I need to download data from a URL (this prints the data in JSON format) and store it in a "configuration" file for the app in the app's AppDelegate.m file. When I run the app, it simply skips over the dispatch_async code for some reason. Why is this happening and how do I fix this ?
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
//Download the config.json file
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{
NSString *configFileUrl = #"http://webserviceurl";
//NSString *downloadToFile = #"Configuration.json";
NSData *data = [NSData dataWithContentsOfURL:[NSURL URLWithString:configFileUrl]];
[self performSelectorOnMainThread:#selector(writeDataToConfigurationJsonFile:) withObject:data waitUntilDone:YES];
});
//More code below
And this is where I am writing the data to a file in the Documents directory of the app:
-(void)writeDataToConfigurationJsonFile:(NSData*)jsonData{
NSString *content = [[NSString alloc] initWithData:jsonData encoding:NSUTF8StringEncoding];
//get the documents directory:
NSArray *paths = NSSearchPathForDirectoriesInDomains
(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
//make a file name to write the data to using the documents directory:
NSString *fileName = [NSString stringWithFormat:#"%#/Configuration.json", documentsDirectory];
//save content to the documents directory
[content writeToFile:fileName
atomically:YES
encoding:NSUTF8StringEncoding
error:nil];
}
performSelectorOnMainThread is a run loop method, you need to use:
dispatch_async(dispatch_get_main_queue(), ^{/*code*/});
You can nest a call to dispatch_sync() within dispatch_async() to ensure after the data is downloaded, the data is written synchronously on the main thread.
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
//Download the config.json file
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{
NSString *configFileUrl = #"http://webserviceurl";
//NSString *downloadToFile = #"Configuration.json";
NSData *data = [NSData dataWithContentsOfURL:[NSURL URLWithString:configFileUrl]];
dispatch_sync(dispatch_get_main_queue(), ^{
[self writeDataToConfigurationJsonFile:data];
});
});
}
When you're asynchronously dispatching a thread, create a new serial/concurrent queue.
And for the synchronous dispatch, go back to the main queue (try without using 'waitUntilDone:YES'):
dispatch_async(dispatch_queue_create("com.yourOrgName", DISPATCH_QUEUE_SERIAL), ^{
NSString *configFileUrl = #"http://webserviceurl";
//NSString *downloadToFile = #"Configuration.json";
NSData *data = [NSData dataWithContentsOfURL:[NSURL URLWithString:configFileUrl]];
dispatch_sync(dispatch_get_main_queue(), ^ {
[self performSelector:#selector(writeDataToConfigurationJsonFile:) withObject:data afterDelay:0.0f];
});
});
For the purpose of this application, the best way was to use a synchronous request rather than an asynchronous request. Here's the final chunk of code -
NSMutableURLRequest *request = [NSMutableURLRequest requestWithURL:[NSURL URLWithString:#"some url"]];
NSError *error = nil;
NSURLResponse *response = nil;
NSData *receivedData = [NSURLConnection sendSynchronousRequest:request returningResponse:&response error:&error];
NSString *string = [[NSString alloc] initWithData:receivedData encoding:NSUTF8StringEncoding];
NSLog(#"response");
NSArray *paths = NSSearchPathForDirectoriesInDomains
(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
//make a file name to write the data to using the documents directory:
NSString *fileName = [NSString stringWithFormat:#"%#/Configuration.json", documentsDirectory];
//save content to the documents directory
[string writeToFile:fileName
atomically:YES
encoding:NSUTF8StringEncoding
error:nil];
Related
I want to download or save youtube video in document directory and then play that video using MPMoviePlayerViewController. But I don't know why my code is not working.
I'm using this below code :
prgrma mark- download Or save
-(IBAction)onclick_download:(id)sender
{
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
NSLog(#"Downloading Started");
NSString *urlToDownload = #"youtubeurl";
NSURL *url = [NSURL URLWithString:urlToDownload];
NSData *urlData = [NSData dataWithContentsOfURL:url];
if ( urlData )
{
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
filePath = [NSString stringWithFormat:#"%#/%#", documentsDirectory,#"thefile.mp4"];
//saving is done on main thread
dispatch_async(dispatch_get_main_queue(), ^{
[urlData writeToFile:filePath atomically:YES];
NSLog(#"File Saved !");
});
}
});
}
pragma mark- Play video from document directory
-(IBAction)onclick_playvideolocally:(id)sender
{
[self playvideolocally];
}
-(void)playvideolocally
{
NSURL *videoUrl;
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSArray *filePathsArray = [[NSFileManager defaultManager] subpathsOfDirectoryAtPath:documentsDirectory error:nil];
NSLog(#"files array %#", filePathsArray);
NSString *fullpath;
for ( NSString *apath in filePathsArray )
{
fullpath = [documentsDirectory stringByAppendingPathComponent:apath];
videoUrl =[NSURL fileURLWithPath:fullpath];
}
MPMoviePlayerViewController *videoPlayerView = [[MPMoviePlayerViewController alloc] initWithContentURL:videoUrl];
[self presentMoviePlayerViewControllerAnimated:videoPlayerView];
[videoPlayerView.moviePlayer play];
}
As your link you provided in url is for youtube so it is not downloaded or saved in local
Use this for youtube
Ive used classes from this project: https://github.com/larcus94/LBYouTubeView It works fine for me. I can download youtube videos.
LBYouTubeExtractor *extractor = [[[LBYouTubeExtractor alloc] initWithURL:[NSURL URLWithString:[NSString stringWithFormat:(#"http://www.youtube.com/watch?v=%#"), self.videoID ]] quality:LBYouTubeVideoQualityLarge] autorelease];
[extractor extractVideoURLWithCompletionBlock:^(NSURL *videoURL, NSError *error) {
if(!error) {
NSLog(#"Did extract video URL using completion block: %#", videoURL);
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
NSData *data = [NSData dataWithContentsOfURL: videoURL];
NSString *pathToDocs = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
NSString *filename = [NSString stringWithFormat:(#"video_%#.mp4"), self.videoID ];
[data writeToFile:[pathTODocs stringByAppendingPathComponent:filename] atomically:YES];
NSLog(#"File %# successfully saved", filename);
});
} else {
NSLog(#"Failed extracting video URL using block due to error:%#", error);
}
}];
I tried till downloading but downloaded video is showing not supported plz help thanks for help.
Here is my code:
Downloading video from url code
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
NSLog(#"Downloading Started");
NSString *urlToDownload = #"http://cdn-fms.rbs.com.br/vod/hls_sample1_manifest.m3u8";
NSURL *url = [NSURL URLWithString:urlToDownload];
NSData *urlData = [NSData dataWithContentsOfURL:url];
if ( urlData )
{
NSLog(#"urldata %# ",urlData);
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *filePath = [NSString stringWithFormat:#"%#/%#", documentsDirectory,#"thefifle2.mov"];
//saving is done on main thread
dispatch_async(dispatch_get_main_queue(), ^{
[urlData writeToFile:filePath atomically:YES];
NSLog(#"File Saved !%#",filePath);
_url = [NSURL URLWithString:filePath];
[self playv];
});
}
});
Play downloaded video using MPMoviepLayercontroller
NSURL *vedioURL;
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSArray *filePathsArray = [[NSFileManager defaultManager] subpathsOfDirectoryAtPath:documentsDirectory error:nil];
NSLog(#"files array %#", filePathsArray);
NSString *fullpath;
for (NSString *apath in filePathsArray )
{
fullpath = [documentsDirectory stringByAppendingPathComponent:apath];
vedioURL =[NSURL fileURLWithPath:fullpath];
}
NSData *urlData1 = [NSData dataWithContentsOfURL:vedioURL];
NSLog(#" url data1 %# ",urlData1);
NSLog(#"vurl %#",vedioURL);
MPMoviePlayerViewController *videoPlayerView = [[MPMoviePlayerViewController alloc] initWithContentURL:vedioURL];
[self presentMoviePlayerViewControllerAnimated:videoPlayerView];
[videoPlayerView.moviePlayer play];
I tried with some mp4 Examples worked for me
//download the file in a seperate thread.
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
NSLog(#"Downloading Started");
NSString *urlToDownload = #"http://techslides.com/demos/sample-videos/small.mp4";
NSURL *url = [NSURL URLWithString:urlToDownload];
NSData *urlData = [NSData dataWithContentsOfURL:url];
if ( urlData )
{
NSLog(#"urldata %# ",urlData);
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *filePath = [NSString stringWithFormat:#"%#/%#", documentsDirectory,#"demo2.mp4"];
//saving is done on main thread
dispatch_async(dispatch_get_main_queue(), ^{
[urlData writeToFile:filePath atomically:YES];
NSLog(#"File Saved !%#",filePath);
_url = [NSURL URLWithString:filePath];
});
}
});
You do realize that your URL doesn't actually point to a "video" file?
.m3u8 Files are not actual Asset files, rather, they are more akin to a playlist. They are used in HTTP Live Streaming and provide a location for "Segments" based on available bandwidth
Hi I am getting single image from server using url in iOS.
my code is like this
- (IBAction)overlaysClicked:(id)sender
{
NSLog(#"overlays Clicked");
request = [NSURLRequest requestWithURL:[NSURL URLWithString:#"http://sukhada.co.in/img/overlays/neon/ov1.png"]];
[NSURLConnection connectionWithRequest:request delegate:self];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *localFilePath = [documentsDirectory stringByAppendingPathComponent:#"image.jpg"];
NSData *thedata = [NSData dataWithContentsOfURL:[NSURL URLWithString:#"http://sukhada.co.in/img/overlays/neon/ov1.png"]];
[thedata writeToFile:localFilePath atomically:YES];
UIImage *img = [[UIImage alloc] initWithData:thedata];
self.overlayImgView.image=img;
}
To get multiple images from server my code like this
NSURL *myUrl = [NSURL URLWithString:#"http://sukhada.co.in/img/overlays/neon.zip"];
NSURLRequest *myRequest = [NSURLRequest requestWithURL:myUrl cachePolicy:NSURLRequestReloadIgnoringLocalCacheData timeoutInterval:60];
myData = [[NSMutableData alloc] initWithLength:0];
NSURLConnection *myConnection = [[NSURLConnection alloc] initWithRequest:myRequest delegate:self startImmediately:YES];
//my Array is like this in viewDidload
self.overlaysImgsArray = [[NSMutableArray alloc]initWithContentsOfURL:[NSURL URLWithString:#"http://sukhada.co.in/img/overlays/neon.zip"]];
NSLog(#"urls is %#",overlaysImgsArray);
for (int i=0; i<[overlaysImgsArray count]; i++)
//download array have url links
{
NSURL *URL = [NSURL URLWithString:[overlaysImgsArray objectAtIndex:i]];
NSMutableURLRequest *urlRequest = [[NSMutableURLRequest alloc]initWithURL:URL];
NSOperationQueue *queue = [[NSOperationQueue alloc]init];
[NSURLConnection sendAsynchronousRequest:urlRequest queue:queue completionHandler:^(NSURLResponse *response, NSData *data, NSError *error)
{
if([data length] > 0 && [[NSString stringWithFormat:#"%#",error] isEqualToString:#"(null)"])
{
//make your image here from data.
UIImage *imag = [[UIImage alloc] initWithData:[NSData dataWithData:data]];
NSArray *array = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *docDir = [array objectAtIndex:0];
NSString *imgstr=[NSString stringWithFormat:#"%d",i];
NSString *pngfilepath = [NSString stringWithFormat:#"%#sample%#.png",docDir,imgstr];
NSData *data1 = [NSData dataWithData:UIImagePNGRepresentation(imag)];
[data1 writeToFile:pngfilepath atomically:YES];
}
else if ([data length] == 0 && [[NSString stringWithFormat:#"%#",error] isEqualToString:#"(null)"])
{
NSLog(#"No Data!");
}
else if (![[NSString stringWithFormat:#"%#",error] isEqualToString:#"(null)"]){
NSLog(#"Error = %#", error);
}
}];
}
}
But this is not working for me please anybody suggest me how to get multiple images from server using one url which contains all the images. Please anybody
thank you in advance
In your case you can try like this
first you need to save all the 10 image in directory and the fetch one by one as your requirement .this code save all image from your url
try this
- (IBAction)overlaysClicked:(id)sender {
//Note all your image saved with ov1.png,ov2.png......& so .
for (int i=1; i<=10; i++) {
NSString *st2=#"ov";
NSString *st1=#"http://sukhada.co.in/img/overlays/neon/ov";
NSString *imageN=[st2 stringByAppendingString:[NSString stringWithFormat:#"%d",i]];
NSString *imgNameforkey=[imageN stringByAppendingString:#".png"];
NSString *url=[st1 stringByAppendingString:[NSString stringWithFormat:#"%d",i]];
NSString *imgname=[url stringByAppendingString:#".png"];
NSLog(#" all=%#",imgname);
NSLog(#"overlays Clicked");
request = [NSURLRequest requestWithURL:[NSURL URLWithString:imgname]];
[NSURLConnection connectionWithRequest:request delegate:self];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *localFilePath = [documentsDirectory stringByAppendingPathComponent:imgname];
NSData *thedata = [NSData dataWithContentsOfURL:[NSURL URLWithString:imgname]];
[thedata writeToFile:localFilePath atomically:YES];
UIImage *img = [[UIImage alloc] initWithData:thedata];
NSLog(#"imgs %#",img);
// self.overlayImgView.image=img;
}
}
here you can see all image saved
fetch the image
using loop or with name
NSArray *directoryPath = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainMask,YES);
NSString *imagePath = [directoryPath objectAtIndex:0];
imagePath= [imagePath stringByAppendingPathComponent:#"ov1.png"];
NSData *data = [NSData dataWithContentsOfFile:imagePath];
UIImage *img = = [UIImage imageWithData:data];
download a zip file from url and save it .use this code inside the button action. no need for loop now. try this
- (IBAction)overlaysClicked:(id)sender {
dispatch_queue_t queue = dispatch_get_global_queue(0,0);
dispatch_async(queue, ^{
NSLog(#"Beginning download");
NSString *stringURL = #"http://sukhada.co.in/img/overlays/neonra.zip";
NSURL *url = [NSURL URLWithString:stringURL];
NSData *urlData = [NSData dataWithContentsOfURL:url];
//Find a cache directory. You could consider using documenets dir instead (depends on the data you are fetching)
NSLog(#"Got the data!");
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES);
NSString *path = [paths objectAtIndex:0];
//Save the data
NSLog(#"Saving");
NSString *dataPath = [path stringByAppendingPathComponent:#"img.zip"];
dataPath = [dataPath stringByStandardizingPath];
[urlData writeToFile:dataPath atomically:YES];
});
}
and check you will get img.zip file
I want save json file from server each time, when user have internet connection to use it when iPhone doesnt have internet connection. But it doesn't working. Here is my code:
- (void)writeJsonToFile
{
//applications Documents dirctory path
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
//live json data url
NSString *stringURL = #"http://volodko.info/ic/json.php";
NSURL *url = [NSURL URLWithString:stringURL];
NSData *urlData = [NSData dataWithContentsOfURL:url];
//attempt to download live data
if (urlData)
{
NSString *filePath = [NSString stringWithFormat:#"%#/%#", documentsDirectory,#"data.json"];
[urlData writeToFile:filePath atomically:YES];
}
//copy data from initial package into the applications Documents folder
else
{
//file to write to
NSString *filePath = [NSString stringWithFormat:#"%#/%#", documentsDirectory,#"data.json"];
//file to copy from
NSString *json = [ [NSBundle mainBundle] pathForResource:#"data" ofType:#"json" inDirectory:#"html/data" ];
NSData *jsonData = [NSData dataWithContentsOfFile:json options:kNilOptions error:nil];
//write file to device
[jsonData writeToFile:filePath atomically:YES];
}
}
try this . . .
- (void)writeJsonToFile
{
//applications Documents dirctory path
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
//live json data url
NSString *stringURL = #"http://volodko.info/ic/json.php";
NSURL *url = [NSURL URLWithString:stringURL];
NSData *urlData = [NSData dataWithContentsOfURL:url];
//attempt to download live data
if (urlData)
{
NSString *filePath = [documentsDirectory stringByAppendingPathComponent:#"data.json"];
[urlData writeToFile:filePath atomically:YES];
}
//copy data from initial package into the applications Documents folder
else
{
//file to write to
NSString *filePath = [documentsDirectory stringByAppendingPathComponent:#"data.json"];;
//file to copy from
NSString *json = [ [NSBundle mainBundle] pathForResource:#"data" ofType:#"json" inDirectory:#"html/data" ];
NSData *jsonData = [NSData dataWithContentsOfFile:json options:kNilOptions error:nil];
//write file to device
[jsonData writeToFile:filePath atomically:YES];
}
}
This works for me. Read the AFJSONRequestOperation guide. The code also checks if the json-file already have been cached.
NSString *path = #"http://volodko.info/ic/json.php";
NSURL *url = [[NSURL alloc] initWithString:path];
NSURLRequest *request = [[NSURLRequest alloc] initWithURL:url];
id cachedJson = [[NSUserDefaults standardUserDefaults] valueForKey:path];
if (cachedJson) {
[self didUpdateJSON:cachedJson];
} else {
AFJSONRequestOperation *operation = [AFJSONRequestOperation JSONRequestOperationWithRequest:request success:^(NSURLRequest *request, NSHTTPURLResponse *response, id JSON) {
[self didUpdateJSON:JSON];
dispatch_async(dispatch_get_main_queue(), ^{
[[NSUserDefaults standardUserDefaults] setObject:JSON forKey:path];
[[NSUserDefaults standardUserDefaults] synchronize];
});
} failure:^(NSURLRequest *request, NSHTTPURLResponse *response, NSError *error, id JSON) {
NSLog(#"Request Failed with Error: %#, %#", error, error.userInfo);
}];
[operation start];
}
Fetch data from JSON parser and store it in an array. After that you can add it to a SQLite database.
You should create path in proper way
replace this
NSString *filePath = [NSString stringWithFormat:#"%#/%#", documentsDirectory,#"data.json"];
with
NSString *filePath = [documentsDirectory stringByAppendingPathComponent:#"data.json"];
Anton , fetch the json data and store in the nsmutable array at the first time you Array hold the data when u run again ur array not a nil but replay the data to the second time ... and another way to store the data in local database...if u r needed to store the data..
but ur problem is solve for first one..ok best of luck..
Try using NSUserDefaults instead of writing this small JSON text to a file
- (void)writeJsonToFile
{
NSString *jsonString;
NSString *stringURL = #"http://volodko.info/ic/json.php";
NSURL *url = [NSURL URLWithString:stringURL];
NSData *urlData = [NSData dataWithContentsOfURL:url];
if (urlData)
{
// JSON successfully downloaded, store it to user defaults
jsonString = [[NSString alloc] initWithData:urlData encoding:NSUTF8StringEncoding];
[[NSUserDefaults standardUserDefaults] setValue:jsonString forKey:#"jsonString"];
}
else
{
// no urlData, using stored JSON
jsonString = [[NSUserDefaults standardUserDefaults] valueForKey:#"jsonString"];
}
}
possibly even better:
- (NSString *)getJSON
{
<the code above>
return jsonString;
}
and then use it in other functions as:
NSString *jsonString = [self getJSON];
Try to download a zip file from the given URL, since the zip file Gets updated daily I wrote the codes in ApplicationDidFinishLunching method but it doesn't work. anything wrong with my code?
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
// Override point for customization after application launch.
NSString *stringURL = #"http://webspace.apiit.edu.my/intake-timetable/download_timetable/timetableXML.zip";
NSURL *url = [NSURL URLWithString:stringURL];
NSData *urlData = [NSData dataWithContentsOfURL:url];
//Find a cache directory. You could consider using documenets dir instead (depends on the data you are fetching)
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES);
NSString *path = [paths objectAtIndex:0];
//Save the data
NSString *dataPath = [path stringByAppendingPathComponent:#"timetableXML.zip"];
dataPath = [dataPath stringByStandardizingPath];
[urlData writeToFile:dataPath atomically:YES];
return YES;
}
Try this instead as it will download the zip file in the background. Even though the file is only a few kb the download can take some time and as the download is performed on the main thread this will prevent the app from launching!
dispatch_queue_t queue = dispatch_get_global_queue(0,0);
dispatch_async(queue, ^{
NSLog(#"Beginning download");
NSString *stringURL = #"http://webspace.apiit.edu.my/intake-timetable/download_timetable/timetableXML.zip";
NSURL *url = [NSURL URLWithString:stringURL];
NSData *urlData = [NSData dataWithContentsOfURL:url];
//Find a cache directory. You could consider using documenets dir instead (depends on the data you are fetching)
NSLog(#"Got the data!");
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES);
NSString *path = [paths objectAtIndex:0];
//Save the data
NSLog(#"Saving");
NSString *dataPath = [path stringByAppendingPathComponent:#"timetableXML.zip"];
dataPath = [dataPath stringByStandardizingPath];
[urlData writeToFile:dataPath atomically:YES];
});
You should never download anything on the main thread as it will "block" your application. It should however be noted that there are better ways than this to download data. Read for example this.