Running an application in different versions of iPad - ipad

I am working with iOS native application with objective C as front end and SUP 2.1.3 as backend.I am using xcode 4.3.2.I have set my deployment target as 5.0. The app is workin fine on iPad 5.0 and iPad 5.1.Can I run the same application in iPad 6.1.3?

I tried running the application ..It is working fine.From this I got the information that,I have to set the minimum version in which we have to deploy the application .So If our deployment target is 5.0 it will run on any higher version

Related

How to test IOS 6 on XCode 7 El Capitan?

I am not an IOS developer. I have a Cordova app with two small errors on IOS6. The app has been compiled in Xcode 7.2 on El Capitan usign the following configuration:
The app compiles and works ok on an IPhone 3GS device running IOS 6.1.6; however, our customer has found some errors on an IPhone 4 running IOS 6.0.
I don't have any device like that. I tried to install an old version of the simulator that crashed my XCode so I had to reinstall it.
Then I decided to try on a Mountain Lion virtual machine running XCode 4.5. I copied the project and tried to execute it to find this error:
Failed to load project at '/Users/holamundo2/Desktop/IOS_original/isosmed/platforms/ios/holamundo2.xcodeproj', incompatible project version. I don't know how to make the project "compatible".
Finally, I even tried wildly to copy from the simulator in El capitan to the simulator in the Virtual machine. Obviously, it didn't work either.
So I have two questions:
1. How can I change an Xcode project created from XCode 7 to one I can run from my virtual machine?
2. Is there any other way to copy/paste one simulator image to another in order to run the application?

Simulators absent in xcode 6.2

I have made a project in Xcode and copied the project to another system. When I opened the project on the other system, there was no option to select a Simulator device (only real Device). How can i resolve this issue?
Changing deployment target from 4.3 to 6 solved this issue, but if you still have problem go to project -> Build setting and see this if you have selected iOS because on OS X it will not show simulators
Here is your solution (if you haven't found already :)
Under Your project Build Settings
select Deployment section.
change iOS Deployment Target to a version iOS 5.0 or less.
now you can go ahead and change the deployment target from device to simulator!
In my case the deployment target was set to version 5.1 and I still am running snow leopard OS with appropriate JARS copied from xCode 4.3 to make it run with a device running iOS 5.1. However, my simulators do not yet support version 5.1 so till I changed the deployment target to lower version e.g. 5.0 or 4.2 it won't let me run on simulator.

MonoTouch: how to run app in Simulator 6.0 with SDK 4.4?

On my machine I have installed:
Xcode 4.5
Xcode 4.4
MonoTouch 6.x
MonoTouch 5.2.13
For an older app, I build using Xcode 4.4 and MonoTouch 5.2.13. To do so, I change the paths in the SDK section of MonoDevelop's settings.
However, now I need to test run the app that was built with SDK 4.4 and MT 5.2.13 on the iOS Simulator 6.0. How can I tell MonoDevelop what path for the simulator to use?
The dropdown of the Simulator itself doesn't offer v6.0 because back than with SDK 4.4, there was no v6.0.
This is currently not supported in MonoTouch (nor in Xcode for that matter).
That said, you might be able to do the following:
Build & run your app using the Xcode 4.4 SDK / iOS 5.1 Simulator. Copy the app directory from the simulator (one way to figure out where the app resides is to run it in the simulator using MonoDevelop, then execute ps aux | grep debugtrack from a terminal window - this should show the simulator process and the path to the binary).
Build & run your app using Xcode 4.5 SDK. Figure out again where the app resides like above (since it's a different simulator the directory will change), and replace the contents of it with what you saved in the previous step.
Now you might be able to run the app in the iOS 6 simulator (either with MonoDevelop or by tapping it). Note that since Xcode itself doesn't really allow you to do this, many things may break. The only supported way to test a build using an older SDK is to test it on a real device.

XCode Compatibility Issue with different versions

I recently made a project using XCode 4.5.1 on iOS 10.8.
I want to run this project on a different computer using XCode 4.4.1 on iOS 10.7.5.
It is currently giving me the error:
XCode cannot run using the selected device.
No provisioned iOS devices are available with a compatible iOS version. Connect an iOS device with a recent enough version of iOS to run your application or choose an iOS simulator as the destination.
Is there a way to open the project on the other computer without having to redo all the delegations and such?
I have tried turning off AutoLayout and running it on the iOS 10.7.5 computer and it is still giving the same error.
Thanks!
Change the deployment target to the ios version you want to run the project on.

How to test iOS applications for iOS v 3.1 compatibility with Xcode 4.2?

I have Xcode Version 4.2 ,Build 4D199. I need to test an application for iOS 3.1 compatibility. How to load iOS 3.1 simulator?
I also have iPhone 2 with os 3.1.3 (7E18). I set the deployment target has 3.1 and added armv6 in architecture section of both target and project build settings. When I use this device for debugging, build will be successful, but application wont run.
What are the proper project settings to use iOS device v 3.1.3 in Xcode 4.2 for development?
Is your iPhone 2 device properly provisioned for development? You won't be allowed to run it on that device unless you've added the device in the provisioning portal and that device has been added to your development certificate.

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