iOS App Store approval rate for trigger.io apps - ios

We are ready to start the development of an using trigger.io, however some last minute external feedback pretends that trigger.io apps are systematically being rejected by Apple since the launch of their new Reload system (which pushes updated HTML/CSS/JS code without having to re-sublit to Apple for app updates).
The only reply regarding this topic on stackoverflow (Apple App Store ok with Trigger Reload?) was issued by one of the founders of Trigger.io, so I'm really looking for some totally independent feedback on this.
Can anyone provide any real-life feedback on this ? Has anyone ever succesfully submitted an app to the store ?
Trigger.io's page https://trigger.io/examples/ provides very few examples of submitted apps, so it isn't very convincing either...
Any feedback greatly appreciated !

At Hojoki, we're successfully submitting an app built on Trigger.io to the App Store for over a year now. We're actively using Reload (e.g. pushed reloads to all our iOS users three times in April) and never experienced any issues regarding approval and Reload.
There were two times that the app has been rejected (related to meta data stuff..), however this had nothing to do with Reload or Trigger.io at all.

The only Reload-related app store rejection we know of happened on May 9th (six days ago). This was due to Reload files not being marked as exempt from iCloud and iTunes backups.
There are loads of apps using Reload live in the app store, so it's not a general problem - it's just that this particular app was using Reload to distribute >100MB files.
Nevertheless, v1.4.46 of the Trigger.io platform contains a fix which sets the no-backup flag, to be extra safe.

Related

Update iOS App without waiting for submission

I've seen solutions like AppHub that allow changes to an already-published iOS App without submitting an updated version to the App Store but as far as I know it doesn't support Xcode. Are there any others that are similar to AppHub that support AppCode and Swift?
My reason behind this is that I am making an app for my school and don't like using WebView. There is an announcements tab that needs to be updated daily but to submit an update to the App Store takes a couple of days.
If you are adding daily news to your app, putting a new version on the App Store every day is definitely not the way to go. Look into a backend service like Firebase or AWS to deliver content updates without the need for the user to update the app daily to see them.

iOS app with content downloading automatically (about App Store policy)

I have an app in the App Store with a number of different soundboards. I release updates every once in a while with new content. Some content however is forbidden by Apple (foul language) resulting in updates being rejected. To make updating faster and easier, I'm building an update which automatically downloads new content from a server. So my question is; what will happen when content in an update is found inappropriate by Apple? Will my app be removed from the App Store? Will they ban my developer account? Will they even find out? The app is in Dutch and therefore it's quite hard te determine what is permissible by App Store policy and what is not. I had some explicit content accepted in updates, while other seemingly less explicit content got rejected.
Your app is never reviewed by the same person and so much depends on the reviewer. There is a Dutch review team so regarding not noticing due to language, I wouldn't rely on it.
Now I have released apps that breach API terms with youtube and the apps existed on the appstore for a long time. Once it was brought to Apple's attention, they removed the app but did not suspend my developer account (I imagine that you have to break policy repeatedly for this and do something much worse than simply having foul language in your app). In my opinion, If Apple notices that your app has foul language on it, they will simply remove it from sale and ask you to submit an update which addresses the issue as they did in my case.

Is it possible to add my app to iTunes Connect and put my app binary on hold if accepted the review?

I'll clear myself, is it possible to add my app to iTunes Connect and add my binary and if all is good then put it on hold (mean, wait with the publishing, but the app will get accepted and publish in 1-2 weeks)?
You can control the your app release,
because in nearest past i have updated my app and in app control version it will ask me for releasing automatic or i will release after approved,
Yes, you can decide the date of publishing on iStore, and change it whenever you want.
Whenever you add a new app or want to upload the new version on the app store. You are asked for the two options
Automatically release - That you want to publish the app as soon as apple reviews the app. (this means app will be immediately become live if apple reviewed your app and don't find any issue)
I will release - that you want to make your app live on a specific date. (this means once apple reviewed your app still app will not be live until the user doesn't want)
Hope this will help you. Happy coding :)

Immediate App Crash at Splash Screen

We submitted our app update (1.01) to the App Store on Wednesday of last week. The app included a few major bug and authentication fixes. We submitted our working/bug-free app to the App Store via the normal procedure. Sunday night at 8:31PM EST we saw that the status of our app went to "In Review". Then at 9:17PM EST the app was approved and the status changed to "Processing for App Store".
All users who now go into the App Store and download the 1.01 update are seeing the app open the immediately crash at the splash screen. We've tested this on multiple devices and all 1.01 updates crash immediately. We submitted our distribution-ready app in a working state, there were no crashes or bugs on our end. 
Knowing that the app was under review for nearly and hour reiterates that the app was in a working/crash-free state upon submission. We've read of a few cases where other apps were submitted, approved and the app would crash upon opening the. We're looking to you for a quick resolution to this App Store issue.
Are there ways to revert to 1.0? Any assistance would be helpful?
There is no way of reverting to previous versions :( You can only remove app from store but as I understand this is not the case. From my own experience I can say that the review team doesn't always find bugs in apps under review and this is how it actually ends with not working app and irritated customers.
You cannot revert. However you can fix the issue and request an expedited review cycle. https://developer.apple.com/appstore/contact/?topic=expedite
Sidenote - do you use Core Data? Maybe a migration failed? This is pretty common if you changed the data model. If the reviewers just installed the new version without upgrading, they wouldn't have seen the crash. Could explain that... I have a hard time believing they would have passed a launch crash that they observed.

Submitting webapp launcher to Apple Store

I have never developed for iPhone, but I have developed an HTML5 web application.
I would like to submit to the Apple store a free app whose job would be to just open up the HTML5 webapp in the mobile browser.
Do you think it will be likely that such an app can be accepted? Can you please provide links or evidence?
Is it possible to ask this question to the Apple team so that I am not going to waste $99? If so, how?
If your app has native web views pulling internal HTML5 information, you might be able to sneak it by some of the app reviewers, but a good portion will say that there is not enough native Apple code in the app. They are sticklers for that.
I have, on a few occasions, gotten away with adding push notification, saying it HAS to be an app, and can't rely on users going to the website since they need push (even though I never intended on pushing anything out), but Apple has caught on to this.
Ultimately, you need to use Apple code in xCode, and you need to use a lot of it.

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