Synthesizing CGFloat property in iOS - ios

I declared a property as below. From my readings on the web, it is not clear if I should also synthesize as below. I have seen supporting blog posts for two different approaches.
#property (assign, nonatomic) CGFloat someFloat;
Then in the implementation:
#synthesize someFloat = _someFloat;
I have also seen in some cases:
#synthesize someFloat;
From readings, I understand that "someFloat" is a property name, and "_someFloat" is created through the synthesis. So I am under the impression that the first way is correct. However, I have used the second approach without problems. And I have seen the second approach in other code and blogs.
Can someone tell me what is the correct way and why?

In general, you no longer need to manually write #synthesize anymore. In your example, if you write
#property (assign, nonatomic) CGFloat someFloat;
The compiler will automatically synthesize it for you, which would be equivalent to you writing
#synthesize someFloat = _someFloat;
Hence, you would be able to access the property through self.someFloat or access the ivar within the implementation file by using _someFloat.
If, however, you manually synthesize it like
#synthesize someFloat;
The compiler automatically creates a backing ivar titled someFloat... thereby, you would still be able to access the variable through the getter self.someFloat (that is, equivalent to [self someFloat] call).
Or, you could access the ivar by simply using someFloat somewhere within the implementation...
In general, it's not recommended to synthesize like this because it's quite easy to accidentally use the ivar when you meant to access the variable using the getter.
EXCEPTION TO THE RULE
The compiler still gets confused with synthesizing variables sometimes, however, in certain instances. For example, if you have a class that is a subclass of NSManagedObject, then you still need to write the #synthesize manually (assuming, of course, you actually want to synthesize the property... you likely don't though...).
The reason for this is two-fold: (1) the compiler doesn't seem to understand these properties very well yet (or at least it doesn't in the cases I've worked with), and (2) many times, you actually DON'T want to #synthesize properties on an NSManagedObject subclass... rather, you want them to be #dynamic instead (so the getter/setter will be generated at runtime, per requirements of NSManagedObject subclass magic).

Just skip the #synthesize statement, the compiler will generate the same thing as if you had:
#synthesize someFloat = _someFloat;

Related

How the getter/setter implement when add a #property in category with #dynamic

I add a property to my category and use #dynamic in my category implementation.
It seems work well.
#interface aClass (Properties)
#property (nonatomic, readonly) NSString *p;
#end
#implementation aClass (Properties)
#dynamic p;
#end
I know #dynamic means tell The compiler not to automatically synthesize the getter and setter methods.but why above code could work without my getter/setter implementation?
is it provides by runtime?
This would compile (and link, provided you had an actual #interface and #implementation and not just a category). But it would crash at runtime if you tried to use the getter.
When you passed #dynamic, you promised that the getter would be available at runtime (not the setter; this is readonly). If you try to use the getter at runtime, you will discover that your promise was not fulfilled and you'll crash with an "unrecognized selector" message. #dynamic says "trust me." You then have to be trustworthy.
(Note that classes should always start with an uppercase letter.)
Ah, you mentioned it was CALayer. That changes everything. CALayer is magic. Well, not magic, but definitely special. CALayer catches unhandled selectors and turns them into dynamic properties (storing the values in a dictionary I think), just like you're seeing. It was a very clever idea, and back in 10.5, some of us thought maybe this would be the "new way." (It's a natural extension of how Core Data works.) I think Apple figured out that it's too clever because they haven't spread it to other classes.
I actually talked with some of the Apple devs about it a few years ago at WWDC. I wanted to know if it was safe to rely on. The folks I talked to didn't realize it was in there and didn't recommend it.

Objective-C member variable vs property in source file

I understand the difference between member variable and property in Object-C, but there is one thing make me confused. See the following code.
test.h
#interface test : NSObject
#end
test.m
#interface test()
{
NSString *memberStr;
}
#property (nonatomic, strong) NSString *properyStr;
#end
As showed, the memberStr and propertyStr can't be see by outside. I want to know what is the difference between them. Because I don't how to chose the solution when i want to use local variable.
Thanks!
properyStr will have the getters and setters generated automatically.
you can define custom setter for propertyStr as below. When you use self.propertyStr, it will create a default object for you. It will be useful for initialising objects like NSMutableArray, NSMutableDictionary etc.
- (NSString *)properyStr
{
if(_propertyStr == nil)
{
_propertyStr = #"";
}
return _propertyStr;
}
memberStr will not have these options.
I understand the difference between member variable and property in Object-C
I'm not sure that you do.
A member variable is a variable that's visible only within the scope of instance methods.
A property is some attribute of the class that can be set or get. The compiler will write appropriate getters and, optionally, setters, and will organise storage for itself, unless you override any of those things.
Both member variables and properties can be declared either in the #implementation or in the #interface.
A member variable can never be accessed directly by unrelated classes, regardless of where it was declared. If it's in the #interface then it can be accessed by subclasses.
A property can always be read and, optionally, written by any other class, regardless of where it was declared. External classes can use the key-value coding mechanism even if the #property isn't visible to them.
Questions you may therefore be likely to ask:
Q) Why would I put a member variable into the #interface?
A) It's unlikely you would. It will expose it to subclasses but usually wanting to do so is a design flaw. However, in olden times you had to put all member variables into the #interface for reasons of how the old Objective-C runtime worked. So older code and stuck-in-their-ways programmers will still sometimes follow this pattern.
Q) Why would I declare a property visible only to the #implementation?
A) It's unlikely you would. However in olden times this was the only way to create member variables that weren't visible in the #interface so was the way people did most member variables for a brief period. Similarly, you could declare something, say retain, then use the getter/setter and assume correct memory management was going on, so it acted as some syntactic sugar in the days before ARC was introduced. As with the previous answer, there are therefore some people who still do so through habit and some code that still does so on account of being older. It's not something you'd often do nowadays.
EDIT: a better summary: properties adjust your class interface. Member variables adjust its implementation. In object-oriented programming you should be thinking of the two things as entirely disjoint.
One of the main purposes of object-oriented programming is to have a bunch of discrete actors that say "I can do X" with exactly how they do it being nobody else's business.
A property says what a class can do. A member variable is for the benefit of how the class does it.
Semantically they're completely separate issues.
First of memberStr is an instance variable or ivar.
There is no need to have memberStr any more if you have a property setup for this all you need is.
#interface test()
#property (nonatomic, strong) NSString *properyStr;
#end
The reason for this is that the ivar will be automatically created for you along side the setter and getter methods.
The only difference between declaring the property in the implementation files (.m) interface over the interface file (.h) is that it will be private to this class only. There are many advantages for having this such as maybe you don't want anything outside of the class to know about it but you want the property to be in scope for this class still. One thing that they are used for in this manner is when you have a readonly property declared public but you still want the setter to be in scope for this class. So you may have something like
.h
#interface MyObject : NSObject
// Other classes can see this property as it is public however they can only see
// it's getter and not the setter
#property (nonatomic, readonly) NSString *firstName;
#end
.m
#interface MyObject()
// But we still want to use the setter for this class only.
#property (nonatomic, strong) NSString *firstName;
#end
Otherwise except for being private to that class only; having the property in the implementation file (.m) will be the exact same as having it in the interface file (.h) they will act and do the same thing.

Should I declare variables in interface or using property in objective-c arc?

approach 1:
#interface MyController : UIViewController {
UILabel *myText;
}
#property (nonatomic, strong) UILabel *myText;
approach 2:
#interface MyController : UIViewController
#property (nonatomic, strong) UILabel *myText;
approach 3:
#interface MyController : UIViewController {
UILabel *myText;
}
I have read some articles talking about this kind of stuff but I still do not really realize which approach I have to adopt.
I also found that someone said approach 1 is a old way so I would like to know the best practice for ios sdk 6 using ARC.
I know that declaring variables using property is a easy way for generating getter and setter and someone suggested using it. However, I would like to ask in case a variable is not for calling by another class, is it necessary for the variable using property? and set it as private variable inside the interface? Or is it better for a variable only declaring inside the interface? I would like to learn the best practice so please forgive me if this is a silly question.
Moreover, some developers write #synthesize in this way
#synthesize myText=_myText;
but some write this:
#synthesize myText;
I would also want to know the difference and which one is preferable?
Thank you very much!
The most modern way1:
whenever possible, declare properties
don't declare iVars separately 2
don't #synthesize 3
locate as few properties as possible in you .h file 4
locate as many properties as possible in a class extension in your .m file 5
1 As of Xcode 4.5.2. Most of this applies back to 4.4, some of it won't compile on 4.2 (the last version available under Snow Leopard). This is preprocessor stuff, so it is all compatible back at least to iOS5 (I haven't tested on iOS4 but that should also be OK).
2 There is no point in declaring an iVar as well as a property. I am sure there are a few obscure cases where you would want to declare iVars instead of properties but I can't think of any.
3 Xcode will create an iVar with the same name as the property, preceded by an _underscore. If you (rarely) need some other kind of behaviour, you can manually #synthesize property = someOtherName. #vikingosegundo links us to this article on dynamic ivars, which is a use case for #synthesize. #RobNapier comments that you do need to #synthesize iVar = _iVar (bizarrely) if you are creating your own getters (readonly) and setters (read/write) for a property, as in this case the preprocessor will not generate the iVar for you.
4 The general rule with your interface: keep it as empty as possible. You don't actually need to declare your methods now at all, if they are for private use. If you can get the code to work without an interface declaration, that's the way to go.
5 This is an #interface block in your .m file, placed above your #implementation:
#TestClass.m
#interface TestClass()
//private property declarations here
#end
#implementation TestClass
...
You may also want to use #synthesize if you like a nice table of contents of your #synthesized properties that you can refer to and comment for clarity and organization.
Also, an #synthesize allows you to set a breakpoint on the property and trap when its value is changed.
When the compiler does everything for you, you end up being distanced from what is really happening and ignorant to it. However, not having to type out everything yourself all the time is also nice.

#property declaration without #synthesizing

I am following Big Nerd Ranch iOS Programming by Joe Conway and am kinda puzzled when I saw the following code.
WebViewController.h
#import <Foundation/Foundation.h>
#interface WebViewController : UIViewController
#property (nonatomic, readonly) UIWebView *webView;
#end
WebViewController.m
#import "WebViewController.h"
#implementation WebViewController
- (void)loadView
{
// Create an instance of UIWebView as large as the screen
// Tell web view to scale web content to fit within bounds of webview
}
- (UIWebView *)webView
{
return (UIWebView *)[self view];
}
#end
Shouldn't one synthesize the property declared in .h file? Xcode didn't give an warning either (which it usually does when I declare a property with synthesizing).
By the way, in the book, he also mentioned
In WebViewController.h, add a property (but not an instance variable)
Doesn't declaring a property automatically generate an instance variable for you? Let me know what I missed. Thanks.
This is a good question, and one to which I think the answer is a bit subtle and often not immediate to people starting out with Objective-C. First of all let's dispel a myth about properties. The myth is this:
Objective-C properties are related to instance variables.
This is not necessarily true. It is often true, but not true in every case. Here's what is true:
An Objective-C property declares a getter and a setter method
(Or in the case of a readonly property, just a getter). In particular when you declare a property called foo (for the sake of discussion, let's assume it's not readonly), the only thing you are really doing is telling the compiler that the class you're writing has a method called -foo and a method called -setFoo:. By adding an #synthesize foo; declaration into the .m file, you are telling the compiler to generate those methods itself. Here you are saying, "Compiler, create an instance variable (also called foo) and generate implementations for my -foo and setFoo: methods that access this instance variable. In particular, return the value of this variable in -foo and set the value of the variable in -setFoo:.
Note, it is not necessary to have the compiler synthesize the methods for you. Rather, you can write -foo and -setFoo: yourself. Furthermore, you are not in any way required to create an instance variable to support the implementation of these methods. You can write them however you wish.
To summarize: the #property only tells the compiler about the existence of the getter and setter methods. You can then either: #synthesize the methods in your .m or write the methods yourself.
This is because the "webView" getter method is implemented in the .m file and because of that, "#synthesize" isn't necessary.
If a "webView" method wasn't explictly created in code, then the compiler would complain about the property not being synthesized. Synthesizing a "read only" property, in this case, would only create a "getter" method which would do roughly the same thing you see in the code up there.
And yes, according to the Apple docs on declared properties, it says this about "#synthesize":
You use the #synthesize directive to tell the compiler that it should synthesize the setter and/or getter methods for a property if
you do not supply them within the #implementation block. The
#synthesize directive also synthesizes an appropriate instance
variable if it is not otherwise declared.

Objective-C properties using ARC

Im just about to refactor my current iOS project to use ARC. And after previewing the changes to migrate my current code to ARC using the "Refactor to ARC" tool i xCode, i can see my current code conventions probably not suited for ARC. Because it adds alot of __weak / __strong etc to my ivars.
Heres how my current conventions are:
i define all instance variables as private or protected ivars. and all public variables i create a #property for.
#interface TestClass
{
#private
NSMutableArray* mArray;
NSString* mString;
BOOL mMyBoolean;
}
#property (retain, nonatomic) NSString* string; // public
#end
All objects i always back with a #property, to avoid dealing with release / retain so if i have a private variable that is a reference, i just create a category in the implementation. Struct (like mMyBoolean) i just leave define as a ivar.
#interface TestClass()
#property (retain, nonatomic) NSmutableArray* mArray;
#end
#implementation TestClass
#synthesize string = mString;
#synthesize mArray;
#end;
But because the new ARC is taking care of retain / release i properly dont need private variables to be backed by #property.
So what code conventions would be more appropriate? Ive been thinking about just defining properties in the interface like this:
#interface TestClass
{
#private
NSMutableArray* mArray;
BOOL myBoolean;
}
#property (strong, nonatomic) NSString* string;
#end
#implementation TestClass
#synthesize string;
#end
And dont use category properties for private properties. (also i removed the "m" prefix) and i dont define the backed ivar that #property should use, instead i just let xcode use its autogenerated?.
This is more of a style question, so...it's hard to answer objectively, but I will throw in my two cents. There is not anything wrong with what you are doing as far as I can see. If your goal is to see what you can do to have cleaner code, then I will share my naming conventions (though one man's junk is another man's treasure, so if you don't like it then...well tough haha, you don't have to take anything away from it).
1) iVars start with m and are never public.
2) Property synthesized to a variable name starting with underbar (_), no explicit backing variable unless I need inherited classes to be able to modify a read only variable internally, in which case I need to move it to the public interface (and I still name it with an underbar to indicate to myself that it is a property variable). Properties are meant to expose some info through an interface, but since the implementation has access to everything it doesn't make sense and I never use properties in private interfaces except for the following case:
3) Properties that lazy load, or otherwise have logic outside of simply assigning to a variable. In this case, if I only override the getter or setter (not both) I will still synthesize to (_) and override the desired method (no need for explicit variable). If I override both, I don't synthesize then obviously I need an explicit backing variable (don't forget to call the KVO methods ^^).
There is no "right" way to do this kind of stuff I imagine...the only guidelines that seems to be universal are
1) Do it in a way that you and your team can understand easily
2) Do it consistently
3) In the case of an API, do it in a way that is easily understandable from looking at only the header files.

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