iTunes Connect download stats - ios

Is it normal for the ITC Sales Trend to take a few days to kick in? We've published our first app and it went live yesterday morning. I know from the Game Center scores that there are at least 100 people playing it, but ITC shows 11 downloads.
What's more strange is that it shows data for USA, Canada, Columbia & Mexico, but there are quite a few of my friends and friends of friends playing, who are in Australia. In fact I would assume that a majority of the players are in Australia, so is there perhaps some kind of lag on stats in our region?

Sometimes, I found that ITC could not provide enough information.
Instead I am using Google Analystics for iOS, which event can provide realtime data. https://developers.google.com/analytics/devguides/collection/ios/

It looks like the data has updated overnight. It's now showing stats from countries in Europe & Asia, in addition to the North & Central Americas ones from yesterday. So I think I just had to be a little more patient.

Related

Swift 3/ iTunesConnect track app sales live

As opposed to Google Play Console, I can't find a way to check the amount of app sales being made in real time. I am not a patient person so I'd like to be able to check this information multiple times throughout the day.
At the moment, I track my website's performance with Google Analytics so I can see how many people visit the app's manual compared to the amount of people who did the same thing 7 days ago. However, this value can vary up to 40% while having the same amount of app sales so it's not a very good indicator.
The app is dependent on a very small footprint so including a framework that tracks usage statistics would be overkill. I only need a way to get notified how many people have opened this app today. Have you implemented this somewhere in your own projects? Or is there even a section for that in iTunesConnect?
You could log an event with Google Analytics called "App Opened" or something where the label is the identifierForVendor. Another option is to create an UUID and store it in UserDefaults, and use that as the label.
By checking the number of events with a unique label you could see the amount of installs.
This wouldn't require you to add a new framework or to implement anything else.

iAd revenue randomly decreases

Hi I am a new iOS developer with my first app in the App Store implementing iAd. I have been watching the iAd console that displays my revenue for each day and total revenue. My question is, why might my total revenue be going down even though the average eCPM has not gone down since I last checked. I had more money.yestersay than I do today according to the posted total revenue and was just curious if anyone could fill me in? Thanks !
I currently have an app with iAd in the App Store too. I never really got into the reason for some changes in eCPM but I noticed that at the end of the day it seemed like I got the same amount of money as the days before. I guess apples system is not always as precise in this things. I would suggest you to just wait and see if everything comes back in place. :)

Facebook Analytics shows way too many events recorded

I am using Facebook analytics to track purchase of In-apps in my app for iOS. I have also been using another tool for analytics named, Distimo. The issue I had is that the purchases shown by Distimo and those shown in Facebook developers site for my app differ and by a huge number. I have made sure that the Purchases event gets fired only once from my app when an purchase actually happens. Distimo takes the data for analytics from the App Store.
One scenario which I am aware of is that Facebook shows the events according to the Pacific timezone while Distimo shows data by taking the date which the App Store gives it.
For instance, Say, two downloads occur at the same time:
1 in Japan at 1:00 on 2013-09-05
1 in Europe at 18:00 on 2013-09-04
In Distimo:
The downloads happened at the same time, but on a different day because of the timezone
difference. In this case, the download in japan would count towards the 5th while the download
in europe would count towards the 4th.
In Facebook:
The download in Japan would count towards 4th at time 9:00 am and the download in Europe would count also count towards 4th at time 9:00am.
However, the difference in the number of events seems to be huge. Is there something I am missing here? I also cannot get the event logs against which I could validate the number of purchases shown in Facebook.
Two thoughts here:
1) have you also enabled automatic in-app purchase logging for iOS in your Facebook app dashboard? If so, you'll want to remove the explicit call to logPurchase for in-app purchases otherwise these will double log, which could account for your discrepancy.
2) if Distimo is disqualifying non-AppStore-verified purchases (for example, from a jailbroken device), that could account for a discrepancy. Facebook Analytics for Apps doesn't yet do this disqualification.

Deploy iOS application from Greece

I understand that this might be an inappropriate question, but I really wanna make sure before I start being "involved" in the App Store.
So, lets say I have developed an application for iPhone with XCode adn want to deploy to the App Store. Also, lets say I want to charge the users for the app. In Google Play, google does not allow you to "earn money" through google play if you live in certain countries (Greece is one of them). Is this the same for the App Store either?
I know I must create a Developer's Account in the app store and that it costs 99$ anually. But in order to charge for the application, do I have to live in (lets say) Russia or USA, or can I do it even if I live in Greece?
Thank you for your patience and your time :)
Is this the same for the App Store either?
No, you can earn money from the first app you sell (even if you sell one single copy).
do I have to live in (lets say) Russia or USA, or can I do it even if I live in Greece?
Doesn't matter where you live. You have the ability to specify in which territories you prefer to provide your app, and the sales reports are sent to you separated by territory.
I just tried to create an Apple ID and selected Greece as country and everything went ok.
I've read in some forums problems a while ago (2010) regarding payment with credit card. The problems were solved by sending a wire transfer to Apple and a PDF with the application (however I think this is not necessary at the moment).
You can try to create a developer account (it's free) and if everything goes well you can then buy the license that you need.

How does Apple AppStore rank search results?

guys :)
I have an iOS application - an alarm clock. I released it a little over a month ago. Initially it was paid, but when I saw there were virtually no purchases (from 0 to 4 a day), I changed it to be free for a period of time. When it become free, in less than 10 days it has been downloaded more than 30,000 times, and more importantly (I think) it moved much higher in the search results when the user searches "alarm" - it reached 20th place in the results. During that time I also received very good reviews in the AppStore. But today I changed it back to paid, and now when I search "alarm" my app is shown at the bottom of the 4TH PAGE. Given that one page contains 120 apps, this is very bad for me and I don't understand why this happened. Can anyone tell me how does AppStore ranks search results and is there a way to move my app higher in the rankings, please? :) Huge thanks!
Paid and free are different sections of the app store. AFAIK, they are ranked independently of each other. It's not uncommon for a half-decent free app to climb the rankings quickly after appearing, since it gets a showing in the "new and noteworthy" section, which gets a lot of traffic.

Resources