Audio Chat + Data Stream Library for iOS - ios

I want to build an iOS app that streams audio and some additional custom data between two users real-time. This is possible using GameKit if people are on the same network, but I haven't been able to find an SDK that can do this across the world.
Does anyone know if there is an existing service that does this?
If not, what services do you recommend for doing these two things (streaming audio and streaming data) separately?
Thanks.

WebRTC (www.webrtc.org/) has support for iOS (for audio streams, video promised later). But anyway in order to support communication for peers behind NATs - you will need your own sans, stun servers...

After looking into it, it seems that QuickBlox is able to do everything I need.

Related

Video Streaming and Broadcasting using WebRTC

I am very new to Real Time Protocols and I had some questions about how WebRTC works and how I can implement it. I am trying to create a one to many livestream like facebook or periscope, where one user broadcasts and other users join and stream the video. I am using Swift from my client end.
My questions are:
How do I broadcast a video using WebRTC
Is there an SDK for WebRTC in Swift/iOS
I know the questions are very vague but a guidance to the right direction would be great because I am not sure where to start
You will need to use backend servers for that.
If you plan on broadcasting to multiple users directly from your mobile app then stop...
You need to connect your mobile app to a backend media server which then can be used to broadcast the video to a larger audience.
There are several commercial and open source alternatives that enable you to do that. I'd check Red5Pro, Wowza, SwitchRTC, Jitsi, Janus and Kurento for this task.
For the client side, look at react-native-webrtc
You can find more tools for WebRTC developers here.
Regarding your question (2), there's also a SDK for iOS here and a neat get-started-page here (although 2.5ys old, but I haven't found anything better so far yet)

iOS XMPP vs WebRTC, which should I use?

I want to build an iOS application that people can video call or audio call to each other. Stable calling is my goal, and it means I need less connection interrupt as much as good, I also need light application (not too high application size because of video libraries)
I've googled about "ios video chat' keywords since last few days. Researched and found that the most popular framework (technology, library) for video/audio calling are XMPP and WebRTC (I'm I right or do guys have something better?)
XMPP - Client/server TCP communication
WebRTC - P2P Connection
The information about these libraries make me confused, so which library I should use for better performance, light application, stable?
Any idea?
XMPP is about signaling (reaching from A to B, indicating the desire to have a "call", disconnecting, etc).
WebRTC is about media (actually sending voice and video).
You need both signaling and media in your app.
For media use WebRTC. There's nothing else that will make sense. On iOS, it is kind of tricky at the moment, as iOS 11 incorporates WebRTC already, so how this will apply and help you in your development is yet to be seen (see here).
My suggestion is to aim for a web app and then figure out if you need to go for a fully native implementation and port WebRTC to iOS - or just use a webview inside an app (Cordova or Crosswalk should do).
For signaling, you can use XMPP. Or anything else for that matter. My own personal preference is a proprietary protocol. Look at Matrix or SimpleWebRTC for that.
Also - don't forget that you will need to deal with STUN and TURN - NAT traversal, but that's a simpler thing to handle.
XMPP Framework: https://github.com/robbiehanson/XMPPFramework/wiki/IntroToFramework
WebRTC Native Code: https://webrtc.org/native-code/ios/
its not about which is best its about what fulfills our requirements

Streaming live video from iOS using HTTP

I have read about HTTP Live Streaming from Apple. So far I understand that it was created for streaming video to iOS devices. But is it possible to use this approach to stream from iOS device while recording on camera? If so can you give me a clue or tell how to do it?
It is possible, yes. But I would not recommend it. HLS is a pull based protocol. Good for delivering to clients, but bad for ingesting. Would need to run a web server on the device, and package the media into a transport stream. Its a lot of effort that is easier to handle on the server.

Audio Stream WiFi to WiFi - Broadcast

I have a requirement for an IOS app where a user will start the app, records an audio speech (via device microphone) which would be broadcast to other user on the same network, all this has to be live over wireless connection(WIFI).
I did some research for possible solutions and also tried audio streaming via HTTP URL, but it was not feasible and also involves internet.
I'm looking for your opinions and if it's doable then what is the right approach, (what libraries and API's should I look for)
I'm novice to iOS development, i would really appreciate if you could explain in detail.
Thanks in advance.
Yes, it is doable. You will need two major components: A network API to send/receive data , and audio capture and playback API.
For network library, you can try CocoaAsyncSocket. It is quite simple to use.
You can use UDP protocol with multicast address. Even thought you said you wanted to broadcast, but you would be better off using multicast ( send to a group of devices).
For Audio sample how to capture and playback, check out my answer on this .

Realtime Voice chat between iOS devices in same network

I'm working in app where I need to implement a simple voice functionality between two iOS devices in same network.
My doubt is about how to get audio units from master device and send over wifi or bluetooth network directly to slave device in realtime.
Some things about network communication I have done, I can transfer any NSData between devices using TCP.
Is very important to not use GK framework, because I need to connect two clients without any notification. For example, when I use GK to connect two devices, the iOS display a alert with a connection request, I need to avoid this connection request.
Currently I can do this with video, is more simple than audio.
Any ideias about the implementation of this are welcome.
Thanks.
First of all, you need learn how to capture the audio using Audio Queue Services.
Then transmit the audio data it over wifi and bluetooth and play it at the other side.
The most obvious choice for you is to use bonjour.
GameKit framework is built on top of this. You dont have to build too much on top of this for your application though. Yours is a straightforward application of bonjour.
Please refer the code for chatty if needed. Incase you need some background theory, please refer to http://mobileorchard.com/tutorial-networking-and-bonjour-on-iphone/.
I have used Audio Queue Services for the same sort of project.
For Networking I am using Bonjour and it has really solved the problem of transmitting text and video.
Did a lot of workarounds to make a voice chat in wifi using Audio Queue Services but have not succeeded. I will update once I find the solution other than this.

Resources