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GUI for Dialog-design for WiX [closed]
(5 answers)
Closed 9 years ago.
I'm currently working on a project that uses WiX to create an MSI. I've used WiXEdit on Sourceforge in the past for managing the files that get included in the WiX project as it's slightly easier than manipulating the XML directly but it's still a bit clunky. Does anyone know of a better tool for managing the files included in a WiX project or a better alternative for creating an MSI to deploy an MVC application?
You might want to consider IsWiX ( CodePlex )
Here's a recent blog article with a YouTube video showing how to create a stub windows service, create an installer for it and check it into TFS SaaS for CI builds in < 10 minutes.
http://blog.iswix.com/2013/01/iswix-20130134-released.html
The same patterns can be used to handle whatever MVC can throw at you. ( Tweak the MSBuild proj to publish to a local folder and use IsWiX to cherry pick the files from that folder into your WXS. )
An hour on a webex together would probably bring tons of clarity.
i'm using Visual studio 2012 with Wix 3.7 . but you can also look here GUI for Dialog-design for WiX
Here is a list of editors: http://robmensching.com/blog/posts/2007/11/20/WiX-editors. The WiX v2.0 editors are not interesting but the WiX v3.0 editors is still relevant.
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I am using rider but some reasons I can't see any option to create web-related projects with F#.
I even installed the Girafe template but I still don't see anything in the project creation panel.
is there anything I can do to projec templates with F# in Rider?
Unfortunately Rider does not support these web templates. I mean we have disabled them intentionally in the Rider's source code ~ 2 years ago:
// HACK: Do not show F# web templates
if (info.GroupIdentity.StartsWith("Microsoft.Web") && info.GetTagValue(LanguageGroupProvider.LanguageTag) == "F#") continue;
In 2019.2 (the next release) we will enable them because for know all known issues with F# and web were fixed. We just forgot to enable templates.
I can suggest to use dotnet command line for now. Sorry for inconvenience.
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Could not load file or assembly 'System.Web.Mvc'
(19 answers)
Closed 5 years ago.
I have been working on a MVC5 project using Visual Studio Community Edition on Windows 10. One fine morning, when I started Visual Studio to resume work and run the webapp I got the following error
Could not load file or assembly 'System.Web.Mvc' or one of its
dependencies.
What really happened all of a sudden, I have absolutely no clue. . It's my personal machine.
Can anyone please help me out? What happened to my dear Visual Studio? Is it sick or something?
I have tried all the things that are mentioned in a similar question asked on SO. In that question the OP compiled his own version of ASP.NET from its sources. I have not performed any such thing. Those Jks. who have been finding similarity in that question should read the 2 questions fully before declaring that they are exact duplicates.
Following steps might help:
1.Right click your solution and select open folder in file explorer.
2.Close your visual studio.
3.Delete .vs folder.
4.Open Visual Studio as administrator.
5.Clean and Build Solution.
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Sharing assets (images/css/js) between projects using either Visual Studio or TFS
(3 answers)
Closed 6 years ago.
I have two projects and both are in Asp.Net MVC4. One project is legacy application and another is new one. I have some style-sheets and scripts in legacy project which I want to use in new project. I don't want to copy those files in new project but want to have a reference of those files. How it can be achieved.
I tried with this approach but when I typed URL of my css in browser, I got page not found error.
Add as link doesn't work for this. There's only two ways to share static resources between projects:
Create a Nuget package that includes the common files. Then install the Nuget in each project that needs these files. Each project will literally get a copy of the files, so you're not truly sharing the file, but it does give you a common source and a way to easily update the files in each project based on that.
Host the static resources as a separate website, and then link to them in your HTML code via the URL of that website. This way the actual file will not actually be in your project but the project can still utilize it.
I have a project I was brought onto a few years ago and the original developer is no longer available. We have an Umbraco 6 based website. The solution has two projects, a Web Site and a class library call Umbraco.Extensions. I believe I read some conventional wisdom pertaining to Umbraco at some point where it is recommended to split it up like this but I am looking for more information about this particular style of setup and how it is supposed to work. For example right now I am dealing with a missing assembly issue, and i fixed it by copying a dll from the bin of Extensions to the bin of the Web Site. How is this handled regularly?
it's generally a good idea to keep the projects separated. You should have some kind of automation (maybe a post-build action) to copy the dll of the class library to the bin of the umbraco project. Or maybe rebuild the umbraco project with the correct references, but I dont usually do that.
I'm using Visual Studio 2013 and I have a Virtual Computer with Windows Embedded Compact 2013.
I already have tested some simple C++ applications, just to see if they work on WEC2013 - they do.
Now I am looking for a way to use Lua as a scripting language.
I guess it would work if I embed the right libraries to my project, unfortunately I could not find any libraries that work with the WEC2013-platform.
I have already embeded Lua into a C++ application on win32-platform succesfully.
Now my question is:
Are there some Lua-libraries for WEC2013 or is there any software I could use to reach my aim?
I hope you understand what I'm trying to say, thanks.
I generated my own Lua-library with Visual Studio, by using the latest sources of Lua, which I have downloaded.
Then I just had to add the library-path and the include directory to my project to make it work.