I've seen some cool looking "windows" / "alerts" /whatever they are called. I wish I knew. Here's some examples of them:
These shouldn't be Apple exclusive, since I've seen 3rd party apps use them! I'd like to know what are these windows?
It Custom UIActivityIndicator that you can found in this link
https://github.com/jdg/MBProgressHUD
MBProgressHUD is an iOS drop-in class that displays a translucent HUD with an indicator and/or labels while work is being done in a background thread. The HUD is meant as a replacement for the undocumented, private UIKit UIProgressHUD with some additional features.......
For mor information go to above Link
Thanks :)
These is not apple specific controls. You can create them.
The pop up shown in first image is very easy to make. You'll have to use 3 controls to make it.
Background UIImageView with the image.
UIActivityIndicatory
UILabel with whatever message you want to display.
You just have to load this UIImageView and Animate the UIActivityIndicatory to get this pop up. I've used these pop up in a lot of apps Apple don't object this.
Your first view is a UIProgressHUD. Original Apple HUD is in a private API and it is not recommended to use it.
http://cocoadev.com/wiki/UIProgressHUD
However, numerous implementations have appeared that emulate the original HUD. For one, have a look here:
https://github.com/y0n3l/LGViewHUD
though I am sure Google will give you a dozen similar implementations.
Related
Goodmorning all,
In some cases I need to present a lot of alert dialog (overlapped on each other). At the moment i can't find another way to do this because i need to take trace of each user's answer for each question in my dialogs.
So, after 5-6 dialog overlapped i've something like this:
my interface is faded out till to black, there is a way to avoide it?
Thanks all in advance.
That happens because the alert has a slight transparent black background which appears on top of the view. The things is since you add a lot of them, at this point this translucent backgrounds they get combined and you get the non-transparent black one.
One alternative would be to not present the alerts all at once but in sequence. So when the first one is dismissed, you present the next one and so on.
Another alternative would be to write your own custom alerts. Then you could control the background as would be fit your application.
However, it does not seem you are using the alerts for what they are supposed to be used, which is errors or messages the user must know. Maybe there is another solution for you application, maybe using a form or something similar. They are quite an intrusive way to interact with an application, so they should be used accordingly.
Hope this helps and you get to figure out the best solution for your project. Good luck!
I've seen this used in some apps and I can't seem to figure out how it's done - there seems to be nothing to set. When I set the url to share, it doesn't pop up automatically either, and I can't find any reference to it anywhere on the Internet which makes me feel like an idiot. Any possibilities? It's not urgent anyway I'm just curious. Thanks.
Screenshot of iOS Device with the UIActivityViewController visible with the URL bar:
http://twitter.com/SunburstEnzo/status/617736706402484224/photo/1
Edit: I can't believe I need 10 reputation to show you my problem.
There's no built-in way to do this. However, there's a third-party component named JDSActivityVC which enables you to achieve this effect.
It's just a subclass of UIActivityViewController that adds a custom UIView with an UILabel.
I am very first time developing the Spinner in iOS.
I searched a lot for default Spinner view in iOS, but failed.
What I get is, two ways to design spinner like view in iOS.
UIPickerview
Custom TableView which will be displayed on Click of DownArrow Button
I found the tutorial for UIPickerview.
But There are some OS orientation for this,
Means I want the UIPickerview in different Look & feel with selection style, also Scrolling of picker is not as I want.
So I was thinking to go for second options.
But Is there any other superior way to achieve this task,
As I think the second option is GOOD, but NOT BEST.
What I want is like the image below, its from Android,
I want to go for the same in iOS.
Thanks for help..
I think what you are looking is here
But I use RMPickerViewController which is more powerfull.
I have one doubt that how exactly GIF images loaded into Custom keyboard and user can send it. I am new in iOS so want some link which i can refer and will be helpful for me.
Read Apple docs for this, especially this one https://developer.apple.com/library/ios/documentation/General/Conceptual/ExtensibilityPG/Keyboard.html is a good strating point
You can set any UIView as the view for the keyboard layout, so an UIImageView is suitable for your purpose. The real difficulty in custom keyboarding is the management of events. As you are new to iOS dev, I would like to encourage you to try much simpler things first.
I am looking to implement a custom toolbar that sits above my keyboard for a text field with some custom values. I've found a ton of tutorials online but this question is for asking what's the best way to do this.
This tutorial here http://blog.carbonfive.com/2012/03/12/customizing-the-ios-keyboard/ provides the most common way I can see across many tutorials, with creating a new subclass of UIView and using delegates to get that information across.
That's the commonality. However, I came across this tutorial which in the view controller itself just creates the toolbar, assigns it to the textField inputAccessory and it's good to go. In fact, I tried out the code and without any effort, I have now a custom keyboard.
http://easyplace.wordpress.com/2013/03/29/adding-custom-buttons-to-ios-keyboard/
This just seems a bit too easy to me though and I'd think the proper, Apple recommended way would be to create that UIView subclass and use delegates so that the view controller with the text fields acts as that delegate.
I'm specifically targeting iOS 7 in my app.
What are people's thoughts on this? If the second easier link is supported and is likely to pass Apple's guidelines, it's a good starting point but if delegates are the way to go, I'd rather look into that from the start.
Your thoughts will be appreciated.
There is no 'Apple Approved' way to do this, and its hard to believe anything you do here would get your app rejected. The custom keyboard you reference in your post has the iOS6 look and will appear outdated in an iOS6 app. I'll mention some iOS7 suggestions shortly, but the constant danger of mimicking what the System looks like today is guaranteed to look outdated later. In Mac/Cocoa development, Apple use to say at the WWDC that if you did something custom, make it look custom, don't take a standard Apple widget and try to duplicate it. But that advice is mostly ignored.
For iOS 7, you can create buttons that appear just like the system ones do (not pressed), but of course when someone presses them, they won't act like system buttons (i.e. animate up and "balloon" out.
I'm currently using a fantastic add-on keyboard, my fork of KOKeyboard (which uses the buttons above). This is such a cool addition. While the buttons look like iPad buttons, each one has 5 keys in it. By dragging to a corner you select one of the four, and tapping in the middle gives you that key. This might be overkill for your app, but it really helped me with mine. It looks like this:
(the Key / Value is in the under laying view.) The center control lets you move the cursor - its like a joy stick - and can be used to both move and select text. Amazing class, I wish I'd invented it!
Also, for any solution, you want to use a UIToolbar as the view holding the keys, for the reason that it supports blur of the view it overlays, just like the keyboard does. You can use the UIToolbar with no bar button items in it (if you want), and just add subviews. This is a "trick" I learned here, as there is no other way to get blur!
David's KOKeyboard (er…, the one he used - see David's comment below) looks nice. I suspect that he is using the official Apple mechanism:
inputAccessoryView
Typically, you'd set that value on a UITextView, but it can be any class that allows itself to become the first responder.
The provided view will be placed above the default apple keyboard.
It is correct that there is no official mechanism (and it is suggested against) to modify any system provided keyboard. You can add to it, as above. You can also entirely replace it for with your own mechanism. Apply will forgo the keyboard setting on your view and use a custom input mechanism if you set
inputView
set it to any view - Apple will still manage its appearance and dismissal as it does the custom keyboards.
Edit: Of course, iOS 8.x added significant access to keyboards. (not mentioned here)