I would like to use the included ./emulator command with Cordova/PhoneGap to run my app in the iPad simulator from the command line.
The basic instructions are here:
http://docs.phonegap.com/en/2.2.0/guide_command-line_index.md.html
I've installed the iOS simulator from here:
https://github.com/phonegap/ios-sim
The documentation says it supports simulating an iPad from the command line. However, it opens by default to iPhone and changing the device to "iPad" closes the app (and it is not installed on the home screen). I've searched but can't find documentation to launch to simulate an iPad.
How do I run the Cordova ./emulator command to open to iPad?
It may be that you were using an old version of phonegap/cordova, but in version 3.4 the following works for me:
cordova emulate ios --target="iPad"
The Cordova emulate script is just a wrapper for the ios-sim command which you can use directly from the command line. Assuming your current working directory is the one with the emulate script in it, you can launch your build in the emulator in iPad mode with the following:
ios-sim launch ../build/myApp.app --family ipad --stderr console.log --stdout console.log &
The following is undoubtedly naive (I don't know shell-scripting), but I've hacked the emulate script to support a second command-line parameter which allows me to specify the device family. You might not be aware that the script already accepts a first parameter which allows you to specify the path to your project's .app file as it figures out the path if the parameter is not specified.
Update your version of the script with the following (GitHub fork here):
#! /bin/sh
#
# Licensing info removed for brevity
#
set -e
XCODE_VER=$(xcodebuild -version | head -n 1 | sed -e 's/Xcode //')
XCODE_MIN_VERSION="4.5"
if [[ "$XCODE_VER" < "$XCODE_MIN_VERSION" ]]; then
echo "Cordova can only run in Xcode version $XCODE_MIN_VERSION or greater."
exit 1
fi
CORDOVA_PATH=$( cd "$( dirname "$0" )" && pwd -P)
PROJECT_PATH="$(dirname "$CORDOVA_PATH")"
XCODEPROJ=$( ls "$PROJECT_PATH" | grep .xcodeproj )
PROJECT_NAME=$(basename "$XCODEPROJ" .xcodeproj)
APP_PATH=$1
DEVICE_FAMILY=$2
if [ $# -lt 1 ]; then
APP_PATH="$PROJECT_PATH/build/$PROJECT_NAME.app"
DEVICE_FAMILY=iphone
fi
if [ ! -d "$APP_PATH" ]; then
echo "Project '$APP_PATH' is not built. Building."
$CORDOVA_PATH/build || exit $?
fi
if [ ! -d "$APP_PATH" ]; then
echo "$APP_PATH not found to emulate."
exit 1
fi
# launch using ios-sim
if which ios-sim >/dev/null; then
ios-sim launch "$APP_PATH" --family "$DEVICE_FAMILY" --stderr "$CORDOVA_PATH/console.log" --stdout "$CORDOVA_PATH/console.log" &
else
echo -e '\033[31mError: ios-sim was not found. Please download, build and install version 1.4 or greater from https://github.com/phonegap/ios-sim into your path. Or "brew install ios-sim" using homebrew: http://mxcl.github.com/homebrew/\033[m'; exit 1;
fi
You can then run the script like this (assumes your present working directory is the cordova directory containing the scripts):
./emulate ../build/myApp.app ipad
If you're always going to test on the iPad and you prefer not to have to specify the path to your app every time, you could just hardcode your preferred device family into the script like so and launch the emulator as you have been doing previously:
ios-sim launch "$APP_PATH" --family ipad --stderr "$CORDOVA_PATH/console.log" --stdout "$CORDOVA_PATH/console.log" &
For me all the mentioned options here did not work, I had to call it with this command to show the iPad Retina:
``ios-sim launch [DIR_OF_APP]platforms/ios/build/emulator/My-App.app --devicetypeid "com.apple.CoreSimulator.SimDeviceType.iPad-Retina, 8.2"
To retrieve all the devicetypeid's type ios-sim showdevicetypes
Related
i am new in react native i want to run react native app in IOS after react-native init, app not run in IOS show some error
Showing All Messages
bash: Native/social_login/socialLogin/node_modules/react-native/scripts/../Libraries: No such file or directory
Command PhaseScriptExecution failed with a nonzero exit code
and build failed please help me
versions
"react": "17.0.1",
"react-native": "0.64.0"
command line tools : Xcode 12.4 (12D4e)
This happened also to me upgrading from 0.63 to 0.64. After trying all solutions I followed a solution moving the folder to a directory where the path contain no spaces and it works and build the app successfully.
Solution to React Native 0.64 build fail
In order for this to work properly follow these steps:
If you previously installed a global react-native-cli package, please
remove it as it may cause unexpected issues (i.e. npm uninstall -g
react-native-cli)
Move the project folder in a path with no spaces (i.e. ~/sub folder
name/ReactNativeApp won't work till you have spaces in the path, so
move in a path like ~/folder/ReactNativeApp)
Then cd into the project folder and upgrade react native to the
latest version with npx react-native upgrade and resolve conflicts if
any
After upgrading remove the node_modules folder and the yarn.lock from
the root and the podfile.lock and Pods folder from ios subfolder
Then cd back to the root and run yarn install && npx pod-install
Now run again your app in Xcode or your IDE and it works
Crazy and absurd that a space in the path-name could cause this issue
This is nothing just an issue with the scheme name for me, in my case my scheme name contains whitespace e.g. "ABC staging", which is not allowed, it got fixed after deleting and creating a new scheme with the name "ABC-staging".
in the case of react-native 0.67^, you may need to apply these changes as well
change line no 7
set -e. ==> set +e
in
node_modules/react-native/scripts/find-node.sh
then use patch-package using the following command :
npx patch-package react-native
this will create a patch file inside the patch folder in root, then you can add in the post-install script in package.json:
"postinstall": "npx patch-package"
This command will run each time a new package is getting added to the project and auto-fix react-native find-node. sh.
Try to run pod install in ios folder
cd ios && pod install
Then when it's done go back to your main folder and run
yarn run ios
If that doesn't work, check out the solutions here
Xcode 10.2.1 Command PhaseScriptExecution failed with a nonzero exit code
There seems to be an issue with coreutils on macOS.
What fixed it for me is:
brew install coreutils
brew install findutils
brew install gnu-sed
Finally change the node_modules/react-native/scripts/generate-specs.sh to:
#!/bin/bash
# Copyright (c) Facebook, Inc. and its affiliates.
#
# This source code is licensed under the MIT license found in the
# LICENSE file in the root directory of this source tree.
# This script collects the JavaScript spec definitions for core
# native modules and components, then uses react-native-codegen
# to generate native code.
#
# Optionally, set these envvars to override defaults:
# - SRCS_DIR: Path to JavaScript sources
# - CODEGEN_MODULES_LIBRARY_NAME: Defaults to FBReactNativeSpec
# - CODEGEN_MODULES_OUTPUT_DIR: Defaults to React/$CODEGEN_MODULES_LIBRARY_NAME/$CODEGEN_MODULES_LIBRARY_NAME
# - CODEGEN_COMPONENTS_LIBRARY_NAME: Defaults to rncore
# - CODEGEN_COMPONENTS_OUTPUT_DIR: Defaults to ReactCommon/react/renderer/components/$CODEGEN_COMPONENTS_LIBRARY_NAME
#
# Usage:
# ./scripts/generate-specs.sh
# SRCS_DIR=myapp/js CODEGEN_MODULES_LIBRARY_NAME=MySpecs CODEGEN_MODULES_OUTPUT_DIR=myapp/MySpecs ./scripts/generate-specs.sh
#
# shellcheck disable=SC2038
set -e
THIS_DIR=$(cd -P "$(gdirname "$(greadlink "${BASH_SOURCE[0]}" || echo "${BASH_SOURCE[0]}")")" && pwd)
TEMP_DIR=$(gmktemp -d /tmp/react-native-codegen-XXXXXXXX)
RN_DIR=$(cd "$THIS_DIR/.." && pwd)
# find node path
source "$RN_DIR/scripts/find-node.sh"
NODE_BINARY="${NODE_BINARY:-$(command -v node || true)}"
USE_FABRIC="${USE_FABRIC:-0}"
cleanup () {
set +e
grm -rf "$TEMP_DIR"
set -e
}
describe () {
printf "\\n\\n>>>>> %s\\n\\n\\n" "$1"
}
main() {
SRCS_DIR=${SRCS_DIR:-$(cd "$RN_DIR/Libraries" && pwd)}
CODEGEN_MODULES_LIBRARY_NAME=${CODEGEN_MODULES_LIBRARY_NAME:-FBReactNativeSpec}
CODEGEN_COMPONENTS_LIBRARY_NAME=${CODEGEN_COMPONENTS_LIBRARY_NAME:-rncore}
CODEGEN_MODULES_OUTPUT_DIR=${CODEGEN_MODULES_OUTPUT_DIR:-"$RN_DIR/React/$CODEGEN_MODULES_LIBRARY_NAME/$CODEGEN_MODULES_LIBRARY_NAME"}
# TODO: $CODEGEN_COMPONENTS_PATH should be programmatically specified, and may change with use_frameworks! support.
CODEGEN_COMPONENTS_PATH="ReactCommon/react/renderer/components"
CODEGEN_COMPONENTS_OUTPUT_DIR=${CODEGEN_COMPONENTS_OUTPUT_DIR:-"$RN_DIR/$CODEGEN_COMPONENTS_PATH/$CODEGEN_COMPONENTS_LIBRARY_NAME"}
TEMP_OUTPUT_DIR="$TEMP_DIR/out"
SCHEMA_FILE="$TEMP_DIR/schema.json"
if [ -z "$NODE_BINARY" ]; then
echo "Error: Could not find node. Make sure it is in bash PATH or set the NODE_BINARY environment variable." 1>&2
exit 1
fi
CODEGEN_PATH=$("$NODE_BINARY" -e "console.log(require('path').dirname(require.resolve('react-native-codegen/package.json')))")
# Special case for running CodeGen from source: build it
if [ ! -d "$CODEGEN_PATH/lib" ]; then
describe "Building react-native-codegen package"
bash "$CODEGEN_PATH/scripts/oss/build.sh"
fi
describe "Generating schema from flow types"
"$NODE_BINARY" "$CODEGEN_PATH/lib/cli/combine/combine-js-to-schema-cli.js" "$SCHEMA_FILE" "$SRCS_DIR"
describe "Generating native code from schema (iOS)"
pushd "$RN_DIR" >/dev/null || exit 1
"$NODE_BINARY" scripts/generate-specs-cli.js ios "$SCHEMA_FILE" "$TEMP_OUTPUT_DIR" "$CODEGEN_MODULES_LIBRARY_NAME"
popd >/dev/null || exit 1
describe "Copying output to final directory"
gmkdir -p "$CODEGEN_COMPONENTS_OUTPUT_DIR" "$CODEGEN_MODULES_OUTPUT_DIR"
gcp -R "$TEMP_OUTPUT_DIR/$CODEGEN_MODULES_LIBRARY_NAME.h" "$TEMP_OUTPUT_DIR/$CODEGEN_MODULES_LIBRARY_NAME-generated.mm" "$CODEGEN_MODULES_OUTPUT_DIR" || exit 1
gfind "$TEMP_OUTPUT_DIR" -type f | gxargs gsed -i.bak "s/$CODEGEN_MODULES_LIBRARY_NAME/$CODEGEN_COMPONENTS_LIBRARY_NAME/g" || exit 1
gfind "$TEMP_OUTPUT_DIR" -type f -not -iname "$CODEGEN_MODULES_LIBRARY_NAME*" -exec cp '{}' "$CODEGEN_COMPONENTS_OUTPUT_DIR/" ';' || exit 1
echo >&2 'Done.'
}
trap cleanup EXIT
main "$#"
notice that some commands are starting with g like greadlink etc.
if your get invalid identifier error in react-native-xcode.sh then under Build Phases -> Bundle React Native code and images it should be: (notice the double quotes):
set -e
export NODE_BINARY="node ../node_modules/react-native/scripts/react-native-xcode.sh"
use patch-package react-native to patch it (if project is being developed on different machines then they must install the brew packages above)
For me it was just having a space in folder name which was in the path of project folder from root.
I had to delete the contents of my ~/.bash_profile file.
I don't even use bash, but some other script populated the file and that broke my build. Deleting the contents fixed the build, immediately. Might not work for you, but thought I'd share.
I'm running Xcode 13.4.1
Installed cocoapods using brew install cocoapods (https://brew.sh/index_es)
M2 apple chip
React Native 0.70
Actually after spending a whole lot of time trying different solutions none of them worked except for Giuseppe's answer. I had white spaces in my path
"/React Native/exampleProject"
1. Renamed folders/files to remove any white space in the path (creating a fresh project within the fixed path worked with no problems at all)
I didn't even had to execute pod install anymore in the ios folder
In my case, i had to export the right path to node
in your terminal type which node, copy the path and export it in ios/xcode.env
export NODE_BINARY="copied node path"
Ok, worth trying this.
(This usually happens if you had multiple imports or any imports missing)
As soon as we get this error message:
Always scroll up & read the issue if written in that log file. Any issues like syntax error or issue related to your js code.
If yes, you can fix that first & re build it.
In my case I had multiple imports of one of the RN components.
Adding $(ARCHS_STANDARD) to Valid Architectures in Build Settings solved it for me
I am trying to run my UITests on Continuous Integration server (I am using Bitrise). So in one of my UITests I have the following:
let myLocationPin = app.otherElements["My Location"]
self.expectation(for: exists, evaluatedWith: myLocationPin, handler: nil)
self.waitForExpectations(timeout: 20, handler: nil)
expect(myLocationPin.exists).to(beTrue())
expect(myLocationPin.isHittable).to(beTrue())
myLocationPin.tap()
It works well on my local machine but as soon as the tests is being ran on the CI server it fails. I have found out that the reason is for the failure is that the emulator that runs the test doesn't have any selected location. I have tried to add a GPX file, but that didn't work either. Any suggestions ?
Did you select location on your local machine from the dropdown list before run?
If it is the case then you won't be able to use the graphical UI to do it on bitrise, however locations can be selected per scheme.
You can follow this post to set location on your schemes:
Automating Xcode' Debug > Simulate Location command
Update:
If the method above didn't solved the issue, another solution would be:
To change location in the simulator itself, you will need to add a script step before your UITest including the following script:
# download set-simulator-location
brew install lyft/formulae/set-simulator-location
# run simulator
export IOS_SIMULATOR_UDID=`instruments -s devices | grep "iPhone 6 (10.3) \[" | awk -F '[ ]' '{print $4}' | awk -F '[\[]' '{print $2}' | sed 's/.$//'`
echo $IOS_SIMULATOR_UDID
open -a "simulator" --args -CurrentDeviceUDID $IOS_SIMULATOR_UDID
# wait simulator to start fully
sleep 15
# set location
set-simulator-location -q London
Don't forget to change iPhone 6 (10.3) to the simulator you need and London to your own location, with -c flag you can set coordinates as well.
For more info about set-simulator-location visit: set-simulator-location
If you want custom location in your simulator then Select simulator and follor these two steps.
and change location
I've successfully installed Qt 5.7.0 and Qt-creator 4.1.0 on El Capitan with Xcode 8.
I fixed the xcode sdk-version errors from qt, and now I'm trying to build one of the examples for iphonesimulator. None of them work. All of them fail with error message of type:
The following build commands failed:
CopyPNGFile Debug-iphonesimulator/2dpainting.app/Default-568h#2x.png 2dpainting.xcodeproj/Default-568h#2x.png
I can confirm that directory Debug-iphonesimulator/2dpainting.app does not have the png-file, it's actually located somewhere within the qt installation directories. Copying the png to the source folder does not help as the folder gets overwritten upon running 'make'.
Any advice would be appreciated.
Edit:
The build kit warns about the following issue:
"Device type is not supported by the Qt version". Device type is 'iOS simulator'.
I had the same problem after I had updated my Xcode to version 8.0.
My first error was "Project ERROR: Xcode not set up properly. You may need to confirm the license agreement by running /usr/bin/xcodebuild."
To solve this problem, I created a symbolic link:
cd /Applications/Xcode.app/Contents/Developer/usr/bin/
sudo ln -s xcodebuild xcrun
Then I got error "Project ERROR: Current iphonesimulator SDK version (10.0) is too old. Please upgrade Xcode."
I commented two strings out in file QT_DIR/5.7/ios/mkspecs/macx-ios-clang/features/sdk.prf
lessThan(QMAKE_MAC_SDK_VERSION, "8.0"): \
error("Current $$QMAKE_MAC_SDK SDK version ($$QMAKE_MAC_SDK_VERSION) is too old. Please upgrade Xcode.")
Then I got error about emulator. Qt could not find it. I replaced line of code in file QT_DIR/5.7/ios/mkspecs/macx-ios-clang/xcodebuild.mk from:
IPHONESIMULATOR_GENERIC_DESTINATION := "id=$(shell xcrun simctl list devices | grep -E 'iPhone|iPad' | grep -v unavailable | perl -lne 'print $$1 if /((.*?))/' | tail -n 1)"
to:
IPHONESIMULATOR_GENERIC_DESTINATION := "id=$(shell xcrun simctl list devices | grep -E 'iPhone|iPad' | grep -v unavailable | awk 'match ($$0, /\(([A-F0-9\-]*\))/ ) { print substr ($$0, RSTART+1, RLENGTH-2) }' | tail -n 1)"
And finally afer all of it I got error "The following build commands failed:
CopyPNGFile Debug-iphonesimulator/Test01.app/Default-568h#2x.png Test01.xcodeproj/Default-568h#2x.png"
This error occurred due to the fact that the system has two file xcrun. And script /Applications/Xcode.app/Contents/Developer/usr/bin/copypng starts one, which is a symbolic link. Then I changed path in this script
from:
my $PNGCRUSH = `xcrun -f pngcrush`;
to:
my $PNGCRUSH = `/usr/bin/xcrun -f pngcrush`;
And then I finally had built the project without errors and opened it in Xcode.
I had this stupid error and spent two days to nail down. I was about to downgrade Xcode and thought lets try one more time. Finally nailed down.
Symptom:
The simplest project wont build from Qt Creator. The error I would get: CopyPNG failed or something along the line and a hint '-f' unknown parameter.
Reason: xcrun takes both -f and -find from the terminal I can see, but it does not like -f from the script copypng. (copypng is a perl script by the way.)
The solution: Open the file /Applications/Xcode.app/Contents/Developer/usr/bin/copypng and find
my $PNGCRUSH = `xcrun -f pngcrush`;
changed to
my $PNGCRUSH = `xcrun -find pngcrush`;
PS: I dint have path problem with xcrun, if you have it'd be good to put the whole path as advised above.
I'm entirely new to using bash and Xcode build scripts and so my code is probably a jungle full of errors.
The idea here is to trigger the script below which will scrape the directory that it is saved in for any .js automation scripts. It will then send these scripts to instruments to be run one at a time. I found some nifty code that created time stamped files and so I used that to create a more meaningful storage system.
#!/bin/bash
# This script should run all (currently only one) tests, independently from
# where it is called from (terminal, or Xcode Run Script).
# REQUIREMENTS: This script has to be located in the same folder as all the
# UIAutomation tests. Additionally, a *.tracetemplate file has to be present
# in the same folder. This can be created with Instruments (Save as template...)
# The following variables have to be configured:
#EXECUTABLE="Plans.app"
# Find the test folder (this script has to be located in the same folder).
ROOT="$( cd -P "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
# Prepare all the required args for instruments.
TEMPLATE=`find $ROOT -name '*.tracetemplate'`
#EXECUTABLE=`find ~/Library/Application\ Support/iPhone\ Simulator | grep "${EXECUTABLE}$"`
echo "$BUILT_PRODUCTS_DIR"
echo "$PRODUCT_NAME"
EXECUTABLE="${BUILT_PRODUCTS_DIR}/${PRODUCT_NAME}.app/"
SCRIPTS=`find $ROOT -name '*.js'`
# Prepare traces folder
TRACES="${ROOT}/Traces/`date +%Y-%m-%d_%H-%M-%S`"
mkdir -p "$TRACES"
printf "\n" >> "$ROOT/results.log"
echo `date +%Y-%m-%d_%H-%M-%S` >> "$ROOT/results.log"
# Get the name of the user we should use to run Instruments.
# Currently this is done, by getting the owner of the folder containing this script.
USERNAME=`ls -l "${ROOT}/.." | grep \`basename "$ROOT"\` | awk '{print $3}'`
# Bring simulator window to front. Depending on the localization, the name is different.
osascript -e 'try
tell application "iPhone Simulator" to activate
on error
tell application "iOS Simulator" to activate
end try'
# Prepare an Apple Script that promts for the password.
PASS_SCRIPT="tell application \"System Events\"
activate
display dialog \"Password for user $USER:\" default answer \"\" with hidden answer
text returned of the result
end tell"
# Run all the tests.
for SCRIPT in $SCRIPTS; do
echo -e "\nRunning test script $SCRIPT"
TESTC="sudo -u ${USER} xcrun instruments -l -c -t ${TEMPLATE} ${EXECUTABLE} -e UIARESULTSPATH ${TRACES}/${TRACENAME} -e UIASCRIPT ${SCRIPT} >> ${ROOT}/results.log"
#echo "$COMMAND"
echo "Executing command $TESTC" >> "$ROOT/results.log"
echo "here $TESTC" >> "$ROOT/results.log"
OUTPUT=$(TESTC)
echo $OUTPUT >> "$ROOT/results.log"
echo "Finished logging" >> "$ROOT/results.log"
SCRIPTNAME=`basename "$SCRIPT"`
TRACENAME=`echo "$SCRIPTNAME" | sed 's_\.js$_.trace_g'`
for i in $(ls -A1t $PWD | grep -m 1 '.trace')
do
TRACEFILE="$PWD/$i"
done
if [ -e $TRACEFILE ]; then
mv "$TRACEFILE" "${TRACES}/${TRACENAME}"
fi
if [ `grep " Fail: " results.log | wc -l` -gt 0 ]; then
echo "Test ${SCRIPTNAME} failed. See trace for details."
open "${TRACES}/${TRACENAME}"
exit 1
break
fi
done
rm results.log
A good portion of this was taken from another Stack Overflow answer but because of the repository setup that I'm working with I needed to keep the paths abstract and separate from the root folder of the script. Everything seems to work (although probably not incredibly efficiently) except for the actual xcrun command to launch instruments.
TESTC="sudo -u ${USER} xcrun instruments -l -c -t ${TEMPLATE} ${EXECUTABLE} -e UIARESULTSPATH ${TRACES}/${TRACENAME} -e UIASCRIPT ${SCRIPT} >> ${ROOT}/results.log"
echo "Executing command $TESTC" >> "$ROOT/results.log"
OUTPUT=$(TESTC)
This is turned into the following by whatever black magic Bash runs on:
sudo -u Braains xcrun instruments -l -c -t
/Users/Braains/Documents/Automation/AppName/TestCases/UIAutomationTemplate.tracetemplate
/Users/Braains/Library/Developer/Xcode/DerivedData/AppName-
ekqevowxyipndychtscxwgqkaxdk/Build/Products/Debug-iphoneos/AppName.app/ -e UIARESULTSPATH
/Users/Braains/Documents/Automation/AppName/TestCases/Traces/2014-07-17_16-31-49/ -e
UIASCRIPT /Users/Braains/Documents/Automation/AppName/TestCases/Test-Case_1js
(^ Has inserted line breaks for clarity of the question ^)
The resulting error that I am seeing is:
posix spawn failure; aborting launch (binary ==
/Users/Braains/Library/Developer/Xcode/DerivedData/AppName-
ekqevowxyipndychtscxwgqkaxdk/Build/Products/Debug-iphoneos/AppName.app/AppName).
I have looked all over for a solution to this but I can't find anything because Appium has a similar issue. Unfortunately I don't understand the systems well enough to know how to translate the fixes to Appium to my own code but I imagine it's a similar issue.
I do know that the posix spawn failure is related to threading, but I don't know enough about xcrun to say what's causing the threading issue.
Related info:
- I'm building for the simulator but it'd be great to work on real devices too
- I'm using xCode 5.1.1 and iOS Simulator 7.1
- This script is meant to be run as a build post action script in xCode
- I did get it briefly working once before I broke it and couldn't get it back to the working state. So I think that means all of my permissions are set correctly.
UPDATE: So I've gotten to the root of this problem although I have not found a fix yet. First of all I have no idea what xcrun is for and so I dropped it. Then after playing around I found that my Xcode environment variables are returning the wrong path, probably because of some project setting somewhere. If you copy the Bash command from above but replace Debug-iphoneos with Debug-iphonesimulator the script can be run from the command line and will work as expected.
So for anyone who happens across this the only solution I could find was to hardcode the script for the simulator.
I changed EXECUTABLE="${BUILT_PRODUCTS_DIR}/${PRODUCT_NAME}.app/" to be EXECUTABLE="${SYMROOT}/Debug-iphonesimulator/${EXECUTABLE_PATH}". This is obviously not a great solution but it works for now.
I've been trying to figure out how to run our Unit Tests from the command line, so that we can automate them.
I'm using XCode 4.5.2, and building an IOS application.
First I tried using this:
xcodebuild -target "Unit Tests" -configuration "Debug (test syncserver)" -sdk iphonesimulator6.0 clean build TEST_AFTER_BUILD=YES
That would run the compile, but the test didn't run.
So, after reading other solutions around here, I installed ios-sim and setup my target to run this script afterward:
(Note that I had to replace occurences of "TEST_HOST" with "CODESIGNING_FOLDER_PATH" as TEST_HOST doesn't seem to exist in my builds.)
#!/bin/bash
if [ "$RUN_UNIT_TEST_WITH_IOS_SIM" = "YES" ]; then
test_bundle_path="$BUILT_PRODUCTS_DIR/$PRODUCT_NAME.$WRAPPER_EXTENSION"
echo ios-sim launch "$(dirname "$CODESIGNING_FOLDER_PATH")" --setenv DYLD_INSERT_LIBRARIES=/../../Library/PrivateFrameworks/IDEBundleInjection.framework/IDEBundleInjection --setenv XCInjectBundle="$test_bundle_path" --setenv XCInjectBundleInto="$CODESIGNING_FOLDER_PATH" --args -SenTest All "$test_bundle_path"
ios-sim launch "$(dirname "$CODESIGNING_FOLDER_PATH")" --setenv DYLD_INSERT_LIBRARIES=/../../Library/PrivateFrameworks/IDEBundleInjection.framework/IDEBundleInjection --setenv XCInjectBundle="$test_bundle_path" --setenv XCInjectBundleInto="$CODESIGNING_FOLDER_PATH" --args -SenTest All "$test_bundle_path"
echo "Finished running tests with ios-sim"
else
"${SYSTEM_DEVELOPER_DIR}/Tools/RunUnitTests"
fi
Now, when I run the same xcodebuild command as before, I get this:
/bin/sh -c
"\"/Users/johnlussmyer/tu/ondeck/OnDeck/build/OnDeck.build/Debug (test
syncserver)-iphonesimulator/Unit
Tests.build/Script-4CECE52812D5043F0063EC6A.sh\"" ios-sim launch
/Users/johnlussmyer/tu/ondeck/OnDeck/build/Debug (test
syncserver)-iphonesimulator --setenv
DYLD_INSERT_LIBRARIES=/../../Library/PrivateFrameworks/IDEBundleInjection.framework/IDEBundleInjection
--setenv XCInjectBundle=/Users/johnlussmyer/tu/ondeck/OnDeck/build/Debug (test
syncserver)-iphonesimulator/UnitTests.app --setenv
XCInjectBundleInto=/Users/johnlussmyer/tu/ondeck/OnDeck/build/Debug
(test syncserver)-iphonesimulator/UnitTests.app --args -SenTest All
/Users/johnlussmyer/tu/ondeck/OnDeck/build/Debug (test
syncserver)-iphonesimulator/UnitTests.app [DEBUG] Session could not be
started: Error Domain=DTiPhoneSimulatorErrorDomain Code=1 "Unknown
error." UserInfo=0x7fcf04b03190 {NSLocalizedDescription=Unknown
error., DTiPhoneSimulatorUnderlyingErrorCodeKey=-1} Finished running
tests with ios-sim
Any suggestions on what to try next?
From the log, it seems you have several wrong settings. The correct syntax is:
ios-sim launch YourApp.app
--setenv DYLD_INSERT_LIBRARIES=/../../Library/PrivateFrameworks/IDEBundleInjection.framework/IDEBundleInjection
--setenv XCInjectBundle=YourTest.octest
--setenv XCInjectBundleInto=YourApp.app/YourApp
--args -SenTest All YourTest.octest
You could see that
the app path is incorrect after launch command
XCInjectBundle should be your octest instead of app
XCInjectBundleInto should be your app binary path instead of app folder
The last argument should also be your octest
If you can't see TEST_HOST in your environment variables, you may want to go through them to find some propers ones to make your bash script correct.
A bit old question.. but I fall here some similar question.
My two cents for OSX/ iOS (tested under iOS13 / Catalina / Xcode 11). (hope it can help someone..)
func underXCTest()->Bool{
let environment = ProcessInfo.processInfo.environment
if let _ = environment["XCInjectBundleInto"]{
return true
}
return false
}
Under testing return false.