Firefox SDK - Detecting back button in extension - firefox-addon

I'd like to do the equivalent of chrome.tabs.onUpdated in Firefox. tabs.on('ready', function(tab){}) does not work because it does not detect the back button. How do I fire an action on every page load such that it also detects the back button using the Firefox SDK?

You'd have to use require('window-utils').WindowTracker to all windows, filter for browser windows with the require('sdk/window/utils').isBrowser(window) method, then listen to click events on the back button.

It's currently impossible, but will be possible in a future version of Firefox:
https://github.com/mozilla/addon-sdk/commit/e4ce238090a6e243c542c2b421f5906ef465acd0

A bit of a late answer, but for anyone reading this now (from 2016), it is now possible to do using the SDK!
Using the High-Level API tabs, you need to listen for the pageshow event. (More about this on MDN)
An example:
tabs.on('pageshow', function(tab) {
// Your code here
})
It is very similar to the load and ready events, the main difference being that is is also fired when a page is loaded from BFCache (which it is when the back button is pressed).

I think the following snippet gives the functionality of chrome.tabs.onUpdated
var tabs = require("sdk/tabs");
tabs.on('ready', function(tab){
console.log(tab.url);
});

Related

Why does this Spectron code block my Electron app after the first click?

This is the first time I'm trying to create automated tests for an Electron app using Spectron. It might be my rusty knowledge of async programming but I don't know why the code below is misbehaving:
it ('should allow me to create an account', function() {
return app.client
.waitUntilWindowLoaded()
.waitForExist('//a[text()="Create Free Account"]')
.click('//a[text()="Create Free Account"]')
.waitForExist('//button[text()="Create Account"]')
.setValue('#Email', "test#test.com")
.setValue('#Password', "Password1!")
.click('//button[text()="Create Account"]')
.waitForExist('//p[contains(text(),"Almost done.")]')
});
The test seems to get as far as the first click(), then it should wait for the App to request a new page, eventually displaying a "Create Account" button. However, for some reason, the app itself seems to block at this point. I know the click is occurring. When I try it manually, the app behaves properly.
Mark
I think you need to wait till the next page loads
Also chain
.pause(3*1000)
after clicking the button
(Or)
.waitUntilWindowLoaded(3*1000)

IIOS IPAD No Unload,beforeunloador, paghide events

I have a MVC web database application where the records are basically documents with items.
Documents are locked, not items and they locked by code when the user looks in any of 4 or 5 different screens for any given document.
there is a 10 minute time out on the record locks. The user does not do anything with the record for 10 minutes and another can take the record. There is code that detects the lock was lost and taken by someone else. It works fine and is technically sound.
The workflow of the application relies on the lock being released when the user leaves the screen or closes the browser, or if they press the refresh button.
These are work fine on windows and android but not on ipad.
I understand there is no
beforeunload
on ios but I though there was
unload
or
pageHide
neither of these work.
Here is my code.
var isOnIOS = navigator.userAgent.match(/iPad/i)||
navigator.userAgent.match(/iPhone/i); var eventName = isOnIOS ?
"pageHide" : "beforeunload";
window.addEventListener(eventName, function (event) {
ReleaseRecordLock(); } );
This code works on all mentioned platforms except that the events don't fire on IOS.
It looks to me that this is deliberate on Apple's part so I an not thinking it will change.
So now the question.
What can I do to ensure that these records get unlocked if a user changes screens or closes the browser. If they don't no users will be able to access the document for 10 minutes which will not be acceptable.
Thanks
Edit... I don't need pop ups or notification. I just need reliable unlocking
As mentioned above none of the events that are supposed to work actually fire. pageHide and unload do nothing.
I found mentions of how to get around this problem but no details so I though I would detail it here.
This solutions works with areas and standard sites.
My solution to get around part of this was to detect if the browser is running on IOS and if so to change the link in the menu.
<li>
#{
if(Request.UserAgent.Contains("iPad") || Request.UserAgent.Contains("iPhone"))
{
<a onclick="IOSReleaseLock('controller', 'action')" href="javascript:void(0);">LinkText</a>
}
else
{
#Html.ActionLink("link Text","action","controller",new { Area = "Tasks" },null);
}
}
</li>
Every single link in the application has to have a function called IOSReleaseLock() available or the solution will not work. Not all pages lock records, only those that actually change documents. Reports, and basic website functions such as change password, log out, and the sys admin stuff do not need record locks.
At this point I have 2 versions of IOSReleaseLock()
This is the version that is used on pages that do not required unlocking.
function IOSReleaseLock(_controller, _action)
{
var url = '/__controller__/__action__/';
url = url.replace('__controller__', _controller);
url = url.replace('__action__', _action);
window.location.href = url;
}
This is the version that is placed on pages that required unlocking.
function IOSReleaseLock(_controller, _action )
{
var url = '/__controller__/__action__/';
url = url.replace('__controller__', _controller);
url = url.replace('__action__', _action);
UnloadingRecordLockRelease();
window.location.href = url;
}
Every link has a wrapper so every single page must load a version of IOSReleaseLock(). This includes your /home/index or where ever your application starts. If you miss one then once you are on that page your menu system links will not work anymore.
Pages that require the UnloadingRecordLockRelease() function load that version and the pages that do not require unlocking load the first version.
On IOS every time you click a link, IOSReleaseLock() is called. This may seem to be obvious, but for clarity, the version of IOSReleaseLock() that executes is the version that is on the current page, not the version on the page you are going to.
So as long as the user stays on the site and does not close the browser then the records are unlocked correctly.
When the user logs out all records are unlocked but I have no solution for when the browser tab is closed or when the browser is closed without the user logging out.

jQuery UI Focus Issue

I am getting Issue
unable to get property'_focusTabbable'of undefined or null reference
I am using Jquery-ui-1.10.2.custom.js
Here I am getting issue in
if ( !$.ui.dialog.overlayInstances ) {
// Prevent use of anchors and inputs.
// We use a delay in case the overlay is created from an
// event that we're going to be cancelling. (#2804)
this._delay(function() {
// Handle .dialog().dialog("close") (#4065)
if ( $.ui.dialog.overlayInstances ) {
this.document.bind( "focusin.dialog", function( event ) {
if ( !that._allowInteraction( event ) ) {
event.preventDefault();
**$(".ui-dialog:visible:last .ui-dialog-content")
.data( widgetFullName )._focusTabbable();**
}
});
}
});
}
This bug arises when you open a dialog and then, in an action button of this dialog, call a method that opens a second dialog. When you attempt to close the second dialog, the bug appears.
To prevent this from happening, close the first dialog immediately, and then call the second dialog.
$('#dialog1').dialog({
buttons: {
'No': function () {
$(this).dialog('close')
},
'Yes': function () {
// This works
$(this).dialog('close');
// Open second dialog
OpenSecondDialog()
// This doesn't work. A bug will arise when attempting to close the second dialog
$(this).dialog('close');
}
}
});
I'm opening one dialog and then another to confirm changes which were done in the first dialog. When confirming it doesn't close the first dialog which was opened. So I'm just destroying everything to get rid of the focus issue.
$(".ui-dialog-content").dialog('destroy');
I just put this one in the confirm function of the last dialog so it destroys all my dialogs (since they have the same class).
Just for future reference (and in case anyone else experiences this problem), I got the same error in jQuery UI 1.10.3 when re-opening a dialog after partial postbacks in asp.net. I found out that this was due to a variable $.ui.dialog.overlayInstances that is supposed to evaluate to 1 before the dialog is closed. Since every time the dialog is opened the variable is increased by 1, when the user pressed the close button my value often evaluated to 2 or more. My solution was to reset $.ui.dialog.overlayInstances to 1 every time I opened the dialog. So:
$("#myDiv").dialog("open");
$.ui.dialog.overlayInstances = 1;
I was working jquery-ui-1.12.1 and encountered the same error and as Emyr pointed out this bug has been fixed.
My first workaround used George Beiers approach. Close dialog1 before creating dialog2, then I would restore dialog1 after closing dialog2. The result didn't look so well but it cleared the error in every browser except Internet Explorer.
Turns out there was a function that was attempting to closed my dialog1(already closed) before closing dialog2. Once I reordered the code I was able to keep dialog1 open while I displayed dialog2.
My suggestion if you are having trouble fixing this issue is to add a console log message on the beforeClose and open events to keep an eye for odd behavior.
I remember that error.
For me was
I tried to open a modal by code, then I opened other modal also by code...
They opened well... but if tried again, I received that error.
I had to close the first modal before open a new one.

what is the propper way to use Titanium eventListerner/fireEvent to communication with webview

so I'm working on an application that uses webview to display data. At the moment i'm trying to get data from, and send data to the webview. It seems that getting data from the webview works fine, but sending data back to the webview forms the problem.
I use fireEvents and Eventlisteners to communicat. It looks somethhing like this:
webview : index.html
// declared at the beginning of the html file
Ti.App.addEventListener('sendToWebview', function(data) {
alert('alert in webview');
});
// fires when button is pushed
function onClick(){
Ti.App.fireEvent('sendToTi', { "someDataToTi" });
}
app.js
Ti.App.addEventListener('sendToTi', function(data) {
alert('alert in Ti');
Ti.App.fireEvent('sendToWebview', { "someDataToWebview" });
});
What works is the sendToTi event. here i always get the alert. What doesn't seem to work all the time is the sendToWebview event. The weird thing is that is sometimes seem to work, other times not and even when I go back to the code that worked, it seems to not work anymore.
What am I doing wrong? is there a way to make it work?
Your 'sendToTi' is correct. But you can't send events to the WebView in that way.
To execute JavaScript (which is sending events) in your WebView you can use
webview.evalJS('someJSFunction(with, parameters, for, instance);');
webview.evalJS('alert("Hello World!");');
There is no need of EventListeners (especially no app-wide event listeners).

How to bind the HTML5::stalled event from soundmanager?

I'm trying to to write a javascript app that use the [SoundManager 2][1] api and aim to run in
all desktop and mobile browsers. On the iPad platform, Soundmanager is using the HTML5 audio api since there is on flash support. Now, when I'm trying to play two audio files back to back, both loaded in response to a click event, a [HTML5::stalled][2] event is occasionally raised. How do I set an event handler to catch the stalled event?
Since sound objects in my app are created on the fly and I don't know how to access directly to tags that are created by SoundManager, I tried to use a delegate to handle the stalled event:
document.delegate('audio', 'stalled', function (event) {...});
It doesn't work. the event did not raised in respond to stalled. (I had an alert in my handler).
Also tried to use [Sound::onsuspend()][3] to listen for stalled, but onsuspend pops out
on the end of sound::play(). How can we distinguish between stalled and other events that may raise the audio::suspend? Is there any other way to access the tags that SoundManager must create in order to play HTML audio?
I solved it with the following solution. This is not documented and found by reverse engineering.
It is all about accessing the html audio object, which is availalbe under _a.
currentSound = soundManager.createSound({..});
currentSound._a.addEventListener('stalled', function() {
if (!self.currentSound) return;
var audio = this;
audio.load();
audio.play();
});
The body of the method is based on this post about html5 stalled callback in safari
I can suggest a different "fix" I use with an html5 using platform (samsung smart TV):
var mySound = soundManager.createSound({..});
mySound.load();
setTimeout(function() {
if (mySound.readyState == 1) {
// this object is probably stalled
}
}, 1500);
This works since in html5, unlike flash, the 'readystate' property jumps from '0' to '3' almost instantanously, skipping '1'. ('cause if the track started buffering it's playable...).
Hope this works for you as well.

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