Xcode4 - Declaring an object in header file - ios

For example one, I declare an object inside the interface brace {} like:
#interface testViewController : UIViewController {
IBOutlet UILabel * myLabel;
}
#property (retain, nonatomic) UILabel *myLabel;
#end
and example two, I declare an object outside the inferface brace {} like:
#interface testViewController : UIViewController {
}
#property (retain, nonatomic) IBOutlet UILabel *myLabel;
#end
I run the code and the result is the same, so I want to ask what is the different for decalare an object inside or outside the interface brace {}?
Thanks

The modern Objective-C runtimes (64-bit Mac OS X and iOS) will generate the backing store for your declared properties when you #synthesize them. So you don't need to declare them within the braces.
If you are declaring an iVar that is not a property and will only be used by the class, then they need to be declared. It's a good idea to mark these #private e.g
#interface MyClass : NSObject {
#private
NSString *privateString;
}
#property (nonatomic, copy) NSString *publicString; // be sure to #synthesize this
#end

In the second example you only declare a property. Xcode will declare object automatically.

Related

Cannot find the Referencing Outlets declared in Objective-C File

I declared a UIView in the objective-C Class File (Test.m)
#property (nonatomic,strong) UIView *Scene1;
In the StoryBoard, when I am trying to make a reference outlet pointing to the view I set in the objective-C file, Scene 1 is not displayed in the list.
Note: 1. I have already pointed the view to the correct class file.
2. They are all UIView type
Here's the code of the header file (Test.h)
#import "JSMessagesViewController.h"
#interface Test : JSMessagesViewController
#end
Here's the code for the Class File Test.m
#import "Test.h"
#import "MessageData.h"
#interface DeerView () <JSMessagesViewDelegate, JSMessagesViewDataSource, UIImagePickerControllerDelegate, UINavigationControllerDelegate,UIActionSheetDelegate>
#property (strong, nonatomic) NSMutableArray *messageArray;
#property (nonatomic,strong) UIImage *willSendImage;
#property (nonatomic,strong) UIView *Scene1;
#end
#implementation DeerView
#synthesize messageArray, NameInput, Scene1, Scene2, Scene3, Scene4, Name;
...
#end
I am a high school student and a young developer who is still learning more. Hope you can help with my question.
Change your declaration of outlet and mark it as outlet
#property (nonatomic, weak) IBOutlet UIView *Scene1;
And you don't need to declare it as a strong property if you won't remove it from subview.

Properties don't get initialized in iOS 7

I'm developing for iOS 7 but I still have to manually write getters otherwise my properties just don't get initialized. I tried to manually synthesize those properties, even though that shouldn't be needed anymore, but that doesn't do it.
In my view controller below, I use the property motionTracker, which never gets initialized. I have the same issue with all my projects, so I know it's a misunderstanding on my part.
#import "ViewController.h"
#import "TracksMotion.h"
#interface ViewController ()
#property (weak, nonatomic) IBOutlet UIButton *startRecording;
#property (weak, nonatomic) IBOutlet UIButton *stopRecording;
#property (strong, nonatomic) TracksMotion *motionTracker;
#end
#implementation ViewController
#synthesize motionTracker = _motionTracker;
- (void)startMyMotionDetect
{
[self.motionTracker startsTrackingMotion];
}
#end
The motionTracker has a public API for the method startsTrackingMotion so I don't know why this doesn't work.
#import <Foundation/Foundation.h>
#import <CoreMotion/CoreMotion.h>
#interface TracksMotion : NSObject
- (void)startsTrackingMotion;
- (void)stopTrackingMotion;
#property (strong, nonatomic) CMMotionManager *motionManager;
#end
Properties / instance variables are not magically initialized for you. When you say:
#property (strong, nonatomic) TracksMotion *motionTracker;
... you are just reserving memory space for an instance variable (and generating a getter and a setter method through #synthesize or autosynthesis). There is no actual TracksMotion object there until you put one there. You must write code to do that. You must create or obtain a TracksMotion instance and assign it to self.motionTracker at some point, presumably early in the life of self (in this case, that's a ViewController instance). Until you run code that does that, self.motionTracker is nil.
(It is possible that you are being confused because it looks like outlets are automatically initialized. For example, you've got #property (weak, nonatomic) IBOutlet UIButton *startRecording; And sure enough, self.startRecording is a button. But that's because the nib-loading process does for you the very thing I'm saying you must do: it makes a button from the storyboard or .xib file, and assigns it to this instance variable.)

Objective-C syntax; is it a class category?

I'm going through a tutorial on core-data in Objective-C and can't understand the following syntax:
#interface RootViewController : UITableViewController <CLLocationManagerDelegate> {
NSMutableArray *eventsArray;
NSManagedObjectContext *managedObjectContext;
CLLocationManager *locationManager;
UIBarButtonItem *addButton;
}
#property (nonatomic, retain) NSMutableArray *eventsArray;
#property (nonatomic, retain) NSManagedObjectContext *managedObjectContext;
#property (nonatomic, retain) CLLocationManager *locationManager;
#property (nonatomic, retain) UIBarButtonItem *addButton;
#end
We have four properties here that are declared in the implementation file, which to my understanding means they are private. What exactly is happening within the curly brackets? Why are these variables put there? And also, is it a class extension? I see () are missing here so probably it is not. What is this kind of syntax called then?
Its not a category.Its just a class named RootViewController which extends UITableViewController and implements protocol CLLocationManagerDelegate.
Coming to your braces ->
generally if you don't create iVars in curly braces, by default they are created with underscore as prefix to them. This is done by compiler.
But here, you explicitly said, that the ivar should be without underscore(_).
Any you should synthesize them as below or else it will give a warning.
#synthesize eventsArray= eventsArray;
It's just a regular definition of a RootViewController class, the #interface doesn't necessarily have to be in a header file, private classes (that shouldn't/don't need to be accessible elsewhere) can also be defined directly in the .m file.
The definitions in the curly braces are just regular instance variables of the RootViewController class.
What you have is called the class interface. It is just the .h file of your program files. .If you want a class category, just do
#interface RootViewController (CategoryName)
and for an extension, inside the .m type
#interface RootViewController ()
#end
#implementation
Variables between curly braces:
{
NSMutableArray *eventsArray;
NSManagedObjectContext *managedObjectContext;
CLLocationManager *locationManager;
UIBarButtonItem *addButton;
}
are just usual variables.
For variable, defined with #property base word:
#property (nonatomic, retain) NSMutableArray *eventsArray;
#property (nonatomic, retain) NSManagedObjectContext *managedObjectContext;
#property (nonatomic, retain) CLLocationManager *locationManager;
#property (nonatomic, retain) UIBarButtonItem *addButton;
created accessor and mutator methods. And also you can define options for those variables in bracers. Plus you can get local synonym for them, using base word #synthesize in .m file, like
#synthesize addButton = myLovelyButton;
then you can use myLovelyButton in .m file instead addButton
Both of these definition do not belong to the category.
For define category just type code like:
#interface <#className#> (<#categoryName#>)
{
//optional variables here
int i;
NSString *s;
}
//optional variables here
#property NSString *str;
//optional methods here
-(void)doSomething;
#end
Then you can implement your methods and use these variables:
#implementation <#className#> (<#categoryName#>)
-(void)doSomething
{
int i = 0;
str = #"blah";
s = #"wow";
NSLog(#"%i - %# - %#",i,str,s);
}
#end
Use that for add your methods to existing classes.
Variables inside brackets directly after the #interface or #implementation are instance variables. These are variables associated with each instance of your class, and thus accessible anywhere in your instance methods.
If you don't put the brackets, you declare global variables. Any variable declared outside of any bracket block will be a global variable, wether these variables are before or after the #implementation directive. And global variables are evil and needs to be avoided at all costs (you can declare global constants, but avoid global variables), especially because they are not thread-safe (and may thus generate bugs that are a mess to debug).
#interface YourClass : ParentClass
{
// Declare instance variables here
int ivar1;
}
// declare instance and class methods here, as well as properties (which are nothing more than getter/setter instance methods)
-(void)printIVar;
#end
// .m
int someGlobalVariable; // Global variable (bad idea!!)
#implementation YourClass
int someOtherGlobalVariable; // Still a bad idea
-(void)printIVar
{
NSLog(#"ivar = %d", ivar1); // you can access ivar1 because it is an instance variable
// Each instance of YourClass (created using [[YourClass alloc] init] will have its own value for ivar1
}
Only modern compilers let you declare instance variables (still in brackets) also inside either your class extension (#interface YourClass () in your .m implementation file) or in your #implementation, in addition to the possibility to declare them after the #interface in your .h. The benefits being to hide those instance variables from external users of your classes, by declaring them in the .m file and not in the .h file anymore, because users of your class don't need to be aware of the internal coding details of your class, but only needs to know the public API.
One final advice: instead of using instance variables, Apple more and more recommends to use #property directly, and let the compiler (explicitely using the #synthesize directive, or implicity with modern LLVM compilers) generate the internal backing variable. So that at the end you generally won't need to declare instance variables at all, and thus omit the empty { } after the #interface directive:
// .h
#interface YourClass : ParentClass
// Declare methods and properties here
#property(nonatomic, assign) int prop1;
-(void)printProp;
#end
// .m
#implementation YourClass
// #synthesize prop1; // That's even not needed with modern LLVM compiler
-(void)printProp
{
NSLog(#"ivar = %d", self.prop1);
}

What does this error mean: No declaration of property 'decisionText' found in the interface

I am having a label code for "decisionText" inside dot-m file as follows :
#synthesize decisionText ; //<<<This generates the error
inside dot-h file, the code is written as follows:
IBOutlet UILabel *decisionText
The error i get is :
No declaration of property 'decisionText found in the interface.
ps: In the interface builder when i click the label, i can find the name "decisionText" under Referencing Outlets mapped with File's Owner
Stuck on this. :(
As suggested I removed line #synthsize decisionText and used :
#property (nonatomic,weak) IBOutlet UILabel *decisionText ;
Now i get the error :
Expected a property attribute before 'weak'
Dot M file :
#import "ClickButtonViewController.h"
#implementation ClickButtonViewController;
//#synthesize decisionText ;
#property (weak,nonatomic) IBOutlet UILabel *decisionText ;
-(IBAction)buttonPressed:(id)sender
{
decisionText.text = #"Go for it!" ;
}
-(void)dealloc{
[decisionText release];
[super dealloc] ;
}
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
- (void)viewDidUnload {
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
#end
in the .h file add:
#interface ViewController : UIViewController
{
//....
IBOutlet UILabel *decisionText ;
//...
}
#property (nonatomic, retain) IBOutlet UILabel *decisionText ;
//...
#end
then in the .m file add:
#synthesize decisionText ;
You use #synthesize statements with declared properties. Thus, your code should probably look like:
#interface ViewController : UIViewController
{
// your ivars go here
// but this is not needed:
//
// IBOutlet UILabel *decisionText;
}
// your properties go here
#property (nonatomic, retain) IBOutlet UILabel *decisionText;
#end
If you're using ARC, replace retain with weak.
And in your .m file, you would have:
#implementation ViewController
#synthesize decisionText = _decisionText;
// and your implementation goes here
Note:
While you can explicitly declare your instance variable, if you omit it, the #synthesize statement will create one for you. Thus, you don't need to explicitly declare any instance variable. In fact, I might argue that you should not explicitly declare your instance variable because if you have a typo, it only presents an opportunity to accidentally end up with two instance variables, the one you explicitly declared and the one the compiler will generate. I've seen that problem here on Stack Overflow more than once. So, in my example, I've omitted the explicit instance variable declaration and I'll let the compiler take care of it for me and it minimizes the chance for error.
While not required, it is often advised that #synthesize statements specify a different name for your property's instance variable (e.g., in this case, I'm suggesting that the property decisionText would have an instance variable of _decisionText). This helps discourage the accidentally reference to instance variables when you meant to invoke the property's getter or setter. (In fact, in Xcode 4.4 and later, if you omit the #synthesize statement, the compiler will automatically synthesize the instance variable for you with the leading underscore.) Thus, in your code, you would then refer to the property self.decisionText or to the instance variable _decisionText. It's generally not so critical for IBOutlet objects, but as you start to use your own custom properties, this convention becomes useful.
Alternatively, if you are using Xcode 4.4 you can use autosynthesis.
In which case you don't need to declare the iVar you can just write:
#property (weak, nonatomic) IBOutlet UILabel *decisionText;
And you don't need to write the #sythesize line at all.
If you do this - be aware that the generared iVar will have a leading underscore appended by default, although you should just stick to using the property accessor in this case so it makes little difference.
You can see what you can do in the Objective-C Features Availability Index
Change
IBOutlet UILabel *decisionText
to
#property (nonatomic, weak) IBOutlet UILabel *decisionText
You can only synthesize properties you defined like that with the #property keyword
You declared only the instance variable which will store the content of your property but you didn't declare the property itself. I think that the easiest way to solve that is to add in your public interface (.h file) or in your private interface (#interface ClassName () ... #end in ClassName.m file) the declaration of the property.
ClassName.h
#interface ClassName : ParentClass
#property (nonatomic, weak) IBOutlet UILabel decisionText; //This is the declaration of the property than you can ctrl-drag to wire it up to your label
#end
ClassName.m
#implementation ClassName
#synthesize decisionText = _decisionText //the _decisionText stuff is the name of the instance variable that will store the content of your property
... //your methods
#end

Why do default Storyboard apps have a second interface declaration

Sorry if this is stupid... but it confuses me?...
I'm trying a new storyboard app with Xcode and just asked myself why there is a second declaration of the #interface in my implementation file?
.h
#import <UIKit/UIKit.h>
#interface ViewController : UIViewController {
}
#end
.m
#import "ViewController.h"
#interface ViewController ()
#end
#implementation ViewController
....
#end
See Apple's documentation: https://developer.apple.com/library/ios/#documentation/Cocoa/Conceptual/ObjectiveC/Chapters/ocCategories.html
It's a class extension, subtly different from a category, since it has no name inside the parentheses. You use it for declaring properties and methods that are intended to be kept private (out of the header), and redeclaring publicly read-only properties and methods as privately read-write. This allows for cleaner encapsulation.
By request, a friendly example:
JYDuckPondManager.h
#interface JYDuckPondManager : NSObject
#property (nonatomic, assign, readonly) NSUInteger duckCount;
#property (nonatomic, assign, readonly) CGFloat waterLevel;
- (JYDuckReaction *)feedDucks:(JYDuckFood *)food;
- (JYDuckReaction *)harassDucks:(JYDuckTaunt *)taunt;
#end
JYDuckPondManager.m (extension, imaginary implementation omitted)
#interface JYDuckPondManager ()
//// Redefined for internal modification
#property (nonatomic, assign, readwrite) NSUInteger duckCount;
#property (nonatomic, assign, readwrite) CGFloat waterLevel;
//// Internally exclusive properties
#property (nonatomic, strong) NSSet *duckPersonalitySet;
#property (nonatomic, assign) CGFloat flockAnxietyLevel;
//// Private messages
- (void)recalculatePondState;
#end
Other objects should be able to interact with the pond, but they're not supposed to know certain things going on in the pond or redefine the pond's statistics. Keeping nuts-and-bolts stuff in the .m extension ensures that the .h is concise and appropriately limited.
The second #interface block in the .m file is an extension. You could add declarations for methods and instance variables you want to use internally within your class.
The second interface #interface ViewController () is a class extension which is like an anonymous category. A class extension is declared like a category only without a name. Declarations found in these extensions directly extend the declarations found in the class’s primary #interface and can sometimes (in some situations) override declarations found in the primary interface.

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