Okay for ivar to store reference to owner? - ios

I have a view controller that needs one of its ivars to call a method on it at some point. Is it acceptable for the ivar to store a reference to its owner? Could this cause any problems? If so, better way?
// From MainViewController.h
#import <UIKit/UIKit.h>
#import "MyObject.h"
#interface MainViewController : UIViewController
#property (strong, nonatomic) MyObject *myObject;
#end
// From MyObject.h
#import <UIKit/UIKit.h>
#interface MyObject : NSObject
#property (strong, nonatomic) id myOwner;
#end

When 2 objects have strong references to each other that will create retain loop - so they will never get deallocated (and so you will get memory leak) unless you manually break the loop (e.g. set myObject property to nil on viewWillDisappear if appropriate).
Much better way will be that "child" object will have weak reference to its "owner" so you won't have retain loop at all:
#interface MyObject : NSObject
#property (weak, nonatomic) id myOwner;
#end

Yes, but you want to think about changing the property declaration to:
#property ( weak, nonatomic ) id myOwner;
This way you avoid a possible retain cycle.

a block could do the trick too.

Related

Cannot access property from class

//MigrationVC.h
#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>
#interface MigrationVC : UIViewController
#end
//MigrationVC.m
#import "MigrationVC.h"
#interface MigrationVC()
#property (strong, nonatomic) IBOutlet UILabel *label;
#property (strong, nonatomic) IBOutlet UIProgressView *progressView;
#end
#implementation MigrationVC
#end
//CoreData
#import "CoreData.h"
#import "MigrationVC.h"
#interface CoreData()
#property (nonatomic,retain) MigrationVC *migrationVC;
#end
-(void)obsererForKeyPath:(NSString*)keyPath object:(id)object change:(NSDictionary*)change context:(void*)context
{
if([keyPath isEqualToString:#"migrationProgress"])
{
dispatch_async(dispatch_get_main_queue(),^{
float progress=[[change objectForKey:NSKeyValueChangeNewKey] floatValue];
self.migrationVC.progress=progress;
});
}
}
I am trying to learn CoreData and migration right now but this is giving me a quite a headache.
I am trying to access the outlet properties from another classes but always gives red warning (Property 'label' not found on object of type MigrationVC*).
I tried adding a NSString property in .h file which was accessible but when i tried to change the outlet from .m to .h file i couldn't ctrl+drag the view in the .h file.
I never had this problem. I have accessed outlet from .m file many times in the past but it just gives me warning now.
How can i access the properties while outlet in .m file?
I cannot outlet the properties in .h file.
You have to transfer you outlet properties from .m file to .h file (copy and paste). If you want your properties to be public so they have to be declared in header file. If you want them to be private - declare them in implementation file.
//MigrationVC.h
#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>
#interface MigrationVC : UIViewController
#property (strong, nonatomic) IBOutlet UILabel *label;
#property (strong, nonatomic) IBOutlet UIProgressView *progressView;
#end
//MigrationVC.m
#import "MigrationVC.h"
#interface MigrationVC()
#end
#implementation MigrationVC
#end
As others have pointed out, you need to declare your properties in your header file if you want them to be accessible from other classes. You can, and you should. If you think you can't do that, explain why.
More important, though, is that you should not do what you are trying to do. You should not try to access a view controller's view objects from outside the view controller. That violates the principle of encapsulation, an important principle of object-oriented design. (It means that code outside of your view controller is dependent on the appearance of your view controller. If you later decide to make internal changes to your view controller, you are very likely to break outside code.) In addition to the somewhat abstract "It's bad design" reason for not doing it, it often doesn't work, because at the time to try to modify a view controller's views, they don't exist yet.
Instead, you should create DATA properties (like strings, or floating point progress values) in your view controller and expose those. Then have your view controller's viewWillAppear method install the data into it's views as appropriate. That way the data properties become part of the view controller's public contract without being tied to the internal details of the view controller.
You properties are declared in the private category so they are not visible for other classes. Only properties declared in a header file are visible.
In CoreData.m your MigrationVC is set as retain. I don't know if you can use it since with ARC.
#property (nonatomic,retain) MigrationVC *migrationVC;
It should be
#property (nonatomic,strong) MigrationVC *migrationVC;
And in MigrationVC your outlets should be weak not strong and in .h to be accesible from CoreData.m

Properties don't get initialized in iOS 7

I'm developing for iOS 7 but I still have to manually write getters otherwise my properties just don't get initialized. I tried to manually synthesize those properties, even though that shouldn't be needed anymore, but that doesn't do it.
In my view controller below, I use the property motionTracker, which never gets initialized. I have the same issue with all my projects, so I know it's a misunderstanding on my part.
#import "ViewController.h"
#import "TracksMotion.h"
#interface ViewController ()
#property (weak, nonatomic) IBOutlet UIButton *startRecording;
#property (weak, nonatomic) IBOutlet UIButton *stopRecording;
#property (strong, nonatomic) TracksMotion *motionTracker;
#end
#implementation ViewController
#synthesize motionTracker = _motionTracker;
- (void)startMyMotionDetect
{
[self.motionTracker startsTrackingMotion];
}
#end
The motionTracker has a public API for the method startsTrackingMotion so I don't know why this doesn't work.
#import <Foundation/Foundation.h>
#import <CoreMotion/CoreMotion.h>
#interface TracksMotion : NSObject
- (void)startsTrackingMotion;
- (void)stopTrackingMotion;
#property (strong, nonatomic) CMMotionManager *motionManager;
#end
Properties / instance variables are not magically initialized for you. When you say:
#property (strong, nonatomic) TracksMotion *motionTracker;
... you are just reserving memory space for an instance variable (and generating a getter and a setter method through #synthesize or autosynthesis). There is no actual TracksMotion object there until you put one there. You must write code to do that. You must create or obtain a TracksMotion instance and assign it to self.motionTracker at some point, presumably early in the life of self (in this case, that's a ViewController instance). Until you run code that does that, self.motionTracker is nil.
(It is possible that you are being confused because it looks like outlets are automatically initialized. For example, you've got #property (weak, nonatomic) IBOutlet UIButton *startRecording; And sure enough, self.startRecording is a button. But that's because the nib-loading process does for you the very thing I'm saying you must do: it makes a button from the storyboard or .xib file, and assigns it to this instance variable.)

Why do default Storyboard apps have a second interface declaration

Sorry if this is stupid... but it confuses me?...
I'm trying a new storyboard app with Xcode and just asked myself why there is a second declaration of the #interface in my implementation file?
.h
#import <UIKit/UIKit.h>
#interface ViewController : UIViewController {
}
#end
.m
#import "ViewController.h"
#interface ViewController ()
#end
#implementation ViewController
....
#end
See Apple's documentation: https://developer.apple.com/library/ios/#documentation/Cocoa/Conceptual/ObjectiveC/Chapters/ocCategories.html
It's a class extension, subtly different from a category, since it has no name inside the parentheses. You use it for declaring properties and methods that are intended to be kept private (out of the header), and redeclaring publicly read-only properties and methods as privately read-write. This allows for cleaner encapsulation.
By request, a friendly example:
JYDuckPondManager.h
#interface JYDuckPondManager : NSObject
#property (nonatomic, assign, readonly) NSUInteger duckCount;
#property (nonatomic, assign, readonly) CGFloat waterLevel;
- (JYDuckReaction *)feedDucks:(JYDuckFood *)food;
- (JYDuckReaction *)harassDucks:(JYDuckTaunt *)taunt;
#end
JYDuckPondManager.m (extension, imaginary implementation omitted)
#interface JYDuckPondManager ()
//// Redefined for internal modification
#property (nonatomic, assign, readwrite) NSUInteger duckCount;
#property (nonatomic, assign, readwrite) CGFloat waterLevel;
//// Internally exclusive properties
#property (nonatomic, strong) NSSet *duckPersonalitySet;
#property (nonatomic, assign) CGFloat flockAnxietyLevel;
//// Private messages
- (void)recalculatePondState;
#end
Other objects should be able to interact with the pond, but they're not supposed to know certain things going on in the pond or redefine the pond's statistics. Keeping nuts-and-bolts stuff in the .m extension ensures that the .h is concise and appropriately limited.
The second #interface block in the .m file is an extension. You could add declarations for methods and instance variables you want to use internally within your class.
The second interface #interface ViewController () is a class extension which is like an anonymous category. A class extension is declared like a category only without a name. Declarations found in these extensions directly extend the declarations found in the class’s primary #interface and can sometimes (in some situations) override declarations found in the primary interface.

References are null after synthesizing

I've got a problem with this code.
#class CatalogMenu;
#class SettingsMenu;
#interface TabBar : UIViewController {
CatalogMenu *catalogMasterView;
SettingsMenu *settingsMasterView;
}
#property (nonatomic, retain) IBOutlet UITabBarController *tabBarController;
#property (nonatomic, retain) IBOutlet CatalogMenu *catalogMasterView;
#property (nonatomic, retain) IBOutlet SettingsMenu *settingsMasterView;
I got a UIViewController subclass, which implements the interface at the top. To use my classes in this UIViewController i've imported the two classes CatalogMenu and SettingsMenu. The problem is, that all the variables are null after synthesizing. That means, that they all got no address in the memory.
The problem disappears if i change the subclass to NSObject. But this can't be the answer, because then i cant use the UIViewController functions.
Is this a known problem?
Synthesizing doesn't actually allocate your variables which is why they are null, it just provides the Getter/Setter methods for accessing the variables. In your init method in the TabBar class you need to allocate your catalogMasterView and settingsMasterView

Xcode4 - Declaring an object in header file

For example one, I declare an object inside the interface brace {} like:
#interface testViewController : UIViewController {
IBOutlet UILabel * myLabel;
}
#property (retain, nonatomic) UILabel *myLabel;
#end
and example two, I declare an object outside the inferface brace {} like:
#interface testViewController : UIViewController {
}
#property (retain, nonatomic) IBOutlet UILabel *myLabel;
#end
I run the code and the result is the same, so I want to ask what is the different for decalare an object inside or outside the interface brace {}?
Thanks
The modern Objective-C runtimes (64-bit Mac OS X and iOS) will generate the backing store for your declared properties when you #synthesize them. So you don't need to declare them within the braces.
If you are declaring an iVar that is not a property and will only be used by the class, then they need to be declared. It's a good idea to mark these #private e.g
#interface MyClass : NSObject {
#private
NSString *privateString;
}
#property (nonatomic, copy) NSString *publicString; // be sure to #synthesize this
#end
In the second example you only declare a property. Xcode will declare object automatically.

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