Uiscrollbar is not scrolling - ipad

I implemented a scrollbar for a landscape view:
//Add scrollview
scrollview=[[UIScrollView alloc]initWithFrame:CGRectMake(0,0,1024,768)];
scrollview.delegate = self;
scrollview.showsVerticalScrollIndicator=YES;
scrollview.scrollEnabled=YES;
scrollview.userInteractionEnabled=YES;
scrollview.contentOffset = CGPointMake(0, 0);
scrollview.contentSize = CGSizeMake(1024,2000);
[self.view addSubview:scrollview];
// adds subviews to scrollview
[self generateSubtaskElements:allObjects];
I tried to change the contentSize, but nothing happends. I cannot scoll the view.

Related

Q:When I add UIScrollView to a UIView, but the scrollView can not scroll

I add a UIScrollView to a customView, and I set the right contentSize, but the scrollView can not scroll.
This is my code:
_scrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 44, self.bounds.size.width, self.bounds.size.height - 44)];
// _scrollView.translatesAutoresizingMaskIntoConstraints = NO;
// _scrollView.userInteractionEnabled = NO;
_scrollView.contentSize = CGSizeMake(3 * self.bounds.size.width, self.bounds.size.height - 44 + 500);
_scrollView.contentOffset = CGPointMake((_orginSelectedIndex)*(self.bounds.size.width), 44);
_scrollView.pagingEnabled = YES;
_scrollView.scrollEnabled = YES;
[self addSubview:_scrollView];
/* add tableviews */
for (int i = 0 ; i < _titlesArr.count; i ++) {
UITableView *tableView = [[UITableView alloc] initWithFrame:CGRectMake(i * self.bounds.size.width, 44, self.bounds.size.width, self.bounds.size.height - 44) style:UITableViewStylePlain];
tableView.tag = 200 + i;
tableView.backgroundColor = RandColor;
[self addSubview:tableView];
}
And I also Log my scroll's contentSize.
NSLog(#"%#-s", NSStringFromCGSize(lml_pager.scrollView.contentSize));
There show :
2016-06-21 17:39:07.272 LMLViewPager[7381:312567] {1125, 1059}-s
Somebody know what the issue is? I did not use autolayout in my code.
And there is my picture token in the debug:
Obviously,it only add one tableView, my _titlesArr count is 3.
picture
tableview should be added to scrollview instead of scrollview's superview.
Make sure that you have user interaction turned on as well.
You are adding UITableView on top of the UIScrollView which actually put the the scrollView below the tableView. If you want the tableView to be a part of the scrollView. Try to add tableView as subview of the scrollView
Your view hierarchy is like below :
YourCustomView->ScrollView->TableView
Now you are trying to scroll, scrollview but you can see that Tableview is on top of hierarchy. So it won't scroll horizontally.

Why the origin of contentview doesn't coincide the origin of scrollview when application setup?

The problem shows in the gif picture. (The view in yellow is the contentview. The view in black is the scrollview.)
The whole project code on Github.
Here is the code :
CGRect frame = CGRectMake( 50, 100, 200, 200);
UIScrollView *scrollView= [[UIScrollView alloc] initWithFrame:frame];
[self.view addSubview:scrollView];
frame= CGRectMake( 0, 0, 500, 500);
UIImageView *myImageView= [[UIImageView alloc] initWithFrame:frame];
[scrollView addSubview:myImageView];
scrollView.contentSize = CGSizeMake(500,500);
scrollView.backgroundColor = [UIColor blackColor];
myImageView.backgroundColor = [UIColor yellowColor];
scrollView.contentOffset = CGPointMake(0, 0)
One more problem shows in the picture:
Why the horizontal scrollbar is not at bottom of scrollview?
When I added a view between the scrollview and self.view the problem disappeared.
The code that I added:
UIView *view = [UIView new];
[self.view addSubview:view];
I found that the problem happened when I used UITabBarController.
Make the UIScrollView a global variable. Make the contentInset of the UIScrollView and UIScrollView's indicators UIEdgeInsetsZero when the views are loaded like this:
- (void)viewDidLayoutSubviews {
[super viewDidLayoutSubviews];
_scrollView.contentInset = UIEdgeInsetsZero;
_scrollView.scrollIndicatorInsets = UIEdgeInsetsZero;
}

Change width and add a circular scroller to a UIScrollView

I am trying to increase the width of the scrollbar and add a circular scroller. Shall I use an image for the circle? I do not see any property or method of UIScrollView to change the width of the scroller
I tried the following:
UIScrollView *myScroll = [[UIScrollView alloc] init];
myScroll.frame = self.view.bounds; //scroll view occupies full parent view!
//specify CGRect bounds in place of self.view.bounds to make it as a portion of parent view!
myScroll.contentSize = CGSizeMake(400, 800); //scroll view size
myScroll.backgroundColor = [UIColor grayColor];
myScroll.showsVerticalScrollIndicator = YES; // to hide scroll indicators!
myScroll.showsHorizontalScrollIndicator = YES; //by default, it shows!
myScroll.scrollEnabled = YES; //say "NO" to disable scroll
[myScroll setBackgroundColor:[UIColor redColor]];
myScroll.indicatorStyle = UIScrollViewIndicatorStyleWhite;
[self.view addSubview:myScroll];
This custom ScrollView Solved all my problems https://github.com/BasheerSience/BRScrollBar

Adding UIScrollView to a UIViewController

I have a UIViewController, and I want to add a UIScrollView to it (enable scroll support), is it possible?
I know it is possible, if you have a UIScrollView to add a UIViewController to it, but I'm interested also if reverse was true, if I cann add a UIScrollView to an existing UIViewController, such that I get scrolling feature.
Edit
I think I have found an answer: Adding a UIViewController to UIScrollView
An UIViewController has a view property. So, you can add a UIScrollView to its view. In other words, you can add the scroll view to the view hierarchy.
This is can achieved by code or through XIB. In addition, you can register the view controller as the delegate for your scroll view. In this way, you can implement methods for performing different functionalities. See UIScrollViewDelegate protocol.
// create the scroll view, for example in viewDidLoad method
// and add it as a subview for the controller view
[self.view addSubview:yourScrollView];
You could also override loadView method for UIViewController class and set the scroll view as the main view for the controller you are considering.
Edit
I created a little sample for you. Here, you have a scroll view as a child of the view of a UIViewController. The scroll view has two views as children: view1 (blue color) and view2 (green color).
Here, I suppose you can scroll in only one direction: horizontally or vertically. In the following, if you scroll horizontally, you can see that the scroll view works as expected.
- (void)viewDidLoad
{
[super viewDidLoad];
UIScrollView* scrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, self.view.bounds.size.width, self.view.bounds.size.height)];
scrollView.backgroundColor = [UIColor redColor];
scrollView.scrollEnabled = YES;
scrollView.pagingEnabled = YES;
scrollView.showsVerticalScrollIndicator = YES;
scrollView.showsHorizontalScrollIndicator = YES;
scrollView.contentSize = CGSizeMake(self.view.bounds.size.width * 2, self.view.bounds.size.height);
[self.view addSubview:scrollView];
float width = 50;
float height = 50;
float xPos = 10;
float yPos = 10;
UIView* view1 = [[UIView alloc] initWithFrame:CGRectMake(xPos, yPos, width, height)];
view1.backgroundColor = [UIColor blueColor];
[scrollView addSubview:view1];
UIView* view2 = [[UIView alloc] initWithFrame:CGRectMake(self.view.bounds.size.width + xPos, yPos, width, height)];
view2.backgroundColor = [UIColor greenColor];
[scrollView addSubview:view2];
}
If you need to scroll only vertically you can change as follows:
scrollView.contentSize = CGSizeMake(self.view.bounds.size.width, self.view.bounds.size.height * 2);
Obviously, you need to rearrange the position of view1 and view2.
P.S. Here I'm using ARC. If you don't use ARC, you need to explicitly release alloc-init objects.

UIScrollView won't stay in place after user finishes scrolling

Within my UIView, I have a UIScrollView which fills the first view, so than when the content is bigger than the iPhone screen size, the user can scroll the page down. It works well, but when the user finishes the scroll movement - i.e. removes his fingers, the page snaps back into it's original position. Obviously that is not what I want, how can it be avoided?
Here is the relevant code in the UIView class which declares and uses the UIScrollView class.
#implementation TestView
- (id)initWithFrame:(CGRect)frame {
self = [super initWithFrame:frame];
if (self) {
// Initialization code.
}
CGRect scrollViewFrame = CGRectMake(0, 0, 320, 460);
UIScrollView *scrollView = [[UIScrollView alloc] initWithFrame:scrollViewFrame];
scrollView.canCancelContentTouches=NO;
[self addSubview:scrollView];
CGSize scrollViewContentSize = CGSizeMake(320, 500);
[scrollView setContentSize:scrollViewContentSize];
CGRect rectForBigRedSquare = CGRectMake(50, 50, 200, 200);
UILabel *redSquare = [[UILabel alloc] initWithFrame:rectForBigRedSquare];
[redSquare setBackgroundColor:[UIColor redColor]];
[scrollView addSubview:redSquare];
return self;
}
An additional question is this: how is it possible to make it such that the user can only scroll down, that is to see content at the bottom which was out of view, but not to scroll up so that there is space before the start of the content. In
Basically you just have to set contentSize of your scrollview according to the contents.
CGSize scrollViewSize = CGSizeMake(newWidth, newHeight);
[self.myScrollView setContentSize:scrollViewSize];
Okay, the easiest way to get this scrollview working as you desire is to ensure that content size of the scrollview is identical to the frame size of the content you wish to scroll.
You can achieve this by having a content view into which you add all the views you wish to be visible and then add that content view to the scrollview while ensuring that the content size of the scrollview is set to the content view's frame size.
UIScrollView *scrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, 320, 460)];
UIView* contentView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 1280, 460)];
UIView* redView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 320, 460)];
[redView setBackgroundColor:[UIColor redColor]];
[contentView addSubview:redView];
[redView release];
UIView* blueView = [[UIView alloc] initWithFrame:CGRectMake(960, 0, 320, 460)];
[redView setBackgroundColor:[UIColor blueColor]];
[contentView addSubview:blueView];
[blueView release];
CGSize contentViewSize = contentView.frame.size;
[scrollView addSubview:contentView];
[scrollView setContentSize:contentViewSize];
[contentView release];
[self addSubview:scrollView];
The app I was working on had similar symptoms. The user could scroll down but on release the view would snap back to the initial position. The page was set up as follow:
[VIEW]
[SAFE AREA]
[SCROLL VIEW]
[CONTENT VIEW]
I strongly suspect that a combination of Auto-Layout and manual constraints caused by several adjustment iterations was causing the issue. To resolve this all constraints where removed from the View.
The Scroll View was assigned the following constraints:
Scroll View.leading = Safe Area.leading
Scroll View.top = Safe Area.top
Scroll View.trailing= Safe Area.trailing
Scroll View.bottom = Safe Area.bottom
The Content View was then assign the following constraints
ContentView.Leading = Scroll View.Leading
ContentView.top = Scroll View.top
ContentView.centerX = ScrollView.centerX
The Content View was also given the following self constraint
height = 1000

Resources