Multiple UIViewControllers simultaneously - ios

I would like to have a UITableView in a navigation controller occupying the entire screen. I have a smaller custom UIView which needs to slide up from the bottom, squeezing the table view by 100 pixels. The custom view needs to be static, not moving while the user navigates the tableview. Ive been told not to have 2 UIViewControllers (VC) managing views on the same screen.
Currently, my AppDelegate adds a subview to its window from a VC, which then loads the tableview and custom view with
[self addSubview:tablviewcontroller.view];
[self addSubview:customViewController.view];
How should this be implemented?

the way I would structure this is as follows:
have a UIViewController subclass whose view takes up the entire screen. It will have two subviews.
First subview: The view of the UINavigationController that contains your table view controller.
Second subview: the custom UIView.
Have the UINavigationController's frame initially be set to the entire bounds of the main view controller's view and the custom view's frame just below the visible area of the screen.
When you need to slide up the view, use UIView animation to animate changing the frame of the UINavigationController's view by decreasing the height and change the frame of the custom UIView by changing its y coordinate to now be in-frame.

Okay. You want a navigation controller, of which the root view is a table view. Then, possible by an user input, you want this table view to slide up by 100 pixels, and another view takes place at the bottom. While the other view stays there, the user may keep using the table view.
Here is how I would do it:
Create a generic view controller (let's call it NavigationWithAuxiliaryViewController). The root view of this class covers all your application window.
This view has an instance of UINavigationControlleras its property, say navController. It also has an UIView (for the other view) as its property (say, auxView). Position the other view at the bottom. However, this view is hidden by default. Also, the frame of the root view of UINavigationController covers the entire view.
When you decide to squeeze up the table view, modify frame property of UINavigationController. Do something like this (not this ugly though):
if (slideViewOn) {
[UIView beginAnimations:#"slideUp" context:nil];
navController.view.frame = CGRectMake(0, 0, 320, 260);
auxView.hidden = NO;
[UIView commitAnimations];
} else {
[UIView beginAnimations:#"slideDown" context:nil];
navController.view.frame = CGRectMake(0, 0, 320, 480);
auxView.hidden = YES;
[UIView commitAnimations];
}
The easiest way to squeeze up the whole navigation/table stuff is to modify the whole frame for the navigation controller, which is why you need a separate view (out of the navigation controller) for the other view.

Related

how to show an overlapping view iOS

I have a view with some UI components and a button on it, upon touch of a button I want to show a half view with some textfields on it overlapping the initial view, the initial view should be visible partly , the overlapping view will cover only half screen from bottom. Is this possible ?
I don't have any code as I am unable to figure out what it needs to be done, as we show any view it covers the entire screen.
Thanks
there are several ways you can do this, here are two:
1) add a popover controller that gets displayed on your button press:
here's some apple documentation on popovers: https://developer.apple.com/Library/ios/documentation/WindowsViews/Conceptual/ViewControllerCatalog/Chapters/Popovers.html
2) add the new view as a subview to your UIViewController
PROGRAMICALLY:
in the viewDidLoad function you can do the following to initialize the halfScreenView
GLfloat topOffset = self.view.frame.size.height/2;
UIView halfScreenView = [[UIView alloc] initWithFrame: CGRectMake(0, topOffset , [UIScreen mainScreen].bounds.size.width, [UIScreen mainScreen].bounds.size.height - topOffset)
[self.view addSubview:halfScreenView];
-more logic might be needed if you support Landscape orientation, you can always re-assign the location of the view with halfScreenView.frame.origin and halfScreenView.frame.size
-initially you can have this view be hidden
halfScreenView.hidden = YES;
-when you click the button it will show the overlaying view:
halfScreenView.hidden = NO;
USING STORYBOARD:
you can also set up your overlaying view in the storyboard if you have one
-drag a UIView into your UIViewController and set it up where you want it to be located
-initialize the view to be hidden by checking the hidden box in the attribute inspector
-add the view as a property to your view
-manage when to show this view with self.halfScreenView.hidden
-this technique allows you to customize what is inside the new view within the storyboard which is nice
FOR BOTH:
-be careful with layers, you don't want your view to show up behind the one you already present. In the storyboard the last thing inserted goes on top. With in the code you can always access/change the views z position with halfScreenView.layer.zPosition (higher z values are on top)
First create a new class subclassing UIViewController called SecondView (or whatever you want), then design the UI the way you want (in its .xib file)
Then go to your main view controller's file and make an IBAction for that button.
In that method, write:
SecondView* second = [[SecondView alloc] initWithFrame:CGRectMake(0, [[UIScreen mainScreen] bounds].size.height/2, height, width);
[self.view addSubview:second.view];
This will add it to the bottom half of the screen. Put your own parameters for its height and width. When you want to dismiss the view, you can do this inside your SecondView class
[self.view removeFromSuperview];
You can deal with the textFields from within the SecondView class and have them communicate with your other view by doing the following in SecondView.h
#property IBOutlet UITextField* textField;
Hope this helps!
Yes, assuming you are using Interface Builder, go ahead and build the overlapping view and hook up all of the IBOutlets and IBActions. Say this view is called myView. Set myView.hidden = YES and myView.enabled = NO. This hides and disables myView so that it isn't even there from the user's perspective. In the appropriate button's IBAction, change the hidden and enabled properties to YES. That will make the view visible and active again.

iOS7 Custom ViewController transition and Top Layout Guide

I implemented a custom UIViewController Transition in my App, which replaces the navigation controllers built in push animation.
Everything works so far, except the toplayoutguide in the newly pushed view controller is 0 although the new view controller inherited the navigation bar from the old view controller.
It should be 64.0 (Statusbar height + Navigation bar height), where it is 0.0 now.
So all objects, which are attached to the top layout guide in the storyboard now appear 64 points too high (below the translucent bar).
When I disable the custom View Transition the top layout guide will have the expected value.
I tried to call layoutSubviews and updateConstraints "all over the place". In the view controller as well as in the navigationcontroller.
As I understand the navigationcontroller (parentviewcontroller) should update the toplayoutguide of the new view controller, but apparently I am missing something in my custom transitioning code, which triggers the update to the correct value for the toplayoutguide.
Here's my custom transition code which is an object set as delegate of the navigationcontroller:
- (NSTimeInterval)transitionDuration:(id<UIViewControllerContextTransitioning>)transitionContext
{
return 0.7;
}
- (void)animateTransition:(id<UIViewControllerContextTransitioning>)transitionContext
{
UIView *animationContainerView = [transitionContext containerView];
UIViewController *toVC = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey];
UIView *toView = [toVC view];
UIViewController *fromVC = [transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey];
UIView *fromView = [fromVC view];
CGRect endFrame = [transitionContext finalFrameForViewController:toVC];
CGRect startFrame;
startFrame = CGRectOffset(endFrame, 0, endFrame.size.height);
if (self.operation == UINavigationControllerOperationPop) {
[animationContainerView insertSubview:toView belowSubview:fromView];
[toView setFrame:endFrame];
}
else{
[toView setFrame:startFrame];
[animationContainerView insertSubview:toView aboveSubview:fromView];
}
[UIView animateWithDuration:[self transitionDuration:transitionContext] delay:0.0 usingSpringWithDamping:0.7 initialSpringVelocity:0.8 options:UIViewAnimationOptionBeginFromCurrentState animations:^{
if (self.operation == UINavigationControllerOperationPop) {
[fromView setFrame:startFrame];
[fromView layoutIfNeeded];
}
else{
[toView setFrame:endFrame];
[toView layoutIfNeeded];
}
} completion:^(BOOL finished) {
[transitionContext completeTransition:YES];
}];
}
Nothing really fancy happens there. Just the view sliding from the bottom up with some built in dynamics.
The problem is, that the objects attached to the top layout guide now are under the navigation bar, as the top layout guide length == 0.
I can't figure out what I need to do, so that the view controller's toplayoutguide is set to the correct value.
The push navigation is performed "plain vanilla" with a push storyboard segue. All I do, before calling performSegueWithIdentifier is to set the navigationcontrollers delegate.
Here's the code:
self.navigationController.delegate = [[My_CustomNavigationTransitionDelegate alloc] init];
[self performSegueWithIdentifier:#"infosSegue" sender:nil];
What do I miss?
I was having an issue where the bottomLayoutGuide property would set itself to zero length and then would cause my buttons above the tab bar to fall below to tab bar with the autolayout.
Have you looked at doing this
[self.navigationController.view setNeedsLayout]
I put it into my viewwillappear and I stopped getting a zero length on the bottomLayoutGuide property. Maybe that would help you out with your topLayoutGuide property too.
I was able to work around this, with the following view hierarchy:
UIView
UIScrollView
<content, constrained to UIScrollView>
Constrain the UIScrollView to match the UIView's top, leading, trailing, and bottom edges. Interface Builder might want you to use the topLayoutGuide and bottomLayoutGuide for the UIScrollView, or it might not. Maybe it's dependent on the version of Xcode, but some of our View Controllers used the superview, others used the layout guides.
For the views where Interface Builder didn't want to constraint the scroll view relative to its superview, I opened the storyboard in a text editor and adjusted the constraints on the scroll view by hand.
Finally, on the View Controller, make sure that extend edges under top bar is YES, and so is Adjust Scroll View Insets.
Basically, I'm avoiding using the topLayoutGuide, and instead relying on the scroll view insets, which does work.
Where I didn't have a UIScrollView in the hierarchy, like you, NOT extending edges under the top bar worked for me.
I ran into the exact same problem. My custom navigation controller's container view didn't have constraints. The minute I added vertical spacing constraints from the container view to its superview's layout guides (albeit the two were identical in size), and set the top/bottom/status bar appearance on the container view everything was ok and the layout guides of the pushed controllers were in the correct position. Hope that helps.
Update: From the official documentation on topLayoutGuide
A view controller within a container view controller does not set this property's value. Instead, the container view controller constrains the value to indicate:
The bottom of the navigation bar, if a navigation bar is visible
The bottom of the status bar, if only a status bar is visible
The top edge of the view controller’s view, if neither a status bar nor navigation bar is visible
So the container view needs to implement correct constraints and hide/show bars and such for the effects to work. AFAIK there is no API to do this in custom container view controllers.
I found a way. First uncheck "Extend Edges" property of controller after that navigation bar will get in dark color. Add a view to controller and set top and bottom LayoutConstraint -100. Then make view's clipsubview property no (for navigaionbar transculent effect). My english is bad sorry for that. :)

uitableview with header like instagram user profile

I've been struggling with this for quite a while now.
I have to implement an user profile similar to what Instagram has in their ios app.
When clicking on the first to buttons on that tab bar like thing all the contents downwards from it changes. The tableview that is displayed on the bottom part has dynamic size so they keep account of that also.
I have something implemented where the top part is a UIView with 5 buttons and based on them the bottom part (witch is like a container view) changes content. And these two (top uiview and bottom container view) are part of UIScrollView. But this way I can't get information back in time on the size about the tableview's size that I want to display in the bottom part in order to modify the UIScrollView's size. And I have a feeling this is a flawed way to do it.
I would really appreciate any ideas oh how to implement this king of interaction. Thank you.
I believe it's a headerView on a UITableView or a UICollectionView, depending on which view mode you have selected. When you tap one of the buttons it changes out the UITableView to a UICollectionView or vice versa.
You want to keep track of the current contentOffset for whichever is being displayed (UICollectionView and UITableView are both subclasses of UIScrollView so you will be able to get this from both) and then set the contentOffset on the view you're switching to.
Setup an ivar for the UIView header subclass so you can easily re-use it.
This is what I have. My problem is that I'm mot getting back in useful time the tableview's frame height from the tableview controller to the UserProfileViewController in order to change the latter's scrollview size. I also feel that I'm somehow doing this backwards so any suggestions are more than welcome.
This view has two parts: an upper part and a lower part. The parent view is a scroll view. What I wanted to achieve with this is having a sort of tab bar in the upper part that will controll waht will appear in the lower part.
The upper part has a flip animation when the upper left button is pressed to reveal another view.
The way this is achieved is by having 2 views: a dummy view and the back view. The dummy view has the front view as a child. The front view is the one that containes all the buttons.
The code for this animation is achieved in this way:
- (IBAction)infoButtonPressed:(id)sender
{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:1.0];
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:self.hoverView cache:YES];
if ([self.headerView superview]) {
[self.headerView removeFromSuperview];
[self.hoverView addSubview:self.backOfHeaderView];
[self.infoButton removeFromSuperview];
[self.backOfHeaderView addSubview:self.infoButton];
} else {
[self.backOfHeaderView removeFromSuperview];
[self.hoverView addSubview:self.headerView];
[self.infoButton removeFromSuperview];
[self.headerView addSubview:self.infoButton];
}
[UIView commitAnimations];
}
The lower part is made out of a container view that acts as a place holder.
When a button is pressed a different view controller is displayed in the container view.
Each view controller has a container view of it's own. The specific view of that view controller (tableview) is added to it's container view when the controller is loaded. It also makes sure that if the tableview is already added to the container view it will be removed. All this is done in each specific view controller.
In the view controller of the User Profile view there is an instance of the container view and one of a UIViewController that also acts as a placeholder(named currentViewController from now on). When a specific button is pressed it checks if the an instance of the view controller that we want to display already exists. If not it will make one and will set it's tableview's frame to the bounds of the container view. After that it will remove the currentViewController's view from the superview and the currentViewController itself from the parent viewcontroller to make sure that if there is something assigned to these they will not be there. Then it goes and assigns the desired viewcontroller to the currentViewController. It also assigns the desired viewcontroller's containerView instance to the containerview in the parent viewcontroller (the User Profile viewcontroller). At the end it will add the desired viewcontroller as a child to the main viewcontroller (the User Profile viewcontroller) and desired viewcontroller's view to the containerView of the main viewcontroller.
This is the code for one of the buttons:
//Check if there is an instance of the viewcontroller we want to display. If not make one and set it's tableview frame to the container's view bounds
if(!_userWallViewController) {
self.userWallViewController = [[WallViewController alloc] init];
// self.userWallViewController.activityFeedTableView.frame = self.containerView.bounds;
}
[self.userWallViewController.containerView addSubview:self.userWallViewController.activityFeedTableView];
//If the currentviewcontroller adn it's view are already added to the hierarchy remove them
[self.currentViewController.view removeFromSuperview];
[self.currentViewController removeFromParentViewController];
//Add the desired viewcontroller to the currentviewcontroller
self.currentViewController = self.userWallViewController;
//Pass the data needed for the desired viewcontroller to it's instances
self.userWallViewController.searchURLString = [NSString stringWithFormat:#"event/user/%#/", self.userID];
self.userWallViewController.sendCommentURLString = [NSString stringWithFormat:#"event/message/%#", self.userID];
self.userWallViewController.totalCellHeight = ^(float totalCellHeight){
self.userWallViewController.numberOfCells = ^(float numberOfCells){
NSLog(#"The total number of cells: %f", numberOfCells);
NSLog(#"The total cell height: %f", totalCellHeight);
self.scrollView.contentSize = CGSizeMake(320.0, totalCellHeight + 172.0 + 33.0);
CGRect newFrame = self.userWallViewController.containerView.frame;
newFrame.size.height = totalCellHeight + 33.0;
self.userWallViewController.containerView.frame = newFrame;
NSLog(#"Container view: %f", self.containerView.frame.size.height);
NSLog(#"Scroll view: %f",self.scrollView.contentSize.height );
};
};
//Add this containerview to the desired viewcontroller's containerView
self.userWallViewController.containerView = self.containerView;
//Add the needed viewcontroller and view to the parent viewcontroller and the containerview
[self addChildViewController:self.userWallViewController];
[self.containerView addSubview:self.userWallViewController.view];
[self performSelector:#selector(changeScrollView) withObject:self afterDelay:0.5];
//CLEAN UP THE CONTAINER VIEW BY REMOVING THE PREVIOUS ADDED TABLE VIEWS
[self.userFansViewController.userSimpleTableView removeFromSuperview];
[self.fanOfViewController.userSimpleTableView removeFromSuperview];
[self.userPublishedMovellaListViewController.gridView removeFromSuperview];
[self.userPublishedMovellaListViewController removeFromParentViewController];
self.userPublishedMovellaListViewController = nil;
}
I know this answer is over a year late, but I wanted to state my hypothesis on it...just incase it might help someone else later. Im implementing a similar view and came to this conclusion. Anyone is welcomed to correct me if I'm wrong.
I think that perhaps the top view is a header view and the two options that seem like a collection view and a table view are both collection views.
Because the layout of collection views can be fine tuned to the most minute details, I think the view that looks like a table view is just a really specifically designed collection view. And when switching between the views, the collection view's data and properties are being swapped and reloaded.

Frame sizing of tableview within nested child controllers/subviews

I'm a bit confused by the proper frame sizing of a table view to fit within my screen.
Here's my setup of view controllers within view controllers:
UITabBarController
UINavigationController as one of the tab bar viewcontrollers; title bar hidden
ViewController - a container view controller because I need the option to place some controls beneath the UITableView, sometimes (but not in the current scenario)
UITableViewController
Now, my question is what the proper frame dimensions of the UITableview should be. Here's what I've got in the ViewController viewDidLoad method. I used subtracted 49.0 (the size of the tab bar) from 480.0. However, this leaves a black bar at the bottom. 20.0 appears to do it (coincidentally?) the size of the status bar, but I don't understand why that would be. Wouldn't the true pixel dimensions of the tableview be 480-49?
// MessageTableViewController is my subclass of UITableViewController
MessagesTableViewController *vcMessagesTable = [[MessagesTableViewController alloc] init];
CGRect tableViewFrame = CGRectMake(0, 0, 320.0, 480.0 - 49.0);
[[vcMessagesTable view] setFrame:tableViewFrame];
self.tableViewController = vcMessagesTable;
[self addChildViewController:vcMessagesTable];
[[self view] addSubview:vcMessagesTable.view];
Here's how it looks:
I've run into this problem also -- I think it would be best not to hard code the size but to refer to the size of one its ancestor controllers. In this case, the UINavigationController, that's the direct child of the tabBar controller should have the right frame to fill the whole screen minus the tabBar. So I would subtract (if you need to) from that frame height if you want space at the bottom, otherwise, just use that frame. I think that self.navigationController finds the nearest nav controller above your controller of interest.

Display Modal View Controller over detail view in UISplitViewController

I have a UISplitViewController in an iPad app. When something is selected from the table I want to fade in a modal view controller over the detail view. I can present it without a problem, but for some reason I can't get it to match the frame of the detail view. I would like it to stick to the detail view controller frame on rotation as well. Does anyone have any experience with this? This is my code to display. The detail view controller reference is set in the app delegate and passed down the table controllers.
QuestionViewController_iPad *questionView = [[[QuestionViewController_iPad alloc] initWithNibName:#"QuestionViewController_iPad" bundle:nil] autorelease];
questionView.modalTransitionStyle = UIModalTransitionStyleCrossDissolve;
// Not quite
questionView.modalPresentationStyle = UIModalPresentationCurrentContext;
questionView.questionQuizCon = [QuestionQuizConnection firstQuestionForQuiz:quizCatCon.quiz];
// Maybe something like this?
[self.detailViewController presentModalViewController:questionView animated:YES];
When the modal view presents, it matches the size of the detail view controller, but it doesn't but it sits on the top left of the screen behind the master view controller. It also doesn't resize on rotation. I have the springs and struts set to auto size and fill. The height changes on rotation but it won't fill the width.
I couldn't get this to look right any way I tried it so I ended up just using view transitions to make it look like pages being torn off a notebook. That looks better anyway.
// Transition the view on as a subview.
[UIView transitionWithView:self.detailViewController.pageView duration:1.0
options:UIViewAnimationOptionTransitionCurlUp
animations:^ {
questionView.view.frame = CGRectMake(0, 0, self.detailViewController.pageView.frame.size.width, self.detailViewController.pageView.frame.size.height);
[self.detailViewController.pageView addSubview:questionView.view];
// Watch this one
self.detailViewController.currentQuestionViewController = questionView;
}
completion:nil];
After [self.detailViewController presentModalViewController:questionView animated:YES]; you should set center property and/or frame of questionView. Be sure that you set it after presenting modal view.

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