Handling iAd fail to receive Ad within Admob Mediation setup - ios

I have setup a basic application as a test, using the AdMob Mediation service.
- (void)viewDidLoad {
[super viewDidLoad];
// Create a view of the standard size at the top of the screen.
// Available AdSize constants are explained in GADAdSize.h.
bannerView_ = [[GADBannerView alloc] initWithAdSize:kGADAdSizeBanner];
// Specify the ad's "unit identifier." This is your AdMob Publisher ID.
bannerView_.adUnitID = kAdMobPublisherID;
// Let the runtime know which UIViewController to restore after taking
// the user wherever the ad goes and add it to the view hierarchy.
bannerView_.rootViewController = self;
[self.view addSubview:bannerView_];
// Initiate a generic request to load it with an ad.
[bannerView_ loadRequest:[GADRequest request]];
GADRequest *request = [GADRequest request];
// Make the request for a test ad. Put in an identifier for
// the simulator as well as any devices you want to receive test ads.
request.testDevices = [NSArray arrayWithObjects:
#"4D047EB9-A3A7-441E-989E-C5437F05DB04",
#"YOUR_DEVICE_IDENTIFIER",
nil];
}
I am receiving these errors when the application fails to receive an Ad. I believe iAd sends errors quite a bit during test iAd adverts.
[AppDeveloper]: ADBannerView: Unhandled error (no delegate or delegate does not implement didFailToReceiveAdWithError:): Error Domain=ADErrorDomain Code=4 "The operation couldn’t be completed. Application has iAd Network configuration error" UserInfo=0x9fd8d20 {ADInternalErrorCode=4, ADInternalErrorDomain=ADErrorDomain, NSLocalizedFailureReason=Application has iAd Network configuration error}
The error is due to not implementing the didFailToReceiveAdWithError. The issue I have is how to implement this method.
I have looked in the iAd Progamming Guide : iAd Prog Guide
This suggests setting up a method like this...
- (void)bannerView:(ADBannerView *)banner didFailToReceiveAdWithError:(NSError *)error
However, as my code is not implementing the iAd network directly, it is setup using a mediation service. I am unsure how to change the above method to work.

Because the AdMob framework handles the ad display (even if mediated to other ad sources like iAd), you only need to implement the handling of AdMob banners. If the AdMob framework displays an iAd through mediation, it'll encapsulate it and present it to you like any regular AdMob banner.
Therefore you just need to set the delegate of the bannerView to receive events from the AdMob framework, e.g. let your view controller implement the GADBannerViewDelegate protocol and use it as the delegate):
#interface MyViewController : UIViewController <GADBannerViewDelegate>
...
in your viewDidLoad method:
bannerView_.delegate = self;
You can then add various methods to handle ad events, like
- (void)adView:(GADBannerView *)bannerView didFailToReceiveAdWithError:(GADRequestError *)error;
which is called when no ad could be requested. Also useful:
- (void)adViewDidReceiveAd:(GADBannerView *)bannerView;
which is called whenever an ad was received successfully. This method is usually used to slide in the ad banner. The passed bannerView is always of class GADBannerView, but it has a property mediatedAdView that contains the actual ad to display (which could be an iAd banner).
Btw, you're preparing an ad request in your code, but you dont't actually use it for loading an ad. You probably also want to move down the loadRequest: call and use the prepared request:
[bannerView_ loadRequest:request];
There's more about the GADBannerViewDelegate methods in the AdMob SDK docs at: https://developers.google.com/mobile-ads-sdk/docs/admob/intermediate.

I think you missed to add line:
bannerView_.delegate = self;

Related

DFP BannerAd Issue

I am using DFP Banner Ad with my iOS application But unable to display DFP Banner Ad with example Ad.Unit.ID = "/6499/example/banner" following is the source code
self.detail_dfp_bannerview.delegate = self;
self.detail_dfp_bannerview.adUnitID = #"/6499/example/banner";
self.detail_dfp_bannerview.adSize = kGADAdSizeBanner;
self.detail_dfp_bannerview.rootViewController = VC;
DFPRequest* req = [DFPRequest request];
req.testDevices = #[#"xxxxxx9b85b85exxxxxxe3b8caxxxxxx"];
[self.detail_dfp_bannerview loadRequest:req];
I am using this code in UITableViewCell custom class.
Both callback is working for a single loadRequest
(1) - (void)adViewDidReceiveAd:(GADBannerView *)adView {}
(2) - (void)adView:(GADBannerView *)adViewdidFailToReceiveAdWithError:(GADRequestError *)error{}
I am not able to understand what is work with this code
Same code is working if i used
self.detail_dfp_bannerview.adUnitID = #"ca-app-pub-xxxxxx6099942544/2934xxxxxx";
But this is displaying AdMob not DFP,
I am using
self.bnrAd.adUnitID = #"/6499/example/banner";
then getting following error message
Error Domain=com.google.ads Code=1 "Request Error: No ad to show." UserInfo={NSLocalizedDescription=Request Error: No ad to show., NSLocalizedFailureReason=Request Error: No ad to show.}
Can any one please help me to display DFP.
By changing Size of DFPBannerView issue fixed
Now i am using 320x50 size with DFPBannerView

Admob bannerView Request Error: No ad to show

I'm having this issue on one of my ads for an ios game
Here is my code, the odd thing is that if I add the device on the request.testDevices list it displays the demo banner, if I remove from testDevices, it does not show a real banner, but if I change my bundleIdentifier on XCODE, it shows a real banner,so I believe its something with my admob account, does anyone ever got something like it?
Its always failing with this error:
AdView didFailToReceiveAdWithError --------------------------- : Error Domain=com.google.ads Code=1 "Request Error: No ad to show." UserInfo={NSLocalizedDescription=Request Error: No ad to show., NSLocalizedFailureReason=Request Error: No ad to show.}
On my AppDelegate.m
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Use Firebase library to configure APIs
[FIRApp configure];
[[FIRAnalyticsConfiguration sharedInstance] setAnalyticsCollectionEnabled:YES];
// Initialize Google Mobile Ads SDK
[GADMobileAds configureWithApplicationID:#"ca-app-pub-xx~xx"];
/* other stuff here... */
}
on my rootViewController.m
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
[super viewDidLoad];
bannerViewAdded = NO;
interstitialViewAdded = NO;
[self addBanner];
// ..... more stuff here;
}
- (void)addBanner{
NSLog(#"CALL ADD BANNER ROOTVIEWCONTROLLER");
if(!bannerViewAdded && ![MKStoreManager isFeaturePurchased:kFeatureAId]){
NSLog(#"ADD BANNER ROOTVIEWCONTROLLER");
CGSize size = [[CCDirector sharedDirector] winSize];
// Create adMob ad View (note the use of various macros to detect device)
if (IS_IPAD || IS_IPADHD) {
bannerView = [[GADBannerView alloc] initWithAdSize:kGADAdSizeLeaderboard];
bannerView.center = CGPointMake(size.width/2, (size.height-CGRectGetHeight(bannerView.frame)/2)-2);
}
else if (IS_IPHONE6) {
bannerView = [[GADBannerView alloc] initWithAdSize:kGADAdSizeBanner];
bannerView.center = CGPointMake(size.width/2, (size.height-CGRectGetHeight(bannerView.frame)/2)-2);
}
else if (IS_IPHONE6P) {
bannerView = [[GADBannerView alloc] initWithAdSize:kGADAdSizeBanner];
bannerView.center = CGPointMake(size.width/2, (size.height-CGRectGetHeight(bannerView.frame)/2)-2);
}
else {
// boring old iPhones and iPod touches
bannerView = [[GADBannerView alloc] initWithAdSize:kGADAdSizeBanner];
bannerView.center = CGPointMake(size.width/2, (size.height-CGRectGetHeight(bannerView.frame)/2)-2);
}
//[bannerView setBackgroundColor:[UIColor blueColor]];
// Need to set this to no since we're creating this custom view.
//bannerView.translatesAutoresizingMaskIntoConstraints = NO;
// Note: Edit SampleConstants.h to provide a definition for kSampleAdUnitID
// before compiling.
// Replace this ad unit ID with your own ad unit ID.
bannerView.adUnitID = #"ca-app-pub-xx/xx";
bannerView.rootViewController = self;
bannerView.delegate = self;
[self.view addSubview:bannerView];
GADRequest *request = [GADRequest request];
//request.testDevices = #[ kGADSimulatorID ];
//request.testDevices = #[ #"xx", #"xx" , kGADSimulatorID ];
[bannerView loadRequest:request];
bannerViewAdded = YES;
}
}
- (void)removeBanner {
//admob
if(bannerViewAdded){
bannerViewAdded = NO;
[bannerView removeFromSuperview];
[bannerView release];
bannerView = nil;
}
//No AdMOB
if(localBannerAdded){
localBannerAdded = NO;
[localBannerButton removeFromSuperview];
[localBannerButton release];
localBannerButton = nil;
}
}
- (void)addInterstitial{
if(!interstitialViewAdded && ![MKStoreManager isFeaturePurchased:kFeatureAId]){
NSLog(#"INIT INTERSTITIAL ROOTVIEWCONTROLLER");
interstitialView = [[GADInterstitial alloc] initWithAdUnitID:#"ca-app-pub-xx/xx"];
GADRequest *request = [GADRequest request];
// Requests test ads on devices you specify. Your test device ID is printed to the console when
// an ad request is made. GADBannerView automatically returns test ads when running on a
// simulator.
//request.testDevices = #[ kGADSimulatorID, #"xxx", #"xxx" ];
[interstitialView loadRequest:request];
[interstitialView setDelegate:self];
}
}
- (void)adView:(GADBannerView *)gadBannerView didFailToReceiveAdWithError:(GADRequestError *)error{
NSLog(#"AdView didFailToReceiveAdWithError --------------------------- : %#", error);
[self removeBanner];
if(!localBannerAdded){
CGSize size = [[CCDirector sharedDirector] winSize];
localBannerButton = [[UIButton buttonWithType:UIButtonTypeRoundedRect] retain];
localBannerButton.frame = CGRectMake(0.0, 0.0, 320.0, 50.0);
[localBannerButton setTitle:#"DOWNLOAD MORE FREE GAMES" forState:UIControlStateNormal];
localBannerButton.backgroundColor = [UIColor whiteColor];//[UIColor clearColor];
[localBannerButton setTitleColor:[UIColor blackColor] forState:UIControlStateNormal ];
[self.view addSubview:localBannerButton];
[localBannerButton setCenter:CGPointMake(self.view.center.x,(size.height-CGRectGetHeight(localBannerButton.frame)/2)-2)];
// Add Target-Action Pair
[localBannerButton addTarget:self action:#selector(openAppStore:) forControlEvents:UIControlEventTouchUpInside];
localBannerAdded = YES;
}
}
I just had this error today, the problem for me was simple, it was because the adUnitID is basically still new. I had to wait more than 2 hours after creating the adUnitID in order for the ads to be served.
If you have this error, and some of your adUnitIDs serve ads and some don't. You're highly likely having the same issue, and the only way to fix it is to wait.
The ad server will return this message mainly because of the following:
There are no ads for your ad unit id.
Check whether your ad unit id is proper or not.
You will get the same error if either your banner width/height is 0.
Make sure that your adUnitID is perfect.
or
check following links its may help you
https://groups.google.com/forum/#!topic/google-admob-ads-sdk/ioXU2nX9W28
AdMob Legacy Publisher ID not showing ads
I had just created a new account and seen that problem. When checking my account there was a message shown on the top of admob page: "Your ad units are not displaying ads because you haven't provided your account payments information yet.". Click on the button Fix it, fill the form and the ads will be shown within few hours
I met this error too. Both my banner and interstitial ads failed with this error. I found that it is my mistake to change UserAgent globally, after I change UserAgent to default it works well.
Make sure you are using the test ad IDs when in a debug session.
https://developers.google.com/admob/ios/banner?hl=en-US
The easiest way to load test ads is to use our dedicated test ad unit ID for iOS banners: ca-app-pub-3940256099942544/2934735716
This error could happen if you have not setup your payment and billing information in your AdMob account.
As per Admob after you setup the payment details, it can take up to 2 hours before it would be completely functional
Billing and Payments
This solved my problem
changing banner id to example id.
run the app then .
changing id back to production id.
For me, the reason why it started showing this is that I didn't have any payment methods set up on my AdMob account.
Once I have set this up, the error has disappeared and ads started showing instantly.
Hope this helps someone!
One possible reason is a Constraint bug.
you should guarantee your bannerView's constraint to other views is
right
I had the same issue when testing the sample application on my phone. I fixed with the following steps:
Reset Advertising identifier on iPhone 6, Go to:
Settings -> Privacy -> Advertising -> Reset Ad identifier
After create adUnitID, Wait for 1-2 hours and then try it out.
Because I had the same issue and it gets solved just after 1-2 hours.
Enjoy coding :)
If you are using your app in debug or testing mode make sure you are using test AppID and BannerID provided by google admob which would be as:-
Google Test AdMobID:
ca-app-pub-3940256099942544~1458002511
Google Test BannerID
ca-app-pub-3940256099942544/2934735716
In my case, ads are working fine but suddenly it stop showing ad with error: No ad to show.
I noticed console is throwing error about test device identifier. Somehow the test device identifier get changed. I don't know how it happen, may be due to Xcode upgrade. I am not sure. But once I changed the test device identifier, it start working again.
Do not make any modifications in code if this error pops, just wait about 3-4 days. Google takes time to send adds for new accounts
Make sure not to make an other variable of GADBannerView. Use one variable in every controller by making it global and just change unit id.
e.g this line should be out of any controller (global)
var bannerView: GADBannerView!
then use it wherever you want and just change id accordingly
bannerView.adUnitID = "ca-app-exampleid-abcabc938-4e8"
I was used to init the banner like this:
adBannerView = GADBannerView()
and it was working.
I can't say precisely from which AdMob library version, but suddently the banner wasn't show anymore.
Init the banner with the size as parameter, fixed the problem:
adBannerView = GADBannerView(adSize: kGADAdSizeBanner)
I solve this by adding request.testDevice = #[#"xxxxxxxxxxxx"] before load request.(I get this tip and test device number from console)
The best way I think should be used the test ad Ids from the integration guide from Google, after that change to your Ad Ids when it goes live.
I faced with this issue even with google test ad units.
In my scenario, problem was, I modified the WkWebView UserAgent directly without concatenating with the real one.
I had to change from;
static func arrangeUserAgent() {
let webView = WKWebView()
webView.evaluateJavaScript("navigator.userAgent") { (result, error) in
webView.customUserAgent = "Some Awesome User Agent"
let dictionary = Dictionary(dictionaryLiteral: ("UserAgent", webView.customUserAgent!))
UserDefaults.standard.register(defaults: dictionary)
}
}
to;
static func arrangeUserAgent() {
let webView = WKWebView()
webView.evaluateJavaScript("navigator.userAgent") { (result, error) in
let mergedUserAgent = "\(result ?? "") Some Awesome UserAgent"
webView.customUserAgent = mergedUserAgent
let dictionary = Dictionary(dictionaryLiteral: ("UserAgent", mergedUserAgent))
UserDefaults.standard.register(defaults: dictionary)
}
}
Had rough times to find the problem.
Be careful with the UserAgent you change.
Happy coding.
In the Settings of your iOS device: Settings > Privacy > Advertising: Turn on and then turn off "Limit Ad Tracking" ("Reset of Ad Identifier" doesn't always help. Try "Reset of Ad Identifier" first and comment if this action doesn't help you).
But! It will help only get ads on your own device and will not solve the problem that matching rate of your ad is low.

How to exit an iAd Interstitial in IOS Application (Spritekit)

I'm using sprite kit to write my app and I'm using iAd for my ads. I have used the current code to implement a fullscreen ad:
interstitial = [[ADInterstitialAd alloc] init];
interstitial.delegate = self;
CGRect interstitialFrame = self.frame;
UIView *adView = [[UIView alloc] initWithFrame:interstitialFrame];
[view addSubview:adView];
[interstitial presentInView:adView];
and this is in my GameScene.m class. It works and it shows a fullscreen ad and it's the only implementation of Interstitial ads that I've got working so far.
When I run the application it shows a fullscreen ad (which is what I want) but there is no exit button? Im not sure if this changes when the actual app gets published to the app store?
So my questions are...
How do I create an exit button for the ad?
How do I make it "go away" completely and properly and still be able to create a new one later on?
And also is this is the most effective and efficient way of creating Interstitial iAds?
Why are you creating the view for showing the inerstitial on your own?
Use
ADInterstitialPresentationPolicy.Automatic
to leverage the build in logic of the iAd Framework. This will also add an exit button to the ad,
Here's a SWIFT version of my sample code
override func viewDidLoad() {
super.viewDidLoad()
// Initialize the Ad
UIViewController.prepareInterstitialAds()
}
func showAd() {
self.interstitialPresentationPolicy = ADInterstitialPresentationPolicy.Automatic
}
The complete tutorial can be found here: Quick Tip: Implement fullscreen (interstitial) Ads for iOS in SWIFT

GADInterstitial not firing any delegate methods on iOS

I am trying to integrate AdMob's interstitial ads into my iOS, but even though everything seems okay, I am not getting any of the interstitial delegate methods (including failure too) fired. I have set my ad as an interstitial Ad and I have my Ad unit ID correct. Here is my code:
GADInterstitial *interstitialAd = [[GADInterstitial alloc] init];
interstitialAd.adUnitID = AD_UNIT_ID;
interstitialAd.delegate = self;
GADRequest *adRequest = [GADRequest request];
#if DEBUG
adRequest.testDevices = #[ #"9ab869b041b0e1d5a362be13c99eb69a" ];
#endif
[interstitialAd loadRequest:adRequest];
I've got a breakpoint at the above code and it is firing. Then, at the same class, I've got the delegate methods implemented:
-(void)interstitial:(GADInterstitial *)ad didFailToReceiveAdWithError:(GADRequestError *)error{
loadedAd = nil;
}
-(void)interstitialDidReceiveAd:(GADInterstitial *)ad{
loadedAd = ad;
[self presentAdIfAppropriate];
}
However, neither of these methods are being called, even after waiting for minutes. I have a stable internet connection on my device, and the connection timeout is set as 4 seconds at AdMob website. Why doesn't my ad load?
You should keep a strong reference (in the class scope) on the interstitial ad object as it will be probably released after you load the request (as it is defined in the local scope of your request method).
Also, make sure you've set up and are referencing an adUnitID for the specific iOS app you're testing (under Monetize on admob.com). Just using the adUnitID from the sample app, or one from your app on a different platform will not work. The symptom is that none of the delegate methods will fire, not even didFailToReceiveAdWithError.

Displaying admob interstitals multiple times how?

I have small gaming app which has one storyboard and inside it creates scenes like start menu-gamin area-scores I have added admob banner view and interstitals into it.My banner view is working fine and but my interstitial only works for one time.
I load my interstitial on my viewdidload and fire it in the function which calls the gaming sessions end and as I say it works but only for one time when user starts another game and fails this time there is no interstital(error below).So what should I do to fix it I want my game to show interstitials multiple times whenever I want.
Error :
Request Error: Will not send request because interstitial object has been used.
Header:
#import "GADBannerView.h"
#import "GADInterstitial.h"
#class GADInterstitial;
#class GADRequest;
////////////code UIviewcontroller//////////
GADBannerView *bannerView_;
GADInterstitial *interstitial_;
Implementation
-(void)viewdidload
{
//////////////////gaming code///////////
interstitial_ = [[GADInterstitial alloc] init];
interstitial_.delegate = self;
interstitial_.adUnitID = #"ca-app-pub-6280395701552972/5217388242";
GADRequest *request = [GADRequest request];
[interstitial_ loadRequest:request];
}
Implementaion
-(void)failgame
{
//////////////////gaming code///////////
[interstitial_ presentFromRootViewController:self];
}
On googleadmob SDK page it says that interstials are one time use objects so I am %100 sure that is the problem but there is nothing there to explain how to call them multiple time's so as long as you point the answer please don't tell go read it I have read it 5 times.
Well no one gave an answer but I am sure that there are some others out there who had the same problem so for those who want to call interstitals multiple times here is the trick.
Put it into its own method and call method from your main method (which replies many times)
Keep the interstitals on your viewdidload (or where you want fire first) because if you don't then you miss the first fire the others will work.
The full code for that.
- (void) callint
{
int rNumber1 = arc4random() % 45 + 1;
int rNumber2 = arc4random() % 45 + 1;
if((rNumber1%2==1) && (rNumber1%1==0))
{
[interstitial_ presentFromRootViewController:self];
interstitial_ = [[GADInterstitial alloc] init];
interstitial_.delegate = self;
interstitial_.adUnitID = #"ca-app-pub-6280395701552972/5217388242";
GADRequest *request = [GADRequest request];
[interstitial_ loadRequest:request];
}
}
I put random number creation and if there because I don't want users to see those intersitials every time even call int is fired every time there is 4/1 chance for it to fire so it shows 1 interstitial for 4-5 fire.
- (void)viewDidLoad {
[super viewDidLoad];
self.interstitial = [self createAndLoadInterstitial];
}
- (GADInterstitial *)createAndLoadInterstitial {
GADInterstitial *interstitial = [[GADInterstitial alloc] initWithAdUnitID:#"ca-app-pub-3940256099942544/4411468910"];
interstitial.delegate = self;
[interstitial loadRequest:[GADRequest request]];
return interstitial;
}
- (void)interstitialDidDismissScreen:(GADInterstitial *)interstitial {
self.interstitial = [self createAndLoadInterstitial];
}
GADInterstitial is a one time use object. To request another interstitial, you'll need to allocate a new GADInterstitial object.
The best place to allocate another interstitial is in the interstitialDidDismissScreen: method on GADInterstitialDelegate, so that the next interstitial starts loading as soon as the previous one is dismissed. reference: admob site link
If you follow the Admob recommended code, as Sonu VR showed, you will have no issue. Just note that whilst there will be a logging error despite of using the best practice Admob code, that is a red herring. That's probably a bug in the Admob logging, but not a bug in the Admob code to display an Ad. You can test for this by using a non-test phone and a different ad will be served at different times.

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