Is the loadModules.post in zf2 a function? - zend-framework2

When I trace the code in zf2 , I can't find where the Application service registers.
Here is the code in application.php
public static function init($configuration = array())
{
$smConfig = isset($configuration['service_manager']) ? $configuration['service_manager'] : array();
$serviceManager = new ServiceManager(new Service\ServiceManagerConfig($smConfig));
$serviceManager->setService('ApplicationConfig', $configuration);
$serviceManager->get('ModuleManager')->loadModules();
return $serviceManager->get('Application')->bootstrap();
}
The code "$serviceManager->get('Application')" is to get the Application service. But where did the application service register?
Then I find that the Application service is related with the code line "$this->getEventManager()->trigger(ModuleEvent::EVENT_LOAD_MODULES_POST, $this, $this->getEvent())" in ZF2/library/Zend/MoudleManager/MoudleManager.php
public function loadModules()
{
if (true === $this->modulesAreLoaded) {
return $this;
}
$this->getEventManager()->trigger(ModuleEvent::EVENT_LOAD_MODULES, $this, $this->getEvent());
/**
* Having a dedicated .post event abstracts the complexity of priorities from the user.
* Users can attach to the .post event and be sure that important
* things like config merging are complete without having to worry if
* they set a low enough priority.
*/
$this->getEventManager()->trigger(ModuleEvent::EVENT_LOAD_MODULES_POST, $this, $this->getEvent());
return $this;
}
The another question is that "ModuleEvent::EVENT_LOAD_MODULES_POST,That is loadModules.post.The first param of the trigger function is a function name. So is the loadModules.post a function ? where was it defined ?
Thanks in advance.

I'll address the last question first. The first param of the trigger method is not a function, it's simply a name; by convention, that name usually mirrors the method in which it is triggered, optionally with a suffix to give more context (such as ".pre", ".post", etc.).
"loadModules.post" is an event that is triggered by ModuleManager::loadModules() once all modules have been loaded. When an event is triggered, any listeners on that event will then be triggered with the parameters provided. The event object itself will also have a "target", which will be the ModuleManager in this case.
Regarding the "Application" service, you have to look into the internals of the MVC layer.
Most MVC services are defined in Zend\Mvc\Service\ServiceListenerFactory. If you look in that class, you'll see that it assigns Application to use the Zend\Mvc\Service\ApplicationFactory to create an Application instance. The ServiceListenerFactory is retrieved as part of the factory that creates the ModuleManager. It's a little indirect, but the relations are defined by the order of operations and the relations between the objects.

Most of the Zend\ServiceManager\ServiceManager registered service are configured by the ServiceListener factory Zend\Mvc\Service\ServiceListenerFactory when creating a ServiceListener instance.
The default config is actually stored in ServiceListenerFactory::defaultServiceConfig.
(If you go through the code you'll see that the 'Application' Alias is being defined there)
For you second question, the ModuleEvent::EVENT_LOAD_MODULES is just one of the ModuleEvent constants that are used to identify the different Modules loading events.
There are actually four module Events triggered at different stages by the application. I didn't have yet the opportunity to use those events, and I think that they're mostly used by the framework itself. So far, I had opportunities to use Zend\Mvc\MvcEvent related events only.

Related

Angular 2 Value Providers - Values set from API call at initialization

I need to provide a date format to our application. We use this to set the format for all display and input of dates.
I need to provide this in numerous places to the application. However, the date varies depending on the client. We have an API call that provides a variety of settings (one of which is the date config) as a JSON object.
I want to be able to provide an object representing the configuration options as a value via DI. There are lots of examples of providing values, but they are all static rather than dynamic.
I want to do something like this in my DI composition root
provide('DateFormat', {
useValue: 'dd/MM/yyyy'
})
However, I want 'dd/MM/yyyy' to come from settings at startup.
I have tried providing it via services, but it is causing issues with race conditions in a few places (value not available when one service runs). Some of this could be solved by re-writing it using more observables, but it just makes the code more complex. So I want some way to provide the object via DI and have the values set before doing anything else.
Any ideas how to achieve this?
If you provide the service in the bootstrap, or in the providers:[] in the root component of your app it will instantiate the service. In the service constructor you can get the data via the api.
If you need to wait until it loads before the first page shows, you could have one observable that indicates the data is loaded or not. Use that observable to route to a new component by subscribing to the observable. Or depending on the structure of your app, use *ngIf on the boolean observable set by the service to show an initialization screen until the api call returns and the data is initialized.
Any other component that needs that configuration can use that instance of the service by injecting via the constructor args.
import {ConfigurationService} from 'path/to/configuration-service';
#Component({
selector : '',
providers: [ConfigurationService] <<-- This instantiates a new
uninitialized service. Do this only in the root component.
})
export ComponentNeedingDateFormat() {
constructor(private configurationService: ConfigurationService) { }
}
If you include it in component providers: [] it will instantiate a new service. You want to inject it only in the root component.
https://angular.io/docs/ts/latest/guide/dependency-injection.html

Is it possible to pass arguments to Symony2 container constructor

When creating an service container in Symfony2 you mostly pass "static" arguments (like other classes etc.) to its constructor.
However I'd like to create a factory and therefore I need to be able to pass an dynamic argument to the service constructor.
The examples I found ( e.g. http://symfony.com/doc/current/cookbook/service_container/factories.html) are all ending up using static arguments as argument.
But what do I have to do, if I want my factory to decide which object to return based on (for example) user input?
I have some problems understanding why service factory should not work on your case. Do you need to return different service class unrelated to each other?
What I see from the factory example is that you could do something like this:
class NewsletterFactory
{
public function __constructor(...)
{
// Receive arguments needed to create the service below
}
public function get()
{
// Say the variable $userInput exists and is derived from constructor
if ($userInput === 'string')
return new NewsletterManager($dynamicArgument1);
if ($userInput === 'integer')
return new AnotherNewsletterManager($dynamicArgument2);
return new DefaultNewsletterManager();
}
}
Now, if this doesn't fit your needs. You can also create a service say CustomFactory that returns what you need. What is returned is not directly a service, so you can do whatever you want. But this would prevent you from requesting the objects created by CustomFactory from the dependency container.
Similar to that is the FormFactory. It is the factory used to instantiate form type. But the FormFactory is more powerfull since it is coupled with a dependency injection tag and a compiler pass, which register each types into the dependency injection system so they can be retrieved on their own. I don't exactly all the internals of the Form component but I think it could solve your problem if other methods do not.
Regards,
Matt

OpenRasta: Uri seems to be irrelevant for handler selection

When registering two handlers for the same type, but with different URIs, the handler selection algorithm doesn't seem to check the uri when it determines which handler to use.
If you run the program below, you'll notice that only HandlerOne will be invoked (twice). It does not matter if I call for "/one" or "/two", the latter supposed to be handled by HandlerTwo.
Am I doing something wrong or is this something to be fixed in OpenRasta? (I'm using 2.0.3.0 btw)
class Program
{
static void Main(string[] args)
{
using (InMemoryHost host = new InMemoryHost(new Configuration()))
{
host.ProcessRequest(new InMemoryRequest
{
HttpMethod = "GET",
Uri = new Uri("http://x/one")
});
host.ProcessRequest(new InMemoryRequest
{
HttpMethod = "GET",
Uri = new Uri("http://x/two")
});
}
}
}
class Configuration : IConfigurationSource
{
public void Configure()
{
using (OpenRastaConfiguration.Manual)
{
ResourceSpace.Has.ResourcesOfType(typeof(object))
.AtUri("/one").HandledBy(typeof(HandlerOne));
ResourceSpace.Has.ResourcesOfType(typeof(object))
.AtUri("/two").HandledBy(typeof(HandlerTwo));
}
}
}
class HandlerOne
{
public object Get() { return "returned from HandlerOne.Get"; }
}
class HandlerTwo
{
public object Get() { return "returned from HandlerTwo.Get"; }
}
Update
I have a feeling that I could accomplish what I want similar using UriNameHandlerMethodSelector as described on http://trac.caffeine-it.com/openrasta/wiki/Doc/Handlers/MethodSelection, but then I'd have to annotate each handler methods and also do AtUri().Named(), which looks like boilerplate to me and I'd like to avoid that. Isn't AtUri(X).HandledBy(Y) making the connection between X and Y clear?
Eugene,
You should never have multiple registrations like that on the same resource type, and you probably never need to have ResourcesOfType<object> ever associated with URIs, that'll completely screw with the resolution algorithms used in OpenRasta.
If you're mapping two different things, create two resource classes. Handlers and URIs are only associate by resource class, and if you fail at designing your resources OpenRasta will not be able to match the two, and this is by design.
If you want to persist down that route, and I really don't think you should, then you can register various URIs to have a name, and hint on each of your methods that the name ought to be handled using HttpOperation(ForUriName=blah). That piece of functionality is only there for those very, very rare scenarios where you do need to opt-out of the automatic method resolution.
Finally, as OpenRasta is a compsable framework, you shouldnt have to go and hack around existing classes, you ought to plug yourself into the framework to ensure you override the components you don't want and replace them by things you code yourself. In this case, you could simply write a contributor that replaces the handler selection with your own moel if you don't like the defaults and want an MVC-style selection system. Alternatively, if you want certain methods to be selected rather than others, you can remove the existing operation selectors and replace them (or complement them with) your own. That way you will rely on published APIs to extend OpenRasta and your code won't be broken in the future. I can't give that guarantee if you forked and hacked existing code.
As Seb explained, when you register multiple handlers with the same resource type OpenRasta treats the handlers as one large concatenated class. It therefore guesses (best way to describe it) which potential GET (or other HTTP verb) method to execute, which ever it thinks is most appropriate. This isn't going to be acceptable from the developers prospective and must be resolved.
I have in my use of OpenRasta needed to be able to register the same resource type with multiple handlers. When retrieving data from a well normalised relational database you are bound to get the same type response from multiple requests. This happens when creating multiple queries (in Linq) to retrieve data from either side of the one-to-many relation, which of course is important to the whole structure of the database.
Taking advice from Seb, and hoping I've implemented his suggestion correctly, I have taken the database model class, and built a derived class from it in a resources namespace for each instance of when a duplicating resource type might have been introduced.
ResourceSpace.Has.ResourcesOfType<IList<Client>>()
.AtUri("/clients").And
.AtUri("/client/{clientid}").HandledBy<ClientsHandler>().AsJsonDataContract();
ResourceSpace.Has.ResourcesOfType<IList<AgencyClient>>()
.AtUri("/agencyclients").And
.AtUri("/agencyclients/{agencyid}").HandledBy<AgencyClientsHandler>().AsJsonDataContract();
Client is my Model class which I have then derived AgencyClient from.
namespace ProductName.Resources
{
public class AgencyClient: Client { }
}
You don't even need to cast the base class received from your Linq-SQL data access layer into your derived class. The Linq cast method isn't intended for that kind of thing anyway, and although this code will compile it is WRONG and you will receive a runtime exception 'LINQ to Entities only supports casting Entity Data Model primitive types.'
Context.Set<Client>().Cast<AgencyClient>().ToList(); //will receive a runtime error
More conventional casts like (AgencyClient) won't work as conversion to a SubClass isn't easily possible in C#. Convert base class to derived class
Using the AS operator will again compile and will even run, but will give a null value in the returned lists and therefore won't retrieve the data intended.
Context.Set<Client>().ToList() as IEnumerable<AgencyClient>; //will compile and run but will return null
I still don't understand how OpenRasta handles the differing return class from the handler to the ResourceType but it does, so let's take advantage of it. Perhaps Seb might be able to elaborate?
OpenRasta therefore treats these classes separately and the right handler methods are executed for the URIs.
I patched OpenRasta to make it work. These are the files I touched:
OpenRasta/Configuration/MetaModel/Handlers/HandlerMetaModelHandler.cs
OpenRasta/Handlers/HandlerRepository.cs
OpenRasta/Handlers/IHandlerRepository.cs
OpenRasta/Pipeline/Contributors/HandlerResolverContributor.cs
The main change is that now the handler repository gets the registered URIs in the initializing call to AddResourceHandler, so when GetHandlerTypesFor is called later on during handler selection, it can also check the URI. Interface-wise, I changed this:
public interface IHandlerRepository
{
void AddResourceHandler(object resourceKey, IType handlerType);
IEnumerable<IType> GetHandlerTypesFor(object resourceKey);
to that:
public interface IHandlerRepository
{
void AddResourceHandler(object resourceKey, IList<UriModel> resourceUris, IType handlerType);
IEnumerable<IType> GetHandlerTypesFor(object resourceKey, UriRegistration selectedResource);
I'll omit the implementation for brevity.
This change also means that OpenRasta won't waste time on further checking of handlers (their method signatures etc.) that are not relevant to the request at hand.
I'd still like to get other opinions on this issue, if possible. Maybe I just missed something.

how to synchronize methods in actionscript?

The question is how could I stop a method being called twice, where the first call has not "completed" because its handler is waiting for a url to load for example?
Here is the situation:
I have written a flash client which interfaces with a java server using a binary encrypted protocol (I would love to not have had to re-invent the whole client/server object communcation stack, but I had to encrypt the data in such a way that simple tools like tamper data and charles proxy could not pick them up if using SSL).
The API presents itself to flas as an actionscript swf file, and the API itself is a singleton.
the api exposes some simple methods, including:
login()
getBalance()
startGame()
endGame()
Each method will call my HttpCommunicator class.
HttpCommunicator.as (with error handling and stuff removed):
public class HttpCommunicator {
private var _externalHalder:function;
public function communicate(data:String, externalHandler:APIHandler):void {
// do encryption
// add message numbers etc to data.
this._externalHalder = externalHandler;
request.data = encrypt(addMessageNumers(data)));
loader.addEventListener(Event.COMPLETE, handleComplete);
loader.load(request);
}
private function handleComplete(event:Event):void {
var loader:URLLoader = URLLoader(event.target);
String data = decrypt(loader.data);
// check message numbers match etc.
_externalHandler(data);
}
The problem with this is I cant protect the same HttpCommunicator object from being called twice before the first has handled the complete event, unless:
I create a new HttpCommunicator object every single time I want to send a message. I also want to avoid creating a URLLoader each time, but this is not my code so will be more problematic to know how it behaves).
I can do something like syncronize on communicate. This would effectivly block, but this is better than currupting the data transmission. In theory, the Flash client should not call the same api function twice in a row, but I but it will happen.
I implement a queue of messages. However, this also needs syncronization around the push and pop methods, which I cant find how to do.
Will option 1. even work? If I have a singleton with a method say getBalance, and the getBalance method has:
// class is instantiated through a factory as a singleton
public class API{
var balanceCommunicator:HttpCommunicator = new HttpCommunicator(); // create one for all future calls.
public funciton getBalance(playerId:uint, hander:Fuction):Number {
balanceCommunicator.communicate(...); // this doesnt block
// do other stuff
}
Will the second call trounce the first calls communicator variable? i.e. will it behave as if its static, as there is onlyone copy of the API object?
If say there was a button on the GUI which had "update balance", and the user kept clicking on it, at the same time as say a URLLoader complete event hander being called which also cals the apis getBalance() function (i.e. flash being multithreaded).
Well, first off, with the exception of the networking APIs, Flash is not multithreaded. All ActionScript runs in the same one thread.
You could fairly easily create a semaphore-like system where each call to communicate passed in a "key" as well as the arguments you already specified. That "key" would just be a string that represented the type of call you're doing (getBalance, login, etc). The "key" would be a property in a generic object (Object or Dictionary) and would reference an array (it would have to be created if it didn't exist).
If the array was empty then the call would happen as normal. If not then the information about the call would be placed into an object and pushed into the array. Your complete handler would then have to just check, after it finished a call, if there were more requests in the queue and if so dequeue one of them and run that request.
One thing about this system would be that it would still allow different types of requests to happen in parallel - but you would have to have a new URLLoader per request (which is perfectly reasonable as long as you clean it up after each request is done).

How to avoid having injector.createInstance() all over the place when using guice?

There's something I just don't get about guice: According to what I've read so far, I'm supposed to use the Injector only in my bootstrapping class (in a standalone application this would typically be in the main() method), like in the example below (taken from the guice documentation):
public static void main(String[] args) {
/*
* Guice.createInjector() takes your Modules, and returns a new Injector
* instance. Most applications will call this method exactly once, in their
* main() method.
*/
Injector injector = Guice.createInjector(new BillingModule());
/*
* Now that we've got the injector, we can build objects.
*/
RealBillingService billingService = injector.getInstance(RealBillingService.class);
...
}
But what if not all Objects I ever need can be created during startup? Maybe I want to respond to some user interaction when the application is running? Don't I have to keep my injector around somewhere (e.g. as a static variable) and then call injector.getInstance(SomeInterface.class) when I need to create a new object?
Of course spreading calls to Injector.getInstance() all over the place seems not to be desirable.
What am I getting wrong here?
Yes, you basically only should use the Injector to create get the instance for the root-object. The rest of the application shouldn't touch the Guice-Container. As you've noticed, you still need to create some objects when required. There are different approaches for doing that, each suitable for different needs.
Inject a Provider
Provider is a interface from Guice. It allows you to request a new instance of a object. That object will be created using Guice. For example.
class MyService{
private Provider<Transaction> transactionProvider;
public MainGui(Provider<Transaction> transactionProvider){
this.transactionProvider = transactionProvider;
}
public void actionStarted(){
Transaction transaction = transactionProvider.get();
}
Build a Factory
Often you need some kind of factory. This factory uses some injected services and some parameters and creates a new object for you. Then you use this factory for new instances. Then you inject that factory and use it. There also help for this with the AssistedInject-extension
I think with these two possibilities you rarely need to use the Guice-Injector itself. However sometimes is still appropriate to use the injector itself. Then you can inject the Injector to a component.
To extend on the answer Gamlor posted, you need to also differentiate between the object types you are using.
For services, injection is the correct solution, however, don't try to always make data objects (which are generally the leafs in your object graph) injectable. There may be situations where that is the correct solution, but injecting a Provider<List> is probably not a good idea. A colleague of mine ended up do that, it made the code base very confusing after a while. We just finished cleaning it all out and the Guice modules are much more specific now.
In the abstract, I think the general idea is that if responding to user events is part of the capabilities of your application, then, well...
BillingService billingService = injector.getInstance(BillingService.class);
billingService.respondToUserEvent( event );
I guess that might be a little abstract, but the basic idea is that you get from Guice your top-level application class. Judging from your question, I guess that maybe BillingService isn't your top-level class?

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