\tf.exe is not a valid win32 application - tfs

Whenever i try execute TF.exe (via Windows Explorer/Command Prompt/VS2005 Command Prompt/VS2005 x64 Command Prompt) i get the error:
"C:\Program Files\Microsoft Visual Studio 8\Common7\IDE\tf.exe tf.exe is not a valid win32 application"
This was working before, don't remember exactly when it starting happening or why (possible due to some dumb windows/visual studio/.net security update, is my guess)
Odd thing is that Team Foundation Server operations work perfect via Visual Studio.
Anyone has a clue?
Details
Windows XP Pro SP3 (x86)
Visual Studio 2005 (8.0.50727.762)

repaired TFS installation fixed it

You have to add the path to the executable to your PATH environment variable. Here are the instructions - https://superuser.com/questions/284342/what-are-path-and-other-environment-variables-and-how-can-i-set-or-use-them

Related

Visual Studio 2019 Preview Remote Debugger

In Visual Studio 2017, I run the remote debugger server (MSVSMON) on my local machine as an administrator so that I can attach the debugger to IIS without Visual Studio needing to run as an administrator.
When running Visual Studio 2019 Preview, the attach the debugger dialog doesn't seem to detect the MSVSMON process and so can't connect.
Is there a new version of MSVCMON?
I've tried using Bing / Google with no luck.
Is it just a bug in 2019 that it can't detect but it should?
Any suggestions how I can resolve this would be appreciated. This is a critical part of my workflow.
I found it. They haven't published a package for the current preview but the debugger is included in the standard install at:
C:\Program Files (x86)\Microsoft Visual Studio\2019\Preview\Common7\IDE\Remote Debugger\x64\msvsmon.exe
Visual Studio 2019 finally got an Installer Package on the Download-Site of Visual Studio: Visual Studio Remote Tools
This package should be preferred if you need the Windows Service for Debugging another machine.
The link above did not work for me. Downloaded it now from the following page:
Visual Studio 2019 Remote Debugger
In my case, no link worked for me as they all linked me to a download page for Visual Studio 2022.
If you guys are searching for the msvsmon.exe files, I found them at:
C:\Program Files (x86)\Microsoft Visual Studio\2019\Professional\Common7\IDE\Remote Debugger
Both for x64 and x86

Visual studio 2013 Build error on TFS

I use framework 4.5 and vs 2013 and TFS 2013. When I build project get error like that;
"C:\Program Files
(x86)\MSBuild\12.0\bin\amd64\Microsoft.Common.CurrentVersion.targets
(3079): Task could not find "AL.exe" using the SdkToolsPath "" or the
registry key "HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Microsoft
SDKs\Windows\v8.1A\WinSDK-NetFx40Tools-x86". Make sure the
SdkToolsPath is set and the tool exists in the correct processor
specific location under the SdkToolsPath and that the Microsoft
Windows SDK is installed"
I tried everything but I could't fix error. Can you help me about it ?
Download and install the Windows Software Development Kit (SDK) for Windows 8.1. In the setup program, make sure .NET Framework 4.5.1 Software Development Kit is selected.
This will install al.exe to C:\Program Files (x86)\Microsoft SDKs\Windows\v8.1A\bin\NETFX 4.5.1 Tools.

Web.config fail to transform on TFS 2012

I currently work on a MVC 4.0 project that was upgraded to MVC 5.0 using the official guide.
I use Visual Studio 2012 locally and a publish profile was created for the project.
Locally I call msbuild via the Visual Studio developer command prompt using: msbuild /m /p:Configuration=Dev;DeployOnBuild=true;PublishProfile=Dev my-solution.sln
All projects in the solutions do have a Dev configuration and there is a web.dev.config.
The command line on the server is the same.
So far the difference is that on the server only the visual studio shell is installed (not the full) and we cannot install the full instance of VS2012 on the server.
Also, seeing on the install of TFS on the server, I discovered that only v9.0 target files were installed (Visual Studio 2008). Copying Visual Studio 2012 target files do not fix this problem.
I see 2 solutions so far but searching for a third.
Install full Visual Studio 2012 instance
Update csproj to include a target transformConfigFiles (basically copy and paste the content of the "Microsoft.Web.Publishing.targets" section) or import the file via a declaration inside of the .csproj
Would there be a third solution available?
It is pretty common to install full Visual Studio on your build server. As of VS 2012 you couldn't even run Unit Tests in your build without VS installed.
I'd suggest installing VS and seeing if that fixes the issue.

Setting up OpenCV 2.4.3 & Microsoft Visual Studio 2012 ( Win8 x64 )

I want to configure opencv with Visual Studio 2012 on Windows 8 x64.
I configured opencv and there is no compilation errors, but when I execute my program I get this error :
The program can’t start because MSVCR100D.dll is missing from your
computer
I tried to install Visual C++ Redistributable for Visual Studio 2012 and Microsoft Visual C++ 2010 Redistributable Package (x64) but always the same error.
If it's still relevant, try this tutorial to create project and configure OpenCV directories:
http://karanjthakkar.wordpress.com/2012/11/21/usin-opencv-2-4-2-with-visual-studio-2012-on-windows-7-64-bit/
It worked for me on Windows 8 (x64) with Visual Studio 2012 and OpenCV 2.4.3.
After configuring the paths and libraries in Visual Studio as mentioned in http://karanjthakkar.wordpress.com/2012/11/21/usin-opencv-2-4-2-with-visual-studio-2012-on-windows-7-64-bit/ you need to install the Visual C++ Redistributable for Visual Studio 2012 from http://www.microsoft.com/en-us/download/details.aspx?id=30679
After restarting your PC, opencv code could be executed in Release mode. If you need to execute the code in Debug mode, then you would have to install the Redistributable version with "D".
This worked with Opencv 2.4.6, Windows 8.1 and VS 2012 Desktop.
Without having any experience with Windows 8 myself, I think this post could solve your problem.
Basically it says that the default system folder for Win 8 is c:\windows\system, unlike c:\windows\system32 on earlier systems. The redistributables probably install to the old system directory, so you have to move the dll to the correct folder manually.
You could also search the file on your PC and put it into the working folder of your program. This is in most cases the output folder, if you run it in Debug mode from VS it can also be the project folder.

How to install XNA game studio on Visual Studio 2012?

Is it possible to create XNA games using Visual Studio 2012?
Yes, it's possible with a bit of tweak. Unfortunately, you still have to have VS 2010 installed.
First, install XNA Game Studio 4.0. The easiest way is to install the Windows Phone SDK 7.1 which contains everything required.
Copy the XNA Game Extension from VS 10 to VS 11 by opening a command prompt 'as administrator' and executing the following (may vary if not x64 computer with defaults paths) :
xcopy /e "C:\Program Files (x86)\Microsoft Visual Studio 10.0\Common7\IDE\Extensions\Microsoft\XNA Game Studio 4.0" "C:\Program Files (x86)\Microsoft Visual Studio 11.0\Common7\IDE\Extensions\Microsoft\XNA Game Studio 4.0"
Run notepad as administrator then open extension.vsixmanifest in the destination directory just created.
Upgrade the Supported product version to match the new version (or duplicate the whole VisualStudio element and change the Version attribute, as #brainslugs83 said in comments):
<SupportedProducts>
<VisualStudio Version="11.0">
<Edition>VSTS</Edition>
<Edition>VSTD</Edition>
<Edition>Pro</Edition>
<Edition>VCSExpress</Edition>
<Edition>VPDExpress</Edition>
</VisualStudio>
</SupportedProducts>
Don't forget to clear/delete your cache in %localappdata%\Microsoft\VisualStudio\12.0\Extensions.
You may have to run the command to tells Visual Studio that new extensions are available. If you see an 'access denied' message, try launching the console as an administrator.
"C:\Program Files (x86)\Microsoft Visual Studio 11.0\Common7\IDE\devenv.exe" /setup
This has been tested for Windows Games, but not WP7 or Xbox games.
[Edit] According Jowsty, this works also for XBox 360 Games.
[Edit for Visual Studio 2013 & Windows 8.1] See here for documentation on installing Windows Phone SDK 7.1 on Windows 8.1. Use VS version number 12.0 in place of 11.0 for all of these steps, and they will still work correctly.
On codeplex was released new XNA Extension for Visual Studio 2012/2013. You can download it from: https://msxna.codeplex.com/releases
I found another issue, for some reason if the extensions are cached in the local AppData folder, the XNA extensions never get loaded.
You need to remove the files extensionSdks.en-US.cache and extensions.en-US.cache from the %LocalAppData%\Microsoft\VisualStudio\11.0\Extensions folder. These files are rebuilt the next time you launch
If you need access to the Visual Studio startup log to debug what's happening, run devenv.exe /log command from the C:\Program Files (x86)\Microsoft Visual Studio 11.0\Common7\IDE directory (assuming you are on a 64 bit machine). The log file generated is located here:
%AppData%\Microsoft\VisualStudio\11.0\ActivityLog.xml
There seems to be some confusion over how to get this set up for the Express version specifically. Using the Windows Desktop (WD) version of VS Express 2012, I followed the instructions in Steve B's and Rick Martin's answers with the modifications below.
In step 2 rather than copying to "C:\Program Files (x86)\Microsoft Visual Studio 11.0\Common7\IDE\Extensions\Microsoft\XNA Game Studio 4.0", copy to "C:\Program Files (x86)\Microsoft Visual Studio 11.0\Common7\IDE\WDExpressExtensions\Microsoft\XNA Game Studio 4.0"
In step 4, after making the changes also add the line <Edition>WDExpress</Edition> (you should be able to see where it makes sense)
In step 5, replace devenv.exe with WDExpress.exe
In Rick Martin's step, replace "%LocalAppData%\Microsoft\VisualStudio\11.0\Extensions" with "%LocalAppData%\Microsoft\WDExpress\11.0\Extensions"
I haven't done a lot of work since then, but I did manage to create a new game project and it seems fine so far.

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