == nil) {
NSArray *nib;
nib = [[NSBundle mainBundle] loadNibNamed:#"MyCustomCell"
owner:self options:nil];
for (id oneObject in nib) if ([oneObject isKindOfClass:[MyCustomCell class]])
cell = (YorBillTableCell *)oneObject;
Here is my Datamodel:
I filled the Database with Data.
Now I want to display this in a tableview.
First I want to select a day with the 'days' attribute, then get its lessons.
I want to display the attributes 'end' and 'start' in the header (-(NSString *) tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section)
Then I want to display the lesson data in the right section. How can I do that with NSFetchedResultsController?
I've set up a basic code:
NSFetchRequest* fetch = [NSFetchRequest fetchRequestWithEntityName:NSStringFromClass([Lessons class])];
NSSortDescriptor* sortGroup = [NSSortDescriptor sortDescriptorWithKey:#"lesson" ascending:YES];
fetch.sortDescriptors = #[sortGroup];
NSFetchedResultsController *controller = [[NSFetchedResultsController alloc] initWithFetchRequest:fetch managedObjectContext:self.managedObjectContext sectionNameKeyPath:nil cacheName:nil];
NSError* error;
[controller performFetch:&error];
if (error) {
NSLog(#"Error: %#", error);
abort();
}
EDIT:
Here is the Storyboard:
UPDATE
Here's my Code:
TableView.m (important Methods)
-(id)init
{
self = [super init];
if (self) {
NSLog(#"%s",__PRETTY_FUNCTION__);
self.del = [[UIApplication sharedApplication] delegate];
self.managedObjectContext = self.del.managedObjectContext;
NSFetchRequest* fetch = [NSFetchRequest fetchRequestWithEntityName:#"Lessons"];
NSString *theSelectedDay = #"Mi";
NSPredicate *pred = [NSPredicate predicateWithFormat:#"lessonToDay.day == %#", theSelectedDay];
fetch.predicate = pred;
NSSortDescriptor *sortTime = [NSSortDescriptor sortDescriptorWithKey:#"lessonToTime.start" ascending:YES];
//NSSortDescriptor *sortGroup = [NSSortDescriptor sortDescriptorWithKey:#"lesson" ascending:YES];
fetch.sortDescriptors = #[sortTime];
self.controller = [[NSFetchedResultsController alloc] initWithFetchRequest:fetch
managedObjectContext:self.managedObjectContext
sectionNameKeyPath:#"lessonToTime.start"
cacheName:nil];
}
return self;
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
// Return the number of sections.
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
// Return the number of rows in the section.
return 1;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
// Configure the cell...
//UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (!cell) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
Lessons *lesson = [self.controller objectAtIndexPath:indexPath];
cell.textLabel.text = lesson.lesson;
return cell;
}
- (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section {
id <NSFetchedResultsSectionInfo> sectionInfo = [[self.controller sections] objectAtIndex:section];
// This is the first lesson in this section:
Lessons *lesson = [sectionInfo objects][0];
//For testing I changed the type of 'start' and 'end' to string
NSLog(#"start: %#",lesson.lessonToTime.start);
NSLog(#"end: %#", lesson.lessonToTime.end );
NSString *title = [NSString stringWithFormat:#"%#-%#",
lesson.lessonToTime.start,
lesson.lessonToTime.end];
return title;
}
RESULT:
First of all you have to add a predicate that only the lessons for the selected day are displayed:
NSPredicate *pred = [NSPredicate predicateWithFormat:#"lessonToDay.day == %#", theSelectedDay];
fetch.predicate = pred;
To group the table view into sections, you have to set the sectionNameKeyPath: parameter
of the fetched results controller, for example to #"lessonToTime.start". This would group
all lessons with the same start time into one section.
(As I understand your comment, lessons with the same start time have also the same end time,
so this should be sufficient.)
The same key path must be used as first sort descriptor:
NSSortDescriptor *sortTime = [NSSortDescriptor sortDescriptorWithKey:#"lessonToTime.start" ascending:YES];
NSSortDescriptor *sortGroup = [NSSortDescriptor sortDescriptorWithKey:#"lesson" ascending:YES];
fetch.sortDescriptors = #[sortTime, sortGroup];
NSFetchedResultsController *controller = [[NSFetchedResultsController alloc] initWithFetchRequest:fetch
managedObjectContext:self.managedObjectContext
sectionNameKeyPath:#"lessonToTime.start"
cacheName:nil];
To display the section header according to your needs, you have to override titleForHeaderInSection::
- (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section {
id <NSFetchedResultsSectionInfo> sectionInfo = [[self.controller sections] objectAtIndex:section];
// This is the first lesson in this section:
Lesson *lesson = [sectionInfo objects][0];
// Now build some title from lesson.lessonToTime.start and lesson.lessonToTime.end:
NSString *title = ...;
return title;
}
You can do this with two View Controllers:
DaysViewController - here you show all days. When user selects the cell you get the day associated with the cell and pass it to the second View Controller,
LessonsViewController - here you use the passed object when building your NSFetchRequest's predicate
UPDATE: my answer isn't correct anymore, because the problem's description have changed.
I am having problems passing data between view controllers.
All three view controllers are table views.
WorkoutTypeVC
WorkoutSetVC
WorkoutExerciseVC
I have three entities,
WorkoutType
workouts(->WorkoutSet) One to Many
WorkoutSet
exercises(->WorkoutExercise) One to Many
workoutType(->WorkoutType) Inverse
WorkoutExercise
workoutSet(->WorkoutSet) Inverse
I am able to switch between all three view controllers, WorkoutTypeVC loads correctly showing all entries, When selected WorkoutSetVC is loaded showing the correct entries corresponding to the selection made from WorkoutTypeVC.
But when i select an entry from WorkoutSetVC, WorkoutExerciseVC loads but is empty, Even the title of the selection doesn't load.
I have used the same code which i used when switching from WorkoutTypeVC and WorkoutSetVC.
Below is the code for switching views in WorkoutType.m file:
-(void)fetchWorkoutTypes
{
NSFetchRequest *fetchRequest =
[NSFetchRequest fetchRequestWithEntityName:#"WorkoutType"];
NSString *cacheName = [#"WorkoutType" stringByAppendingString:#"Cache"];
NSSortDescriptor *sortDescriptor =
[NSSortDescriptor sortDescriptorWithKey:#"workoutType" ascending:YES];
[fetchRequest setSortDescriptors:#[sortDescriptor]];
self.fetchedResultsController = [[NSFetchedResultsController alloc]
initWithFetchRequest:fetchRequest managedObjectContext:self.managedObjectContext
sectionNameKeyPath:nil cacheName:cacheName];
NSError *error;
if (![self.fetchedResultsController performFetch:&error])
{
NSLog(#"Fetch failed: %#", error);
}
}
- (void)viewDidAppear:(BOOL)animated{
[self fetchWorkoutTypes];
[self.tableView reloadData];
}
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
// Return the number of sections.
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
// Return the number of rows in the section.
return self.fetchedResultsController.fetchedObjects.count;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell =
[tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue1
reuseIdentifier:CellIdentifier];
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
}
WorkoutType *workoutType = (WorkoutType *)[self.fetchedResultsController
objectAtIndexPath:indexPath];
cell.textLabel.text = workoutType.workoutType;
cell.detailTextLabel.text = [NSString stringWithFormat:#"(%d)", workoutType.workouts.count];
return cell;
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
WorkoutType *workoutType = (WorkoutType *)[self.fetchedResultsController objectAtIndexPath:indexPath];
WorkoutSetViewController *detailViewController = [[WorkoutSetViewController alloc] initWithWorkoutType:workoutType];
[self.navigationController pushViewController:detailViewController animated:YES];
}
Below is the code for WorkoutSetVC.m
-(void)fetchWorkoutSets
{
NSFetchRequest *fetchRequest =
[NSFetchRequest fetchRequestWithEntityName:#"WorkoutSet"];
NSString *cacheName = [#"WorkoutSet" stringByAppendingString:#"Cache"];
NSSortDescriptor *sortDescriptor =
[NSSortDescriptor sortDescriptorWithKey:#"workoutName" ascending:YES];
[fetchRequest setSortDescriptors:#[sortDescriptor]];
self.fetchedResultsController = [[NSFetchedResultsController alloc]
initWithFetchRequest:fetchRequest managedObjectContext:self.managedObjectContext
sectionNameKeyPath:nil cacheName:cacheName];
NSError *error;
if (![self.fetchedResultsController performFetch:&error])
{
NSLog(#"Fetch failed: %#", error);
}
}
- (id)initWithWorkoutType:(WorkoutType *)workoutType
{
self = [super initWithStyle:UITableViewStylePlain];
if (self)
{
self.workoutType = workoutType;
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
self.title = self.workoutType.workoutType;
[self fetchWorkoutSets];
}
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
// Return the number of sections.
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
// Return the number of rows in the section.
return self.workoutType.workouts.count;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell =
[tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle
reuseIdentifier:CellIdentifier];
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
}
WorkoutSet *workoutSet = [self.workoutType.workouts.allObjects objectAtIndex:indexPath.row];
cell.textLabel.text = workoutSet.workoutName;
cell.detailTextLabel.text = [NSString stringWithFormat:#"(%d)", workoutSet.exercises.count];
return cell;
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
WorkoutSet *workoutSet = (WorkoutSet *)[self.fetchedResultsController objectAtIndexPath:indexPath];
WorkoutExerciseTableViewController *detailViewController = [[WorkoutExerciseTableViewController alloc] initWithWorkoutSet:workoutSet];
[self.navigationController pushViewController:detailViewController animated:YES];
}
Below is the code for WorkoutExercise.m
- (id)initWithWorkoutSet:(WorkoutSet *)workoutSet
{
self = [super initWithStyle:UITableViewStylePlain];
if (self)
{
self.workoutSet = workoutSet;
}
return self;
}
-(void)fetchWorkoutExercises
{
NSFetchRequest *fetchRequest =
[NSFetchRequest fetchRequestWithEntityName:#"WorkoutExercise"];
NSString *cacheName = [#"WorkoutExercise" stringByAppendingString:#"Cache"];
NSSortDescriptor *sortDescriptor =
[NSSortDescriptor sortDescriptorWithKey:#"exerciseName" ascending:YES];
[fetchRequest setSortDescriptors:#[sortDescriptor]];
self.fetchedResultsController = [[NSFetchedResultsController alloc]
initWithFetchRequest:fetchRequest managedObjectContext:self.managedObjectContext
sectionNameKeyPath:nil cacheName:cacheName];
NSError *error;
if (![self.fetchedResultsController performFetch:&error])
{
NSLog(#"Fetch failed: %#", error);
}
}
- (void)viewDidLoad
{
[super viewDidLoad];
self.title = self.workoutSet.workoutName;
[self fetchWorkoutExercises];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell =
[tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle
reuseIdentifier:CellIdentifier];
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
}
WorkoutExercise *exercise = [self.workoutSet.exercises.allObjects objectAtIndex:indexPath.row];
cell.textLabel.text = exercise.exerciseName;
return cell;
}
Not sure as to what i need to do for the third view controller to list all the entries, Even the title for the third view controller doesn't load which is coded in the ViewDidLoad Method.
Thank You
The problem is (I assume) the inconsistent use of data sources in the second (and third?)
view controller.
In your WorkoutSetViewController, cellForRowAtIndexPath accesses the objects directly via self.workoutType.workouts.allObjects, but didSelectRowAtIndexPath uses a fetched results controller (FRC). This does not make sense. If the table view is driven by a FRC, all data source methods must use the FRC.
Perhaps self.fetchedResultsController is nil in the second view controller?
Then the workoutSet passed to the third view controller would be nil, which would
explain that no title is set and no objects are displayed.
And generating an array from self.workoutType.workouts with allObjects is also problematic, because the order of the array elements can be random.
The second view controller should use a fetched results controller to display
all WorkoutSet objects related to the given workoutType.
And the third view controller should use a fetched results controller to display
all WorkoutExercise objects related to the given workoutSet.
UPDATE: fetchWorkoutSets in WorkoutSetVC.m should look like this:
-(void)fetchWorkoutSets
{
NSFetchRequest *fetchRequest = [NSFetchRequest fetchRequestWithEntityName:#"WorkoutSet"];
NSPredicate *predicate = [NSPredicate predicateWithFormat:#"workoutType = %#", self.workoutType];
[fetchRequest setPredicate:predicate];
NSSortDescriptor *sortDescriptor = [NSSortDescriptor sortDescriptorWithKey:#"workoutName" ascending:YES];
[fetchRequest setSortDescriptors:#[sortDescriptor]];
self.fetchedResultsController = [[NSFetchedResultsController alloc]
initWithFetchRequest:fetchRequest managedObjectContext:self.managedObjectContext
sectionNameKeyPath:nil cacheName:nil];
self.fetchedResultsController.delegate = self;
NSError *error;
if (![self.fetchedResultsController performFetch:&error])
{
NSLog(#"Fetch failed: %#", error);
}
}
The predicate is important to fetch only workout sets that are related to self.workoutType.
And similarly, fetchWorkoutExercises in WorkoutExercise.m would use the predicate
NSPredicate *predicate = [NSPredicate predicateWithFormat:#"workoutSet = %#", self.workoutSet];
[fetchRequest setPredicate:predicate];
to fetch only exercises that are related to self.workoutSet.
For the data source methods, have a look at the NSFetchedResultsController documentation, it contains sample code that you can copy
and adapt to your needs. Or you create a fresh Xcode iOS application with the "Master-Detail Application" template and select the "Core Data" checkbox. That will also give you
sample code.
For example, in cellForRowAtIndexPath in WorkoutSetVC.m you would replace
WorkoutSet *workoutSet = [self.workoutType.workouts.allObjects objectAtIndex:indexPath.row];
by
WorkoutSet *workoutSet = [self.fetchedResultsController objectAtIndexPath:indexPath];