PayPal MECL for iOS 6? - ios

Maybe I'm just an idiot but I can't find a download for MECL anywhere.
I need to use MEC, not the SDK, because my target audience includes countries outside the US.
Additionally, according to this page iOS versions above 4.0 are not supported...is this accurate?
Thanks.

This should answer your question:
https://developer.paypal.com/webapps/developer/docs/faq/#mobile-sdk-questions

Related

Is GSDAppIndexing SDK required anymore?

It seems like for iOS 9+, Implementing Universal links (associated-domains, apple-app-site-associations) is enough for Google App indexing. The GSDAppIndexing pod (2.0.3) is not required anymore. Is that correct?
I ask because on the japanese product forum, a googler said that the SDK should be removed from the app.
Similarly, the firebase app-indexing setup page for iOS doesn't mention the SDK anymore and simply says to implement universal links.
Just need a confirmation.
Thank you for your question. GSDAppIndexing pod isn't required anymore. Implementing Universal Links is sufficient for Firebase App Indexing.

iOS Evernote SDK with Evernote App 8.x

We have recently noticed that our app's Evernote integration has stopped working. I've pinpointed it to the new Evernote app update released on January 19th that brings the app to version 8.0.1. Specifically the "IsEvernoteInstalled()" function no longer works, and neither do any ENSession calls that open notes in the Evernote app itself (viewNoteInEvernote for example). I made sure I have the latest version of the Evernote Cloud SDK here:
https://github.com/evernote/evernote-cloud-sdk-ios
but I'm still not having any luck. One oddity I've noticed is that the only required LSApplicationQueriesSchemes item mentioned in the documentation is "en" yet the source code for the app is trying to open "evernote://" urls. Also the "IsEvernoteInstalled" function checks "en://". The current version of the Evernote iOS app appears to only have "evernote://" as a registered scheme so I'm confused. I tried adding "evernote" as another application query scheme, but that did not help. It appears that the Evernote Cloud SDK has not been updated to remain functional with the new version of the app, but maybe I'm missing something?
Thank you.
I think the change of URL scheme is unintentional and will be fixed on the Evernote side.

How to determine the exact iOS version using Google Analytics

While reading a tutorial on Google Analytics for iOS I wanted to know which version of iOS I was running.
I've googled for phrases like "ios version google analytics" but couldn't find anything useful.
Basically I want to know the number of users running my app on any iOS version, e.g. iOS 6, iOS 7 etc.
I've also checked the Google Analytics documentation, but couldn't find a proper method. The device info on Google Analytics dashboard just shows "iPhone" but does not mention the iOS version.
Is there a way to get the exact iOS version via Google Analytics?
I created you a custom report so you can see how the information is saved. Os Custom Report
I think what you are after is Operating system and Operating system version.
There is a method, go to
Audience > Technology > Browser & OS > The browser version matches the firmware*.
Might not match exactly, but in my experience its more than accurate enough and I am 95% it does match always.
Hope that helps Tushar
So I was looking for a solution here as well. I came across this article by Phillip Studiniski that shows you how to measure the iPhone screens by screen resolution.
https://analytical42.com/2017/detect-and-track-iphone-models-in-google-analytics/
I attempted to go this route. The problem I ran into was that I was just getting a raw output of the screen resolution in GTM, it would look something like this.
{"width":375,"height":667,"ratio":2.0000000454608653}
No problem I thought. I moved this into a RegEx table. Click here to see a sample RegEx for this Once I did this, I was able to properly identify the iPhone version with a variable and then send it to Google Analytics through Google Tag Manager variable.
I then had to update the iPhone models a bit since it has been a while since the article was written. (https://iosref.com/res) This includes the models from 11 to 13.
BOOM! iPhone version now being sent to GA. Hope this helps everyone.

Facebook iOS SDK & backwards compatibility

I'm trying to wrap my head around this and figure out what would be the best approach:
I want to take advantage of all the new features that iOS 6.0 introduced in terms of interacting with facebook - this includes the built-in social framework that allows fast facebook SSO and native post dialogs. This is done fairly easily using the new Facebook iOS SDK v3.1.1.
The problem is that I also want my applications to be available for any non-iOS 6.0 adopters. This made me face a very ugly situation in which I need to create an elaborate social wrapper that would have to be compiled differently (with different FB SDKs) and to run separate code in order to support earlier iOS versions. Because a lot of the Facebook SDK already includes fallbacks and handles a lot of old, deprecated calls to the feed and dialog APIs, I figured that there must be a better way, while taking this in account, to create such a social wrapper.
I guess what I'm asking for here is any clue as to where to proceed from here. If anyone has ever tackled this issue (even in earlier versions of the SDK) I would be glad to know.
Thanks in advance
Weak linking is definitely the way to go here.
The 3.1.1 SDK can handle running on either iOS 5 or iOS 6, all you need to do is weak link the relevant frameworks in your build settings, and change the deployment traget to 5.0 (leaving the base sdk as 6.0).
Of course, you still need to handle the case when the native post dialog isn't available (You can use FBNAtiveDialogs' canPresentShareDialogWithSession: method) and use the SDK dialog instead.

Is there a better way to use the new Facebook Comments plug-in in iOS apps?

I saw this solution:
http://suhinini.me/2011/05/24/embedding-facebook-social-comments-plugin-to-an-ios-application/
but is there any other solution?
that using the FB SDK?
Haven't found any so had to create my own :) I personally wait for Facebook to provide their own SDK solution but, AFAIU, there isn't any.

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