Facebook iOS SDK , exception against FBSession, *** Assertion failure in -[FBSession close] - ios

I'm using facebook sdk 3.0.8 for ios. when i try to login with facebook it works fine but sometimes when i try to login after logging out then app is being crashed.
here is exception message
*** Assertion failure in -[FBSession close], /Users/jacl/src/ship/ios-sdk/src/FBSession.m:342
can you please tell me where i'm going wrong?
Here is code inside AppDelegate
- (BOOL)application:(UIApplication *)application
openURL:(NSURL *)url
sourceApplication:(NSString *)sourceApplication
annotation:(id)annotation {
// attempt to extract a token from the url
return [FBSession.activeSession handleOpenURL:url];
}
- (void)applicationWillTerminate:(UIApplication *)application {
[self.session close];
}
#pragma mark Template generated code
// FBSample logic
// It is possible for the user to switch back to your application, from the native Facebook application,
// when the user is part-way through a login; You can check for the FBSessionStateCreatedOpenening
// state in applicationDidBecomeActive, to identify this situation and close the session; a more sophisticated
// application may choose to notify the user that they switched away from the Facebook application without
// completely logging in
- (void)applicationDidBecomeActive:(UIApplication *)application {
/*
Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
*/
// FBSample logic
// this means the user switched back to this app without completing a login in Safari/Facebook App
if (self.session.state == FBSessionStateCreatedOpening) {
// BUG: for the iOS 6 preview we comment this line out to compensate for a race-condition in our
// state transition handling for integrated Facebook Login; production code should close a
// session in the opening state on transition back to the application; this line will again be
// active in the next production rev
//[self.session close]; // so we close our session and start over
}
}
Code Inside View Controller
-(IBAction)connectWithFacebook{
DemoAppDelegate *appDelegate = (TotallyCuteAppDelegate *) [[UIApplication sharedApplication]delegate];
if (!appDelegate.session.isOpen && (appDelegate.session.state != FBSessionStateCreated))
{
appDelegate.session = [[FBSession alloc] init];
}
NSArray *permissions = [[NSArray alloc] initWithObjects:
#"publish_actions",
#"email",
nil];
//app crashes here
[FBSession openActiveSessionWithPermissions:permissions allowLoginUI:YES
completionHandler:^(FBSession *session, FBSessionState status, NSError *error) {
if (session.isOpen)
{
NSLog(#"LoginVC->Session is open");
appDelegate.session=session;
[userDefaults setObject:appDelegate.session.accessToken forKey:#"facebook_token"];
[userDefaults setObject:paramFBId forKey:#"facebook_id"];
}
else
{
NSLog(#"LoginVC->Session is not open");
}
}//end completionHandler
];
}
-(IBAction)logout:(id)sender{
DemoAppDelegate *appDelegate = (TotallyCuteAppDelegate *) [[UIApplication sharedApplication]delegate];
if (appDelegate.session.isOpen) {
[appDelegate.session closeAndClearTokenInformation];
[[NSUserDefaults userDefaults] removeObjectForKey:#"facebook_id"];
[[NSUserDefaults userDefaults] removeObjectForKey:#"facebook_token"];
}
}
Edit:
removed the following code and now it works fine
if (!appDelegate.session.isOpen && (appDelegate.session.state != FBSessionStateCreated))
{
appDelegate.session = [[FBSession alloc] init];
}
here is updated code
-(IBAction)connectWithFacebook{
if ([InternetChecker isConnected])
{
DemoAppDelegate *appDelegate = (TotallyCuteAppDelegate *) [[UIApplication sharedApplication]delegate];
/* Removed following if block
if (!appDelegate.session.isOpen && (appDelegate.session.state != FBSessionStateCreated))
{
appDelegate.session = [[FBSession alloc] init];
}
*/
NSArray *permissions = [[NSArray alloc] initWithObjects:
#"publish_actions",
#"email",
nil];
[FBSession openActiveSessionWithPermissions:permissions allowLoginUI:YES
completionHandler:^(FBSession *session, FBSessionState status, NSError *error) {
if (session.isOpen)
{
NSLog(#"LoginVC->Session is open");
appDelegate.session=session;
[userDefaults setObject:appDelegate.session.accessToken forKey:#"facebook_token"];
[userDefaults setObject:paramFBId forKey:#"facebook_id"];
}
else
{
NSLog(#"LoginVC->Session is not open);
}
}//end completionHandler
];
}
}

Looking at FBSession.m, the assertion in close is as follows:
NSAssert(self.affinitizedThread == [NSThread currentThread], #"FBSession: should only be used from a single thread");
Are you calling -close from a thread other than the one you created the session on?
Looking into this further. You're misusing the API. You are creating
appDelegate.session = [[FBSession alloc] init];
but then you are calling
[FBSession openActiveSessionWithPermissions ...
which creates an entirely new session. Meaning you never opened appDelegate.session, and therefore you should not try to close it. What you should be doing instead is the following:
[FBSession openActiveSessionWithPermissions ...
appDelegate.session = [FBSession activeSession];
Another option is to just do:
appDelegate.session = [[FBSession alloc] init];
[appDelegate.session openWithCompletionHandler: ...

You should perform your code on the main thread
dispatch_async(dispatch_get_main_queue(), ^{
[FBSession openActiveSessionWithPermissions:permissions
allowLoginUI:YES
completionHandler:^(FBSession *session,
FBSessionState status,
NSError *error) {
// do something
}];
});

Related

Facebook request after app enter foreground

I have a problem with the Facebook SDK in iOS. Everything works perfectly but I have a problem with the login flow. When the user hits the "log into Facebook" button he gets directed to Facebook to allow my app to get permissions. That's fine. But when iOS is changing from the browser to my app and trying to make a request I get this error message:
FBSDKLog: Error for request to endpoint 'search?q=concert&type=event&limit=10': An open FBSession must be specified for calls to this endpoint.
When I'm closing the app and start it again and go and execute my request it works without error. I get my reqeust. That´s my code I know its not very neat.
ViewdidLoad:
- (void)viewDidLoad {
[super viewDidLoad];
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(appDidEnterForeground:) name:UIApplicationWillEnterForegroundNotification object:nil];
//Some other Code
if ([[FBSession activeSession]state])
{
NSLog(#"User is logged in");
[loginView setHidden:TRUE];
} else {
// try to open session with existing valid token
NSArray *permissions = [[NSArray alloc] initWithObjects:
#"user_events",
nil];
FBSession *session = [[FBSession alloc] initWithPermissions:permissions];
[FBSession setActiveSession:session];
if([FBSession openActiveSessionWithAllowLoginUI:NO]) {
} else {
NSLog(#"User is logged out");
//Create the FB Login-Button
loginView = [[FBLoginView alloc] initWithReadPermissions:#[#"user_events"]];
// Align the button in the center horizontally
loginView.frame = CGRectOffset(loginView.frame, (self.view.center.x - (loginView.frame.size.width / 2)), 200);
[self.view addSubview:loginView];
}
}
[self getEvents];
}
getEvents:
-(void)getEvents{
//Get General Events
[FBRequestConnection startWithGraphPath:#"search?q=concert&type=event&limit=10"
completionHandler:^(FBRequestConnection *connection, id result, NSError *error) {
if (!error) {
//Some Code
else {
// An error occurred, we need to handle the error
// See: https://developers.facebook.com/docs/ios/errors
}
}];
}
appDidEnterForeground
- (void)appDidEnterForeground:(NSNotification *)notification {
NSLog(#"App did enter forground again.");
[self viewDidLoad];
}
ok, well I solved my own problem: I read through the docs again extremely carefully did everything again, added this to my delegate:
// Whenever a person opens the app, check for a cached session
if (FBSession.activeSession.state == FBSessionStateCreatedTokenLoaded) {
// If there's one, just open the session silently, without showing the user the login UI
[FBSession openActiveSessionWithReadPermissions:#[#"public_profile"]
allowLoginUI:NO
completionHandler:^(FBSession *session, FBSessionState state, NSError *error) {
// Handler for session state changes
// This method will be called EACH time the session state changes,
// also for intermediate states and NOT just when the session open
[self sessionStateChanged:session state:state error:error];
}];
}
}
// This method will handle ALL the session state changes in the app
-(void)sessionStateChanged:(FBSession *)session state:(FBSessionState) state error: (NSError *)error
{
// If the session was opened successfully
// customize your code...
}
and then I´m executing my method, which contains my request like this
// Logged-in user experience
- (void)loginViewShowingLoggedInUser:(FBLoginView *)loginView {
NSLog(#"You're logged in. (Method: loginviewshowingloggedinuser");
//If the User is logged in we can fetch the events
[self getEvents];
}

custom Facebook logout button not worked in IOS

I am new to IOS and I created a Facebook custom login and logout buttons for my app using Facebook SDK. Login button works as I expected, but when I clicked my logout button, it gives the login page as I redirected to it. Then, when I try to login again, it doesn't show the Facebook login UI. But when I logged out my Facebook app and try to login to my app, the login UI works well. Here is my logout button.
- (IBAction)btnClicked:(id)sender {
[FBSession.activeSession closeAndClearTokenInformation];
NSLog(#"log out");
LoginUIViewController *loginController1= [[LoginUIViewController alloc] initWithNibName:#"LoginUIViewController" bundle:nil];
[self presentViewController:loginController1 animated:YES completion:nil];
}
Do I need to implement a logout button in my view controller or does FB SDK provides the logout facility it self?
# Vinod Jat,,
I made following changes in my appDelegate..
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Override point for customization after application launch.
self.viewController = [[SplashViewController alloc] initWithNibName:#"SplashViewController" bundle:nil];
self.window.rootViewController = self.viewController;
[self.window makeKeyAndVisible];
// Whenever a person opens the app, check for a cached session
if (FBSession.activeSession.state == FBSessionStateCreatedTokenLoaded) {
// If there's one, just open the session silently, without showing the user the login UI
[FBSession openActiveSessionWithReadPermissions:#[#"public_profile"]
allowLoginUI:NO
completionHandler:^(FBSession *session, FBSessionState state, NSError *error) {
[self sessionStateChanged:session state:state error:error];
}];
}
return YES;
}
//This method will handle ALL the session state changes in the app
- (void)sessionStateChanged:(FBSession *)session state:(FBSessionState) state error:(NSError *)error
{
// If the session was opened successfully
if (!error && state == FBSessionStateOpen){
NSLog(#"Session opened");
return;
}
if (state == FBSessionStateClosed || state == FBSessionStateClosedLoginFailed){
// If the session is closed
NSLog(#"Session closed");
}
.........
}
**In my loginUIViewController I have added following method..**
- (IBAction)FbloginButton:(id)sender {
NSLog(#"inside login button");
[FBSession openActiveSessionWithReadPermissions:#[#"public_profile"]
allowLoginUI:YES
completionHandler:
^(FBSession *session, FBSessionState state, NSError *error) {
NSLog(#"inside login button2");
// Retrieve the app delegate
TNLAppDelegate* appDelegate = [UIApplication sharedApplication].delegate;
// Call the app delegate's sessionStateChanged:state:error method to handle session state changes
[appDelegate sessionStateChanged:session state:state error:error];
NSLog(#"inside login button3");
}];
//redirect to now playing page
NowPlayingViewController *nowPlaying= [[NowPlayingViewController alloc] initWithNibName:#"NowPlayingViewController" bundle:nil];
[self presentViewController:nowPlaying animated:YES completion:nil];
}

Ios FBSession can't alloc why?

I would like to make "Facebook Log-in" function in iOS. The problem is [FBSession alloc] is not working.
[FBSession alloc] has 0X0000000.
so [[FBSession alloc] init] has crash. Why [FBSession alloc] has 0X00000?
Code:
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
[self updateView];
SLAppDelegate *appDelegate = [[UIApplication sharedApplication]delegate];
if (!appDelegate.session.isOpen) {
// create a fresh session object
appDelegate.session = [**[FBSession alloc]** init];
if (appDelegate.session.state == FBSessionStateCreatedTokenLoaded) {
// even though we had a cached token, we need to login to make the session usable
[appDelegate.session openWithCompletionHandler:^(FBSession *session,
FBSessionState status,
NSError *error) {
// we recurse here, in order to update buttons and labels
[self updateView];
}];
}
}
}

App rejection by apple on facebook login

I am using login with facebook in my app and getting username and profile pic from facebook. I have tested and it is working fine at my end, but apple has rejected it two times. I dont find any error at my end .
This is error by apple team:-
" We still found that your app exhibited one or more bugs, when reviewed on iPad Air running iOS 7.1 and an iPhone 5s running iOS 7.1, on both Wi-Fi and cellular networks, which is not in compliance with the App Store Review Guidelines.
Specifically, when we tap login to Facebook we get message say it wants to connect and when we tap ok it does not advance and connect with Facebook. "
Here is my Code
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
UIWindow *window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
self.window = window;
self.login=[[ViewController alloc]init];
_nav = [[UINavigationController alloc] initWithRootViewController:self.login];
self.window.rootViewController = _nav;
[self.window makeKeyAndVisible];
// Override point for customization after application launch.
// Whenever a person opens the app, check for a cached session
if (FBSession.activeSession.state == FBSessionStateCreatedTokenLoaded) {
NSLog(#"Found a cached session");
// If there's one, just open the session silently, without showing the user the login UI
[FBSession openActiveSessionWithReadPermissions:#[#"basic_info", #"email", #"user_likes"]
allowLoginUI:NO
completionHandler:^(FBSession *session, FBSessionState state, NSError *error) {
// Handler for session state changes
// This method will be called EACH time the session state changes,
// also for intermediate states and NOT just when the session open
[self sessionStateChanged:session state:state error:error];
switch (state) {
case FBSessionStateOpen:
[[FBRequest requestForMe] startWithCompletionHandler:^(FBRequestConnection *connection, NSDictionary<FBGraphUser> *user, NSError *error) {
if (error) {
NSLog(#"error:%#",error);
}
else
{
// retrive user's details at here as shown below
NSUserDefaults *storeData=[NSUserDefaults standardUserDefaults];
[storeData setObject:user.id forKey:#"user_id"];
[storeData setObject:user.name forKey:#"name"];
}
}];
break;
case FBSessionStateClosed:
case FBSessionStateClosedLoginFailed:
[FBSession.activeSession closeAndClearTokenInformation];
break;
default:
break;
}
}];
// If there's no cached session, we will show a login button
} else {
//UIButton *loginButton = [self.login loginButton];
//[loginButton setTitle:#"Log in with Facebook" forState:UIControlStateNormal];
}
return YES;
}
- (void)applicationWillResignActive:(UIApplication *)application
{
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
- (void)applicationDidEnterBackground:(UIApplication *)application
{
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
- (void)applicationWillEnterForeground:(UIApplication *)application
{
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}
// This method will handle ALL the session state changes in the app
- (void)sessionStateChanged:(FBSession *)session state:(FBSessionState) state error:(NSError *)error
{
// If the session was opened successfully
if (!error && state == FBSessionStateOpen){
NSLog(#"Session opened");
// Show the user the logged-in UI
[self userLoggedIn];
return;
}
if (state == FBSessionStateClosed || state == FBSessionStateClosedLoginFailed){
// If the session is closed
NSLog(#"Session closed");
// Show the user the logged-out UI
[self userLoggedOut];
}
// Handle errors
if (error){
NSLog(#"Error");
NSString *alertText;
NSString *alertTitle;
// If the error requires people using an app to make an action outside of the app in order to recover
if ([FBErrorUtility shouldNotifyUserForError:error] == YES){
alertTitle = #"Something went wrong";
alertText = [FBErrorUtility userMessageForError:error];
[self showMessage:alertText withTitle:alertTitle];
} else {
// If the user cancelled login, do nothing
if ([FBErrorUtility errorCategoryForError:error] == FBErrorCategoryUserCancelled) {
NSLog(#"User cancelled login");
// Handle session closures that happen outside of the app
} else if ([FBErrorUtility errorCategoryForError:error] == FBErrorCategoryAuthenticationReopenSession){
alertTitle = #"Session Error";
alertText = #"Your current session is no longer valid. Please log in again.";
[self showMessage:alertText withTitle:alertTitle];
// For simplicity, here we just show a generic message for all other errors
// You can learn how to handle other errors using our guide: https://developers.facebook.com/docs/ios/errors
} else {
//Get more error information from the error
NSDictionary *errorInformation = [[[error.userInfo objectForKey:#"com.facebook.sdk:ParsedJSONResponseKey"] objectForKey:#"body"] objectForKey:#"error"];
// Show the user an error message
alertTitle = #"Something went wrong";
alertText = [NSString stringWithFormat:#"Please retry. \n\n If the problem persists contact us and mention this error code: %#", [errorInformation objectForKey:#"message"]];
[self showMessage:alertText withTitle:alertTitle];
}
}
// Clear this token
[FBSession.activeSession closeAndClearTokenInformation];
// Show the user the logged-out UI
[self userLoggedOut];
}
}
// Show the user the logged-out UI
- (void)userLoggedOut
{
// Set the button title as "Log in with Facebook"
// UIButton *loginButton = [self.login loginButton];
//[loginButton setTitle:#"Log in with Facebook" forState:UIControlStateNormal];
// Confirm logout message
//[self showMessage:#"You're now logged out" withTitle:#""];
}
// Show the user the logged-in UI
- (void)userLoggedIn
{
// Set the button title as "Log out"
// UIButton *loginButton = self.login.loginButton;
//[loginButton setTitle:#"Log out" forState:UIControlStateNormal];
FrontViewController *v=[[FrontViewController alloc]init];
RearViewController *rearViewController = [[RearViewController alloc] init];
UINavigationController *frontNavigationController = [[UINavigationController alloc] initWithRootViewController:v];
UINavigationController *rearNavigationController = [[UINavigationController alloc] initWithRootViewController:rearViewController];
SWRevealViewController *revealController = [[SWRevealViewController alloc] initWithRearViewController:rearNavigationController frontViewController:frontNavigationController];
revealController.delegate = self;
[self.nav pushViewController:revealController animated:YES];
[self showMessage:#"You're now logged in" withTitle:#"Welcome!"];
}
// Show an alert message
- (void)showMessage:(NSString *)text withTitle:(NSString *)title
{
[[[UIAlertView alloc] initWithTitle:title
message:text
delegate:self
cancelButtonTitle:#"OK!"
otherButtonTitles:nil] show];
}
// During the Facebook login flow, your app passes control to the Facebook iOS app or Facebook in a mobile browser.
// After authentication, your app will be called back with the session information.
// Override application:openURL:sourceApplication:annotation to call the FBsession object that handles the incoming URL
- (BOOL)application:(UIApplication *)application
openURL:(NSURL *)url
sourceApplication:(NSString *)sourceApplication
annotation:(id)annotation
{
return [FBSession.activeSession handleOpenURL:url];
}
- (void)applicationDidBecomeActive:(UIApplication *)application
{
// Handle the user leaving the app while the Facebook login dialog is being shown
// For example: when the user presses the iOS "home" button while the login dialog is active
[FBAppCall handleDidBecomeActive];
}
In My View Controller
- (IBAction)buttonTouched:(id)sender
{
// If the session state is any of the two "open" states when the button is clicked
if (FBSession.activeSession.state == FBSessionStateOpen
|| FBSession.activeSession.state == FBSessionStateOpenTokenExtended) {
// Close the session and remove the access token from the cache
// The session state handler (in the app delegate) will be called automatically
[FBSession.activeSession closeAndClearTokenInformation];
// If the session state is not any of the two "open" states when the button is clicked
} else {
// Open a session showing the user the login UI
// You must ALWAYS ask for basic_info permissions when opening a session
[FBSession openActiveSessionWithReadPermissions:#[#"basic_info", #"email", #"user_likes"]
allowLoginUI:YES
completionHandler:
^(FBSession *session, FBSessionState state, NSError *error) {
// Retrieve the app delegate
AppDelegate* appDelegate = [UIApplication sharedApplication].delegate;
// Call the app delegate's sessionStateChanged:state:error method to handle session state changes
[appDelegate sessionStateChanged:session state:state error:error];
switch (state) {
case FBSessionStateOpen:
[[FBRequest requestForMe] startWithCompletionHandler:^(FBRequestConnection *connection, NSDictionary<FBGraphUser> *user, NSError *error) {
if (error) {
NSLog(#"error:%#",error);
}
else
{
// retrive user's details at here as shown below
NSLog(#"FB user first name:%#",user.first_name);
NSUserDefaults *storeData=[NSUserDefaults standardUserDefaults];
[storeData setObject:user.id forKey:#"user_id"];
[storeData setObject:user.name forKey:#"name"];
}
}];
break;
case FBSessionStateClosed:
case FBSessionStateClosedLoginFailed:
[FBSession.activeSession closeAndClearTokenInformation];
break;
default:
break;
}
}];
}
}
Is your app on developer.facebook.com public and available for all users?
Status should look like this:
In other case if your app has status Developer Mode then other users can't authorise by Facebook.
I have exactly the same issue. Although it's a Flutter app, but the use-case is the same.
On my end, everything works as expected
Fb app has iOS and Bundle ID set correctly
FB app is public
But the Apple review team still rejects it. I asked for more Screenshots, which they provided, AND the screenshots clearly show the "continue" dialog of the FB-popup. So I don't understand why they rejected it.

Facebook SDK: incorrect login behaviour. Push safari login window in session state "open"

Situation:
Person login in FBApp but not login in System FB account.
What I do:
I ask readPermissions and publishPermissions. After that I send request for person identity (id,name,username,profile_picture_url).
Behaviour:
Everything works fine, facebook ios sdk go to fb app twice (for each request - read and publish) and after that miracle appears.
I request for person identity and see facebook window, which suggest to download fb app for iPhone (fb app've been already on it!) and ask me to login on website. I think that this is a safari login appears.
Code:
/*login here*/
if([_facebookSession state] == FBSessionStateCreated){
[FBSession openActiveSessionWithReadPermissions:readPermissions allowLoginUI:YES completionHandler:^(FBSession *session, FBSessionState status, NSError *error) {
if (error || status == FBSessionStateClosedLoginFailed){
[_facebookSession openWithBehavior:FBSessionLoginBehaviorWithNoFallbackToWebView completionHandler:^(FBSession *session, FBSessionState status, NSError *error) {
if (error || status == FBSessionStateClosedLoginFailed){
LoginFailedBlock(YES);
}
else
if (error == nil && status == FBSessionStateOpen){
_facebookSession = session;
LoginSucessBlock(YES);
}
}];
}else{
dispatch_async(dispatch_get_current_queue(), ^{
[FBSession openActiveSessionWithPublishPermissions:publishPermissions defaultAudience:FBSessionDefaultAudienceFriends allowLoginUI:YES completionHandler:^(FBSession *session, FBSessionState status, NSError *error) {
if (error == nil && status == FBSessionStateOpen){
_facebookSession = session;
LoginSucessBlock(YES);
}
}];
});
}
}];
/*request for person identity*/
/*SOMEWHERE HERE A SAFARI LOGIN WINDOW APPEARS*/
[FBRequestConnection startForMeWithCompletionHandler:^(FBRequestConnection *connection, id<FBGraphUser> result, NSError *error) {
if (error){
ErrorBlock(error);
}
else{
if ([result id] && [result name]){
NSDictionary* resultDictionary = #{#"id":result.id,
#"name":result.name,
#"username":result.username,
#"picture":result.link,
};
AfterLoadUserInfoBlock(YES,resultDictionary);
}
else{
AfterLoadUserInfoBlock(NO,nil);
}
}
}];
in view controller :
self.loginview = [[FBLoginView alloc] init];
self.loginview.frame = CGRectMake(-500, -500, 0, 0);
[self.view addSubview:self.loginview];
self.loginview.delegate = self;
[loginview setReadPermissions:#[#"basic_info",#"email"]];
[loginview setDelegate:self];
-(IBAction)loginWithFB:(id)sender{
for(id object in self.loginview.subviews){
if([[object class] isSubclassOfClass:[UIButton class]]){
UIButton* button = (UIButton*)object;
[button sendActionsForControlEvents:UIControlEventTouchUpInside];
}
}
}
in appdelegate :
- (BOOL)application:(UIApplication *)application
openURL:(NSURL *)url
sourceApplication:(NSString *)sourceApplication
annotation:(id)annotation {
// Call FBAppCall's handleOpenURL:sourceApplication to handle Facebook app responses
BOOL wasHandled = [FBAppCall handleOpenURL:url sourceApplication:sourceApplication];
// You can add your app-specific url handling code here if needed
return wasHandled;
}
then please register your application in developer.facebook.com with your bundle id finally you will get one id and configure in your plist file

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