Is there a way to "shrink to fit" while using PhantomJS? - printing

I've taken a look at this: Cropping PhantomJS screen capture sized to content but it's not exactly what I want.
I have a 600x348 pixels element on the screen and would like to capture it on a 5cmx9cm PDF, but it seems that I need to do some zooming to get what I want. Even then it's not really accurate. Is there anyway to get the shrink-to-fit effect on printers?

Related

Can't resize SpriteKit game properly

So here's my problem. I am currently trying to create a rectangular enclosure using four more rectangles as borders. So it would look somewhat like this. Keep in mind each side is individual so a rectangle with a border wouldn't work.
Now the actual problem comes with different screen sizes. Specifically the 4s. Since the screen is shorter than other phones, how would I resize the rectangles on the side to fit the height? One of my options was detect the screen size, and then set the height of the rectangle, but I was wondering if there was an easier way since I'd also have to deal with all the other screens.
Rather than hardcoding, you can get the maximum screen size with CGRectGetMaxX(self.frame), similarly there are CGRectGetMidX and CGRectGetMinX. With these three methods, you can set proportional height/width and coordinates for the rectangles.

Export portrait video to square but with scaleAspectFit ratio

In my app I allow users to record videos in portrait mode. I use that within the app and that is fine. However, I'm implementing a feature to share the videos on Instagram, where videos must be square.
Cropping the video to square, lets say the center part, is an option, however as the user doesn't consider this when taking the video, it usually turns out bad.
Therefore, I'd like to export the video square, but with an aspect fit ratio and with two bars left and right. Optimally, is there any way to define the colors of the background (either by code or by UIImage).
The closest thing I was able to find is this, however I can't make much use of it as I'm unclear on how to set up the transformation.
Example (red box just to mark the image bounds):
Beside trying to add black bars and re-render the video you can use the cameraOverlayView property of UIImagePickerController.
So you can create a view that has 2 black bars in OR you can create a view that has a square frame over the camera view so they know to frame it in there because it will share to instagram.

Webmatrix - webimage crop then resize

I want to make sure that all the images that users upload to my website are the same size.
The size that I want to achieve is 620px x 405px
Because I don't want any white space in my images, and I want to keep the aspect ratio, I'm guessing I'll need to crop first, before I resize?
So far I've got the following code:
photo.Resize(width: 620, height:405, preserveAspectRatio: false, preventEnlarge: true);
But obviously this isn't giving me the desired affect.
I have seen other articles online where they do some formula, but I can't get any to work for me.
Suppose someone uploads an image which is 1020 wide by 405? Which bit do you want to keep? The left hand end? Right hand end? The middle bit? Then the next image is 3000 x 3000. Now which bit do you want to crop? Perhaps this one needs resizing before cropping otherwise you might only get a window.
My recommendation is to allow the user to specify the crop area, and then you resize the resulting cropped image. There are a number of jQuery plugins that enable client side cropping. I've written about jCrop (http://www.mikesdotnetting.com/Article/161/WebMatrix-Testing-the-WebImage-Helper-With-JCrop) but I have also received some feedback that it is not reliable in some versions of IE (although I haven't tested that myself).

iOS webview scaling to match retina display

I'm using a full screen UIWebView to house/render an HTML5 application under iOS. Very much like Cordova/phonegap although I'm not using those. I try to make my webview size match the underlying display. Unfortunately, on retina displays, the value returned by self.view.bounds relies on the UIScreen scaling factor. So I get 1024x768 instead of 2048x1536. Not a huge problem except I then instantiate the UIWebView using the smaller bounds (after adjusting for the status bar) and some things get a bit jaggy. In particular, I use canvas at a couple of points and also rounded borders appear thick. To be clear, this isn't a case of scaled raster resources.
I'm not getting the full resolution of the screen using that UIWebView. Ideally, I'd like to set the screen scale to 1.0 but that doesn't appear to be supported. Any suggestions on how best to get full advantage of the screen?
The problem is most noticeable on the iPhone 5 simulator. I don't have that hardware to test on. iPad/new iPad I think has the problem but the jaggies aren't as noticeable.
Update: The more I look at this, the more I think it may be restricted to canvas.
Solution: In case anyone else gets here. Based on the answer below, I created all of my canvas elements with width and height multiplied by window.devicePixelRatio and then set their style attribute to have the original (device independent) size.
See https://stackoverflow.com/a/7736803/341994. Basically you need to detect that you've got double resolution and effectively double the resolution of the canvas.

UIImagePickerController that allowsEditing incorrectly crops the image leaving a black bar across the top

I'm using UIImagePickerController in a popover on the iPad to take a picture with the front camera. I set allowsEditing to YES and get the awesome built in "Move and Scale" view after taking the picture. The crop rectangle in this view measures 320x267 on the screen despite the fact that the image is cropped to a 320x320 square (http://dl.dropbox.com/u/2246698/moveAndScale.png). If i accept the image as is without resizing or moving it, there is a ~25px high black bar across the top as if the crop rectangle has been positioned too high on the image (http://dl.dropbox.com/u/2246698/cropped.png). In fact, if i get that crop rectangle from the media info dictionary (via UIImagePickerControllerCropRect) it shows that the y origin of the crop rectangle is at -39. This seems broken that the image would be incorrectly cropped by default and usually when it seems broken it's because i did it wrong. Has anyone ever seen this or know of some setting to twiddle that will be good for my crops?
Many thanks.
I see the exact same behavior. It MUST be a bug, but if it is, I don't know why more people aren't complaining about it. Another problem with it is that you can't move the picture to the edges to crop to include that part--it always slides back to the middle.
If you zoom it, then you can move it, but you can never move it far enough to be able to include the left or right edges.
The thing is next to useless.

Resources