Two similar animations behave differently - ios

I have a UIView configured through Storyboard. This view (self.view) has one child, a button (self.cartButton). Later in the code I add a subview to this view:
[self.view addSubview:self.cart.view];
I have the following method:
- (void)openCart
{
[UIView animateWithDuration:2 animations:^{
self.cartButton.frame = CGRectMake(0.0f, 0.0f, self.cartButton.frame.size.width, self.cartButton.frame.size.height);
self.cart.view.frame = CGRectMake(0.0f, 0.0f, self.cart.view.frame.size.width, self.cart.view.frame.size.height);
}];
}
I think it should move both objects to the top of the screen, but what really happens is that the cartButton animates to the bottom most position, and the cart view to the top. Why does this happen? Did I mess up the coordinate systems somewhere?
UPDATE: If I comment out the second line in the animation (animating the cart view), cartButton flies to the top.
UPDATE2: It has something to do with my cartView. It is a generic view (created in Storyboard). When I try to do the same animation for example with a NavigationController, it works.
UPDATE3: If my cart view has no subviews, it works fine. If it has anything in it (a button, navigationBar, anything...), it does not work.

Related

How to translate an entire UIView and retain gesture recognition?

I have a UIView "MainView" that initially appears as follows:
The gradient bar is part of MainView, the whitespace beneath is part of a Container View subview.
When the search button in top-right is tapped, I animate a searchBar from offscreen to be visible in the view:
I manage to do this by the following code:
CGRect currentViewFrame = self.view.bounds;
currentViewFrame.origin.y += searchViewHeight;
[UIView animateWithDuration:0.4
delay:0.0
usingSpringWithDamping:1.0
initialSpringVelocity:4.0
options:UIViewAnimationOptionCurveEaseInOut animations:^{
self.view.frame = currentViewFrame;
}
completion:^(BOOL finished)
{
}];
Visually, the result of this animation is perfect. The entire view shifts, and the searchBar is now on screen. However, the searchBar does not respond to interaction. Correct me if I'm wrong, but I expect this is because the MainView's frame no longer includes the screen area that the searchBar now occupies, so its effectively a gesture deadzone.
So this makes me think that instead of lazily animating the entire MainView down to accomodate the searchBar, I must instead individually translate all subviews of MainView one at a time. In this simple situation, that would not be a big problem, but I can envision a circumstance with tens of subviews making that completely unrealistic.
What is the best method to accomplish what I am trying to do? Is there a secret to animating entire views/subviews without having gesture deadzones? Thanks in advance!!

Off by 20 pixels (y axis) when adding subview myNavigationController.view

I have a navigation controller with a menu button. When the menu button is pressed, the current view (complete with its navigation bar) should slide to the right, and a menu should simultaneously and contiguously slide in from the left. The details are explained in the comments in the code, below.
It works except in one regard. The current view (in this case, "Conversations"), when added back into the container view I implement, has to have its frame set to "y.min"=-20, or else there are 20 pixels above its navigation bar. However, when I set its y.min to -20, this shifts everything within its view up by 20 pixels. So when the menu button is pressed, everything in the current view suddenly jumps upwards by 20 pixels.
I can't figure out why this is happening or how to correct this. It is also possible that there's an easier way to go about all of this, but I'm not aware of one.* (*I'm not interested in third-party files. I want to learn to do this myself.)
Here is the code:
- (IBAction) showMenu:(id)sender
{
// get pointer to app delegate, which contains property for menu pointer
AppDelegate *appDelegate = getAppDelegate;
//create container view so that current view, along with its navigation bar, can be displayed alongside menu
UIView *container = [[UIView alloc] initWithFrame:CGRectMake(0.0f, 0.0f, 320.0f, 548.0f)];
[container setBackgroundColor:[UIColor blueColor]];
//before presenting menu, create pointer for current view, to be used in completion routine
UIView *presenter = self.navigationController.view;
//present menu's VC. it is necessary to present its (table) VC, not just add its view, to retain the functionality of its cells
[self presentViewController:appDelegate.menuVC animated:NO completion: ^{
//obtain a pointer to the menu VC's view
UIView *menuTemp = appDelegate.menuVC.view;
//replace menu VC's view with the empty container view
appDelegate.menuVC.view = container;
//add the menu view to the container view and set its frame off screen
[container addSubview:menuTemp];
menuTemp.frame = CGRectMake(-260.0f, 0.0f, 260.0f, 548.0f);
//add the the view that was displayed when the user pressed the menu button. set its frame to fill the screen as normal
[appDelegate.menuVC.view addSubview:presenter];
presenter.frame = CGRectMake(0.0f, 0.0f, 320.0f, 548.0f);
//animate the 2 subviews that were just added; "PRESENTER"'S FRAME IS THE ISSUE
[UIView animateWithDuration:25.3f delay:0.0f options:nil animations:^{
[menuTemp setFrame:CGRectMake(0.0f, 0.0f, 260.0f, 548.0f)];
[presenter setFrame:CGRectMake(260.0f, -20.0/* or 0 */f, 320.0f, 548.0f)];
} completion:nil];
}];
}
Here is an illustration of my two options (click for higher resolution):
screen 1) The first screen shows the view before clicking the menu button.
The next two screens show two possibilities as the menu transition animation begins.
screen 2) This is what the transition looks like when I set presenter.frame.y.min to -20. As you can see, the button in the view has jumped up by 20 pixels.
screen 3) This is what the transition looks like when I set presenter.frame.y.min to 0. As you can see, a bar 20 pixels tall is present at the top. The blue color indicates the container view.
I had this problem some time ago when I didn't create my view controller tree correctly. My 20px off was caused by adding a UINavigationController view as a subview. I talked with the Apple Engineers in the labs at WWDC that year. They said I was using the navigation controller incorrectly, it needs to be a top level construct and you shouldn't put it in another UIViewController. That said you can put them in a container view controller like UITabBarController and UISplitViewController.
Your issue is not in the code you've posted it is in the architecture of your view controllers. I've uploaded a sample app to GitHub showing how to create a "Slide Menu" App like the FaceBook and StackOverflow iPhone Apps. See https://github.com/GayleDDS/TestNavBarOffBy20.git
The sample app uses a storyboard with Container Views in the root view controller to manage a UINavigationController (main view) and UITableViewController (menu view).
Now show Menu
See commit message cfb2efc for creation details. I started with the Single View Application template and you need to add the QuartzCore framework.

uitableview with header like instagram user profile

I've been struggling with this for quite a while now.
I have to implement an user profile similar to what Instagram has in their ios app.
When clicking on the first to buttons on that tab bar like thing all the contents downwards from it changes. The tableview that is displayed on the bottom part has dynamic size so they keep account of that also.
I have something implemented where the top part is a UIView with 5 buttons and based on them the bottom part (witch is like a container view) changes content. And these two (top uiview and bottom container view) are part of UIScrollView. But this way I can't get information back in time on the size about the tableview's size that I want to display in the bottom part in order to modify the UIScrollView's size. And I have a feeling this is a flawed way to do it.
I would really appreciate any ideas oh how to implement this king of interaction. Thank you.
I believe it's a headerView on a UITableView or a UICollectionView, depending on which view mode you have selected. When you tap one of the buttons it changes out the UITableView to a UICollectionView or vice versa.
You want to keep track of the current contentOffset for whichever is being displayed (UICollectionView and UITableView are both subclasses of UIScrollView so you will be able to get this from both) and then set the contentOffset on the view you're switching to.
Setup an ivar for the UIView header subclass so you can easily re-use it.
This is what I have. My problem is that I'm mot getting back in useful time the tableview's frame height from the tableview controller to the UserProfileViewController in order to change the latter's scrollview size. I also feel that I'm somehow doing this backwards so any suggestions are more than welcome.
This view has two parts: an upper part and a lower part. The parent view is a scroll view. What I wanted to achieve with this is having a sort of tab bar in the upper part that will controll waht will appear in the lower part.
The upper part has a flip animation when the upper left button is pressed to reveal another view.
The way this is achieved is by having 2 views: a dummy view and the back view. The dummy view has the front view as a child. The front view is the one that containes all the buttons.
The code for this animation is achieved in this way:
- (IBAction)infoButtonPressed:(id)sender
{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:1.0];
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:self.hoverView cache:YES];
if ([self.headerView superview]) {
[self.headerView removeFromSuperview];
[self.hoverView addSubview:self.backOfHeaderView];
[self.infoButton removeFromSuperview];
[self.backOfHeaderView addSubview:self.infoButton];
} else {
[self.backOfHeaderView removeFromSuperview];
[self.hoverView addSubview:self.headerView];
[self.infoButton removeFromSuperview];
[self.headerView addSubview:self.infoButton];
}
[UIView commitAnimations];
}
The lower part is made out of a container view that acts as a place holder.
When a button is pressed a different view controller is displayed in the container view.
Each view controller has a container view of it's own. The specific view of that view controller (tableview) is added to it's container view when the controller is loaded. It also makes sure that if the tableview is already added to the container view it will be removed. All this is done in each specific view controller.
In the view controller of the User Profile view there is an instance of the container view and one of a UIViewController that also acts as a placeholder(named currentViewController from now on). When a specific button is pressed it checks if the an instance of the view controller that we want to display already exists. If not it will make one and will set it's tableview's frame to the bounds of the container view. After that it will remove the currentViewController's view from the superview and the currentViewController itself from the parent viewcontroller to make sure that if there is something assigned to these they will not be there. Then it goes and assigns the desired viewcontroller to the currentViewController. It also assigns the desired viewcontroller's containerView instance to the containerview in the parent viewcontroller (the User Profile viewcontroller). At the end it will add the desired viewcontroller as a child to the main viewcontroller (the User Profile viewcontroller) and desired viewcontroller's view to the containerView of the main viewcontroller.
This is the code for one of the buttons:
//Check if there is an instance of the viewcontroller we want to display. If not make one and set it's tableview frame to the container's view bounds
if(!_userWallViewController) {
self.userWallViewController = [[WallViewController alloc] init];
// self.userWallViewController.activityFeedTableView.frame = self.containerView.bounds;
}
[self.userWallViewController.containerView addSubview:self.userWallViewController.activityFeedTableView];
//If the currentviewcontroller adn it's view are already added to the hierarchy remove them
[self.currentViewController.view removeFromSuperview];
[self.currentViewController removeFromParentViewController];
//Add the desired viewcontroller to the currentviewcontroller
self.currentViewController = self.userWallViewController;
//Pass the data needed for the desired viewcontroller to it's instances
self.userWallViewController.searchURLString = [NSString stringWithFormat:#"event/user/%#/", self.userID];
self.userWallViewController.sendCommentURLString = [NSString stringWithFormat:#"event/message/%#", self.userID];
self.userWallViewController.totalCellHeight = ^(float totalCellHeight){
self.userWallViewController.numberOfCells = ^(float numberOfCells){
NSLog(#"The total number of cells: %f", numberOfCells);
NSLog(#"The total cell height: %f", totalCellHeight);
self.scrollView.contentSize = CGSizeMake(320.0, totalCellHeight + 172.0 + 33.0);
CGRect newFrame = self.userWallViewController.containerView.frame;
newFrame.size.height = totalCellHeight + 33.0;
self.userWallViewController.containerView.frame = newFrame;
NSLog(#"Container view: %f", self.containerView.frame.size.height);
NSLog(#"Scroll view: %f",self.scrollView.contentSize.height );
};
};
//Add this containerview to the desired viewcontroller's containerView
self.userWallViewController.containerView = self.containerView;
//Add the needed viewcontroller and view to the parent viewcontroller and the containerview
[self addChildViewController:self.userWallViewController];
[self.containerView addSubview:self.userWallViewController.view];
[self performSelector:#selector(changeScrollView) withObject:self afterDelay:0.5];
//CLEAN UP THE CONTAINER VIEW BY REMOVING THE PREVIOUS ADDED TABLE VIEWS
[self.userFansViewController.userSimpleTableView removeFromSuperview];
[self.fanOfViewController.userSimpleTableView removeFromSuperview];
[self.userPublishedMovellaListViewController.gridView removeFromSuperview];
[self.userPublishedMovellaListViewController removeFromParentViewController];
self.userPublishedMovellaListViewController = nil;
}
I know this answer is over a year late, but I wanted to state my hypothesis on it...just incase it might help someone else later. Im implementing a similar view and came to this conclusion. Anyone is welcomed to correct me if I'm wrong.
I think that perhaps the top view is a header view and the two options that seem like a collection view and a table view are both collection views.
Because the layout of collection views can be fine tuned to the most minute details, I think the view that looks like a table view is just a really specifically designed collection view. And when switching between the views, the collection view's data and properties are being swapped and reloaded.

Animated Subviews

I have a split view controller in my Ipad app, in which the detail view has subviews which are UITableView's.
The functionality I am trying to implement is to get an info view at the same position of a subview when a button(info button) on the subview is pressed. I need to get this info view by animation and that animation is that when the info button is pressed, that subview alone would flip (UIAnimationOptionFlipFromRight) and the info view would show...
This is how try to implement it -
-(void) showInfoView: (id)sender
{
infoView = [[InfoViewController alloc] initWithNibName:#"ViewViewController" bundle:nil];
infoView.view.frame = CGRectMake(250, 300, 200, 200);
[UIView transitionWithView:self.view duration:1
options:UIViewAnimationOptionTransitionFlipFromRight
animations:^{
[self.view addSubview:infoView.view];
}
completion:nil];
}
When I run the simulator and press the info button on any subview, what happens is that the animation happens perfectly, i.e. the subview flips from the right but the infoView is not getting displayed.
It would be great if someone could tell me where I am going wrong here.
The basic steps of performing an animation to onscreen is as follows:
Create the view.
Move it to the initial (offscreen) position
Add to the view hierarchy
Perform the animation.
It seems like you're skipping step 3 and possibly step 2.
Did you try setting the subview frame to the frame of your superview, i.e
info.View.frame = self.view.frame;

Multiple UIViewControllers simultaneously

I would like to have a UITableView in a navigation controller occupying the entire screen. I have a smaller custom UIView which needs to slide up from the bottom, squeezing the table view by 100 pixels. The custom view needs to be static, not moving while the user navigates the tableview. Ive been told not to have 2 UIViewControllers (VC) managing views on the same screen.
Currently, my AppDelegate adds a subview to its window from a VC, which then loads the tableview and custom view with
[self addSubview:tablviewcontroller.view];
[self addSubview:customViewController.view];
How should this be implemented?
the way I would structure this is as follows:
have a UIViewController subclass whose view takes up the entire screen. It will have two subviews.
First subview: The view of the UINavigationController that contains your table view controller.
Second subview: the custom UIView.
Have the UINavigationController's frame initially be set to the entire bounds of the main view controller's view and the custom view's frame just below the visible area of the screen.
When you need to slide up the view, use UIView animation to animate changing the frame of the UINavigationController's view by decreasing the height and change the frame of the custom UIView by changing its y coordinate to now be in-frame.
Okay. You want a navigation controller, of which the root view is a table view. Then, possible by an user input, you want this table view to slide up by 100 pixels, and another view takes place at the bottom. While the other view stays there, the user may keep using the table view.
Here is how I would do it:
Create a generic view controller (let's call it NavigationWithAuxiliaryViewController). The root view of this class covers all your application window.
This view has an instance of UINavigationControlleras its property, say navController. It also has an UIView (for the other view) as its property (say, auxView). Position the other view at the bottom. However, this view is hidden by default. Also, the frame of the root view of UINavigationController covers the entire view.
When you decide to squeeze up the table view, modify frame property of UINavigationController. Do something like this (not this ugly though):
if (slideViewOn) {
[UIView beginAnimations:#"slideUp" context:nil];
navController.view.frame = CGRectMake(0, 0, 320, 260);
auxView.hidden = NO;
[UIView commitAnimations];
} else {
[UIView beginAnimations:#"slideDown" context:nil];
navController.view.frame = CGRectMake(0, 0, 320, 480);
auxView.hidden = YES;
[UIView commitAnimations];
}
The easiest way to squeeze up the whole navigation/table stuff is to modify the whole frame for the navigation controller, which is why you need a separate view (out of the navigation controller) for the other view.

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