Using renderInContext: for masks created by cgpaths - ios

I recently found out that the renderinContext: method ignores any layer masks. I am trying to capture a video of my app's screen, in which I animate the path of a masked CALayer.
To record the screen, I am using the ScreenCaptureView class, found online. The view takes a "screenshot" of it's subviews every x seconds and compiles them into a video.
In the drawRect method, I call
[[self.layer presentationLayer] renderInContext:context];
After looking online, I found someone's solution; however, it applies for masks that are images. (My mask is a CGPath).
-(UIImage*) imageFromView:(UIView*)originalView
{
//Creating a fakeView which is initialized as our original view.
//Actually i render images on a fakeView and take screenshot of this fakeView.
UIView *fakeView = [[UIView alloc] initWithFrame:originalView.frame];
[fakeView.layer setMasksToBounds:originalView.layer.masksToBounds];
//Getting subviews of originalView.
for (UIView *view in originalView.subviews)
{
//Getting screenshot of layer of view.
UIGraphicsBeginImageContext(view.bounds.size);
[view.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *imageLayer = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
//If it is masked view, then get masked image.
if (view.layer.mask)
{
//getting screenshot of masked layer.
UIGraphicsBeginImageContext(view.bounds.size);
[view.layer.mask renderInContext:UIGraphicsGetCurrentContext()];
//PNG Representation is most important. otherwise this masked image will not work.
UIImage *maskedLayerImage=[UIImage imageWithData:UIImagePNGRepresentation(UIGraphicsGetImageFromCurrentImageContext())];
UIGraphicsEndImageContext();
//getting image by masking original image.
imageLayer = [self maskImage:imageLayer withMask:maskedLayerImage];
}
//If imageLayer is pointing to a valid object, then setting this image to UIImageView, our UIImageView frame having exactly as view.frame.
if (imageLayer)
{
UIImageView *imageView = [[UIImageView alloc] initWithFrame:view.frame];
[imageView setImage:imageLayer];
[fakeView addSubview:imageView];
}
}
//At the end, taking screenshot of fakeView. This will get your Original Image.
UIGraphicsBeginImageContext(fakeView.bounds.size);
[fakeView.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *previewCapturedImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return previewCapturedImage;
}
}
//Method is used to get masked image.
- (UIImage*) maskImage:(UIImage *)image withMask:(UIImage *)maskImage
{
CGImageRef maskRef = maskImage.CGImage;
CGImageRef mask = CGImageMaskCreate(CGImageGetWidth(maskRef),
CGImageGetHeight(maskRef),
CGImageGetBitsPerComponent(maskRef),
CGImageGetBitsPerPixel(maskRef),
CGImageGetBytesPerRow(maskRef),
CGImageGetDataProvider(maskRef), NULL, false);
CGImageRef masked = CGImageCreateWithMask([image CGImage], mask);
return [UIImage imageWithCGImage:masked];
}
Can I do something similar for masks from cgpaths?

You can use CGContextClip() in renderInContext: to clip to a path:
- (void)renderInContext:(CGContextRef)context {
// Assign maskPath to whatever path you want to mask to (Here, it's assumed that your layer's mask is a CAShapeLayer)
CGPathPathRef maskPath = [(CAShapeLayer *)self.mask path];
CGContextAddPath(context, maskPath);
CGContextClip(context);
// Do drawing code here
}

Related

Cropping UIImage by custom shape

I have a background UIImage, and I would like to crop the background UIImage with a custom shape so this background image only "appears" through the custom shape. For example, I have a moon-shaped custom shape, and I would like the background image to only come through on the moon-shaped part.
Based on another answer, I am trying to impose a mask on the image like so:
- (UIImage *)createImageFromImage:(UIImage *)image
withMaskImage:(UIImage *)mask {
CGImageRef imageRef = image.CGImage;
CGImageRef maskRef = mask.CGImage;
CGImageRef imageMask = CGImageMaskCreate(CGImageGetWidth(maskRef),
CGImageGetHeight(maskRef),
CGImageGetBitsPerComponent(maskRef),
CGImageGetBitsPerPixel(maskRef),
CGImageGetBytesPerRow(maskRef),
CGImageGetDataProvider(maskRef),
NULL,
YES);
CGImageRef maskedReference = CGImageCreateWithMask(imageRef, imageMask);
CGImageRelease(imageMask);
UIImage *maskedImage = [UIImage imageWithCGImage:maskedReference];
CGImageRelease(maskedReference);
return maskedImage;
}
However, the result of this looks like , and there are several issues with it:
the moon I have is 100*100, this has stretched do a strange proportion
My goal is only for the image to come through the moon - however, at the moment the moon is a white shape that is coming over the image
Any ideas about how I could fix the crop issue would be much appreciated. Thanks!
On your background image you'll have to add a custom mask through CALayer.
Keep in mind, everything you color in the mask.png (moon) will be visible, everything transparent will not display.
UIImage *moonImage = [UIImage imageNamed:#"mask.png"];
CALayer *maskLayer = [CALayer layer];
[maskLayer setContents:(id)moonImage.CGImage];
[maskLayer setFrame:CGRectMake(0.0f, 0.0f, moonImage.size.width, moonImage.size.height)];
UIImageView *yourBackgroundImageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 1024, 768)];
// Keep your image view in tact here, just add:
[yourBackgroundImageView.layer setMask:maskLayer];

iOS Mask Image size too high

I wasn't sure how to name this, sorry for the title.
I have an image that I want to fill more or less depending on a variable. For this, I created an image made of black and white (below). The goal is to use it as a mask and fill it the way I want, based on this documentation.
The issue: the image is drawn properly BUT its dimensions are way too high. I test it on iPhone 6+ with a #3x image, the image asset size is correct but the image that is returned by my function is way too big. When I put constraints on my UIImageView*, I only view part of the returned filled image; when I don't, the image is way too big. See below for a screenshot (iPhone 6+)
I subclassed a UIView with the following code:
- (void)drawRect:(CGRect)rect
{
CGFloat width = self.frame.size.width;
NSLog(#"%0.f", width);
CGFloat height = self.frame.size.height;
NSLog(#"%0.f", height);
CGFloat fillHeight = 0.9 * height;
NSLog(#"%0.f", fillHeight);
CGContextRef context = UIGraphicsGetCurrentContext();
CGRect fillRect = CGRectMake(0, height - fillHeight, width, fillHeight);
CGContextAddRect(context, fillRect);
CGContextSetFillColorWithColor(context, [UIColor yellowColor].CGColor);
CGContextFillRect(context, fillRect);
CGRect emptyRect = CGRectMake(0, 0, width, height - fillHeight);
CGContextAddRect(context, emptyRect);
CGContextSetFillColorWithColor(context, [UIColor blueColor].CGColor);
CGContextFillRect(context, emptyRect);
}
- (UIImage *)renderAsImage
{
// setup context
UIGraphicsBeginImageContextWithOptions(self.bounds.size, NO, 0.0); // use same scale factor as device
CGContextRef c = UIGraphicsGetCurrentContext();
// render view
[self.layer renderInContext:c];
// get reslting image
UIImage *result = UIGraphicsGetImageFromCurrentImageContext();
NSLog(#"result size = %d width, %d height", result.size.width, result.size.height);
UIGraphicsEndImageContext();
return result;
}
And in my ViewController:
- (void) setUpMaskedImage
{
// Image View set in Storyboard that will contain the final image. Bounds are set in Storyboard (constraints)
UIImageView* imageView = self.containingImageView;
// Custom View (see methods above) that will draw a rectangle filled with color
UIView* view = [[CustomView alloc] initWithFrame: imageView.frame];
// Mask Image used along with the custom view to create final view (see image above)
UIImage* maskImage = [UIImage imageNamed: #"maskImage"];
[view setNeedsDisplay];
UIImage* fillImage = [view renderAsImage];
CGImageRef maskRef = maskImage.CGImage;
CGImageRef mask = CGImageMaskCreate(CGImageGetWidth(maskRef),
CGImageGetHeight(maskRef),
CGImageGetBitsPerComponent(maskRef),
CGImageGetBitsPerPixel(maskRef),
CGImageGetBytesPerRow(maskRef),
CGImageGetDataProvider(maskRef), NULL, false);
CGImageRef masked = CGImageCreateWithMask([image CGImage], mask);
UIImage* imageToDisplay = [UIImage imageWithCGImage:masked];
[imageView setImage:imageToDisplay];
}
I just don't get it. I used similar code elsewhere in my app and it works just fine. I will do a sample project soon if necessary.
Thank you!

Image masking & create new UIImage

Here is the issue i am facing:
I have implemented the masking using maskimage.
Here is the Original Image : (Size: 300width x 418height)
Here is the Mask image: (Size: 165width x 215height)
Below is the code i have used to crop image according to mask & create new UIImage:
CALayer *mask = [CALayer layer];
mask.contents = (id)[[UIImage imageNamed:#"maskImage.png"] CGImage];
mask.frame = imgMaskImage.frame;
mask.frame = CGRectMake(mask.frame.origin.x-10, mask.frame.origin.y-50, mask.frame.size.width, mask.frame.size.height);
self.imgEditedImageView.layer.mask = mask;
self.imgEditedImageView.layer.masksToBounds = YES;
imgMaskImage.image = nil;
UIGraphicsBeginImageContext(self.imgEditedImageView.frame.size);
[self.imgEditedImageView.layer renderInContext:UIGraphicsGetCurrentContext()];
croppedImage = UIGraphicsGetImageFromCurrentImageContext();
[croppedImage drawInRect:imgMaskImage.frame];
UIGraphicsEndImageContext();
It works & crops image accordingly. Here is the result:
But the issue the Final croppedImage(UIImage) image takes the frame of original image (300x418).
I am not getting why it happens. I have tried so many things but still no solution. Can any one please suggest me if i am doing anything wrong or something is missing.
Thanks.
- (UIImage *)croppedPhoto {
// For dealing with Retina displays as well as non-Retina, we need to check
// the scale factor, if it is available. Note that we use the size of teh cropping Rect
// passed in, and not the size of the view we are taking a screenshot of.
CGRect croppingRect = CGRectMake(imgMaskImage.frame.origin.x,
imgMaskImage.frame.origin.y, imgMaskImage.frame.size.width,
imgMaskImage.frame.size.height);
imgMaskImage.hidden=YES;
if ([[UIScreen mainScreen] respondsToSelector:#selector(scale)]) {
UIGraphicsBeginImageContextWithOptions(croppingRect.size, YES,
[UIScreen mainScreen].scale);
} else {
UIGraphicsBeginImageContext(croppingRect.size);
}
// Create a graphics context and translate it the view we want to crop so
// that even in grabbing (0,0), that origin point now represents the actual
// cropping origin desired:
CGContextRef ctx = UIGraphicsGetCurrentContext();
CGContextTranslateCTM(ctx, -croppingRect.origin.x, -croppingRect.origin.y);
[self.view.layer renderInContext:ctx];
// Retrieve a UIImage from the current image context:
UIImage *snapshotImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
// Return the image in a UIImageView:
return snapshotImage;
}

How to apply UIScrollView's transform to UIView?

In my app I have a scrollview with an added subview called allView.
In the scrollview delegate methods I am applying value of the current transformation of the scrollview's subview to another view called paint view
paintView.transform = allView.transform
and save it to the disk.
The image that is created in result of that process looks different than the one on the screen. Why? How can I fix it?
View Controller
- (void)scrollViewDidScroll:(UIScrollView *)scrollView; {
self.paintView.transform =self.allView.transform;
[self.paintView setNeedsDisplay];
}
- (void)scrollViewDidZoom:(UIScrollView *)scrollView{
self.backgroundView.transform = self.allView.transform;
[self.paintView setNeedsDisplay];
}
Paint View
Inside the PaintView's draw rect I am trying to apply transformation from the scroll view and
- (void)drawRect:(CGRect)rect
{
// Drawing code
// Draw on the screen
CGContextRef ctx1 =UIGraphicsGetCurrentContext();
CGContextConcatCTM(ctx1, self.transform);
CGColorRef wh = [[UIColor redColor]CGColor];
CGContextSetStrokeColorWithColor(ctx1, wh);
CGContextMoveToPoint(ctx1, 0, 0);
CGContextAddLineToPoint(ctx1, 200, 200);
CGContextStrokePath(ctx1);
// Apply scroll view's transformation
CGRect r = CGRectApplyAffineTransform(rect,self.transform );
//that gives a resized image
UIGraphicsBeginImageContextWithOptions(r.size, NO, 0.0);
CGContextRef ctx = UIGraphicsGetCurrentContext();
CGContextConcatCTM(ctx, self.transform);
// stroke and so on
CGContextSetStrokeColorWithColor(ctx, wh);
CGContextMoveToPoint(ctx, 0, 0);
CGContextAddLineToPoint(ctx, 200, 200);
CGContextStrokePath(ctx);
Getting image with entire content.
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
//Clipping the image
CGImageRef cgImg = CGImageCreateWithImageInRect(image.CGImage, rect);
UIImage *img = [UIImage imageWithCGImage:cgImg];
NSData * d = UIImageJPEGRepresentation(img, 0.8);
//saving the image (for debugging)
[self save:d];
UIGraphicsEndImageContext();
}
iOS Simulator
Image saved to the disk
It may be a little bit hard to diagnose the problem here without being able to have running code. However, I think the problem may be on these lines where you are clipping the image:
// Clipping the image
CGImageRef cgImg = CGImageCreateWithImageInRect(image.CGImage, rect);
UIImage *img = [UIImage imageWithCGImage:cgImg];
I think you actually just want to get the scroll view's visible rect, which would be scrollView.frame rather than the subview that fills the scroll view's entire contentSize. So, using some way (such as a property on paintView such as a visibleFrame), I would revise the lines to be something like this:
// Clipping the image
CGImageRef cgImg = CGImageCreateWithImageInRect(image.CGImage, self.visibleFrame);
UIImage *img = [UIImage imageWithCGImage:cgImg];
Hope this helps you get passed this issue!

Masking UIImage in ios

I'am trying to create profile picture image with custom shape pattern with using masking in ios. Here is what i've used to create masked image :
- (UIImage*) maskImage:(UIImage *)image withMask:(UIImage *)maskImage {
CGImageRef maskRef = maskImage.CGImage;
CGImageRef mask = CGImageMaskCreate(CGImageGetWidth(maskRef),
CGImageGetHeight(maskRef),
CGImageGetBitsPerComponent(maskRef),
CGImageGetBitsPerPixel(maskRef),
CGImageGetBytesPerRow(maskRef),
CGImageGetDataProvider(maskRef), NULL, false);
CGImageRef maskedImageRef = CGImageCreateWithMask([image CGImage], mask);
UIImage *maskedImage = [UIImage imageWithCGImage:maskedImageRef];
CGImageRelease(mask);
CGImageRelease(maskedImageRef);
// returns new image with mask applied
return maskedImage;
}
After implementing instance , i am calling : *(_profileImage is global UIImage)
UIImage *maskImage = [UIImage imageNamed:#"maskProfilePicture.png"];
UIImage *maskedImage = [self maskImage:_profileImage withMask:maskImage];
and result (Image should be added in subview of mask. But it seems , mask image overlap on Image that need to be masked ):
The mask image : (Maybe mask image properties are wrong that i created in photoshop :)
The Core Graphics calls look correct.
Change the mask image to be have a black where you want the image to show through, and white elsewhere.
You can use CALayer's mask property to achieve the result.
CALayer Apple Documentation
Your masking layer should be transparent in places where you want to cut out the image.

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